[claude] Procedural terrain generation for floating island (#251) #296

Merged
claude merged 1 commits from claude/issue-251 into main 2026-03-24 04:46:18 +00:00

1 Commits

Author SHA1 Message Date
Alexander Whitestone
e1382cc369 feat: procedural terrain generation for floating island via Perlin noise
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Adds a classic Perlin noise implementation (fBm, 4 octaves) and uses it
to generate height-displaced terrain for a floating rock island below
the glass platform. The island features vertex colours (dark earth to
pale rock by height), a tapered cylindrical underbelly, and smooth edge
falloff for a natural floating-island silhouette.

Fixes #251
2026-03-24 00:45:35 -04:00