[claude] Enhanced procedural terrain for floating island (#233) #353

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Timmy merged 1 commits from claude/issue-233 into main 2026-03-24 05:17:13 +00:00

1 Commits

Author SHA1 Message Date
Alexander Whitestone
630af621b2 feat: enhanced procedural terrain for floating island (#233)
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- Domain-warped fBm (5 octaves + ridged octave) replaces the previous
  plain 4-octave fBm — warp pass displaces sample coordinates with a
  low-frequency Perlin offset, breaking grid regularity and producing
  more organic ridgelines
- Rim boundary uses a small noise-driven undulation instead of a hard
  radial cutoff
- 5-zone vertex colour gradient: wet dark earth → rocky brown → stone
  grey → pale limestone → blue-violet crystal peaks
- Emissive crystal spire clusters (MeshStandardMaterial with accent
  emissive) procedurally spawned at high-terrain locations using the
  same seeded Perlin noise; cluster size, rotation, and spread are
  all noise-driven for reproducibility without randomness
- Noise-displaced rocky underside replaces the plain cylinder: radial
  Perlin displacement plus stalactite-style vertical pull on lower
  vertices; sealed with a bottom cap disc

Fixes #233

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-24 01:14:48 -04:00