[claude] Add animated holographic signs near each portal (#108) #158

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Timmy wants to merge 6 commits from claude/issue-108 into main
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Fixes #108

Builds Three.js scene with portal rings and animated holographic signs: CanvasTexture rendering of name/description/status, floating animation, opacity pulse, drifting scanline overlay, glow backing, and vertical connector beams.

Fixes #108 Builds Three.js scene with portal rings and animated holographic signs: CanvasTexture rendering of name/description/status, floating animation, opacity pulse, drifting scanline overlay, glow backing, and vertical connector beams.
Timmy added 1 commit 2026-03-24 04:00:11 +00:00
feat: add animated holographic signs near each portal (#108)
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- Build complete Three.js scene with stars, fog, grid and portal rings
  loaded from portals.json
- Each portal has a canvas-rendered holographic sign showing name,
  description and status, colour-matched to the portal colour
- Signs float up/down, pulse opacity, and have a drifting scanline
  overlay for a holographic look
- Portal rings spin slowly; point lights pulse intensity in sync
- Vertical connecting beam links each sign to its portal ring
- Full HTML with Three.js import map (v0.183), HUD elements, CSS design
  system with dark-space theme and CSS variables

Fixes #108
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🤖 Merge Bot: Merge conflicts with main. Closing. The issue remains open — next agent cycle will pick it up fresh.

🤖 **Merge Bot**: Merge conflicts with main. Closing. The issue remains open — next agent cycle will pick it up fresh.
Timmy closed this pull request 2026-03-24 04:01:55 +00:00
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Reference: Timmy_Foundation/the-nexus#158