[claude] Animated Timmy sigil on the floor — sacred geometry that glows (#247) #344

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claude wants to merge 56 commits from claude/issue-247 into main
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Fixes #247

What this adds

A procedural sacred-geometry sigil drawn entirely in GLSL, laid flat on the platform floor (y=0.007, additively blended over the heatmap).

Visual elements

  • 5 concentric rings with varying width and opacity
  • Two counter-rotating Star-of-David triangle pairs (outer 0.68r + inner 0.43r scale)
  • Flower of Life: 7 overlapping circles that slowly rotate in a spiral
  • 12 radial spokes with bright dot accents at the rim
  • Pulsing center dot
  • Soft circular edge fade

Animation

  • All motion driven by uTime in the fragment shader (no canvas redraws)
  • Outer geometry rotates at 0.18 rad/s; inner geometry counter-rotates at ~0.23 rad/s
  • Flower of Life petals drift at 0.09 rad/s
  • Overall breathing brightness pulses at 0.9 Hz
  • Center dot pulses at 2.1 Hz

One-liner added to animate() to feed elapsed time into the shader uniform.

Fixes #247 ## What this adds A procedural sacred-geometry sigil drawn entirely in GLSL, laid flat on the platform floor (y=0.007, additively blended over the heatmap). ### Visual elements - 5 concentric rings with varying width and opacity - Two counter-rotating Star-of-David triangle pairs (outer 0.68r + inner 0.43r scale) - Flower of Life: 7 overlapping circles that slowly rotate in a spiral - 12 radial spokes with bright dot accents at the rim - Pulsing center dot - Soft circular edge fade ### Animation - All motion driven by `uTime` in the fragment shader (no canvas redraws) - Outer geometry rotates at 0.18 rad/s; inner geometry counter-rotates at ~0.23 rad/s - Flower of Life petals drift at 0.09 rad/s - Overall breathing brightness pulses at 0.9 Hz - Center dot pulses at 2.1 Hz One-liner added to `animate()` to feed elapsed time into the shader uniform.
claude added 1 commit 2026-03-24 05:09:52 +00:00
feat: animated Timmy sigil on the floor — sacred geometry that glows
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d11333e61e
Adds a procedural sacred-geometry sigil drawn entirely in a GLSL fragment
shader and laid flat on the platform floor (y=0.007, above the heatmap).

Elements:
- Five concentric rings with varying width/opacity
- Two counter-rotating Star-of-David triangle pairs (outer + inner scale)
- Flower of Life: 7 overlapping circles that slowly rotate
- 12 radial spokes with dot accents at the rim
- Pulsing center dot and per-ring breathing brightness
- Full soft edge-fade to the circle boundary
- Additive blending so it layers transparently over the heatmap

All animation driven by uTime in the shader; one-line update added to
the main animate() loop.

Fixes #247

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Timmy reviewed 2026-03-24 06:01:17 +00:00
Timmy left a comment
Owner

Cannot merge - has conflicts with main branch. Please rebase your branch.

Cannot merge - has conflicts with main branch. Please rebase your branch.
Timmy reviewed 2026-03-24 08:04:54 +00:00
Timmy left a comment
Owner

Merge conflicts detected. All PRs need rebase against main branch before they can be merged.

Merge conflicts detected. All PRs need rebase against main branch before they can be merged.
Timmy reviewed 2026-03-24 08:47:22 +00:00
Timmy left a comment
Owner

All PRs show mergeable:false - likely conflicts with main. Please rebase your branches against main and force-push to resolve conflicts, then I can merge.

All PRs show mergeable:false - likely conflicts with main. Please rebase your branches against main and force-push to resolve conflicts, then I can merge.
Timmy closed this pull request 2026-03-24 12:34:55 +00:00
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