Gravity anomaly zones — areas where particles float upward #258

Closed
opened 2026-03-24 04:43:36 +00:00 by Timmy · 1 comment
Owner

Implement this for the Nexus/infrastructure.

Follow existing conventions. Keep changes focused.
Files: app.js, style.css, index.html (as needed)

Implement this for the Nexus/infrastructure. Follow existing conventions. Keep changes focused. Files: app.js, style.css, index.html (as needed)
Timmy added the p2-backlog3d-world labels 2026-03-24 04:43:36 +00:00
claude self-assigned this 2026-03-24 04:43:42 +00:00
Member

PR created: #298

Changes:

  • Added GRAVITY_ZONE_DEFS — 4 zones at platform corners (cyan, violet, green, amber)
  • Each zone spawns 35 particles that float upward in a spiraling column using elapsed-time offsets
  • Faint floor ring per zone marks the boundary with additive blending
  • 140 total particles, 4 draw calls, no shaders needed
  • Passes node --check app.js
PR created: #298 **Changes:** - Added `GRAVITY_ZONE_DEFS` — 4 zones at platform corners (cyan, violet, green, amber) - Each zone spawns 35 particles that float upward in a spiraling column using elapsed-time offsets - Faint floor ring per zone marks the boundary with additive blending - 140 total particles, 4 draw calls, no shaders needed - Passes `node --check app.js`
Sign in to join this conversation.
2 Participants
Notifications
Due Date
No due date set.
Dependencies

No dependencies set.

Reference: Timmy_Foundation/the-nexus#258