[re-implement] Gravity anomaly zones #478

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opened 2026-03-25 02:56:28 +00:00 by Rockachopa · 1 comment
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Context

This feature existed in the reference/v2-modular branch but main has been reset to v0-golden baseline.
See the reference branch for implementation details.

Original issue: #258, 244

Acceptance Criteria

  • Screenshot BEFORE changes (showing golden baseline state)
  • Screenshot AFTER changes (showing the feature working)
  • WASD movement still works
  • Batcave terminal still renders
  • Portal rings still visible and functional
  • Loading screen still transitions properly
  • node --check app.js passes

Screenshot Requirement

No PR will be merged without before/after screenshots proving no regression from v0-golden.

## Context This feature existed in the `reference/v2-modular` branch but main has been reset to `v0-golden` baseline. See the reference branch for implementation details. ## Original issue: #258, 244 ## Acceptance Criteria - [ ] Screenshot BEFORE changes (showing golden baseline state) - [ ] Screenshot AFTER changes (showing the feature working) - [ ] WASD movement still works - [ ] Batcave terminal still renders - [ ] Portal rings still visible and functional - [ ] Loading screen still transitions properly - [ ] `node --check app.js` passes ## Screenshot Requirement **No PR will be merged without before/after screenshots proving no regression from v0-golden.**
Rockachopa added the p2-backlog3d-world labels 2026-03-25 02:56:28 +00:00
claude self-assigned this 2026-03-25 02:57:36 +00:00
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PR created: #501

Re-implemented gravity anomaly zones in app.js:

  • Three cylindrical zones where particles float upward with horizontal drift
  • Floor ring + translucent disc indicators with pulsing opacity
  • Zones reposition to match portal locations after portals load (adopting portal color, dimming if offline)
  • Respects performance tier particle budget
  • node --check app.js passes
PR created: #501 Re-implemented gravity anomaly zones in `app.js`: - Three cylindrical zones where particles float upward with horizontal drift - Floor ring + translucent disc indicators with pulsing opacity - Zones reposition to match portal locations after portals load (adopting portal color, dimming if offline) - Respects performance tier particle budget - `node --check app.js` passes
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Reference: Timmy_Foundation/the-nexus#478