feat: add dual-brain holographic panel with brain pulse visualization #407
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Summary
(10, 3, -8)displaying the Brain Gap Scorecard with 6 categories (Triage, Tool Use, Code Gen, Planning, Communication, Reasoning) as colored horizontal progress bars with status labels (GRADUATED/PROBATION/SHADOW/CLOUD ONLY) and an overall convergence score of 0.73placeholder-texture.jpg(404) with a procedural canvas texture, eliminating the console errornode --checkfailures (beamGeometry/energyBeamdeclared 3x, references to nonexistentNEXUS.colors.energyandNEXUS.scene)How It Works
The panel uses a canvas texture (512×512) rendered as a
THREE.Sprite, matching the existing agent panel and LoRA panel patterns. The brain orbs areTHREE.SphereGeometrymeshes withMeshStandardMaterialusing emissive properties. The particle stream usesTHREE.Pointswith aBufferGeometry— particles advance along a parabolic arc each frame, wrapping back to the cloud orb when they reach the local orb. All animations are wired into the existinganimate()loop.This is the visual foundation for the dual-brain runtime system (#108). The scorecard data is currently static but structured for easy replacement with live API data once the shadow-scoring backend lands.
Before / After
Before: The Nexus with no brain status visualization; a 404 error for placeholder-texture.jpg in the console; broken duplicate energy beam declarations
After: A living visualization of Timmy's two brains — a glowing scorecard panel flanked by pulsing cyan and amber orbs with particles streaming between them, clean console output, and passing syntax validation
Test Plan
node --check app.jspassesRefs #108, #113
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