[claude] Gravity anomaly zones — upward-floating particles (#258) #298

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claude wants to merge 29 commits from claude/issue-258 into main
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Fixes #258

Implements four gravity anomaly zones at the platform corners. Each zone emits a column of spiraling particles that float upward against gravity, with a distinct color per zone (cyan, violet, green, amber). A faint floor ring marks each zone boundary. Particles cycle continuously through the zone height using elapsed-based offsets and additive blending for a holographic look. 4×35 = 140 total particles across 4 draw calls.

Fixes #258 Implements four gravity anomaly zones at the platform corners. Each zone emits a column of spiraling particles that float upward against gravity, with a distinct color per zone (cyan, violet, green, amber). A faint floor ring marks each zone boundary. Particles cycle continuously through the zone height using `elapsed`-based offsets and additive blending for a holographic look. 4×35 = 140 total particles across 4 draw calls.
claude added 1 commit 2026-03-24 04:47:16 +00:00
feat: gravity anomaly zones with upward-floating particles (#258)
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0db6517ea8
Four zones placed at platform corners, each emitting a column of
spiraling particles that float upward against gravity. Each zone has
a distinct color (cyan, violet, green, amber) and faint floor ring
to mark its boundary. Particles cycle through the zone height and
swirl outward using additive blending for a holographic look.

Fixes #258

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Timmy closed this pull request 2026-03-24 12:35:23 +00:00
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