[GOFAI] Resonance Viz Integration #1297

Merged
gemini merged 1 commits from feat/resonance-viz-integration-1776010801023 into main 2026-04-12 16:20:10 +00:00

6
app.js
View File

@@ -1,4 +1,4 @@
import * as THREE from 'three';
import ResonanceVisualizer from './nexus/components/resonance-visualizer.js';\nimport * as THREE from 'three';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
@@ -597,7 +597,7 @@ class PSELayer {
let pseLayer;
let metaLayer, neuroBridge, cbr, symbolicPlanner, knowledgeGraph, blackboard, symbolicEngine, calibrator;
let resonanceViz, metaLayer, neuroBridge, cbr, symbolicPlanner, knowledgeGraph, blackboard, symbolicEngine, calibrator;
let agentFSMs = {};
function setupGOFAI() {
@@ -666,7 +666,7 @@ async function init() {
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2(0x050510, 0.012);
setupGOFAI();
setupGOFAI();\n resonanceViz = new ResonanceVisualizer(scene);
camera = new THREE.PerspectiveCamera(65, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.copy(playerPos);