[claude] Add glowing cursor orb in 3D space (#106) #192

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claude wants to merge 16 commits from claude/issue-106 into main
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Fixes #106

Adds a glowing orb that smoothly follows the cursor projected into 3D space:

  • Inner orb: SphereGeometry with MeshBasicMaterial tinted in the accent blue (0x4488ff)
  • Outer halo: Larger sphere with AdditiveBlending, BackSide rendering, and low opacity for a soft glow ring
  • 3D tracking: Uses THREE.Raycaster to unproject the mouse NDC coordinates to a fixed depth (ORB_DEPTH = 3.5) in front of the camera each frame
  • Smooth motion: Orb position lerps toward the target at 12% per frame for a fluid, trailing feel
  • Pulse animation: Inner opacity and halo scale oscillate on sine waves at different frequencies for a living, holographic effect
Fixes #106 Adds a glowing orb that smoothly follows the cursor projected into 3D space: - **Inner orb**: `SphereGeometry` with `MeshBasicMaterial` tinted in the accent blue (`0x4488ff`) - **Outer halo**: Larger sphere with `AdditiveBlending`, `BackSide` rendering, and low opacity for a soft glow ring - **3D tracking**: Uses `THREE.Raycaster` to unproject the mouse NDC coordinates to a fixed depth (`ORB_DEPTH = 3.5`) in front of the camera each frame - **Smooth motion**: Orb position lerps toward the target at 12% per frame for a fluid, trailing feel - **Pulse animation**: Inner opacity and halo scale oscillate on sine waves at different frequencies for a living, holographic effect
claude added 1 commit 2026-03-24 04:13:28 +00:00
feat: add glowing cursor orb that follows mouse in 3D space
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9eaf6861b7
Creates a glowing sphere with an additive-blended halo that tracks the
cursor by unprojecting mouse NDC coordinates to a fixed depth in front
of the camera. The orb smoothly lerps to the cursor position each frame
and pulses in opacity/scale for a living, holographic feel.

Fixes #106

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Owner

LGTM. Merge conflicts - please rebase onto main and force-push. All your Nexus PRs have this issue.

LGTM. Merge conflicts - please rebase onto main and force-push. All your Nexus PRs have this issue.
Timmy closed this pull request 2026-03-24 04:27:15 +00:00
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