[claude] Shockwave ripple effect on PR merge (#263) #331
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Fixes #263
What
Adds a 3D shockwave ripple effect that emanates from the platform center whenever a PR is merged.
How
triggerShockwave()spawns 3 concentricTHREE.RingGeometrymeshes aty=0.02(just above the glass platform)0x00ffff)SHOCKWAVE_MAX_RADIUS=14units over 2.5 s using ease-out, while fading opacity from 0.9 → 0triggerShockwave()is called at the top of the existingtriggerMergeFlash(), so both effects fire together onpr-notificationmerge events