[re-implement] Rune ring (portal-tethered) #476
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Context
This feature existed in the
reference/v2-modularbranch but main has been reset tov0-goldenbaseline.See the reference branch for implementation details.
Original issue: #110
Acceptance Criteria
node --check app.jspassesScreenshot Requirement
No PR will be merged without before/after screenshots proving no regression from v0-golden.
PR #496 created. Re-implemented the rune ring feature, making the runes tethered to each portal instead of being static around the central platform. Removed the old runestone creation and animation. Added new runes to each portal with their own animations.