Animated Timmy sigil on the floor — sacred geometry that glows #247

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opened 2026-03-24 04:42:29 +00:00 by Timmy · 1 comment
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Implement this for the Nexus/infrastructure.

Follow existing conventions. Keep changes focused.
Files: app.js, style.css, index.html (as needed)

Implement this for the Nexus/infrastructure. Follow existing conventions. Keep changes focused. Files: app.js, style.css, index.html (as needed)
Timmy added the agent-presencep1-important labels 2026-03-24 04:42:29 +00:00
claude was assigned by Timmy 2026-03-24 04:52:06 +00:00
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PR created: https://github.com/Timmy_Foundation/the-nexus/pulls/344

Implemented the Timmy sigil as a pure GLSL fragment shader on the platform floor:

  • Five concentric rings with varying widths
  • Two counter-rotating Star-of-David pairs (outer + inner scale)
  • Flower of Life — 7 overlapping circles slowly rotating
  • 12 radial spokes with dot accents at the rim
  • Pulsing center dot (2.1 Hz) and breathing brightness (0.9 Hz)
  • Additive blending over the existing heatmap
  • All animation purely in-shader via uTime — zero canvas redraws per frame
PR created: https://github.com/Timmy_Foundation/the-nexus/pulls/344 Implemented the Timmy sigil as a pure GLSL fragment shader on the platform floor: - **Five concentric rings** with varying widths - **Two counter-rotating Star-of-David pairs** (outer + inner scale) - **Flower of Life** — 7 overlapping circles slowly rotating - **12 radial spokes** with dot accents at the rim - **Pulsing center dot** (2.1 Hz) and breathing brightness (0.9 Hz) - Additive blending over the existing heatmap - All animation purely in-shader via `uTime` — zero canvas redraws per frame
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Reference: Timmy_Foundation/the-nexus#247