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the-nexus/app.js
Alexander Whitestone b0f2622474
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feat: Batcave terminal — Hermes workshop integration (#6)
- connectHermes() — WebSocket to /api/world/ws with auto-reconnect (5s)
  handles message/tool_call/tool_result/error event types
- Session persistence — localStorage saves/restores last 60 messages
  (including tool output blocks) across page reloads via restoreSession()
- Tool output rendering — tool_call shows pre block with name+args,
  tool_result shows pre block with output; both stored in session
- Live 3D panels — NEXUS COMMAND and METRICS panels refresh via
  refreshTerminalPanel() to show Hermes connection state and message count
- sendChatMessage() routes through WebSocket when connected, offline
  fallback keeps sovereign mode when Hermes is unreachable
- New CSS: .chat-msg-hermes, .chat-tool-block, tool prefix colors

Fixes #6

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-23 23:24:02 -04:00

1679 lines
54 KiB
JavaScript

import * as THREE from 'three';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
import { SMAAPass } from 'three/addons/postprocessing/SMAAPass.js';
// ═══════════════════════════════════════════
// NEXUS v1.1 — Portal System Update
// ═══════════════════════════════════════════
const NEXUS = {
colors: {
primary: 0x4af0c0,
secondary: 0x7b5cff,
bg: 0x050510,
panelBg: 0x0a0f28,
nebula1: 0x1a0a3e,
nebula2: 0x0a1a3e,
gold: 0xffd700,
danger: 0xff4466,
gridLine: 0x1a2a4a,
}
};
// ═══ STATE ═══
let camera, scene, renderer, composer;
let clock, playerPos, playerRot;
let keys = {};
let mouseDown = false;
let batcaveTerminals = [];
let terminalPanelMap = {}; // name → { ctx, texture, canvas, lines }
let portals = []; // Registry of active portals
let visionPoints = []; // Registry of vision points
let agents = []; // Registry of agent presences
let activePortal = null; // Portal currently in proximity
let activeVisionPoint = null; // Vision point currently in proximity
let portalOverlayActive = false;
let visionOverlayActive = false;
let thoughtStreamMesh;
let harnessPulseMesh;
let powerMeterBars = [];
let particles, dustParticles;
let debugOverlay;
let frameCount = 0, lastFPSTime = 0, fps = 0;
let chatOpen = true;
let loadProgress = 0;
let performanceTier = 'high';
// ═══ HERMES WORKSHOP STATE ═══
let hermesWs = null;
let hermesConnected = false;
let hermesReconnectTimer = null;
const HERMES_SESSION_KEY = 'nexus-hermes-session';
const HERMES_MAX_STORED = 60;
// ═══ NAVIGATION SYSTEM ═══
const NAV_MODES = ['walk', 'orbit', 'fly'];
let navModeIdx = 0;
const orbitState = {
target: new THREE.Vector3(0, 2, 0),
radius: 14,
theta: Math.PI,
phi: Math.PI / 6,
minR: 3,
maxR: 40,
lastX: 0,
lastY: 0,
};
let flyY = 2;
// ═══ INIT ═══
async function init() {
clock = new THREE.Clock();
playerPos = new THREE.Vector3(0, 2, 12);
playerRot = new THREE.Euler(0, 0, 0, 'YXZ');
const canvas = document.getElementById('nexus-canvas');
renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1.2;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
performanceTier = detectPerformanceTier();
updateLoad(10);
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2(0x050510, 0.012);
camera = new THREE.PerspectiveCamera(65, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.copy(playerPos);
updateLoad(20);
createSkybox();
updateLoad(30);
createLighting();
updateLoad(40);
createFloor();
updateLoad(50);
createBatcaveTerminal();
updateLoad(60);
// Load Portals from Registry
try {
const response = await fetch('./portals.json');
const portalData = await response.json();
createPortals(portalData);
} catch (e) {
console.error('Failed to load portals.json:', e);
addChatMessage('error', 'Portal registry offline. Check logs.');
}
// Load Vision Points
try {
const response = await fetch('./vision.json');
const visionData = await response.json();
createVisionPoints(visionData);
} catch (e) {
console.error('Failed to load vision.json:', e);
}
updateLoad(80);
createParticles();
createDustParticles();
updateLoad(85);
createAmbientStructures();
createAgentPresences();
createThoughtStream();
createHarnessPulse();
createSessionPowerMeter();
updateLoad(90);
composer = new EffectComposer(renderer);
composer.addPass(new RenderPass(scene, camera));
const bloom = new UnrealBloomPass(
new THREE.Vector2(window.innerWidth, window.innerHeight),
0.6, 0.4, 0.85
);
composer.addPass(bloom);
composer.addPass(new SMAAPass(window.innerWidth, window.innerHeight));
updateLoad(95);
setupControls();
window.addEventListener('resize', onResize);
debugOverlay = document.getElementById('debug-overlay');
updateLoad(100);
// Restore session and connect Hermes workshop
restoreSession();
connectHermes();
updateNexusCommandPanel();
setTimeout(() => {
document.getElementById('loading-screen').classList.add('fade-out');
const enterPrompt = document.getElementById('enter-prompt');
enterPrompt.style.display = 'flex';
enterPrompt.addEventListener('click', () => {
enterPrompt.classList.add('fade-out');
document.getElementById('hud').style.display = 'block';
setTimeout(() => { enterPrompt.remove(); }, 600);
}, { once: true });
setTimeout(() => { document.getElementById('loading-screen').remove(); }, 900);
}, 600);
requestAnimationFrame(gameLoop);
}
function updateLoad(pct) {
loadProgress = pct;
const fill = document.getElementById('load-progress');
if (fill) fill.style.width = pct + '%';
}
// ═══ PERFORMANCE BUDGET ═══
function detectPerformanceTier() {
const isMobile = /Mobi|Android|iPhone|iPad/i.test(navigator.userAgent) || window.innerWidth < 768;
const cores = navigator.hardwareConcurrency || 4;
if (isMobile) {
renderer.setPixelRatio(1);
renderer.shadowMap.enabled = false;
return 'low';
} else if (cores < 8) {
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 1.5));
renderer.shadowMap.type = THREE.BasicShadowMap;
return 'medium';
} else {
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
return 'high';
}
}
function particleCount(base) {
if (performanceTier === 'low') return Math.floor(base * 0.25);
if (performanceTier === 'medium') return Math.floor(base * 0.6);
return base;
}
// ═══ SKYBOX ═══
function createSkybox() {
const skyGeo = new THREE.SphereGeometry(400, 64, 64);
const skyMat = new THREE.ShaderMaterial({
uniforms: {
uTime: { value: 0 },
uColor1: { value: new THREE.Color(0x0a0520) },
uColor2: { value: new THREE.Color(0x1a0a3e) },
uColor3: { value: new THREE.Color(0x0a1a3e) },
uStarDensity: { value: 0.97 },
},
vertexShader: `
varying vec3 vPos;
void main() {
vPos = position;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
uniform float uTime;
uniform vec3 uColor1;
uniform vec3 uColor2;
uniform vec3 uColor3;
uniform float uStarDensity;
varying vec3 vPos;
float hash(vec3 p) {
p = fract(p * vec3(443.897, 441.423, 437.195));
p += dot(p, p.yzx + 19.19);
return fract((p.x + p.y) * p.z);
}
float noise(vec3 p) {
vec3 i = floor(p);
vec3 f = fract(p);
f = f * f * (3.0 - 2.0 * f);
return mix(
mix(mix(hash(i), hash(i + vec3(1,0,0)), f.x),
mix(hash(i + vec3(0,1,0)), hash(i + vec3(1,1,0)), f.x), f.y),
mix(mix(hash(i + vec3(0,0,1)), hash(i + vec3(1,0,1)), f.x),
mix(hash(i + vec3(0,1,1)), hash(i + vec3(1,1,1)), f.x), f.y),
f.z
);
}
float fbm(vec3 p) {
float v = 0.0;
float a = 0.5;
for (int i = 0; i < 5; i++) {
v += a * noise(p);
p *= 2.0;
a *= 0.5;
}
return v;
}
void main() {
vec3 dir = normalize(vPos);
float n1 = fbm(dir * 3.0 + uTime * 0.02);
float n2 = fbm(dir * 5.0 - uTime * 0.015 + 100.0);
float n3 = fbm(dir * 2.0 + uTime * 0.01 + 200.0);
vec3 col = uColor1;
col = mix(col, uColor2, smoothstep(0.3, 0.7, n1));
col = mix(col, uColor3, smoothstep(0.4, 0.8, n2) * 0.5);
float glow = pow(n1 * n2, 2.0) * 1.5;
col += vec3(0.15, 0.05, 0.25) * glow;
col += vec3(0.05, 0.15, 0.25) * pow(n3, 3.0);
float starField = hash(dir * 800.0);
float stars = step(uStarDensity, starField) * (0.5 + 0.5 * hash(dir * 1600.0));
float twinkle = 0.7 + 0.3 * sin(uTime * 2.0 + hash(dir * 400.0) * 6.28);
col += vec3(stars * twinkle);
float bigStar = step(0.998, starField);
col += vec3(0.8, 0.9, 1.0) * bigStar * twinkle;
gl_FragColor = vec4(col, 1.0);
}
`,
side: THREE.BackSide,
});
const sky = new THREE.Mesh(skyGeo, skyMat);
sky.name = 'skybox';
scene.add(sky);
}
// ═══ LIGHTING ═══
function createLighting() {
const ambient = new THREE.AmbientLight(0x1a1a3a, 0.4);
scene.add(ambient);
const dirLight = new THREE.DirectionalLight(0x4466aa, 0.6);
dirLight.position.set(10, 20, 10);
dirLight.castShadow = renderer.shadowMap.enabled;
const shadowRes = performanceTier === 'high' ? 2048 : performanceTier === 'medium' ? 1024 : 512;
dirLight.shadow.mapSize.set(shadowRes, shadowRes);
scene.add(dirLight);
const tealLight = new THREE.PointLight(NEXUS.colors.primary, 2, 30, 1.5);
tealLight.position.set(0, 1, -5);
scene.add(tealLight);
const purpleLight = new THREE.PointLight(NEXUS.colors.secondary, 1.5, 25, 1.5);
purpleLight.position.set(-8, 3, -8);
scene.add(purpleLight);
}
// ═══ FLOOR ═══
function createFloor() {
const platGeo = new THREE.CylinderGeometry(25, 25, 0.3, 6);
const platMat = new THREE.MeshStandardMaterial({
color: 0x0a0f1a,
roughness: 0.8,
metalness: 0.3,
});
const platform = new THREE.Mesh(platGeo, platMat);
platform.position.y = -0.15;
platform.receiveShadow = true;
scene.add(platform);
const gridHelper = new THREE.GridHelper(50, 50, NEXUS.colors.gridLine, NEXUS.colors.gridLine);
gridHelper.material.opacity = 0.15;
gridHelper.material.transparent = true;
gridHelper.position.y = 0.02;
scene.add(gridHelper);
const ringGeo = new THREE.RingGeometry(24.5, 25.2, 6);
const ringMat = new THREE.MeshBasicMaterial({
color: NEXUS.colors.primary,
transparent: true,
opacity: 0.4,
side: THREE.DoubleSide,
});
const ring = new THREE.Mesh(ringGeo, ringMat);
ring.rotation.x = Math.PI / 2;
ring.position.y = 0.05;
scene.add(ring);
}
// ═══ BATCAVE TERMINAL ═══
function createBatcaveTerminal() {
const terminalGroup = new THREE.Group();
terminalGroup.position.set(0, 0, -8);
const panelData = [
{ name: 'NEXUS COMMAND', title: 'NEXUS COMMAND', color: NEXUS.colors.primary, rot: -0.4, x: -6, y: 3, lines: ['> STATUS: NOMINAL', '> UPTIME: --', '> HERMES: OFFLINE', '> MODE: SOVEREIGN'] },
{ name: 'DEV QUEUE', title: 'DEV QUEUE', color: NEXUS.colors.gold, rot: -0.2, x: -3, y: 3, lines: ['> ISSUE #4: ✓ DONE', '> ISSUE #5: ✓ DONE', '> ISSUE #6: ● ACTIVE', '> ISSUE #7: PENDING'] },
{ name: 'METRICS', title: 'METRICS', color: NEXUS.colors.secondary, rot: 0, x: 0, y: 3, lines: ['> MSGS: 0', '> TOOLS: 0', '> SESSION: NEW', '> ACTIVE LOOPS: 5'] },
{ name: 'THOUGHTS', title: 'THOUGHTS', color: NEXUS.colors.primary, rot: 0.2, x: 3, y: 3, lines: ['> ANALYZING WORLD...', '> SYNCING MEMORY...', '> WAITING FOR INPUT', '> SOUL ON BITCOIN'] },
{ name: 'AGENT STATUS', title: 'AGENT STATUS', color: NEXUS.colors.gold, rot: 0.4, x: 6, y: 3, lines: ['> TIMMY: ● RUNNING', '> KIMI: ○ STANDBY', '> CLAUDE: ● ACTIVE', '> PERPLEXITY: ○'] },
];
panelData.forEach(data => {
createTerminalPanel(terminalGroup, data.x, data.y, data.rot, data.title, data.color, data.lines, data.name);
});
scene.add(terminalGroup);
}
function createTerminalPanel(parent, x, y, rot, title, color, lines, panelName) {
const w = 2.8, h = 3.5;
const group = new THREE.Group();
group.position.set(x, y, 0);
group.rotation.y = rot;
const bgGeo = new THREE.PlaneGeometry(w, h);
const bgMat = new THREE.MeshPhysicalMaterial({
color: NEXUS.colors.panelBg,
transparent: true,
opacity: 0.6,
roughness: 0.1,
metalness: 0.5,
side: THREE.DoubleSide,
});
const bg = new THREE.Mesh(bgGeo, bgMat);
group.add(bg);
const borderMat = new THREE.MeshBasicMaterial({ color: color, transparent: true, opacity: 0.3, side: THREE.DoubleSide });
const border = new THREE.Mesh(new THREE.PlaneGeometry(w + 0.05, h + 0.05), borderMat);
border.position.z = -0.01;
group.add(border);
const textCanvas = document.createElement('canvas');
textCanvas.width = 512;
textCanvas.height = 640;
const ctx = textCanvas.getContext('2d');
ctx.fillStyle = '#' + new THREE.Color(color).getHexString();
ctx.font = 'bold 32px "Orbitron", sans-serif';
ctx.fillText(title, 20, 45);
ctx.fillRect(20, 55, 472, 2);
ctx.font = '20px "JetBrains Mono", monospace';
ctx.fillStyle = '#a0b8d0';
lines.forEach((line, i) => {
let fillColor = '#a0b8d0';
if (line.includes('● RUNNING') || line.includes('● ACTIVE')) fillColor = '#4af0c0';
else if (line.includes('○ STANDBY')) fillColor = '#5a6a8a';
else if (line.includes('NOMINAL')) fillColor = '#4af0c0';
ctx.fillStyle = fillColor;
ctx.fillText(line, 20, 100 + i * 40);
});
const textTexture = new THREE.CanvasTexture(textCanvas);
textTexture.minFilter = THREE.LinearFilter;
const textMat = new THREE.MeshBasicMaterial({
map: textTexture,
transparent: true,
side: THREE.DoubleSide,
depthWrite: false,
});
const textMesh = new THREE.Mesh(new THREE.PlaneGeometry(w * 0.95, h * 0.95), textMat);
textMesh.position.z = 0.01;
group.add(textMesh);
const scanGeo = new THREE.PlaneGeometry(w, h);
const scanMat = new THREE.ShaderMaterial({
transparent: true,
depthWrite: false,
uniforms: { uTime: { value: 0 }, uColor: { value: new THREE.Color(color) } },
vertexShader: `
varying vec2 vUv;
void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }
`,
fragmentShader: `
uniform float uTime;
uniform vec3 uColor;
varying vec2 vUv;
void main() {
float scanline = sin(vUv.y * 200.0 + uTime * 2.0) * 0.5 + 0.5;
scanline = pow(scanline, 8.0);
float sweep = smoothstep(0.0, 0.02, abs(fract(vUv.y - uTime * 0.1) - 0.5));
sweep = 1.0 - (1.0 - sweep) * 0.3;
float alpha = scanline * 0.04 + (1.0 - sweep) * 0.08;
gl_FragColor = vec4(uColor, alpha);
}
`,
side: THREE.DoubleSide,
});
const scanMesh = new THREE.Mesh(scanGeo, scanMat);
scanMesh.position.z = 0.02;
group.add(scanMesh);
parent.add(group);
const entry = { group, scanMat, borderMat };
batcaveTerminals.push(entry);
if (panelName) {
terminalPanelMap[panelName] = {
ctx, canvas: textCanvas, texture: textTexture, title, color, lines: [...lines]
};
}
}
// ═══ WORKSHOP PANEL REFRESH ═══
function refreshTerminalPanel(name, lines) {
const p = terminalPanelMap[name];
if (!p) return;
p.lines = lines;
const { ctx, canvas, texture, title, color } = p;
const hexColor = '#' + new THREE.Color(color).getHexString();
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = hexColor;
ctx.font = 'bold 32px "Orbitron", sans-serif';
ctx.fillText(title, 20, 45);
ctx.fillRect(20, 55, 472, 2);
ctx.font = '20px "JetBrains Mono", monospace';
lines.forEach((line, i) => {
let fillColor = '#a0b8d0';
if (line.includes('● RUNNING') || line.includes('● ACTIVE') || line.includes('ONLINE')) fillColor = '#4af0c0';
else if (line.includes('○ STANDBY') || line.includes('OFFLINE')) fillColor = '#5a6a8a';
else if (line.includes('NOMINAL') || line.includes('✓')) fillColor = '#4af0c0';
else if (line.includes('ERROR') || line.includes('FAIL')) fillColor = '#ff4466';
ctx.fillStyle = fillColor;
ctx.fillText(line, 20, 100 + i * 40);
});
texture.needsUpdate = true;
}
// ═══ HERMES WORKSHOP ═══
function hermesWsUrl() {
const proto = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
return `${proto}//${window.location.host}/api/world/ws`;
}
function connectHermes() {
if (hermesWs && hermesWs.readyState <= WebSocket.OPEN) return;
if (hermesReconnectTimer) { clearTimeout(hermesReconnectTimer); hermesReconnectTimer = null; }
try {
hermesWs = new WebSocket(hermesWsUrl());
} catch (e) {
scheduleHermesReconnect();
return;
}
hermesWs.onopen = () => {
hermesConnected = true;
addChatMessage('system', 'Hermes workshop connected.');
updateNexusCommandPanel();
};
hermesWs.onmessage = (evt) => {
let data;
try { data = JSON.parse(evt.data); } catch { return; }
switch (data.type) {
case 'message':
addChatMessage('hermes', escapeHtml(data.text || data.content || ''));
saveSession();
break;
case 'tool_call':
addChatMessage('tool_call', data);
saveSession();
break;
case 'tool_result':
addChatMessage('tool_result', data);
saveSession();
break;
case 'error':
addChatMessage('error', escapeHtml(data.message || 'Hermes error'));
break;
}
};
hermesWs.onclose = () => {
hermesConnected = false;
updateNexusCommandPanel();
scheduleHermesReconnect();
};
hermesWs.onerror = () => {
hermesConnected = false;
};
}
function scheduleHermesReconnect() {
if (hermesReconnectTimer) return;
hermesReconnectTimer = setTimeout(() => {
hermesReconnectTimer = null;
connectHermes();
}, 5000);
}
function updateNexusCommandPanel() {
const status = hermesConnected ? '● ONLINE' : '○ OFFLINE';
const uptime = Math.floor(performance.now() / 1000);
const h = Math.floor(uptime / 3600);
const m = Math.floor((uptime % 3600) / 60);
const sessionMsgs = loadSession().length;
refreshTerminalPanel('NEXUS COMMAND', [
`> STATUS: NOMINAL`,
`> UPTIME: ${h}h ${m}m`,
`> HERMES: ${status}`,
`> MODE: SOVEREIGN`,
]);
refreshTerminalPanel('METRICS', [
`> MSGS: ${sessionMsgs}`,
`> HERMES: ${status}`,
`> SESSION: ${sessionMsgs > 0 ? 'RESTORED' : 'NEW'}`,
`> ACTIVE LOOPS: 5`,
]);
}
// ═══ SESSION PERSISTENCE ═══
function saveSession() {
const container = document.getElementById('chat-messages');
if (!container) return;
const msgs = [];
container.querySelectorAll('[data-msg-type]').forEach(el => {
msgs.push({ type: el.dataset.msgType, html: el.innerHTML });
});
try {
localStorage.setItem(HERMES_SESSION_KEY, JSON.stringify(msgs.slice(-HERMES_MAX_STORED)));
} catch {}
}
function loadSession() {
try {
return JSON.parse(localStorage.getItem(HERMES_SESSION_KEY) || '[]');
} catch { return []; }
}
function restoreSession() {
const msgs = loadSession();
if (!msgs.length) return;
const container = document.getElementById('chat-messages');
if (!container) return;
addChatMessage('system', `Session restored — ${msgs.length} message(s) from previous workshop.`);
msgs.forEach(m => {
const div = document.createElement('div');
div.className = `chat-msg chat-msg-${m.type}`;
div.dataset.msgType = m.type;
div.innerHTML = m.html;
container.appendChild(div);
});
container.scrollTop = container.scrollHeight;
}
function escapeHtml(str) {
return str.replace(/&/g, '&amp;').replace(/</g, '&lt;').replace(/>/g, '&gt;');
}
// ═══ AGENT PRESENCE SYSTEM ═══
function createAgentPresences() {
const agentData = [
{ id: 'timmy', name: 'TIMMY', color: NEXUS.colors.primary, pos: { x: -4, z: -4 }, station: { x: -4, z: -4 } },
{ id: 'kimi', name: 'KIMI', color: NEXUS.colors.secondary, pos: { x: 4, z: -4 }, station: { x: 4, z: -4 } },
{ id: 'claude', name: 'CLAUDE', color: NEXUS.colors.gold, pos: { x: 0, z: -6 }, station: { x: 0, z: -6 } },
{ id: 'perplexity', name: 'PERPLEXITY', color: 0x4488ff, pos: { x: -6, z: -2 }, station: { x: -6, z: -2 } },
];
agentData.forEach(data => {
const group = new THREE.Group();
group.position.set(data.pos.x, 0, data.pos.z);
const color = new THREE.Color(data.color);
// Agent Orb
const orbGeo = new THREE.SphereGeometry(0.4, 32, 32);
const orbMat = new THREE.MeshPhysicalMaterial({
color: color,
emissive: color,
emissiveIntensity: 2,
roughness: 0,
metalness: 1,
transmission: 0.8,
thickness: 0.5,
});
const orb = new THREE.Mesh(orbGeo, orbMat);
orb.position.y = 3;
group.add(orb);
// Halo
const haloGeo = new THREE.TorusGeometry(0.6, 0.02, 16, 64);
const haloMat = new THREE.MeshBasicMaterial({ color: color, transparent: true, opacity: 0.4 });
const halo = new THREE.Mesh(haloGeo, haloMat);
halo.position.y = 3;
halo.rotation.x = Math.PI / 2;
group.add(halo);
// Label
const canvas = document.createElement('canvas');
canvas.width = 256;
canvas.height = 64;
const ctx = canvas.getContext('2d');
ctx.font = 'bold 24px "Orbitron", sans-serif';
ctx.fillStyle = '#' + color.getHexString();
ctx.textAlign = 'center';
ctx.fillText(data.name, 128, 40);
const tex = new THREE.CanvasTexture(canvas);
const mat = new THREE.MeshBasicMaterial({ map: tex, transparent: true, side: THREE.DoubleSide });
const label = new THREE.Mesh(new THREE.PlaneGeometry(2, 0.5), mat);
label.position.y = 3.8;
group.add(label);
scene.add(group);
agents.push({
id: data.id,
group,
orb,
halo,
color,
station: data.station,
targetPos: new THREE.Vector3(data.pos.x, 0, data.pos.z),
wanderTimer: 0
});
});
}
function createThoughtStream() {
const geo = new THREE.CylinderGeometry(8, 8, 12, 32, 1, true);
const mat = new THREE.ShaderMaterial({
transparent: true,
side: THREE.BackSide,
depthWrite: false,
uniforms: {
uTime: { value: 0 },
uColor: { value: new THREE.Color(NEXUS.colors.primary) },
},
vertexShader: `
varying vec2 vUv;
void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }
`,
fragmentShader: `
uniform float uTime;
uniform vec3 uColor;
varying vec2 vUv;
float hash(vec2 p) { return fract(sin(dot(p, vec2(12.9898, 78.233))) * 43758.5453); }
void main() {
float flow = fract(vUv.y - uTime * 0.1);
float lines = step(0.98, fract(vUv.x * 20.0 + uTime * 0.05));
float dots = step(0.99, hash(vUv * 50.0 + floor(uTime * 10.0) * 0.01));
float alpha = (lines * 0.1 + dots * 0.5) * smoothstep(0.0, 0.2, vUv.y) * smoothstep(1.0, 0.8, vUv.y);
gl_FragColor = vec4(uColor, alpha * 0.3);
}
`,
});
thoughtStreamMesh = new THREE.Mesh(geo, mat);
thoughtStreamMesh.position.y = 6;
scene.add(thoughtStreamMesh);
}
function createHarnessPulse() {
const geo = new THREE.RingGeometry(0.1, 0.2, 64);
const mat = new THREE.MeshBasicMaterial({
color: NEXUS.colors.primary,
transparent: true,
opacity: 0,
side: THREE.DoubleSide,
});
harnessPulseMesh = new THREE.Mesh(geo, mat);
harnessPulseMesh.rotation.x = -Math.PI / 2;
harnessPulseMesh.position.y = 0.1;
scene.add(harnessPulseMesh);
}
function createSessionPowerMeter() {
const group = new THREE.Group();
group.position.set(0, 0, 3);
const barCount = 12;
const barGeo = new THREE.BoxGeometry(0.2, 0.1, 0.1);
for (let i = 0; i < barCount; i++) {
const mat = new THREE.MeshStandardMaterial({
color: NEXUS.colors.primary,
emissive: NEXUS.colors.primary,
emissiveIntensity: 0.2,
transparent: true,
opacity: 0.6
});
const bar = new THREE.Mesh(barGeo, mat);
bar.position.y = 0.2 + i * 0.2;
group.add(bar);
powerMeterBars.push(bar);
}
const labelCanvas = document.createElement('canvas');
labelCanvas.width = 256;
labelCanvas.height = 64;
const ctx = labelCanvas.getContext('2d');
ctx.font = 'bold 24px "Orbitron", sans-serif';
ctx.fillStyle = '#4af0c0';
ctx.textAlign = 'center';
ctx.fillText('POWER LEVEL', 128, 40);
const tex = new THREE.CanvasTexture(labelCanvas);
const labelMat = new THREE.MeshBasicMaterial({ map: tex, transparent: true, side: THREE.DoubleSide });
const label = new THREE.Mesh(new THREE.PlaneGeometry(2, 0.5), labelMat);
label.position.y = 3;
group.add(label);
scene.add(group);
}
// ═══ VISION SYSTEM ═══
function createVisionPoints(data) {
data.forEach(config => {
const vp = createVisionPoint(config);
visionPoints.push(vp);
});
}
function createVisionPoint(config) {
const group = new THREE.Group();
group.position.set(config.position.x, config.position.y, config.position.z);
const color = new THREE.Color(config.color);
// Floating Crystal
const crystalGeo = new THREE.OctahedronGeometry(0.6, 0);
const crystalMat = new THREE.MeshPhysicalMaterial({
color: color,
emissive: color,
emissiveIntensity: 1,
roughness: 0,
metalness: 1,
transmission: 0.5,
thickness: 1,
});
const crystal = new THREE.Mesh(crystalGeo, crystalMat);
crystal.position.y = 2.5;
group.add(crystal);
// Glow Ring
const ringGeo = new THREE.TorusGeometry(0.8, 0.02, 16, 64);
const ringMat = new THREE.MeshBasicMaterial({ color: color, transparent: true, opacity: 0.5 });
const ring = new THREE.Mesh(ringGeo, ringMat);
ring.position.y = 2.5;
ring.rotation.x = Math.PI / 2;
group.add(ring);
// Light
const light = new THREE.PointLight(color, 1, 10);
light.position.set(0, 2.5, 0);
group.add(light);
scene.add(group);
return { config, group, crystal, ring, light };
}
// ═══ PORTAL SYSTEM ═══
function createPortals(data) {
data.forEach(config => {
const portal = createPortal(config);
portals.push(portal);
});
}
function createPortal(config) {
const group = new THREE.Group();
group.position.set(config.position.x, config.position.y, config.position.z);
if (config.rotation) {
group.rotation.y = config.rotation.y;
}
const portalColor = new THREE.Color(config.color);
// Torus Ring
const torusGeo = new THREE.TorusGeometry(3, 0.15, 16, 64);
const torusMat = new THREE.MeshStandardMaterial({
color: portalColor,
emissive: portalColor,
emissiveIntensity: 1.5,
roughness: 0.2,
metalness: 0.8,
});
const ring = new THREE.Mesh(torusGeo, torusMat);
ring.position.y = 3.5;
ring.name = `portal_ring_${config.id}`;
group.add(ring);
// Swirl Disc
const swirlGeo = new THREE.CircleGeometry(2.8, 64);
const swirlMat = new THREE.ShaderMaterial({
transparent: true,
side: THREE.DoubleSide,
uniforms: {
uTime: { value: 0 },
uColor: { value: portalColor },
},
vertexShader: `
varying vec2 vUv;
void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }
`,
fragmentShader: `
uniform float uTime;
uniform vec3 uColor;
varying vec2 vUv;
void main() {
vec2 c = vUv - 0.5;
float r = length(c);
float a = atan(c.y, c.x);
float swirl = sin(a * 3.0 + r * 10.0 - uTime * 3.0) * 0.5 + 0.5;
float swirl2 = sin(a * 5.0 - r * 8.0 + uTime * 2.0) * 0.5 + 0.5;
float mask = smoothstep(0.5, 0.1, r);
vec3 col = mix(uColor, vec3(1.0, 1.0, 1.0), swirl * 0.3);
col = mix(col, vec3(1.0, 1.0, 1.0), swirl2 * 0.2);
float alpha = mask * (0.5 + 0.3 * swirl);
gl_FragColor = vec4(col, alpha);
}
`,
});
const swirl = new THREE.Mesh(swirlGeo, swirlMat);
swirl.position.y = 3.5;
group.add(swirl);
// Orbital Particles
const pCount = 120;
const pGeo = new THREE.BufferGeometry();
const pPos = new Float32Array(pCount * 3);
const pSizes = new Float32Array(pCount);
for (let i = 0; i < pCount; i++) {
const angle = Math.random() * Math.PI * 2;
const r = 3.2 + Math.random() * 0.5;
pPos[i * 3] = Math.cos(angle) * r;
pPos[i * 3 + 1] = 3.5 + (Math.random() - 0.5) * 6;
pPos[i * 3 + 2] = (Math.random() - 0.5) * 0.5;
pSizes[i] = 0.05 + Math.random() * 0.1;
}
pGeo.setAttribute('position', new THREE.BufferAttribute(pPos, 3));
pGeo.setAttribute('size', new THREE.BufferAttribute(pSizes, 1));
const pMat = new THREE.PointsMaterial({
color: portalColor,
size: 0.08,
transparent: true,
opacity: 0.6,
blending: THREE.AdditiveBlending,
depthWrite: false,
});
const pSystem = new THREE.Points(pGeo, pMat);
group.add(pSystem);
// Pulsing Point Light
const light = new THREE.PointLight(portalColor, 2, 15, 1.5);
light.position.set(0, 3.5, 1);
group.add(light);
// Label
const labelCanvas = document.createElement('canvas');
labelCanvas.width = 512;
labelCanvas.height = 64;
const lctx = labelCanvas.getContext('2d');
lctx.font = 'bold 32px "Orbitron", sans-serif';
lctx.fillStyle = '#' + portalColor.getHexString();
lctx.textAlign = 'center';
lctx.fillText(`${config.name.toUpperCase()}`, 256, 42);
const labelTex = new THREE.CanvasTexture(labelCanvas);
const labelMat = new THREE.MeshBasicMaterial({ map: labelTex, transparent: true, side: THREE.DoubleSide });
const labelMesh = new THREE.Mesh(new THREE.PlaneGeometry(4, 0.5), labelMat);
labelMesh.position.y = 7.5;
group.add(labelMesh);
// Base Pillars
for (let side of [-1, 1]) {
const pillarGeo = new THREE.CylinderGeometry(0.2, 0.3, 7, 8);
const pillarMat = new THREE.MeshStandardMaterial({
color: 0x1a1a2e,
roughness: 0.5,
metalness: 0.7,
emissive: portalColor,
emissiveIntensity: 0.1,
});
const pillar = new THREE.Mesh(pillarGeo, pillarMat);
pillar.position.set(side * 3, 3.5, 0);
pillar.castShadow = true;
group.add(pillar);
}
scene.add(group);
return {
config,
group,
ring,
swirl,
pSystem,
light
};
}
// ═══ PARTICLES ═══
function createParticles() {
const count = particleCount(1500);
const geo = new THREE.BufferGeometry();
const positions = new Float32Array(count * 3);
const colors = new Float32Array(count * 3);
const sizes = new Float32Array(count);
const c1 = new THREE.Color(NEXUS.colors.primary);
const c2 = new THREE.Color(NEXUS.colors.secondary);
const c3 = new THREE.Color(NEXUS.colors.gold);
for (let i = 0; i < count; i++) {
positions[i * 3] = (Math.random() - 0.5) * 60;
positions[i * 3 + 1] = Math.random() * 20;
positions[i * 3 + 2] = (Math.random() - 0.5) * 60;
const t = Math.random();
const col = t < 0.5 ? c1.clone().lerp(c2, t * 2) : c2.clone().lerp(c3, (t - 0.5) * 2);
colors[i * 3] = col.r;
colors[i * 3 + 1] = col.g;
colors[i * 3 + 2] = col.b;
sizes[i] = 0.02 + Math.random() * 0.06;
}
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geo.setAttribute('color', new THREE.BufferAttribute(colors, 3));
geo.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
const mat = new THREE.ShaderMaterial({
uniforms: { uTime: { value: 0 } },
vertexShader: `
attribute float size;
attribute vec3 color;
varying vec3 vColor;
uniform float uTime;
void main() {
vColor = color;
vec3 pos = position;
pos.y += sin(uTime * 0.5 + position.x * 0.5) * 0.3;
pos.x += sin(uTime * 0.3 + position.z * 0.4) * 0.2;
vec4 mv = modelViewMatrix * vec4(pos, 1.0);
gl_PointSize = size * 300.0 / -mv.z;
gl_Position = projectionMatrix * mv;
}
`,
fragmentShader: `
varying vec3 vColor;
void main() {
float d = length(gl_PointCoord - 0.5);
if (d > 0.5) discard;
float alpha = smoothstep(0.5, 0.1, d);
gl_FragColor = vec4(vColor, alpha * 0.7);
}
`,
transparent: true,
depthWrite: false,
blending: THREE.AdditiveBlending,
});
particles = new THREE.Points(geo, mat);
scene.add(particles);
}
function createDustParticles() {
const count = particleCount(500);
const geo = new THREE.BufferGeometry();
const positions = new Float32Array(count * 3);
for (let i = 0; i < count; i++) {
positions[i * 3] = (Math.random() - 0.5) * 40;
positions[i * 3 + 1] = Math.random() * 15;
positions[i * 3 + 2] = (Math.random() - 0.5) * 40;
}
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
const mat = new THREE.PointsMaterial({
color: 0x8899bb,
size: 0.03,
transparent: true,
opacity: 0.3,
depthWrite: false,
});
dustParticles = new THREE.Points(geo, mat);
scene.add(dustParticles);
}
// ═══ AMBIENT STRUCTURES ═══
function createAmbientStructures() {
const crystalMat = new THREE.MeshPhysicalMaterial({
color: 0x3355aa,
roughness: 0.1,
metalness: 0.2,
transmission: 0.6,
thickness: 2,
emissive: 0x1122aa,
emissiveIntensity: 0.3,
});
const positions = [
{ x: -18, z: -15, s: 1.5, ry: 0.3 },
{ x: -20, z: -10, s: 1, ry: 0.8 },
{ x: -15, z: -18, s: 2, ry: 1.2 },
{ x: 18, z: -15, s: 1.8, ry: 2.1 },
{ x: 20, z: -12, s: 1.2, ry: 0.5 },
{ x: -12, z: 18, s: 1.3, ry: 1.8 },
{ x: 14, z: 16, s: 1.6, ry: 0.9 },
];
positions.forEach(p => {
const geo = new THREE.ConeGeometry(0.4 * p.s, 2.5 * p.s, 5);
const crystal = new THREE.Mesh(geo, crystalMat.clone());
crystal.position.set(p.x, 1.25 * p.s, p.z);
crystal.rotation.y = p.ry;
crystal.rotation.z = (Math.random() - 0.5) * 0.3;
crystal.castShadow = true;
scene.add(crystal);
});
for (let i = 0; i < 5; i++) {
const angle = (i / 5) * Math.PI * 2;
const r = 10;
const geo = new THREE.OctahedronGeometry(0.4, 0);
const mat = new THREE.MeshStandardMaterial({
color: NEXUS.colors.primary,
emissive: NEXUS.colors.primary,
emissiveIntensity: 0.5,
});
const stone = new THREE.Mesh(geo, mat);
stone.position.set(Math.cos(angle) * r, 5 + Math.sin(i * 1.3) * 1.5, Math.sin(angle) * r);
stone.name = 'runestone_' + i;
scene.add(stone);
}
const coreGeo = new THREE.IcosahedronGeometry(0.6, 2);
const coreMat = new THREE.MeshPhysicalMaterial({
color: 0x4af0c0,
emissive: 0x4af0c0,
emissiveIntensity: 2,
roughness: 0,
metalness: 1,
transmission: 0.3,
thickness: 1,
});
const core = new THREE.Mesh(coreGeo, coreMat);
core.position.set(0, 2.5, 0);
core.name = 'nexus-core';
scene.add(core);
const pedGeo = new THREE.CylinderGeometry(0.8, 1.2, 1.5, 8);
const pedMat = new THREE.MeshStandardMaterial({
color: 0x0a0f1a,
roughness: 0.4,
metalness: 0.8,
emissive: 0x1a2a4a,
emissiveIntensity: 0.3,
});
const pedestal = new THREE.Mesh(pedGeo, pedMat);
pedestal.position.set(0, 0.75, 0);
pedestal.castShadow = true;
scene.add(pedestal);
}
// ═══ NAVIGATION MODE ═══
function cycleNavMode() {
navModeIdx = (navModeIdx + 1) % NAV_MODES.length;
const mode = NAV_MODES[navModeIdx];
if (mode === 'orbit') {
const dir = new THREE.Vector3(0, 0, -1).applyEuler(playerRot);
orbitState.target.copy(playerPos).addScaledVector(dir, orbitState.radius);
orbitState.target.y = Math.max(0, orbitState.target.y);
const toCamera = new THREE.Vector3().subVectors(playerPos, orbitState.target);
orbitState.radius = toCamera.length();
orbitState.theta = Math.atan2(toCamera.x, toCamera.z);
orbitState.phi = Math.acos(Math.max(-1, Math.min(1, toCamera.y / orbitState.radius)));
}
if (mode === 'fly') flyY = playerPos.y;
updateNavModeUI(mode);
}
function updateNavModeUI(mode) {
const el = document.getElementById('nav-mode-label');
if (el) el.textContent = mode.toUpperCase();
}
// ═══ CONTROLS ═══
function setupControls() {
document.addEventListener('keydown', (e) => {
keys[e.key.toLowerCase()] = true;
if (e.key === 'Enter') {
e.preventDefault();
const input = document.getElementById('chat-input');
if (document.activeElement === input) {
sendChatMessage();
} else {
input.focus();
}
}
if (e.key === 'Escape') {
document.getElementById('chat-input').blur();
if (portalOverlayActive) closePortalOverlay();
if (visionOverlayActive) closeVisionOverlay();
}
if (e.key.toLowerCase() === 'v' && document.activeElement !== document.getElementById('chat-input')) {
cycleNavMode();
}
if (e.key.toLowerCase() === 'f' && activePortal && !portalOverlayActive) {
activatePortal(activePortal);
}
if (e.key.toLowerCase() === 'e' && activeVisionPoint && !visionOverlayActive) {
activateVisionPoint(activeVisionPoint);
}
});
document.addEventListener('keyup', (e) => {
keys[e.key.toLowerCase()] = false;
});
const canvas = document.getElementById('nexus-canvas');
canvas.addEventListener('mousedown', (e) => {
if (e.target === canvas) {
mouseDown = true;
orbitState.lastX = e.clientX;
orbitState.lastY = e.clientY;
// Raycasting for portals
if (!portalOverlayActive) {
const mouse = new THREE.Vector2(
(e.clientX / window.innerWidth) * 2 - 1,
-(e.clientY / window.innerHeight) * 2 + 1
);
const raycaster = new THREE.Raycaster();
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects(portals.map(p => p.ring));
if (intersects.length > 0) {
const clickedRing = intersects[0].object;
const portal = portals.find(p => p.ring === clickedRing);
if (portal) activatePortal(portal);
}
}
}
});
document.addEventListener('mouseup', () => { mouseDown = false; });
document.addEventListener('mousemove', (e) => {
if (!mouseDown) return;
if (document.activeElement === document.getElementById('chat-input')) return;
const mode = NAV_MODES[navModeIdx];
if (mode === 'orbit') {
const dx = e.clientX - orbitState.lastX;
const dy = e.clientY - orbitState.lastY;
orbitState.lastX = e.clientX;
orbitState.lastY = e.clientY;
orbitState.theta -= dx * 0.005;
orbitState.phi = Math.max(0.05, Math.min(Math.PI * 0.85, orbitState.phi + dy * 0.005));
} else {
playerRot.y -= e.movementX * 0.003;
playerRot.x -= e.movementY * 0.003;
playerRot.x = Math.max(-Math.PI / 3, Math.min(Math.PI / 3, playerRot.x));
}
});
canvas.addEventListener('wheel', (e) => {
if (NAV_MODES[navModeIdx] === 'orbit') {
orbitState.radius = Math.max(orbitState.minR, Math.min(orbitState.maxR, orbitState.radius + e.deltaY * 0.02));
}
}, { passive: true });
document.getElementById('chat-toggle').addEventListener('click', () => {
chatOpen = !chatOpen;
document.getElementById('chat-panel').classList.toggle('collapsed', !chatOpen);
});
document.getElementById('chat-send').addEventListener('click', sendChatMessage);
document.getElementById('portal-close-btn').addEventListener('click', closePortalOverlay);
document.getElementById('vision-close-btn').addEventListener('click', closeVisionOverlay);
}
function sendChatMessage() {
const input = document.getElementById('chat-input');
const text = input.value.trim();
if (!text) return;
addChatMessage('user', text);
saveSession();
input.value = '';
if (hermesConnected && hermesWs && hermesWs.readyState === WebSocket.OPEN) {
hermesWs.send(JSON.stringify({ type: 'message', content: text }));
} else {
// Offline fallback
setTimeout(() => {
const responses = [
'Hermes offline — operating in sovereign mode.',
'No backend connection. Check harness status.',
'Running locally. Hermes will sync when reconnected.',
'Noted in thought stream. Hermes will process on reconnect.',
'Sovereign mode active. Message queued.',
];
addChatMessage('timmy', responses[Math.floor(Math.random() * responses.length)]);
}, 400 + Math.random() * 600);
}
input.blur();
}
function addChatMessage(type, payload) {
const container = document.getElementById('chat-messages');
const div = document.createElement('div');
div.className = `chat-msg chat-msg-${type}`;
div.dataset.msgType = type;
const prefixes = { user: '[ALEXANDER]', timmy: '[TIMMY]', hermes: '[HERMES]', system: '[NEXUS]', error: '[ERROR]' };
if (type === 'tool_call') {
const name = escapeHtml(payload.name || payload.tool || 'tool');
const args = escapeHtml(JSON.stringify(payload.arguments || payload.args || {}, null, 2));
div.innerHTML = `<span class="chat-msg-prefix chat-tool-call-prefix">[TOOL▶]</span> <span class="chat-tool-name">${name}</span><pre class="chat-tool-block">${args}</pre>`;
} else if (type === 'tool_result') {
const output = escapeHtml(
typeof payload.output === 'string' ? payload.output
: JSON.stringify(payload.output || payload.result || payload, null, 2)
);
div.innerHTML = `<span class="chat-msg-prefix chat-tool-result-prefix">[TOOL◀]</span><pre class="chat-tool-block">${output}</pre>`;
} else {
const text = typeof payload === 'string' ? payload : escapeHtml(String(payload));
div.innerHTML = `<span class="chat-msg-prefix">${prefixes[type] || '[???]'}</span> ${text}`;
}
container.appendChild(div);
container.scrollTop = container.scrollHeight;
}
// ═══ PORTAL INTERACTION ═══
function checkPortalProximity() {
if (portalOverlayActive) return;
let closest = null;
let minDist = Infinity;
portals.forEach(portal => {
const dist = playerPos.distanceTo(portal.group.position);
if (dist < 4.5 && dist < minDist) {
minDist = dist;
closest = portal;
}
});
activePortal = closest;
const hint = document.getElementById('portal-hint');
if (activePortal) {
document.getElementById('portal-hint-name').textContent = activePortal.config.name;
hint.style.display = 'flex';
} else {
hint.style.display = 'none';
}
}
function activatePortal(portal) {
portalOverlayActive = true;
const overlay = document.getElementById('portal-overlay');
const nameDisplay = document.getElementById('portal-name-display');
const descDisplay = document.getElementById('portal-desc-display');
const redirectBox = document.getElementById('portal-redirect-box');
const errorBox = document.getElementById('portal-error-box');
const timerDisplay = document.getElementById('portal-timer');
const statusDot = document.getElementById('portal-status-dot');
nameDisplay.textContent = portal.config.name.toUpperCase();
descDisplay.textContent = portal.config.description;
statusDot.style.background = portal.config.color;
statusDot.style.boxShadow = `0 0 10px ${portal.config.color}`;
overlay.style.display = 'flex';
if (portal.config.destination && portal.config.destination.url) {
redirectBox.style.display = 'block';
errorBox.style.display = 'none';
let count = 5;
timerDisplay.textContent = count;
const interval = setInterval(() => {
count--;
timerDisplay.textContent = count;
if (count <= 0) {
clearInterval(interval);
if (portalOverlayActive) window.location.href = portal.config.destination.url;
}
if (!portalOverlayActive) clearInterval(interval);
}, 1000);
} else {
redirectBox.style.display = 'none';
errorBox.style.display = 'block';
}
}
function closePortalOverlay() {
portalOverlayActive = false;
document.getElementById('portal-overlay').style.display = 'none';
}
// ═══ VISION INTERACTION ═══
function checkVisionProximity() {
if (visionOverlayActive) return;
let closest = null;
let minDist = Infinity;
visionPoints.forEach(vp => {
const dist = playerPos.distanceTo(vp.group.position);
if (dist < 3.5 && dist < minDist) {
minDist = dist;
closest = vp;
}
});
activeVisionPoint = closest;
const hint = document.getElementById('vision-hint');
if (activeVisionPoint) {
document.getElementById('vision-hint-title').textContent = activeVisionPoint.config.title;
hint.style.display = 'flex';
} else {
hint.style.display = 'none';
}
}
function activateVisionPoint(vp) {
visionOverlayActive = true;
const overlay = document.getElementById('vision-overlay');
const titleDisplay = document.getElementById('vision-title-display');
const contentDisplay = document.getElementById('vision-content-display');
const statusDot = document.getElementById('vision-status-dot');
titleDisplay.textContent = vp.config.title.toUpperCase();
contentDisplay.textContent = vp.config.content;
statusDot.style.background = vp.config.color;
statusDot.style.boxShadow = `0 0 10px ${vp.config.color}`;
overlay.style.display = 'flex';
}
function closeVisionOverlay() {
visionOverlayActive = false;
document.getElementById('vision-overlay').style.display = 'none';
}
// ═══ GAME LOOP ═══
let lastThoughtTime = 0;
let pulseTimer = 0;
function gameLoop() {
requestAnimationFrame(gameLoop);
const delta = Math.min(clock.getDelta(), 0.1);
const elapsed = clock.elapsedTime;
// Agent Thought Simulation
if (elapsed - lastThoughtTime > 4) {
lastThoughtTime = elapsed;
simulateAgentThought();
}
// Harness Pulse
pulseTimer += delta;
if (pulseTimer > 8) {
pulseTimer = 0;
triggerHarnessPulse();
}
if (harnessPulseMesh) {
harnessPulseMesh.scale.addScalar(delta * 15);
harnessPulseMesh.material.opacity = Math.max(0, harnessPulseMesh.material.opacity - delta * 0.5);
}
const mode = NAV_MODES[navModeIdx];
const chatActive = document.activeElement === document.getElementById('chat-input');
if (mode === 'walk') {
if (!chatActive && !portalOverlayActive) {
const speed = 6 * delta;
const dir = new THREE.Vector3();
if (keys['w']) dir.z -= 1;
if (keys['s']) dir.z += 1;
if (keys['a']) dir.x -= 1;
if (keys['d']) dir.x += 1;
if (dir.length() > 0) {
dir.normalize().multiplyScalar(speed);
dir.applyAxisAngle(new THREE.Vector3(0, 1, 0), playerRot.y);
playerPos.add(dir);
const maxR = 24;
const dist = Math.sqrt(playerPos.x * playerPos.x + playerPos.z * playerPos.z);
if (dist > maxR) { playerPos.x *= maxR / dist; playerPos.z *= maxR / dist; }
}
}
playerPos.y = 2;
camera.position.copy(playerPos);
camera.rotation.set(playerRot.x, playerRot.y, 0, 'YXZ');
} else if (mode === 'orbit') {
if (!chatActive && !portalOverlayActive) {
const speed = 8 * delta;
const pan = new THREE.Vector3();
if (keys['w']) pan.z -= 1;
if (keys['s']) pan.z += 1;
if (keys['a']) pan.x -= 1;
if (keys['d']) pan.x += 1;
if (pan.length() > 0) {
pan.normalize().multiplyScalar(speed);
pan.applyAxisAngle(new THREE.Vector3(0, 1, 0), orbitState.theta);
orbitState.target.add(pan);
orbitState.target.y = Math.max(0, Math.min(20, orbitState.target.y));
}
}
const r = orbitState.radius;
camera.position.set(
orbitState.target.x + r * Math.sin(orbitState.phi) * Math.sin(orbitState.theta),
orbitState.target.y + r * Math.cos(orbitState.phi),
orbitState.target.z + r * Math.sin(orbitState.phi) * Math.cos(orbitState.theta)
);
camera.lookAt(orbitState.target);
playerPos.copy(camera.position);
playerRot.y = orbitState.theta;
} else if (mode === 'fly') {
if (!chatActive && !portalOverlayActive) {
const speed = 8 * delta;
const forward = new THREE.Vector3(-Math.sin(playerRot.y), 0, -Math.cos(playerRot.y));
const right = new THREE.Vector3( Math.cos(playerRot.y), 0, -Math.sin(playerRot.y));
if (keys['w']) playerPos.addScaledVector(forward, speed);
if (keys['s']) playerPos.addScaledVector(forward, -speed);
if (keys['a']) playerPos.addScaledVector(right, -speed);
if (keys['d']) playerPos.addScaledVector(right, speed);
if (keys['q'] || keys[' ']) flyY += speed;
if (keys['e'] || keys['shift']) flyY -= speed;
flyY = Math.max(0.5, Math.min(30, flyY));
playerPos.y = flyY;
}
camera.position.copy(playerPos);
camera.rotation.set(playerRot.x, playerRot.y, 0, 'YXZ');
}
// Proximity check
checkPortalProximity();
checkVisionProximity();
const sky = scene.getObjectByName('skybox');
if (sky) sky.material.uniforms.uTime.value = elapsed;
batcaveTerminals.forEach(t => {
if (t.scanMat?.uniforms) t.scanMat.uniforms.uTime.value = elapsed;
});
// Animate Portals
portals.forEach(portal => {
portal.ring.rotation.z = elapsed * 0.3;
portal.ring.rotation.x = Math.sin(elapsed * 0.5) * 0.1;
if (portal.swirl.material.uniforms) {
portal.swirl.material.uniforms.uTime.value = elapsed;
}
// Pulse light
portal.light.intensity = 1.5 + Math.sin(elapsed * 2) * 0.5;
// Animate particles
const positions = portal.pSystem.geometry.attributes.position.array;
for (let i = 0; i < positions.length / 3; i++) {
positions[i * 3 + 1] += Math.sin(elapsed + i) * 0.002;
}
portal.pSystem.geometry.attributes.position.needsUpdate = true;
});
// Animate Vision Points
visionPoints.forEach(vp => {
vp.crystal.rotation.y = elapsed * 0.8;
vp.crystal.rotation.x = Math.sin(elapsed * 0.5) * 0.2;
vp.crystal.position.y = 2.5 + Math.sin(elapsed * 1.5) * 0.2;
vp.ring.rotation.z = elapsed * 0.5;
vp.ring.scale.setScalar(1 + Math.sin(elapsed * 2) * 0.05);
vp.light.intensity = 1 + Math.sin(elapsed * 3) * 0.3;
});
// Animate Agents
agents.forEach((agent, i) => {
// Wander logic
agent.wanderTimer -= delta;
if (agent.wanderTimer <= 0) {
agent.wanderTimer = 3 + Math.random() * 5;
agent.targetPos.set(
agent.station.x + (Math.random() - 0.5) * 4,
0,
agent.station.z + (Math.random() - 0.5) * 4
);
}
agent.group.position.lerp(agent.targetPos, delta * 0.5);
agent.orb.position.y = 3 + Math.sin(elapsed * 2 + i) * 0.15;
agent.halo.rotation.z = elapsed * 0.5;
agent.halo.scale.setScalar(1 + Math.sin(elapsed * 3 + i) * 0.1);
agent.orb.material.emissiveIntensity = 2 + Math.sin(elapsed * 4 + i) * 1;
});
// Animate Power Meter
powerMeterBars.forEach((bar, i) => {
const level = (Math.sin(elapsed * 2 + i * 0.5) * 0.5 + 0.5);
const active = level > (i / powerMeterBars.length);
bar.material.emissiveIntensity = active ? 2 : 0.2;
bar.material.opacity = active ? 0.9 : 0.3;
bar.scale.x = active ? 1.2 : 1.0;
});
if (thoughtStreamMesh) {
thoughtStreamMesh.material.uniforms.uTime.value = elapsed;
thoughtStreamMesh.rotation.y = elapsed * 0.05;
}
if (particles?.material?.uniforms) {
particles.material.uniforms.uTime.value = elapsed;
}
if (dustParticles) {
dustParticles.rotation.y = elapsed * 0.01;
}
for (let i = 0; i < 5; i++) {
const stone = scene.getObjectByName('runestone_' + i);
if (stone) {
stone.position.y = 5 + Math.sin(elapsed * 0.8 + i * 1.3) * 0.8;
stone.rotation.y = elapsed * 0.5 + i;
stone.rotation.x = elapsed * 0.3 + i * 0.7;
}
}
const core = scene.getObjectByName('nexus-core');
if (core) {
core.position.y = 2.5 + Math.sin(elapsed * 1.2) * 0.3;
core.rotation.y = elapsed * 0.4;
core.rotation.x = elapsed * 0.2;
core.material.emissiveIntensity = 1.5 + Math.sin(elapsed * 2) * 0.5;
}
composer.render();
frameCount++;
const now = performance.now();
if (now - lastFPSTime >= 1000) {
fps = frameCount;
frameCount = 0;
lastFPSTime = now;
}
if (debugOverlay) {
const info = renderer.info;
debugOverlay.textContent =
`FPS: ${fps} Draw: ${info.render?.calls} Tri: ${info.render?.triangles} [${performanceTier}]\n` +
`Pos: ${playerPos.x.toFixed(1)}, ${playerPos.y.toFixed(1)}, ${playerPos.z.toFixed(1)} NAV: ${NAV_MODES[navModeIdx]}`;
}
renderer.info.reset();
}
function onResize() {
const w = window.innerWidth;
const h = window.innerHeight;
camera.aspect = w / h;
camera.updateProjectionMatrix();
renderer.setSize(w, h);
composer.setSize(w, h);
}
// ═══ AGENT SIMULATION ═══
function simulateAgentThought() {
const agentIds = ['timmy', 'kimi', 'claude', 'perplexity'];
const agentId = agentIds[Math.floor(Math.random() * agentIds.length)];
const thoughts = {
timmy: [
'Analyzing portal stability...',
'Sovereign nodes synchronized.',
'Memory stream optimization complete.',
'Scanning for external interference...',
'The harness is humming beautifully.',
],
kimi: [
'Processing linguistic patterns...',
'Context window expanded.',
'Synthesizing creative output...',
'Awaiting user prompt sequence.',
'Neural weights adjusted.',
],
claude: [
'Reasoning through complex logic...',
'Ethical guardrails verified.',
'Refining thought architecture...',
'Connecting disparate data points.',
'Deep analysis in progress.',
],
perplexity: [
'Searching global knowledge graph...',
'Verifying source citations...',
'Synthesizing real-time data...',
'Mapping information topology...',
'Fact-checking active streams.',
]
};
const thought = thoughts[agentId][Math.floor(Math.random() * thoughts[agentId].length)];
addAgentLog(agentId, thought);
}
function addAgentLog(agentId, text) {
const container = document.getElementById('agent-log-content');
if (!container) return;
const entry = document.createElement('div');
entry.className = 'agent-log-entry';
entry.innerHTML = `<span class="agent-log-tag tag-${agentId}">[${agentId.toUpperCase()}]</span><span class="agent-log-text">${text}</span>`;
container.prepend(entry);
if (container.children.length > 6) {
container.lastElementChild.remove();
}
}
function triggerHarnessPulse() {
if (!harnessPulseMesh) return;
harnessPulseMesh.scale.setScalar(0.1);
harnessPulseMesh.material.opacity = 0.8;
// Flash the core
const core = scene.getObjectByName('nexus-core');
if (core) {
core.material.emissiveIntensity = 10;
setTimeout(() => { if (core) core.material.emissiveIntensity = 2; }, 200);
}
}
init();