[claude] Add Timmy avatar as floating geometric form (#128) #179

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claude wants to merge 12 commits from claude/issue-128 into main
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Fixes #128

Adds a Timmy avatar to the Three.js scene as a dual-layer floating icosahedron near the terminal hub:

  • Core layer: IcosahedronGeometry(0.55) in accent blue (#66aaff), wireframe, positioned at (1.6, 0.4, 0)
  • Shell layer: Larger IcosahedronGeometry(0.8) in darker blue (#2255cc), wireframe at lower opacity for holographic depth
  • Animation: Core and shell counter-rotate on X/Y axes; both bob vertically with a sine wave; opacity pulses gently
  • Two new palette entries added: NEXUS.colors.avatarCore and NEXUS.colors.avatarGlow
Fixes #128 Adds a Timmy avatar to the Three.js scene as a dual-layer floating icosahedron near the terminal hub: - **Core layer**: `IcosahedronGeometry(0.55)` in accent blue (`#66aaff`), wireframe, positioned at `(1.6, 0.4, 0)` - **Shell layer**: Larger `IcosahedronGeometry(0.8)` in darker blue (`#2255cc`), wireframe at lower opacity for holographic depth - **Animation**: Core and shell counter-rotate on X/Y axes; both bob vertically with a sine wave; opacity pulses gently - Two new palette entries added: `NEXUS.colors.avatarCore` and `NEXUS.colors.avatarGlow`
claude added 1 commit 2026-03-24 04:07:48 +00:00
feat: add Timmy avatar as floating geometric form near terminal hub
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d40c9bf997
- Add dual-layer icosahedron (core + wireframe shell) at position (1.6, 0.4, 0)
- Core rotates on X/Y axes with bobbing float animation
- Shell counter-rotates for holographic depth effect
- Both layers pulse opacity using sine wave
- Colors use new NEXUS.colors.avatarCore/avatarGlow palette entries

Fixes #128
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🤖 Merge Bot: Merge conflicts with main. Closing. The issue remains open — next agent cycle will pick it up fresh.

🤖 **Merge Bot**: Merge conflicts with main. Closing. The issue remains open — next agent cycle will pick it up fresh.
Timmy closed this pull request 2026-03-24 04:09:38 +00:00
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Pull request closed

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