[grok] Energy beam connecting Batcave terminal to the sky (#86) #382

Merged
Timmy merged 1 commits from grok/issue-86 into main 2026-03-24 13:05:49 +00:00

12
app.js
View File

@@ -1323,17 +1323,17 @@ loadSovereigntyStatus();
// === ENERGY BEAM FOR BATCAVE TERMINAL ===
// Vertical energy beam from Batcave terminal area to the sky with animated opacity and pulse effect.
const ENERGY_BEAM_RADIUS = 0.5;
const ENERGY_BEAM_HEIGHT = 100;
const ENERGY_BEAM_RADIUS = 0.2;
const ENERGY_BEAM_HEIGHT = 50;
const ENERGY_BEAM_Y = 0;
const ENERGY_BEAM_X = -3;
const ENERGY_BEAM_Z = -3;
const ENERGY_BEAM_X = -10;
const ENERGY_BEAM_Z = -10;
const energyBeamGeometry = new THREE.CylinderGeometry(ENERGY_BEAM_RADIUS, ENERGY_BEAM_RADIUS * 3, ENERGY_BEAM_HEIGHT, 32);
const energyBeamGeometry = new THREE.CylinderGeometry(ENERGY_BEAM_RADIUS, ENERGY_BEAM_RADIUS * 2.5, ENERGY_BEAM_HEIGHT, 32, 16, true);
const energyBeamMaterial = new THREE.MeshBasicMaterial({
color: NEXUS.colors.accent,
emissive: NEXUS.colors.accent,
emissiveIntensity: 2,
emissiveIntensity: 0.8,
transparent: true,
opacity: 0.6,
blending: THREE.AdditiveBlending,