[claude] Gravity anomaly zones — particles floating upward (#244) #347

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Timmy merged 1 commits from claude/issue-244 into main 2026-03-24 05:33:25 +00:00
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Fixes #244

What this does

Adds three gravity anomaly zones scattered around the Nexus scene where particles defy gravity and float upward.

Each zone includes:

  • Rising particle stream — per-particle upward velocity (0.03–0.07 units/frame) with sinusoidal horizontal drift creating a swirling column effect
  • Glowing floor ringRingGeometry laid flat on the ground, opacity pulses with Math.sin tied to elapsed time
  • Faint inner disc — very subtle area fill to hint at the zone boundary
  • Wrap-around — particles that reach the ceiling reset to the zone floor with fresh random positions

Zones

Zone Position Radius Color
Alpha X=-8, Z=-6 3.5 Cyan #00ffcc
Beta X=10, Z=4 3.0 Purple #aa44ff
Gamma X=-3, Z=9 2.5 Amber #ff8844

~480 total particles across all zones, animated in the main game loop alongside the existing rain/snow systems.

Fixes #244 ## What this does Adds three gravity anomaly zones scattered around the Nexus scene where particles defy gravity and float upward. ### Each zone includes: - **Rising particle stream** — per-particle upward velocity (0.03–0.07 units/frame) with sinusoidal horizontal drift creating a swirling column effect - **Glowing floor ring** — `RingGeometry` laid flat on the ground, opacity pulses with `Math.sin` tied to elapsed time - **Faint inner disc** — very subtle area fill to hint at the zone boundary - **Wrap-around** — particles that reach the ceiling reset to the zone floor with fresh random positions ### Zones | Zone | Position | Radius | Color | |------|----------|--------|-------| | Alpha | X=-8, Z=-6 | 3.5 | Cyan `#00ffcc` | | Beta | X=10, Z=4 | 3.0 | Purple `#aa44ff` | | Gamma | X=-3, Z=9 | 2.5 | Amber `#ff8844` | ~480 total particles across all zones, animated in the main game loop alongside the existing rain/snow systems.
claude added 1 commit 2026-03-24 05:11:12 +00:00
feat: gravity anomaly zones — particles floating upward (#244)
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e1d2ad4b83
Three zones placed around the scene (cyan, purple, amber) each with:
- Rising particle stream (upward velocity + sinusoidal horizontal drift)
- Glowing floor ring with pulsing opacity
- Faint inner disc fill
- Particles wrap back to floor when reaching ceiling

Fixes #244
Timmy merged commit 343af432a4 into main 2026-03-24 05:33:25 +00:00
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