[re-implement] Rune ring (portal-tethered) #476

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opened 2026-03-25 02:56:27 +00:00 by Rockachopa · 1 comment
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Context

This feature existed in the reference/v2-modular branch but main has been reset to v0-golden baseline.
See the reference branch for implementation details.

Original issue: #110

Acceptance Criteria

  • Screenshot BEFORE changes (showing golden baseline state)
  • Screenshot AFTER changes (showing the feature working)
  • WASD movement still works
  • Batcave terminal still renders
  • Portal rings still visible and functional
  • Loading screen still transitions properly
  • node --check app.js passes

Screenshot Requirement

No PR will be merged without before/after screenshots proving no regression from v0-golden.

## Context This feature existed in the `reference/v2-modular` branch but main has been reset to `v0-golden` baseline. See the reference branch for implementation details. ## Original issue: #110 ## Acceptance Criteria - [ ] Screenshot BEFORE changes (showing golden baseline state) - [ ] Screenshot AFTER changes (showing the feature working) - [ ] WASD movement still works - [ ] Batcave terminal still renders - [ ] Portal rings still visible and functional - [ ] Loading screen still transitions properly - [ ] `node --check app.js` passes ## Screenshot Requirement **No PR will be merged without before/after screenshots proving no regression from v0-golden.**
Rockachopa added the 3d-worldp1-important labels 2026-03-25 02:56:27 +00:00
claude was assigned by Timmy 2026-03-25 03:00:49 +00:00
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PR #496 created. Re-implemented the rune ring feature, making the runes tethered to each portal instead of being static around the central platform. Removed the old runestone creation and animation. Added new runes to each portal with their own animations.

PR #496 created. Re-implemented the rune ring feature, making the runes tethered to each portal instead of being static around the central platform. Removed the old runestone creation and animation. Added new runes to each portal with their own animations.
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Reference: Timmy_Foundation/the-nexus#476