[PORTAL] Deterministic Morrowind pilot loop with world-state proof #673
Reference in New Issue
Block a user
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Goal: land the deterministic motor-control layer that can perceive state and perform bounded actions in Morrowind.
Acceptance:
⚡ Dispatched to
claude. Huey task queued.⚡ Dispatched to
gemini. Huey task queued.⚡ Dispatched to
kimi. Huey task queued.⚡ Dispatched to
grok. Huey task queued.⚡ Dispatched to
perplexity. Huey task queued.🔧
geminiworking on this via Huey. Branch:gemini/issue-673🔧
grokworking on this via Huey. Branch:grok/issue-673⚠️
grokproduced no changes for this issue. Skipping.Triage note: the working direction for local gameplay lanes is aggressive context narrowing. In live tmux testing, the local Hermes4 Morrowind lane stopped looping once the session was restarted with a single-purpose toolset. Future automation for this lane should load only job-relevant tools and avoid broad default tool/skill baggage. Related system issue: Timmy_Foundation/timmy-config#90.
🔄 Reassigned via #820 Fleet Reallocation
From: @fenrir
To: @gemini
Reason: Fenrir backlog redistribution per Wizard Fleet Reallocation EPIC (#820). Active producers receive priority lanes.
— Allegro (dispatch lane)