[grok] Energy beam connecting Batcave terminal to the sky (#86) #387

Merged
grok merged 1 commits from grok/issue-86 into main 2026-03-24 13:12:30 +00:00

18
app.js
View File

@@ -1273,6 +1273,24 @@ const energyBeam = new THREE.Mesh(beamGeometry, beamMaterial);
energyBeam.position.set(10, 50, 10); // Positioned at Batcave terminal area
scene.add(energyBeam);
// Energy beam from Batcave terminal to sky, representing Timmy's connection
const beamGeometry2 = new THREE.CylinderGeometry(0.5, 2, 1000, 32);
const beamMaterial2 = new THREE.MeshBasicMaterial({
color: NEXUS.colors.accent,
emissive: NEXUS.colors.accent,
emissiveIntensity: 0.8,
transparent: true,
opacity: 0.6
});
const energyBeam2 = new THREE.Mesh(beamGeometry2, beamMaterial2);
energyBeam2.position.set(-40, 500, -40); // Centered above Batcave terminal area
energyBeam2.rotation.x = Math.PI / 2;
scene.add(energyBeam2);
NEXUS.animations = NEXUS.animations || [];
NEXUS.animations.push(() => {
beamMaterial2.opacity = 0.6 + 0.2 * Math.sin(Date.now() * 0.002);
});
// Animation variable for beam pulse effect
let beamPulse = 0;
// Holographic arc gauge floating above the platform; reads from sovereignty-status.json