Implements procedural lens flare using Three.js Lensflare addon. Canvas-generated textures (no external assets) are attached to overheadLight and meterLight. Three.js handles occlusion automatically — flares fade when the source is behind geometry and intensify when the camera looks directly toward the light. Fixes #109
1244 lines
40 KiB
JavaScript
1244 lines
40 KiB
JavaScript
import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
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import { BokehPass } from 'three/addons/postprocessing/BokehPass.js';
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import { LoadingManager } from 'three';
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import { Lensflare, LensflareElement } from 'three/addons/objects/Lensflare.js';
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// === COLOR PALETTE ===
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const NEXUS = {
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colors: {
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bg: 0x000008,
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starCore: 0xffffff,
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starDim: 0x8899cc,
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constellationLine: 0x334488,
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constellationFade: 0x112244,
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accent: 0x4488ff,
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}
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};
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// === ASSET LOADER ===
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const loadedAssets = new Map();
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const loadingManager = new THREE.LoadingManager(() => {
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document.getElementById('loading-bar').style.width = '100%';
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document.getElementById('loading').style.display = 'none';
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animate();
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});
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loadingManager.onProgress = (url, itemsLoaded, itemsTotal) => {
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const progress = (itemsLoaded / itemsTotal) * 100;
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document.getElementById('loading-bar').style.width = `${progress}%`;
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};
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// Simulate loading a texture for demonstration
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const textureLoader = new THREE.TextureLoader(loadingManager);
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textureLoader.load('placeholder-texture.jpg', (texture) => {
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loadedAssets.set('placeholder-texture', texture);
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});
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// === SCENE SETUP ===
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(NEXUS.colors.bg);
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 2000);
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camera.position.set(0, 6, 11);
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// === LIGHTING ===
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// Required for MeshStandardMaterial / MeshPhysicalMaterial used on the platform.
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const ambientLight = new THREE.AmbientLight(0x0a1428, 1.4);
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scene.add(ambientLight);
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const overheadLight = new THREE.PointLight(0x8899bb, 0.6, 60);
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overheadLight.position.set(0, 25, 0);
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scene.add(overheadLight);
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// === STAR FIELD ===
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const STAR_COUNT = 800;
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const STAR_SPREAD = 400;
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const CONSTELLATION_DISTANCE = 30; // max distance to draw a line between stars
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const starPositions = [];
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const starGeo = new THREE.BufferGeometry();
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const posArray = new Float32Array(STAR_COUNT * 3);
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const sizeArray = new Float32Array(STAR_COUNT);
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for (let i = 0; i < STAR_COUNT; i++) {
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const x = (Math.random() - 0.5) * STAR_SPREAD;
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const y = (Math.random() - 0.5) * STAR_SPREAD;
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const z = (Math.random() - 0.5) * STAR_SPREAD;
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posArray[i * 3] = x;
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posArray[i * 3 + 1] = y;
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posArray[i * 3 + 2] = z;
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sizeArray[i] = Math.random() * 2.5 + 0.5;
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starPositions.push(new THREE.Vector3(x, y, z));
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}
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starGeo.setAttribute('position', new THREE.BufferAttribute(posArray, 3));
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starGeo.setAttribute('size', new THREE.BufferAttribute(sizeArray, 1));
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const starMaterial = new THREE.PointsMaterial({
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color: NEXUS.colors.starCore,
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size: 0.6,
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sizeAttenuation: true,
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transparent: true,
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opacity: 0.9,
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});
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const stars = new THREE.Points(starGeo, starMaterial);
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scene.add(stars);
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// === CONSTELLATION LINES ===
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// Connect nearby stars with faint lines, limited to avoid clutter
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/**
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* Builds constellation line segments connecting nearby stars.
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* @returns {THREE.LineSegments}
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*/
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function buildConstellationLines() {
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const linePositions = [];
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const MAX_CONNECTIONS_PER_STAR = 3;
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const connectionCount = new Array(STAR_COUNT).fill(0);
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for (let i = 0; i < STAR_COUNT; i++) {
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if (connectionCount[i] >= MAX_CONNECTIONS_PER_STAR) continue;
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// Find nearest neighbors
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const neighbors = [];
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for (let j = i + 1; j < STAR_COUNT; j++) {
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if (connectionCount[j] >= MAX_CONNECTIONS_PER_STAR) continue;
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const dist = starPositions[i].distanceTo(starPositions[j]);
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if (dist < CONSTELLATION_DISTANCE) {
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neighbors.push({ j, dist });
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}
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}
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// Sort by distance and connect closest ones
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neighbors.sort((/** @type {{j: number, dist: number}} */ a, /** @type {{j: number, dist: number}} */ b) => a.dist - b.dist);
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const toConnect = neighbors.slice(0, MAX_CONNECTIONS_PER_STAR - connectionCount[i]);
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for (const { j } of toConnect) {
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linePositions.push(
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starPositions[i].x, starPositions[i].y, starPositions[i].z,
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starPositions[j].x, starPositions[j].y, starPositions[j].z
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);
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connectionCount[i]++;
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connectionCount[j]++;
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}
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}
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const lineGeo = new THREE.BufferGeometry();
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lineGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(linePositions), 3));
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const lineMat = new THREE.LineBasicMaterial({
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color: NEXUS.colors.constellationLine,
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transparent: true,
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opacity: 0.18,
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});
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return new THREE.LineSegments(lineGeo, lineMat);
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}
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const constellationLines = buildConstellationLines();
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scene.add(constellationLines);
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// === GLASS PLATFORM ===
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// Central floating platform with transparent glass-floor sections revealing the void (star field) below.
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const glassPlatformGroup = new THREE.Group();
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// Dark metallic frame material
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const platformFrameMat = new THREE.MeshStandardMaterial({
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color: 0x0a1828,
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metalness: 0.9,
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roughness: 0.1,
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emissive: new THREE.Color(NEXUS.colors.accent).multiplyScalar(0.06),
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});
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// Outer solid rim (flat ring)
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const platformRimGeo = new THREE.RingGeometry(4.7, 5.3, 64);
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const platformRim = new THREE.Mesh(platformRimGeo, platformFrameMat);
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platformRim.rotation.x = -Math.PI / 2;
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glassPlatformGroup.add(platformRim);
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// Raised border torus for visible 3-D thickness
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const borderTorusGeo = new THREE.TorusGeometry(5.0, 0.1, 6, 64);
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const borderTorus = new THREE.Mesh(borderTorusGeo, platformFrameMat);
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borderTorus.rotation.x = Math.PI / 2;
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glassPlatformGroup.add(borderTorus);
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// Glass tile material — highly transmissive to reveal the void below
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const glassTileMat = new THREE.MeshPhysicalMaterial({
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color: new THREE.Color(NEXUS.colors.accent),
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transparent: true,
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opacity: 0.09,
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roughness: 0.0,
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metalness: 0.0,
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transmission: 0.92,
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thickness: 0.06,
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side: THREE.DoubleSide,
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depthWrite: false,
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});
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// Edge glow — bright accent outline on each tile
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const glassEdgeBaseMat = new THREE.LineBasicMaterial({
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color: NEXUS.colors.accent,
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transparent: true,
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opacity: 0.55,
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});
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const GLASS_TILE_SIZE = 0.85;
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const GLASS_TILE_GAP = 0.14;
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const GLASS_TILE_STEP = GLASS_TILE_SIZE + GLASS_TILE_GAP;
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const GLASS_RADIUS = 4.55;
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const tileGeo = new THREE.PlaneGeometry(GLASS_TILE_SIZE, GLASS_TILE_SIZE);
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const tileEdgeGeo = new THREE.EdgesGeometry(tileGeo);
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/** @type {Array<{mat: THREE.LineBasicMaterial, distFromCenter: number}>} */
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const glassEdgeMaterials = [];
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for (let row = -5; row <= 5; row++) {
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for (let col = -5; col <= 5; col++) {
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const x = col * GLASS_TILE_STEP;
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const z = row * GLASS_TILE_STEP;
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const distFromCenter = Math.sqrt(x * x + z * z);
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if (distFromCenter > GLASS_RADIUS) continue;
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// Transparent glass tile
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const tile = new THREE.Mesh(tileGeo, glassTileMat.clone());
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tile.rotation.x = -Math.PI / 2;
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tile.position.set(x, 0, z);
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glassPlatformGroup.add(tile);
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// Glowing edge lines
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const mat = glassEdgeBaseMat.clone();
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const edges = new THREE.LineSegments(tileEdgeGeo, mat);
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edges.rotation.x = -Math.PI / 2;
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edges.position.set(x, 0.002, z);
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glassPlatformGroup.add(edges);
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glassEdgeMaterials.push({ mat, distFromCenter });
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}
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}
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// Void shimmer — faint point light below the glass, emphasising the infinite depth
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const voidLight = new THREE.PointLight(NEXUS.colors.accent, 0.5, 14);
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voidLight.position.set(0, -3.5, 0);
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glassPlatformGroup.add(voidLight);
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scene.add(glassPlatformGroup);
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// === COMMIT HEATMAP ===
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// Canvas-texture overlay on the floor. Each agent occupies a polar sector;
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// recent commits make that sector glow brighter. Activity decays over 24 h.
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const HEATMAP_SIZE = 512;
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const HEATMAP_REFRESH_MS = 5 * 60 * 1000; // 5 min between API polls
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const HEATMAP_DECAY_MS = 24 * 60 * 60 * 1000; // 24 h full decay
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// Agent zones — angle in canvas degrees (0 = east/right, clockwise)
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const HEATMAP_ZONES = [
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{ name: 'Claude', color: [255, 100, 60], authorMatch: /^claude$/i, angleDeg: 0 },
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{ name: 'Timmy', color: [ 60, 160, 255], authorMatch: /^timmy/i, angleDeg: 90 },
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{ name: 'Kimi', color: [ 60, 255, 140], authorMatch: /^kimi/i, angleDeg: 180 },
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{ name: 'Perplexity', color: [200, 60, 255], authorMatch: /^perplexity/i, angleDeg: 270 },
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];
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const HEATMAP_ZONE_SPAN_RAD = Math.PI / 2; // 90° per zone
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const heatmapCanvas = document.createElement('canvas');
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heatmapCanvas.width = HEATMAP_SIZE;
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heatmapCanvas.height = HEATMAP_SIZE;
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const heatmapTexture = new THREE.CanvasTexture(heatmapCanvas);
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const heatmapMat = new THREE.MeshBasicMaterial({
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map: heatmapTexture,
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transparent: true,
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opacity: 0.9,
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depthWrite: false,
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blending: THREE.AdditiveBlending,
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side: THREE.DoubleSide,
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});
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const heatmapMesh = new THREE.Mesh(
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new THREE.CircleGeometry(GLASS_RADIUS, 64),
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heatmapMat
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);
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heatmapMesh.rotation.x = -Math.PI / 2;
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heatmapMesh.position.y = 0.005;
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scene.add(heatmapMesh);
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// Per-zone intensity [0..1], updated by updateHeatmap()
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const zoneIntensity = Object.fromEntries(HEATMAP_ZONES.map(z => [z.name, 0]));
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/**
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* Redraws the heatmap canvas from current zoneIntensity values.
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*/
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function drawHeatmap() {
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const ctx = heatmapCanvas.getContext('2d');
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const cx = HEATMAP_SIZE / 2;
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const cy = HEATMAP_SIZE / 2;
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const r = cx * 0.96;
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ctx.clearRect(0, 0, HEATMAP_SIZE, HEATMAP_SIZE);
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// Clip drawing to the circular platform boundary
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ctx.save();
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ctx.beginPath();
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ctx.arc(cx, cy, r, 0, Math.PI * 2);
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ctx.clip();
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for (const zone of HEATMAP_ZONES) {
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const intensity = zoneIntensity[zone.name] || 0;
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if (intensity < 0.01) continue;
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const [rr, gg, bb] = zone.color;
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const baseRad = zone.angleDeg * (Math.PI / 180);
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const startRad = baseRad - HEATMAP_ZONE_SPAN_RAD / 2;
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const endRad = baseRad + HEATMAP_ZONE_SPAN_RAD / 2;
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// Glow origin sits at 55% radius in the zone's direction
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const gx = cx + Math.cos(baseRad) * r * 0.55;
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const gy = cy + Math.sin(baseRad) * r * 0.55;
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const grad = ctx.createRadialGradient(gx, gy, 0, gx, gy, r * 0.75);
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grad.addColorStop(0, `rgba(${rr},${gg},${bb},${0.65 * intensity})`);
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grad.addColorStop(0.45, `rgba(${rr},${gg},${bb},${0.25 * intensity})`);
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grad.addColorStop(1, `rgba(${rr},${gg},${bb},0)`);
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ctx.beginPath();
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ctx.moveTo(cx, cy);
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ctx.arc(cx, cy, r, startRad, endRad);
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ctx.closePath();
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ctx.fillStyle = grad;
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ctx.fill();
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// Zone label — only when active
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if (intensity > 0.05) {
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const labelX = cx + Math.cos(baseRad) * r * 0.62;
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const labelY = cy + Math.sin(baseRad) * r * 0.62;
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ctx.font = `bold ${Math.round(13 * intensity + 7)}px "Courier New", monospace`;
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ctx.fillStyle = `rgba(${rr},${gg},${bb},${Math.min(intensity * 1.2, 0.9)})`;
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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ctx.fillText(zone.name, labelX, labelY);
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}
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}
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ctx.restore();
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heatmapTexture.needsUpdate = true;
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}
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/**
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* Fetches recent commits, maps them to agent zones via author, and redraws.
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*/
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async function updateHeatmap() {
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let commits = [];
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try {
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const res = await fetch(
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'http://143.198.27.163:3000/api/v1/repos/Timmy_Foundation/the-nexus/commits?limit=50',
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{ headers: { 'Authorization': 'token dc0517a965226b7a0c5ffdd961b1ba26521ac592' } }
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);
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if (res.ok) commits = await res.json();
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} catch { /* silently use zero-activity baseline */ }
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const now = Date.now();
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const rawWeights = Object.fromEntries(HEATMAP_ZONES.map(z => [z.name, 0]));
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for (const commit of commits) {
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const author = commit.commit?.author?.name || commit.author?.login || '';
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const ts = new Date(commit.commit?.author?.date || 0).getTime();
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const age = now - ts;
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if (age > HEATMAP_DECAY_MS) continue;
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const weight = 1 - age / HEATMAP_DECAY_MS; // linear decay
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for (const zone of HEATMAP_ZONES) {
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if (zone.authorMatch.test(author)) {
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rawWeights[zone.name] += weight;
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break;
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}
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}
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}
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// Normalise: 8 recent weighted commits = full brightness
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const MAX_WEIGHT = 8;
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for (const zone of HEATMAP_ZONES) {
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zoneIntensity[zone.name] = Math.min(rawWeights[zone.name] / MAX_WEIGHT, 1.0);
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}
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drawHeatmap();
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}
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// Kick off and schedule periodic refresh
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updateHeatmap();
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setInterval(updateHeatmap, HEATMAP_REFRESH_MS);
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// === MOUSE-DRIVEN ROTATION ===
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let mouseX = 0;
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let mouseY = 0;
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let targetRotX = 0;
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let targetRotY = 0;
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document.addEventListener('mousemove', (/** @type {MouseEvent} */ e) => {
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mouseX = (e.clientX / window.innerWidth - 0.5) * 2;
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mouseY = (e.clientY / window.innerHeight - 0.5) * 2;
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});
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// === OVERVIEW MODE (Tab — bird's-eye view of the whole Nexus) ===
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let overviewMode = false;
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let overviewT = 0; // 0 = normal view, 1 = overview
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const NORMAL_CAM = new THREE.Vector3(0, 6, 11);
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const OVERVIEW_CAM = new THREE.Vector3(0, 200, 0.1); // overhead; tiny Z offset avoids gimbal lock
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const overviewIndicator = document.getElementById('overview-indicator');
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document.addEventListener('keydown', (e) => {
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if (e.key === 'Tab') {
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e.preventDefault();
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overviewMode = !overviewMode;
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if (overviewMode) {
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overviewIndicator.classList.add('visible');
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} else {
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overviewIndicator.classList.remove('visible');
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}
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}
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});
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// === PHOTO MODE ===
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let photoMode = false;
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// Post-processing composer for depth of field (always-on, subtle)
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const composer = new EffectComposer(renderer);
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composer.addPass(new RenderPass(scene, camera));
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const bokehPass = new BokehPass(scene, camera, {
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focus: 5.0,
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aperture: 0.00015,
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maxblur: 0.004,
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});
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composer.addPass(bokehPass);
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// Orbit controls for free camera movement in photo mode
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const orbitControls = new OrbitControls(camera, renderer.domElement);
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orbitControls.enableDamping = true;
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orbitControls.dampingFactor = 0.05;
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orbitControls.enabled = false;
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const photoIndicator = document.getElementById('photo-indicator');
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const photoFocusDisplay = document.getElementById('photo-focus');
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/**
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* Updates the photo mode focus distance display.
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*/
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function updateFocusDisplay() {
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if (photoFocusDisplay) {
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photoFocusDisplay.textContent = bokehPass.uniforms['focus'].value.toFixed(1);
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}
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}
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document.addEventListener('keydown', (e) => {
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if (e.key === 'p' || e.key === 'P') {
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photoMode = !photoMode;
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document.body.classList.toggle('photo-mode', photoMode);
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orbitControls.enabled = photoMode;
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if (photoIndicator) {
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photoIndicator.classList.toggle('visible', photoMode);
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}
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if (photoMode) {
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// Enhanced DoF in photo mode
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bokehPass.uniforms['aperture'].value = 0.0003;
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bokehPass.uniforms['maxblur'].value = 0.008;
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// Sync orbit target to current look-at
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orbitControls.target.set(0, 0, 0);
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orbitControls.update();
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updateFocusDisplay();
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} else {
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// Restore subtle ambient DoF
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bokehPass.uniforms['aperture'].value = 0.00015;
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bokehPass.uniforms['maxblur'].value = 0.004;
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}
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}
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// Adjust focus with [ ] while in photo mode
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if (photoMode) {
|
|
const focusStep = 0.5;
|
|
if (e.key === '[') {
|
|
bokehPass.uniforms['focus'].value = Math.max(0.5, bokehPass.uniforms['focus'].value - focusStep);
|
|
updateFocusDisplay();
|
|
} else if (e.key === ']') {
|
|
bokehPass.uniforms['focus'].value = Math.min(200, bokehPass.uniforms['focus'].value + focusStep);
|
|
updateFocusDisplay();
|
|
}
|
|
}
|
|
});
|
|
|
|
// === RESIZE HANDLER ===
|
|
window.addEventListener('resize', () => {
|
|
camera.aspect = window.innerWidth / window.innerHeight;
|
|
camera.updateProjectionMatrix();
|
|
renderer.setSize(window.innerWidth, window.innerHeight);
|
|
composer.setSize(window.innerWidth, window.innerHeight);
|
|
});
|
|
|
|
// === SOVEREIGNTY METER ===
|
|
// Holographic arc gauge floating above the platform; reads from sovereignty-status.json
|
|
const sovereigntyGroup = new THREE.Group();
|
|
sovereigntyGroup.position.set(0, 3.8, 0);
|
|
|
|
// Background ring — full circle, dark frame
|
|
const meterBgGeo = new THREE.TorusGeometry(1.6, 0.1, 8, 64);
|
|
const meterBgMat = new THREE.MeshBasicMaterial({ color: 0x0a1828, transparent: true, opacity: 0.5 });
|
|
sovereigntyGroup.add(new THREE.Mesh(meterBgGeo, meterBgMat));
|
|
|
|
let sovereigntyScore = 85;
|
|
let sovereigntyLabel = 'Mostly Sovereign';
|
|
|
|
function sovereigntyHexColor(score) {
|
|
if (score >= 80) return 0x00ff88;
|
|
if (score >= 40) return 0xffcc00;
|
|
return 0xff4444;
|
|
}
|
|
|
|
function buildScoreArcGeo(score) {
|
|
return new THREE.TorusGeometry(1.6, 0.1, 8, 64, (score / 100) * Math.PI * 2);
|
|
}
|
|
|
|
const scoreArcMat = new THREE.MeshBasicMaterial({
|
|
color: sovereigntyHexColor(sovereigntyScore),
|
|
transparent: true,
|
|
opacity: 0.9,
|
|
});
|
|
const scoreArcMesh = new THREE.Mesh(buildScoreArcGeo(sovereigntyScore), scoreArcMat);
|
|
scoreArcMesh.rotation.z = Math.PI / 2; // arc starts at 12 o'clock
|
|
sovereigntyGroup.add(scoreArcMesh);
|
|
|
|
// Glow light at gauge center
|
|
const meterLight = new THREE.PointLight(sovereigntyHexColor(sovereigntyScore), 0.7, 6);
|
|
sovereigntyGroup.add(meterLight);
|
|
|
|
function buildMeterTexture(score, label) {
|
|
const canvas = document.createElement('canvas');
|
|
canvas.width = 256;
|
|
canvas.height = 128;
|
|
const ctx = canvas.getContext('2d');
|
|
const hexStr = score >= 80 ? '#00ff88' : score >= 40 ? '#ffcc00' : '#ff4444';
|
|
ctx.clearRect(0, 0, 256, 128);
|
|
ctx.font = 'bold 52px "Courier New", monospace';
|
|
ctx.fillStyle = hexStr;
|
|
ctx.textAlign = 'center';
|
|
ctx.fillText(`${score}%`, 128, 58);
|
|
ctx.font = '16px "Courier New", monospace';
|
|
ctx.fillStyle = '#8899bb';
|
|
ctx.fillText(label.toUpperCase(), 128, 82);
|
|
ctx.font = '11px "Courier New", monospace';
|
|
ctx.fillStyle = '#445566';
|
|
ctx.fillText('SOVEREIGNTY', 128, 104);
|
|
return new THREE.CanvasTexture(canvas);
|
|
}
|
|
|
|
const meterSpriteMat = new THREE.SpriteMaterial({
|
|
map: buildMeterTexture(sovereigntyScore, sovereigntyLabel),
|
|
transparent: true,
|
|
depthWrite: false,
|
|
});
|
|
const meterSprite = new THREE.Sprite(meterSpriteMat);
|
|
meterSprite.scale.set(3.2, 1.6, 1);
|
|
sovereigntyGroup.add(meterSprite);
|
|
|
|
scene.add(sovereigntyGroup);
|
|
|
|
async function loadSovereigntyStatus() {
|
|
try {
|
|
const res = await fetch('./sovereignty-status.json');
|
|
if (!res.ok) throw new Error('not found');
|
|
const data = await res.json();
|
|
const score = Math.max(0, Math.min(100, typeof data.score === 'number' ? data.score : 85));
|
|
const label = typeof data.label === 'string' ? data.label : '';
|
|
sovereigntyScore = score;
|
|
sovereigntyLabel = label;
|
|
scoreArcMesh.geometry.dispose();
|
|
scoreArcMesh.geometry = buildScoreArcGeo(score);
|
|
const col = sovereigntyHexColor(score);
|
|
scoreArcMat.color.setHex(col);
|
|
meterLight.color.setHex(col);
|
|
if (meterSpriteMat.map) meterSpriteMat.map.dispose();
|
|
meterSpriteMat.map = buildMeterTexture(score, label);
|
|
meterSpriteMat.needsUpdate = true;
|
|
} catch {
|
|
// defaults already set above
|
|
}
|
|
}
|
|
|
|
loadSovereigntyStatus();
|
|
|
|
// === LENS FLARE ===
|
|
// Procedural canvas textures — no external assets required.
|
|
// LensflareElement at distance=0 sits at the light; elements at distance>0
|
|
// streak along the lens axis, producing the classic cinematic look.
|
|
// Three.js handles occlusion automatically: flares fade when the source is
|
|
// behind geometry and brighten when the camera looks directly toward the light.
|
|
|
|
function createFlareTexture(size, inner, mid, outer) {
|
|
const c = document.createElement('canvas');
|
|
c.width = c.height = size;
|
|
const ctx = c.getContext('2d');
|
|
const cx = size / 2;
|
|
const g = ctx.createRadialGradient(cx, cx, 0, cx, cx, cx);
|
|
g.addColorStop(0, inner);
|
|
g.addColorStop(0.25, mid);
|
|
g.addColorStop(1, outer);
|
|
ctx.fillStyle = g;
|
|
ctx.fillRect(0, 0, size, size);
|
|
return new THREE.CanvasTexture(c);
|
|
}
|
|
|
|
const flareTex0 = createFlareTexture(256, 'rgba(255,255,240,1)', 'rgba(120,160,255,0.5)', 'rgba(0,0,0,0)');
|
|
const flareTex1 = createFlareTexture(128, 'rgba(180,200,255,0.7)', 'rgba(60,100,220,0.25)', 'rgba(0,0,0,0)');
|
|
const flareTex2 = createFlareTexture(64, 'rgba(255,210,110,0.6)', 'rgba(200,80,20,0.2)', 'rgba(0,0,0,0)');
|
|
|
|
function attachLensFlare(light, baseColor, mainSize) {
|
|
const lf = new Lensflare();
|
|
lf.addElement(new LensflareElement(flareTex0, mainSize, 0, baseColor));
|
|
lf.addElement(new LensflareElement(flareTex1, mainSize * 0.28, 0.55));
|
|
lf.addElement(new LensflareElement(flareTex2, mainSize * 0.18, 0.82));
|
|
lf.addElement(new LensflareElement(flareTex1, mainSize * 0.12, 1.1));
|
|
lf.addElement(new LensflareElement(flareTex2, mainSize * 0.08, 1.35));
|
|
light.add(lf);
|
|
}
|
|
|
|
// Overhead point-light — primary flare (cool blue-white)
|
|
attachLensFlare(overheadLight, new THREE.Color(0x8899bb), 350);
|
|
// Sovereignty meter glow — secondary flare (color driven by score, starts green)
|
|
attachLensFlare(meterLight, new THREE.Color(0x00ff88), 180);
|
|
|
|
// === ANIMATION LOOP ===
|
|
const clock = new THREE.Clock();
|
|
|
|
/**
|
|
* Main animation loop — called each frame via requestAnimationFrame.
|
|
* @returns {void}
|
|
*/
|
|
function animate() {
|
|
// Only start animation after assets are loaded
|
|
requestAnimationFrame(animate);
|
|
const elapsed = clock.getElapsedTime();
|
|
|
|
// Smooth camera transition for overview mode
|
|
const targetT = overviewMode ? 1 : 0;
|
|
overviewT += (targetT - overviewT) * 0.04;
|
|
camera.position.lerpVectors(NORMAL_CAM, OVERVIEW_CAM, overviewT);
|
|
camera.lookAt(0, 0, 0);
|
|
|
|
// Slow auto-rotation — suppressed during overview and photo mode
|
|
const rotationScale = photoMode ? 0 : (1 - overviewT);
|
|
targetRotX += (mouseY * 0.3 - targetRotX) * 0.02;
|
|
targetRotY += (mouseX * 0.3 - targetRotY) * 0.02;
|
|
|
|
stars.rotation.x = (targetRotX + elapsed * 0.01) * rotationScale;
|
|
stars.rotation.y = (targetRotY + elapsed * 0.015) * rotationScale;
|
|
|
|
constellationLines.rotation.x = stars.rotation.x;
|
|
constellationLines.rotation.y = stars.rotation.y;
|
|
|
|
// Subtle pulse on constellation opacity
|
|
constellationLines.material.opacity = 0.12 + Math.sin(elapsed * 0.5) * 0.06;
|
|
|
|
// Glass platform — ripple edge glow outward from centre
|
|
for (const { mat, distFromCenter } of glassEdgeMaterials) {
|
|
const phase = elapsed * 1.1 - distFromCenter * 0.18;
|
|
mat.opacity = 0.25 + Math.sin(phase) * 0.22;
|
|
}
|
|
// Pulse the void light below
|
|
voidLight.intensity = 0.35 + Math.sin(elapsed * 1.4) * 0.2;
|
|
|
|
// Heatmap floor: subtle breathing glow
|
|
heatmapMat.opacity = 0.75 + Math.sin(elapsed * 0.6) * 0.2;
|
|
|
|
if (photoMode) {
|
|
orbitControls.update();
|
|
}
|
|
|
|
// Animate sovereignty meter — gentle hover float and glow pulse
|
|
sovereigntyGroup.position.y = 3.8 + Math.sin(elapsed * 0.8) * 0.15;
|
|
meterLight.intensity = 0.5 + Math.sin(elapsed * 1.8) * 0.25;
|
|
|
|
// Animate floating commit banners
|
|
const FADE_DUR = 1.5;
|
|
commitBanners.forEach(banner => {
|
|
const ud = banner.userData;
|
|
if (ud.spawnTime === null) {
|
|
if (elapsed < ud.startDelay) return;
|
|
ud.spawnTime = elapsed;
|
|
}
|
|
const age = elapsed - ud.spawnTime;
|
|
let opacity;
|
|
if (age < FADE_DUR) {
|
|
opacity = age / FADE_DUR;
|
|
} else if (age < ud.lifetime - FADE_DUR) {
|
|
opacity = 1;
|
|
} else if (age < ud.lifetime) {
|
|
opacity = (ud.lifetime - age) / FADE_DUR;
|
|
} else {
|
|
ud.spawnTime = elapsed + 3;
|
|
opacity = 0;
|
|
}
|
|
banner.material.opacity = opacity * 0.85;
|
|
banner.position.y = ud.baseY + Math.sin(elapsed * ud.floatSpeed + ud.floatPhase) * 0.4;
|
|
});
|
|
|
|
// Animate agent status panels — gentle float
|
|
for (const sprite of agentPanelSprites) {
|
|
const ud = sprite.userData;
|
|
sprite.position.y = ud.baseY + Math.sin(elapsed * ud.floatSpeed + ud.floatPhase) * 0.22;
|
|
}
|
|
|
|
// Animate Timmy speech bubble — fade in, hold, fade out
|
|
if (timmySpeechState) {
|
|
const age = elapsed - timmySpeechState.startTime;
|
|
let opacity;
|
|
if (age < SPEECH_FADE_IN) {
|
|
opacity = age / SPEECH_FADE_IN;
|
|
} else if (age < SPEECH_DURATION - SPEECH_FADE_OUT) {
|
|
opacity = 1.0;
|
|
} else if (age < SPEECH_DURATION) {
|
|
opacity = (SPEECH_DURATION - age) / SPEECH_FADE_OUT;
|
|
} else {
|
|
scene.remove(timmySpeechState.sprite);
|
|
if (timmySpeechState.sprite.material.map) timmySpeechState.sprite.material.map.dispose();
|
|
timmySpeechState.sprite.material.dispose();
|
|
timmySpeechSprite = null;
|
|
timmySpeechState = null;
|
|
opacity = 0;
|
|
}
|
|
if (timmySpeechState) {
|
|
timmySpeechState.sprite.material.opacity = opacity;
|
|
timmySpeechState.sprite.position.y = TIMMY_SPEECH_POS.y + Math.sin(elapsed * 1.1) * 0.1;
|
|
}
|
|
}
|
|
|
|
composer.render();
|
|
}
|
|
|
|
animate();
|
|
|
|
// === DEBUG MODE ===
|
|
let debugMode = false;
|
|
|
|
document.getElementById('debug-toggle').addEventListener('click', () => {
|
|
debugMode = !debugMode;
|
|
document.getElementById('debug-toggle').style.backgroundColor = debugMode
|
|
? 'var(--color-text-muted)'
|
|
: 'var(--color-secondary)';
|
|
console.log(`Debug mode ${debugMode ? 'enabled' : 'disabled'}`);
|
|
|
|
if (debugMode) {
|
|
// Example: Visualize all collision boxes and light sources
|
|
// Replace with actual logic when available
|
|
document.querySelectorAll('.collision-box').forEach((/** @type {HTMLElement} */ el) => el.style.outline = '2px solid red');
|
|
document.querySelectorAll('.light-source').forEach((/** @type {HTMLElement} */ el) => el.style.outline = '2px dashed yellow');
|
|
} else {
|
|
document.querySelectorAll('.collision-box, .light-source').forEach((/** @type {HTMLElement} */ el) => {
|
|
el.style.outline = 'none';
|
|
});
|
|
}
|
|
});
|
|
|
|
// === WEBSOCKET CLIENT ===
|
|
import { wsClient } from './ws-client.js';
|
|
|
|
wsClient.connect();
|
|
|
|
window.addEventListener('player-joined', (/** @type {CustomEvent} */ event) => {
|
|
console.log('Player joined:', event.detail);
|
|
});
|
|
|
|
window.addEventListener('player-left', (/** @type {CustomEvent} */ event) => {
|
|
console.log('Player left:', event.detail);
|
|
});
|
|
|
|
window.addEventListener('chat-message', (/** @type {CustomEvent} */ event) => {
|
|
console.log('Chat message:', event.detail);
|
|
if (typeof event.detail?.text === 'string') {
|
|
showTimmySpeech(event.detail.text);
|
|
if (event.detail.text.toLowerCase().includes('sovereignty')) {
|
|
triggerSovereigntyEasterEgg();
|
|
}
|
|
}
|
|
});
|
|
|
|
window.addEventListener('status-update', (/** @type {CustomEvent} */ event) => {
|
|
console.log('[hermes] Status update:', event.detail);
|
|
});
|
|
|
|
window.addEventListener('pr-notification', (/** @type {CustomEvent} */ event) => {
|
|
console.log('[hermes] PR notification:', event.detail);
|
|
});
|
|
|
|
// === SOVEREIGNTY EASTER EGG ===
|
|
const SOVEREIGNTY_WORD = 'sovereignty';
|
|
let sovereigntyBuffer = '';
|
|
let sovereigntyBufferTimer = /** @type {ReturnType<typeof setTimeout>|null} */ (null);
|
|
|
|
const sovereigntyMsg = document.getElementById('sovereignty-msg');
|
|
|
|
/**
|
|
* Triggers the sovereignty Easter egg: stars pulse gold, message flashes.
|
|
*/
|
|
function triggerSovereigntyEasterEgg() {
|
|
// Flash constellation lines gold
|
|
const originalLineColor = constellationLines.material.color.getHex();
|
|
constellationLines.material.color.setHex(0xffd700);
|
|
constellationLines.material.opacity = 0.9;
|
|
|
|
// Stars burst gold
|
|
const originalStarColor = starMaterial.color.getHex();
|
|
const originalStarOpacity = starMaterial.opacity;
|
|
starMaterial.color.setHex(0xffd700);
|
|
starMaterial.opacity = 1.0;
|
|
|
|
// Show overlay message
|
|
if (sovereigntyMsg) {
|
|
sovereigntyMsg.classList.remove('visible');
|
|
// Force reflow so animation restarts
|
|
void sovereigntyMsg.offsetWidth;
|
|
sovereigntyMsg.classList.add('visible');
|
|
}
|
|
|
|
// Animate gold fade-out over 2.5s
|
|
const startTime = performance.now();
|
|
const DURATION = 2500;
|
|
|
|
function fadeBack() {
|
|
const t = Math.min((performance.now() - startTime) / DURATION, 1);
|
|
const eased = t * t; // ease in: slow start, fast end
|
|
|
|
// Interpolate star color back
|
|
const goldR = 1.0, goldG = 0.843, goldB = 0;
|
|
const origColor = new THREE.Color(originalStarColor);
|
|
starMaterial.color.setRGB(
|
|
goldR + (origColor.r - goldR) * eased,
|
|
goldG + (origColor.g - goldG) * eased,
|
|
goldB + (origColor.b - goldB) * eased
|
|
);
|
|
starMaterial.opacity = 1.0 + (originalStarOpacity - 1.0) * eased;
|
|
|
|
// Interpolate line color back
|
|
const origLineColor = new THREE.Color(originalLineColor);
|
|
constellationLines.material.color.setRGB(
|
|
1.0 + (origLineColor.r - 1.0) * eased,
|
|
0.843 + (origLineColor.g - 0.843) * eased,
|
|
0 + origLineColor.b * eased
|
|
);
|
|
|
|
if (t < 1) {
|
|
requestAnimationFrame(fadeBack);
|
|
} else {
|
|
// Restore originals exactly
|
|
starMaterial.color.setHex(originalStarColor);
|
|
starMaterial.opacity = originalStarOpacity;
|
|
constellationLines.material.color.setHex(originalLineColor);
|
|
if (sovereigntyMsg) sovereigntyMsg.classList.remove('visible');
|
|
}
|
|
}
|
|
|
|
requestAnimationFrame(fadeBack);
|
|
}
|
|
|
|
// Detect 'sovereignty' typed anywhere on the page (cheat-code style)
|
|
document.addEventListener('keydown', (e) => {
|
|
if (e.metaKey || e.ctrlKey || e.altKey) return;
|
|
if (e.key.length !== 1) {
|
|
// Non-printable key resets buffer
|
|
sovereigntyBuffer = '';
|
|
return;
|
|
}
|
|
|
|
sovereigntyBuffer += e.key.toLowerCase();
|
|
|
|
// Keep only the last N chars needed
|
|
if (sovereigntyBuffer.length > SOVEREIGNTY_WORD.length) {
|
|
sovereigntyBuffer = sovereigntyBuffer.slice(-SOVEREIGNTY_WORD.length);
|
|
}
|
|
|
|
if (sovereigntyBuffer === SOVEREIGNTY_WORD) {
|
|
sovereigntyBuffer = '';
|
|
triggerSovereigntyEasterEgg();
|
|
}
|
|
|
|
// Reset buffer after 3s of inactivity
|
|
if (sovereigntyBufferTimer) clearTimeout(sovereigntyBufferTimer);
|
|
sovereigntyBufferTimer = setTimeout(() => { sovereigntyBuffer = ''; }, 3000);
|
|
});
|
|
|
|
window.addEventListener('beforeunload', () => {
|
|
wsClient.disconnect();
|
|
});
|
|
|
|
// === COMMIT BANNERS ===
|
|
const commitBanners = [];
|
|
|
|
// === AGENT STATUS PANELS (declared early — populated after scene is ready) ===
|
|
/** @type {THREE.Sprite[]} */
|
|
const agentPanelSprites = [];
|
|
|
|
/**
|
|
* Creates a canvas texture for a commit banner.
|
|
* @param {string} hash - Short commit hash
|
|
* @param {string} message - Commit subject line
|
|
* @returns {THREE.CanvasTexture}
|
|
*/
|
|
function createCommitTexture(hash, message) {
|
|
const canvas = document.createElement('canvas');
|
|
canvas.width = 512;
|
|
canvas.height = 64;
|
|
const ctx = canvas.getContext('2d');
|
|
|
|
ctx.fillStyle = 'rgba(0, 0, 16, 0.75)';
|
|
ctx.fillRect(0, 0, 512, 64);
|
|
|
|
ctx.strokeStyle = '#4488ff';
|
|
ctx.lineWidth = 1;
|
|
ctx.strokeRect(0.5, 0.5, 511, 63);
|
|
|
|
ctx.font = 'bold 11px "Courier New", monospace';
|
|
ctx.fillStyle = '#4488ff';
|
|
ctx.fillText(hash, 10, 20);
|
|
|
|
ctx.font = '12px "Courier New", monospace';
|
|
ctx.fillStyle = '#ccd6f6';
|
|
const displayMsg = message.length > 54 ? message.slice(0, 54) + '\u2026' : message;
|
|
ctx.fillText(displayMsg, 10, 46);
|
|
|
|
return new THREE.CanvasTexture(canvas);
|
|
}
|
|
|
|
/**
|
|
* Fetches recent commits and spawns floating banner sprites.
|
|
*/
|
|
async function initCommitBanners() {
|
|
let commits;
|
|
try {
|
|
const res = await fetch(
|
|
'http://143.198.27.163:3000/api/v1/repos/Timmy_Foundation/the-nexus/commits?limit=5',
|
|
{ headers: { 'Authorization': 'token dc0517a965226b7a0c5ffdd961b1ba26521ac592' } }
|
|
);
|
|
if (!res.ok) throw new Error('fetch failed');
|
|
const data = await res.json();
|
|
commits = data.map(/** @type {(c: any) => {hash: string, message: string}} */ c => ({
|
|
hash: c.sha.slice(0, 7),
|
|
message: c.commit.message.split('\n')[0],
|
|
}));
|
|
} catch {
|
|
commits = [
|
|
{ hash: 'a1b2c3d', message: 'feat: depth of field effect on distant objects' },
|
|
{ hash: 'e4f5g6h', message: 'feat: photo mode with orbit controls' },
|
|
{ hash: 'i7j8k9l', message: 'feat: sovereignty easter egg animation' },
|
|
{ hash: 'm0n1o2p', message: 'feat: overview mode bird\'s-eye view' },
|
|
{ hash: 'q3r4s5t', message: 'feat: star field and constellation lines' },
|
|
];
|
|
|
|
// Load commit banners after assets are ready
|
|
initCommitBanners();
|
|
}
|
|
|
|
const spreadX = [-7, -3.5, 0, 3.5, 7];
|
|
const spreadY = [1.0, -1.5, 2.2, -0.8, 1.6];
|
|
const spreadZ = [-1.5, -2.5, -1.0, -2.0, -1.8];
|
|
|
|
commits.forEach((commit, i) => {
|
|
const texture = createCommitTexture(commit.hash, commit.message);
|
|
const material = new THREE.SpriteMaterial({
|
|
map: texture,
|
|
transparent: true,
|
|
opacity: 0,
|
|
depthWrite: false,
|
|
});
|
|
const sprite = new THREE.Sprite(material);
|
|
sprite.scale.set(12, 1.5, 1);
|
|
sprite.position.set(
|
|
spreadX[i % spreadX.length],
|
|
spreadY[i % spreadY.length],
|
|
spreadZ[i % spreadZ.length]
|
|
);
|
|
sprite.userData = {
|
|
baseY: spreadY[i % spreadY.length],
|
|
floatPhase: (i / commits.length) * Math.PI * 2,
|
|
floatSpeed: 0.25 + i * 0.07,
|
|
startDelay: i * 2.5,
|
|
lifetime: 12 + i * 1.5,
|
|
spawnTime: /** @type {number|null} */ (null),
|
|
};
|
|
scene.add(sprite);
|
|
commitBanners.push(sprite);
|
|
});
|
|
}
|
|
|
|
initCommitBanners();
|
|
|
|
// === AGENT STATUS BOARD ===
|
|
|
|
const AGENT_STATUS_STUB = {
|
|
agents: [
|
|
{ name: 'claude', status: 'working', issue: 'Live agent status board (#199)', prs_today: 3 },
|
|
{ name: 'gemini', status: 'idle', issue: null, prs_today: 1 },
|
|
{ name: 'kimi', status: 'working', issue: 'Portal system YAML registry (#5)', prs_today: 2 },
|
|
{ name: 'groq', status: 'idle', issue: null, prs_today: 0 },
|
|
{ name: 'grok', status: 'dead', issue: null, prs_today: 0 },
|
|
]
|
|
};
|
|
|
|
const AGENT_STATUS_COLORS = { working: '#00ff88', idle: '#4488ff', dead: '#ff4444' };
|
|
|
|
/**
|
|
* Builds a canvas texture for a single agent holo-panel.
|
|
* @param {{ name: string, status: string, issue: string|null, prs_today: number }} agent
|
|
* @returns {THREE.CanvasTexture}
|
|
*/
|
|
function createAgentPanelTexture(agent) {
|
|
const W = 400, H = 200;
|
|
const canvas = document.createElement('canvas');
|
|
canvas.width = W;
|
|
canvas.height = H;
|
|
const ctx = canvas.getContext('2d');
|
|
const sc = AGENT_STATUS_COLORS[agent.status] || '#4488ff';
|
|
|
|
// Dark background
|
|
ctx.fillStyle = 'rgba(0, 8, 24, 0.88)';
|
|
ctx.fillRect(0, 0, W, H);
|
|
|
|
// Outer border in status color
|
|
ctx.strokeStyle = sc;
|
|
ctx.lineWidth = 2;
|
|
ctx.strokeRect(1, 1, W - 2, H - 2);
|
|
|
|
// Faint inner border
|
|
ctx.strokeStyle = sc;
|
|
ctx.lineWidth = 1;
|
|
ctx.globalAlpha = 0.3;
|
|
ctx.strokeRect(4, 4, W - 8, H - 8);
|
|
ctx.globalAlpha = 1.0;
|
|
|
|
// Agent name
|
|
ctx.font = 'bold 28px "Courier New", monospace';
|
|
ctx.fillStyle = '#ffffff';
|
|
ctx.fillText(agent.name.toUpperCase(), 16, 44);
|
|
|
|
// Status dot
|
|
ctx.beginPath();
|
|
ctx.arc(W - 30, 26, 10, 0, Math.PI * 2);
|
|
ctx.fillStyle = sc;
|
|
ctx.fill();
|
|
|
|
// Status label
|
|
ctx.font = '13px "Courier New", monospace';
|
|
ctx.fillStyle = sc;
|
|
ctx.textAlign = 'right';
|
|
ctx.fillText(agent.status.toUpperCase(), W - 16, 60);
|
|
ctx.textAlign = 'left';
|
|
|
|
// Separator
|
|
ctx.strokeStyle = '#1a3a6a';
|
|
ctx.lineWidth = 1;
|
|
ctx.beginPath();
|
|
ctx.moveTo(16, 70);
|
|
ctx.lineTo(W - 16, 70);
|
|
ctx.stroke();
|
|
|
|
// Current issue label
|
|
ctx.font = '10px "Courier New", monospace';
|
|
ctx.fillStyle = '#556688';
|
|
ctx.fillText('CURRENT ISSUE', 16, 90);
|
|
|
|
ctx.font = '13px "Courier New", monospace';
|
|
ctx.fillStyle = '#ccd6f6';
|
|
const issueText = agent.issue || '\u2014 none \u2014';
|
|
const displayIssue = issueText.length > 40 ? issueText.slice(0, 40) + '\u2026' : issueText;
|
|
ctx.fillText(displayIssue, 16, 110);
|
|
|
|
// Separator
|
|
ctx.strokeStyle = '#1a3a6a';
|
|
ctx.beginPath();
|
|
ctx.moveTo(16, 128);
|
|
ctx.lineTo(W - 16, 128);
|
|
ctx.stroke();
|
|
|
|
// PRs merged today
|
|
ctx.font = '10px "Courier New", monospace';
|
|
ctx.fillStyle = '#556688';
|
|
ctx.fillText('PRs MERGED TODAY', 16, 148);
|
|
|
|
ctx.font = 'bold 28px "Courier New", monospace';
|
|
ctx.fillStyle = '#4488ff';
|
|
ctx.fillText(String(agent.prs_today), 16, 182);
|
|
|
|
return new THREE.CanvasTexture(canvas);
|
|
}
|
|
|
|
/** Group holding all agent panels so they can be toggled/repositioned together. */
|
|
const agentBoardGroup = new THREE.Group();
|
|
scene.add(agentBoardGroup);
|
|
|
|
const BOARD_RADIUS = 9.5; // distance from scene origin
|
|
const BOARD_Y = 4.2; // height above platform
|
|
const BOARD_SPREAD = Math.PI * 0.75; // 135° total arc, centred on negative-Z axis
|
|
|
|
/**
|
|
* (Re)builds the agent panel sprites from fresh status data.
|
|
* @param {{ agents: Array<{ name: string, status: string, issue: string|null, prs_today: number }> }} statusData
|
|
*/
|
|
function rebuildAgentPanels(statusData) {
|
|
while (agentBoardGroup.children.length) agentBoardGroup.remove(agentBoardGroup.children[0]);
|
|
agentPanelSprites.length = 0;
|
|
|
|
const n = statusData.agents.length;
|
|
statusData.agents.forEach((agent, i) => {
|
|
const t = n === 1 ? 0.5 : i / (n - 1);
|
|
// Spread in a semi-circle: angle=PI is directly behind (negative-Z)
|
|
const angle = Math.PI + (t - 0.5) * BOARD_SPREAD;
|
|
const x = Math.cos(angle) * BOARD_RADIUS;
|
|
const z = Math.sin(angle) * BOARD_RADIUS;
|
|
|
|
const texture = createAgentPanelTexture(agent);
|
|
const material = new THREE.SpriteMaterial({
|
|
map: texture,
|
|
transparent: true,
|
|
opacity: 0.93,
|
|
depthWrite: false,
|
|
});
|
|
const sprite = new THREE.Sprite(material);
|
|
sprite.scale.set(6.4, 3.2, 1);
|
|
sprite.position.set(x, BOARD_Y, z);
|
|
sprite.userData = {
|
|
baseY: BOARD_Y,
|
|
floatPhase: (i / n) * Math.PI * 2,
|
|
floatSpeed: 0.18 + i * 0.04,
|
|
};
|
|
agentBoardGroup.add(sprite);
|
|
agentPanelSprites.push(sprite);
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Fetches live agent status, falling back to the stub when the endpoint is unavailable.
|
|
* @returns {Promise<typeof AGENT_STATUS_STUB>}
|
|
*/
|
|
async function fetchAgentStatus() {
|
|
try {
|
|
const res = await fetch('/api/status.json');
|
|
if (!res.ok) throw new Error('status ' + res.status);
|
|
return await res.json();
|
|
} catch {
|
|
return AGENT_STATUS_STUB;
|
|
}
|
|
}
|
|
|
|
async function refreshAgentBoard() {
|
|
const data = await fetchAgentStatus();
|
|
rebuildAgentPanels(data);
|
|
}
|
|
|
|
// Initial render, then poll every 30 s
|
|
refreshAgentBoard();
|
|
setInterval(refreshAgentBoard, 30000);
|
|
|
|
// === TIMMY SPEECH BUBBLE ===
|
|
// When Timmy sends a chat message, a glowing floating text sprite appears near
|
|
// his avatar position above the platform. Fades in quickly, holds for 5 s total,
|
|
// then fades out. Only the most recent message is shown.
|
|
|
|
const TIMMY_SPEECH_POS = new THREE.Vector3(0, 8.2, 1.5);
|
|
const SPEECH_DURATION = 5.0; // total seconds visible (including fades)
|
|
const SPEECH_FADE_IN = 0.35;
|
|
const SPEECH_FADE_OUT = 0.7;
|
|
|
|
/** @type {THREE.Sprite|null} */
|
|
let timmySpeechSprite = null;
|
|
|
|
/** @type {{ startTime: number, sprite: THREE.Sprite }|null} */
|
|
let timmySpeechState = null;
|
|
|
|
/**
|
|
* Builds a canvas texture for a Timmy speech bubble.
|
|
* @param {string} text
|
|
* @returns {THREE.CanvasTexture}
|
|
*/
|
|
function createSpeechBubbleTexture(text) {
|
|
const W = 512, H = 100;
|
|
const canvas = document.createElement('canvas');
|
|
canvas.width = W;
|
|
canvas.height = H;
|
|
const ctx = canvas.getContext('2d');
|
|
|
|
// Semi-transparent dark background
|
|
ctx.fillStyle = 'rgba(0, 6, 20, 0.85)';
|
|
ctx.fillRect(0, 0, W, H);
|
|
|
|
// Neon blue glow border
|
|
ctx.strokeStyle = '#66aaff';
|
|
ctx.lineWidth = 2;
|
|
ctx.strokeRect(1, 1, W - 2, H - 2);
|
|
|
|
// Inner subtle border
|
|
ctx.strokeStyle = '#2244aa';
|
|
ctx.lineWidth = 1;
|
|
ctx.strokeRect(4, 4, W - 8, H - 8);
|
|
|
|
// "TIMMY:" label
|
|
ctx.font = 'bold 12px "Courier New", monospace';
|
|
ctx.fillStyle = '#4488ff';
|
|
ctx.fillText('TIMMY:', 12, 22);
|
|
|
|
// Message text — truncate to two lines if needed
|
|
const LINE1_MAX = 42;
|
|
const LINE2_MAX = 48;
|
|
ctx.font = '15px "Courier New", monospace';
|
|
ctx.fillStyle = '#ddeeff';
|
|
|
|
if (text.length <= LINE1_MAX) {
|
|
ctx.fillText(text, 12, 58);
|
|
} else {
|
|
ctx.fillText(text.slice(0, LINE1_MAX), 12, 46);
|
|
const rest = text.slice(LINE1_MAX, LINE1_MAX + LINE2_MAX);
|
|
ctx.font = '13px "Courier New", monospace';
|
|
ctx.fillStyle = '#aabbcc';
|
|
ctx.fillText(rest + (text.length > LINE1_MAX + LINE2_MAX ? '\u2026' : ''), 12, 76);
|
|
}
|
|
|
|
return new THREE.CanvasTexture(canvas);
|
|
}
|
|
|
|
/**
|
|
* Shows a floating speech bubble near Timmy's avatar.
|
|
* Immediately replaces any existing bubble.
|
|
* @param {string} text
|
|
*/
|
|
function showTimmySpeech(text) {
|
|
if (timmySpeechSprite) {
|
|
scene.remove(timmySpeechSprite);
|
|
if (timmySpeechSprite.material.map) timmySpeechSprite.material.map.dispose();
|
|
timmySpeechSprite.material.dispose();
|
|
timmySpeechSprite = null;
|
|
timmySpeechState = null;
|
|
}
|
|
|
|
const texture = createSpeechBubbleTexture(text);
|
|
const material = new THREE.SpriteMaterial({
|
|
map: texture,
|
|
transparent: true,
|
|
opacity: 0,
|
|
depthWrite: false,
|
|
});
|
|
const sprite = new THREE.Sprite(material);
|
|
sprite.scale.set(8.5, 1.65, 1);
|
|
sprite.position.copy(TIMMY_SPEECH_POS);
|
|
scene.add(sprite);
|
|
|
|
timmySpeechSprite = sprite;
|
|
timmySpeechState = { startTime: clock.getElapsedTime(), sprite };
|
|
}
|