[claude] Floating bookshelves with spine labels of merged PRs (#264) #335

Merged
claude merged 1 commits from claude/issue-264 into main 2026-03-24 05:05:50 +00:00

220
app.js
View File

@@ -1002,6 +1002,12 @@ function animate() {
loraPanelSprite.position.y = ud.baseY + Math.sin(elapsed * ud.floatSpeed + ud.floatPhase) * 0.22;
}
// Animate floating bookshelves — gentle slow bob
for (const shelf of bookshelfGroups) {
const ud = shelf.userData;
shelf.position.y = ud.baseY + Math.sin(elapsed * ud.floatSpeed + ud.floatPhase) * 0.18;
}
// Animate Timmy speech bubble — fade in, hold, fade out
if (timmySpeechState) {
const age = elapsed - timmySpeechState.startTime;
@@ -1552,6 +1558,9 @@ window.addEventListener('beforeunload', () => {
// === COMMIT BANNERS ===
const commitBanners = [];
/** @type {THREE.Group[]} */
const bookshelfGroups = [];
@@ -1761,6 +1770,217 @@ async function initCommitBanners() {
initCommitBanners();
loadPortals();
// === FLOATING BOOKSHELVES ===
// Floating bookshelves display merged PR history as books with spine labels.
// Each book spine shows a PR number and truncated title rendered via canvas texture.
/**
* Creates a canvas texture for a book spine.
* @param {number} prNum
* @param {string} title
* @param {string} bgColor CSS color string for book cover
* @returns {THREE.CanvasTexture}
*/
function createSpineTexture(prNum, title, bgColor) {
const canvas = document.createElement('canvas');
canvas.width = 128;
canvas.height = 512;
const ctx = canvas.getContext('2d');
// Background — book cover color
ctx.fillStyle = bgColor;
ctx.fillRect(0, 0, 128, 512);
// Accent border
ctx.strokeStyle = '#4488ff';
ctx.lineWidth = 3;
ctx.strokeRect(3, 3, 122, 506);
// PR number — accent blue, near top
ctx.font = 'bold 32px "Courier New", monospace';
ctx.fillStyle = '#4488ff';
ctx.textAlign = 'center';
ctx.fillText(`#${prNum}`, 64, 58);
// Divider line
ctx.strokeStyle = '#4488ff';
ctx.lineWidth = 1;
ctx.globalAlpha = 0.4;
ctx.beginPath();
ctx.moveTo(12, 78);
ctx.lineTo(116, 78);
ctx.stroke();
ctx.globalAlpha = 1.0;
// Title — rotated 90° to read bottom-to-top (spine convention)
ctx.save();
ctx.translate(64, 300);
ctx.rotate(-Math.PI / 2);
const displayTitle = title.length > 30 ? title.slice(0, 30) + '\u2026' : title;
ctx.font = '21px "Courier New", monospace';
ctx.fillStyle = '#ccd6f6';
ctx.textAlign = 'center';
ctx.fillText(displayTitle, 0, 0);
ctx.restore();
return new THREE.CanvasTexture(canvas);
}
/**
* Builds a single floating bookshelf group and adds it to the scene.
* @param {Array<{prNum: number, title: string}>} books
* @param {THREE.Vector3} position
* @param {number} rotationY
*/
function buildBookshelf(books, position, rotationY) {
const group = new THREE.Group();
group.position.copy(position);
group.rotation.y = rotationY;
const SHELF_W = books.length * 0.52 + 0.6;
const SHELF_THICKNESS = 0.12;
const SHELF_DEPTH = 0.72;
const ENDPANEL_H = 2.0;
// Dark metallic shelf material
const shelfMat = new THREE.MeshStandardMaterial({
color: 0x0d1520,
metalness: 0.6,
roughness: 0.5,
emissive: new THREE.Color(NEXUS.colors.accent).multiplyScalar(0.02),
});
// Shelf plank (horizontal)
const plank = new THREE.Mesh(new THREE.BoxGeometry(SHELF_W, SHELF_THICKNESS, SHELF_DEPTH), shelfMat);
group.add(plank);
// End panels
const endGeo = new THREE.BoxGeometry(0.1, ENDPANEL_H, SHELF_DEPTH);
const leftEnd = new THREE.Mesh(endGeo, shelfMat);
leftEnd.position.set(-SHELF_W / 2, ENDPANEL_H / 2 - SHELF_THICKNESS / 2, 0);
group.add(leftEnd);
const rightEnd = new THREE.Mesh(endGeo.clone(), shelfMat);
rightEnd.position.set(SHELF_W / 2, ENDPANEL_H / 2 - SHELF_THICKNESS / 2, 0);
group.add(rightEnd);
// Accent glow strip along front edge of shelf
const glowStrip = new THREE.Mesh(
new THREE.BoxGeometry(SHELF_W, 0.035, 0.035),
new THREE.MeshBasicMaterial({ color: NEXUS.colors.accent, transparent: true, opacity: 0.55 })
);
glowStrip.position.set(0, SHELF_THICKNESS / 2 + 0.017, SHELF_DEPTH / 2);
group.add(glowStrip);
// Book cover colors — dark tones with slight variation
const BOOK_COLORS = [
'#0f0818', '#080f18', '#0f1108', '#07120e',
'#130c06', '#060b12', '#120608', '#080812',
];
// Spine thickness (X), book height (Y), cover depth (Z)
// +Z face (index 4) = spine visible to viewer
const bookStartX = -(SHELF_W / 2) + 0.36;
books.forEach((book, i) => {
const spineW = 0.34 + (i % 3) * 0.05; // slight width variation
const bookH = 1.35 + (i % 4) * 0.13; // slight height variation
const coverD = 0.58;
const bgColor = BOOK_COLORS[i % BOOK_COLORS.length];
const spineTexture = createSpineTexture(book.prNum, book.title, bgColor);
const plainMat = new THREE.MeshStandardMaterial({
color: new THREE.Color(bgColor),
roughness: 0.85,
metalness: 0.05,
});
const spineMat = new THREE.MeshBasicMaterial({ map: spineTexture });
// Material array: +X, -X, +Y, -Y, +Z (spine), -Z
const bookMats = [plainMat, plainMat, plainMat, plainMat, spineMat, plainMat];
const bookGeo = new THREE.BoxGeometry(spineW, bookH, coverD);
const bookMesh = new THREE.Mesh(bookGeo, bookMats);
bookMesh.position.set(
bookStartX + i * 0.5,
SHELF_THICKNESS / 2 + bookH / 2,
0
);
bookMesh.userData.zoomLabel = `PR #${book.prNum}: ${book.title.slice(0, 40)}`;
group.add(bookMesh);
});
// Soft point light beneath shelf for ambient glow
const shelfLight = new THREE.PointLight(NEXUS.colors.accent, 0.25, 5);
shelfLight.position.set(0, -0.4, 0);
group.add(shelfLight);
group.userData.zoomLabel = 'PR Archive — Merged Contributions';
group.userData.baseY = position.y;
group.userData.floatPhase = bookshelfGroups.length * Math.PI;
group.userData.floatSpeed = 0.17 + bookshelfGroups.length * 0.06;
scene.add(group);
bookshelfGroups.push(group);
}
/**
* Fetches merged PRs and spawns floating bookshelves in the scene.
*/
async function initBookshelves() {
let prs = [];
try {
const res = await fetch(
'http://143.198.27.163:3000/api/v1/repos/Timmy_Foundation/the-nexus/pulls?state=closed&limit=20',
{ headers: { 'Authorization': 'token dc0517a965226b7a0c5ffdd961b1ba26521ac592' } }
);
if (!res.ok) throw new Error('fetch failed');
const data = await res.json();
prs = data
.filter(/** @type {(p: any) => boolean} */ p => p.merged)
.map(/** @type {(p: any) => {prNum: number, title: string}} */ p => ({
prNum: p.number,
// Strip "[claude]" prefix and trailing "(#N)" suffix for cleaner spine labels
title: p.title
.replace(/^\[[\w\s]+\]\s*/i, '')
.replace(/\s*\(#\d+\)\s*$/, ''),
}));
} catch {
// Fallback if API unreachable
prs = [
{ prNum: 324, title: 'Model training status — LoRA adapters' },
{ prNum: 323, title: 'The Oath — interactive SOUL.md reading' },
{ prNum: 320, title: 'Hermes session save/load' },
{ prNum: 304, title: 'Session export as markdown' },
{ prNum: 303, title: 'Procedural Web Audio ambient soundtrack' },
{ prNum: 301, title: 'Warp tunnel effect for portals' },
{ prNum: 296, title: 'Procedural terrain for floating island' },
{ prNum: 294, title: 'Northern lights flash on PR merge' },
];
}
if (prs.length === 0) return;
// Split PRs across two shelves — left and right of the scene background
const mid = Math.ceil(prs.length / 2);
buildBookshelf(
prs.slice(0, mid),
new THREE.Vector3(-8.5, 1.5, -4.5),
Math.PI * 0.1, // slight angle toward scene center
);
if (prs.slice(mid).length > 0) {
buildBookshelf(
prs.slice(mid),
new THREE.Vector3(8.5, 1.5, -4.5),
-Math.PI * 0.1,
);
}
}
initBookshelves();
// === THE OATH ===
// Interactive reading of SOUL.md with dramatic lighting.
// Trigger: press 'O' or double-click the tome object in the scene.