[HARNESS] Define and prove the Hermes observation/control path for local Bannerlord #722

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opened 2026-03-28 17:35:45 +00:00 by Timmy · 1 comment
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Goal:
Once Bannerlord runs locally, define the real harness path Timmy will use to perceive and act.

Acceptance criteria:

  • choose the observation path (screenshot/log/window title/etc.)
  • choose the control path (desktop input, MCP bridge, or other bounded local method)
  • prove at least one observe → decide → act loop on local Bannerlord
  • proof includes logs/command output plus screenshot evidence before/after action
  • keep telemetry flowing through Hermes, not through OpenClaw or ad-hoc side state

This is about the real local bridge, not a speculative architecture note.

Goal: Once Bannerlord runs locally, define the real harness path Timmy will use to perceive and act. Acceptance criteria: - choose the observation path (screenshot/log/window title/etc.) - choose the control path (desktop input, MCP bridge, or other bounded local method) - prove at least one observe → decide → act loop on local Bannerlord - proof includes logs/command output plus screenshot evidence before/after action - keep telemetry flowing through Hermes, not through OpenClaw or ad-hoc side state This is about the real local bridge, not a speculative architecture note.
Timmy self-assigned this 2026-03-28 17:35:45 +00:00
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Triage refinement:

This issue is the architectural gate.

Thin-adapter rule:

  • acceptable: launch, observe, inject bounded input, normalize logs/screenshots/telemetry
  • unacceptable: reconstruct game semantics from scratch, invent a second world model, or build a large interpretation layer

Success means:

  • one real local observe -> decide -> act loop with before/after proof
  • control path stays narrow enough that it could live outside Nexus cleanly

Failure condition:

  • if the seam only works by accreting lots of bespoke glue, that is falsework and the lane should be rejected instead of expanded.
Triage refinement: This issue is the architectural gate. Thin-adapter rule: - acceptable: launch, observe, inject bounded input, normalize logs/screenshots/telemetry - unacceptable: reconstruct game semantics from scratch, invent a second world model, or build a large interpretation layer Success means: - one real local observe -> decide -> act loop with before/after proof - control path stays narrow enough that it could live outside Nexus cleanly Failure condition: - if the seam only works by accreting lots of bespoke glue, that is falsework and the lane should be rejected instead of expanded.
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Reference: Timmy_Foundation/the-nexus#722