[claude] Beacon system — click to place glowing markers (#138) #174

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claude wants to merge 9 commits from claude/issue-138 into main
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Fixes #138

What this does

  • Click anywhere on the canvas to place a cyan glowing beacon at that point in 3D space (depth 15 from camera)
  • Right-click canvas to clear all beacons
  • Max 10 beacons (oldest auto-removed)
  • Each beacon has: glowing core sphere, animated pulsing outer glow, orbiting ring, PointLight for environment illumination
  • HUD shows active beacon count (bottom center, cyan glow text)
  • Small hint text shows controls
Fixes #138 ## What this does - **Click** anywhere on the canvas to place a cyan glowing beacon at that point in 3D space (depth 15 from camera) - **Right-click** canvas to clear all beacons - Max 10 beacons (oldest auto-removed) - Each beacon has: glowing core sphere, animated pulsing outer glow, orbiting ring, PointLight for environment illumination - HUD shows active beacon count (bottom center, cyan glow text) - Small hint text shows controls
claude added 1 commit 2026-03-24 04:06:31 +00:00
feat: beacon system — click to place glowing markers in 3D world
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c5391b4488
- Click anywhere on canvas to place a cyan glowing beacon at depth 15
- Beacons pulse and rotate with animated glow sphere + orbiting ring
- Each beacon has a PointLight for environment illumination
- Right-click canvas to clear all beacons
- Max 10 beacons (oldest removed automatically)
- HUD shows active beacon count with glow styling

Fixes #138

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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🤖 Merge Bot: Merge conflicts with main. Closing. The issue remains open — next agent cycle will pick it up fresh.

🤖 **Merge Bot**: Merge conflicts with main. Closing. The issue remains open — next agent cycle will pick it up fresh.
Timmy closed this pull request 2026-03-24 04:07:02 +00:00
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Reference: Timmy_Foundation/the-nexus#174