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Co-authored-by: Google AI Agent <gemini@hermes.local> Co-committed-by: Google AI Agent <gemini@hermes.local>
1745 lines
56 KiB
JavaScript
1745 lines
56 KiB
JavaScript
import * as THREE from 'three';
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import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
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import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
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import { SMAAPass } from 'three/addons/postprocessing/SMAAPass.js';
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// ═══════════════════════════════════════════
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// NEXUS v1.1 — Portal System Update
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// ═══════════════════════════════════════════
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const NEXUS = {
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colors: {
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primary: 0x4af0c0,
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secondary: 0x7b5cff,
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bg: 0x050510,
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panelBg: 0x0a0f28,
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nebula1: 0x1a0a3e,
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nebula2: 0x0a1a3e,
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gold: 0xffd700,
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danger: 0xff4466,
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gridLine: 0x1a2a4a,
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}
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};
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// ═══ STATE ═══
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let camera, scene, renderer, composer;
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let clock, playerPos, playerRot;
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let keys = {};
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let mouseDown = false;
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let batcaveTerminals = [];
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let portals = []; // Registry of active portals
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let visionPoints = []; // Registry of vision points
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let agents = []; // Registry of agent presences
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let activePortal = null; // Portal currently in proximity
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let activeVisionPoint = null; // Vision point currently in proximity
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let portalOverlayActive = false;
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let visionOverlayActive = false;
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let thoughtStreamMesh;
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let harnessPulseMesh;
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let powerMeterBars = [];
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let particles, dustParticles;
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let debugOverlay;
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let frameCount = 0, lastFPSTime = 0, fps = 0;
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let chatOpen = true;
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let loadProgress = 0;
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let performanceTier = 'high';
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// ═══ NAVIGATION SYSTEM ═══
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const NAV_MODES = ['walk', 'orbit', 'fly'];
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let navModeIdx = 0;
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const orbitState = {
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target: new THREE.Vector3(0, 2, 0),
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radius: 14,
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theta: Math.PI,
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phi: Math.PI / 6,
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minR: 3,
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maxR: 40,
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lastX: 0,
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lastY: 0,
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};
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let flyY = 2;
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// ═══ INIT ═══
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async function init() {
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clock = new THREE.Clock();
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playerPos = new THREE.Vector3(0, 2, 12);
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playerRot = new THREE.Euler(0, 0, 0, 'YXZ');
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const canvas = document.getElementById('nexus-canvas');
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renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.toneMapping = THREE.ACESFilmicToneMapping;
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renderer.toneMappingExposure = 1.2;
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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performanceTier = detectPerformanceTier();
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updateLoad(10);
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scene = new THREE.Scene();
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scene.fog = new THREE.FogExp2(0x050510, 0.012);
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camera = new THREE.PerspectiveCamera(65, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.copy(playerPos);
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updateLoad(20);
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createSkybox();
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updateLoad(30);
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createLighting();
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updateLoad(40);
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createFloor();
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updateLoad(50);
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createBatcaveTerminal();
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updateLoad(60);
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// Load Portals from Registry
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try {
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const response = await fetch('./portals.json');
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const portalData = await response.json();
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createPortals(portalData);
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} catch (e) {
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console.error('Failed to load portals.json:', e);
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addChatMessage('error', 'Portal registry offline. Check logs.');
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}
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// Load Vision Points
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try {
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const response = await fetch('./vision.json');
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const visionData = await response.json();
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createVisionPoints(visionData);
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} catch (e) {
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console.error('Failed to load vision.json:', e);
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}
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updateLoad(80);
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createParticles();
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createDustParticles();
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updateLoad(85);
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createAmbientStructures();
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createAgentPresences();
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createThoughtStream();
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createHarnessPulse();
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createSessionPowerMeter();
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updateLoad(90);
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composer = new EffectComposer(renderer);
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composer.addPass(new RenderPass(scene, camera));
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const bloom = new UnrealBloomPass(
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new THREE.Vector2(window.innerWidth, window.innerHeight),
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0.6, 0.4, 0.85
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);
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composer.addPass(bloom);
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composer.addPass(new SMAAPass(window.innerWidth, window.innerHeight));
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updateLoad(95);
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setupControls();
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window.addEventListener('resize', onResize);
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debugOverlay = document.getElementById('debug-overlay');
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updateLoad(100);
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setTimeout(() => {
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document.getElementById('loading-screen').classList.add('fade-out');
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const enterPrompt = document.getElementById('enter-prompt');
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enterPrompt.style.display = 'flex';
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enterPrompt.addEventListener('click', () => {
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enterPrompt.classList.add('fade-out');
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document.getElementById('hud').style.display = 'block';
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setTimeout(() => { enterPrompt.remove(); }, 600);
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}, { once: true });
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setTimeout(() => { document.getElementById('loading-screen').remove(); }, 900);
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}, 600);
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requestAnimationFrame(gameLoop);
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}
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function updateLoad(pct) {
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loadProgress = pct;
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const fill = document.getElementById('load-progress');
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if (fill) fill.style.width = pct + '%';
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}
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// ═══ PERFORMANCE BUDGET ═══
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function detectPerformanceTier() {
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const isMobile = /Mobi|Android|iPhone|iPad/i.test(navigator.userAgent) || window.innerWidth < 768;
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const cores = navigator.hardwareConcurrency || 4;
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if (isMobile) {
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renderer.setPixelRatio(1);
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renderer.shadowMap.enabled = false;
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return 'low';
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} else if (cores < 8) {
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 1.5));
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renderer.shadowMap.type = THREE.BasicShadowMap;
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return 'medium';
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} else {
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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return 'high';
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}
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}
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function particleCount(base) {
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if (performanceTier === 'low') return Math.floor(base * 0.25);
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if (performanceTier === 'medium') return Math.floor(base * 0.6);
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return base;
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}
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// ═══ SKYBOX ═══
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function createSkybox() {
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const skyGeo = new THREE.SphereGeometry(400, 64, 64);
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const skyMat = new THREE.ShaderMaterial({
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uniforms: {
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uTime: { value: 0 },
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uColor1: { value: new THREE.Color(0x0a0520) },
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uColor2: { value: new THREE.Color(0x1a0a3e) },
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uColor3: { value: new THREE.Color(0x0a1a3e) },
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uStarDensity: { value: 0.97 },
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},
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vertexShader: `
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varying vec3 vPos;
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void main() {
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vPos = position;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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`,
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fragmentShader: `
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uniform float uTime;
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uniform vec3 uColor1;
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uniform vec3 uColor2;
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uniform vec3 uColor3;
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uniform float uStarDensity;
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varying vec3 vPos;
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float hash(vec3 p) {
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p = fract(p * vec3(443.897, 441.423, 437.195));
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p += dot(p, p.yzx + 19.19);
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return fract((p.x + p.y) * p.z);
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}
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float noise(vec3 p) {
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vec3 i = floor(p);
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vec3 f = fract(p);
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f = f * f * (3.0 - 2.0 * f);
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return mix(
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mix(mix(hash(i), hash(i + vec3(1,0,0)), f.x),
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mix(hash(i + vec3(0,1,0)), hash(i + vec3(1,1,0)), f.x), f.y),
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mix(mix(hash(i + vec3(0,0,1)), hash(i + vec3(1,0,1)), f.x),
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mix(hash(i + vec3(0,1,1)), hash(i + vec3(1,1,1)), f.x), f.y),
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f.z
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);
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}
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float fbm(vec3 p) {
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float v = 0.0;
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float a = 0.5;
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for (int i = 0; i < 5; i++) {
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v += a * noise(p);
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p *= 2.0;
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a *= 0.5;
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}
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return v;
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}
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void main() {
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vec3 dir = normalize(vPos);
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float n1 = fbm(dir * 3.0 + uTime * 0.02);
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float n2 = fbm(dir * 5.0 - uTime * 0.015 + 100.0);
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float n3 = fbm(dir * 2.0 + uTime * 0.01 + 200.0);
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vec3 col = uColor1;
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col = mix(col, uColor2, smoothstep(0.3, 0.7, n1));
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col = mix(col, uColor3, smoothstep(0.4, 0.8, n2) * 0.5);
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float glow = pow(n1 * n2, 2.0) * 1.5;
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col += vec3(0.15, 0.05, 0.25) * glow;
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col += vec3(0.05, 0.15, 0.25) * pow(n3, 3.0);
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float starField = hash(dir * 800.0);
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float stars = step(uStarDensity, starField) * (0.5 + 0.5 * hash(dir * 1600.0));
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float twinkle = 0.7 + 0.3 * sin(uTime * 2.0 + hash(dir * 400.0) * 6.28);
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col += vec3(stars * twinkle);
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float bigStar = step(0.998, starField);
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col += vec3(0.8, 0.9, 1.0) * bigStar * twinkle;
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gl_FragColor = vec4(col, 1.0);
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}
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`,
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side: THREE.BackSide,
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});
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const sky = new THREE.Mesh(skyGeo, skyMat);
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sky.name = 'skybox';
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scene.add(sky);
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}
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// ═══ LIGHTING ═══
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function createLighting() {
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const ambient = new THREE.AmbientLight(0x1a1a3a, 0.4);
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scene.add(ambient);
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const dirLight = new THREE.DirectionalLight(0x4466aa, 0.6);
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dirLight.position.set(10, 20, 10);
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dirLight.castShadow = renderer.shadowMap.enabled;
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const shadowRes = performanceTier === 'high' ? 2048 : performanceTier === 'medium' ? 1024 : 512;
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dirLight.shadow.mapSize.set(shadowRes, shadowRes);
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scene.add(dirLight);
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const tealLight = new THREE.PointLight(NEXUS.colors.primary, 2, 30, 1.5);
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tealLight.position.set(0, 1, -5);
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scene.add(tealLight);
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const purpleLight = new THREE.PointLight(NEXUS.colors.secondary, 1.5, 25, 1.5);
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purpleLight.position.set(-8, 3, -8);
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scene.add(purpleLight);
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}
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// ═══ FLOOR ═══
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function createFloor() {
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const platGeo = new THREE.CylinderGeometry(25, 25, 0.3, 6);
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const platMat = new THREE.MeshPhysicalMaterial({
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color: NEXUS.colors.bg,
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transparent: true,
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opacity: 0.2,
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transmission: 0.9,
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roughness: 0.1,
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metalness: 0.2,
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});
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const platform = new THREE.Mesh(platGeo, platMat);
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platform.position.y = -0.15;
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platform.receiveShadow = true;
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scene.add(platform);
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const gridHelper = new THREE.GridHelper(50, 50, NEXUS.colors.gridLine, NEXUS.colors.gridLine);
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gridHelper.material.opacity = 0.15;
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gridHelper.material.transparent = true;
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gridHelper.position.y = 0.02;
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scene.add(gridHelper);
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const ringGeo = new THREE.RingGeometry(24.5, 25.2, 6);
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const ringMat = new THREE.MeshBasicMaterial({
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color: NEXUS.colors.primary,
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transparent: true,
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opacity: 0.4,
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side: THREE.DoubleSide,
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});
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const ring = new THREE.Mesh(ringGeo, ringMat);
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ring.rotation.x = Math.PI / 2;
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ring.position.y = 0.05;
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scene.add(ring);
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}
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// ═══ BATCAVE TERMINAL ═══
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function createBatcaveTerminal() {
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const terminalGroup = new THREE.Group();
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terminalGroup.position.set(0, 0, -8);
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const panelData = [
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{ title: 'NEXUS COMMAND', color: NEXUS.colors.primary, rot: -0.4, x: -6, y: 3, lines: ['> STATUS: NOMINAL', '> UPTIME: 142.4h', '> HARNESS: STABLE', '> MODE: SOVEREIGN'] },
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{ title: 'DEV QUEUE', color: NEXUS.colors.gold, rot: -0.2, x: -3, y: 3, lines: ['> ISSUE #4: CORE', '> ISSUE #5: PORTAL', '> ISSUE #6: TERMINAL', '> ISSUE #7: TIMMY'] },
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{ title: 'METRICS', color: NEXUS.colors.secondary, rot: 0, x: 0, y: 3, lines: ['> CPU: 12% [||....]', '> MEM: 4.2GB', '> COMMITS: 842', '> ACTIVE LOOPS: 5'] },
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{ title: 'THOUGHTS', color: NEXUS.colors.primary, rot: 0.2, x: 3, y: 3, lines: ['> ANALYZING WORLD...', '> SYNCING MEMORY...', '> WAITING FOR INPUT', '> SOUL ON BITCOIN'] },
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{ title: 'AGENT STATUS', color: NEXUS.colors.gold, rot: 0.4, x: 6, y: 3, lines: ['> TIMMY: ● RUNNING', '> KIMI: ○ STANDBY', '> CLAUDE: ● ACTIVE', '> PERPLEXITY: ○'] },
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];
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panelData.forEach(data => {
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createTerminalPanel(terminalGroup, data.x, data.y, data.rot, data.title, data.color, data.lines);
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});
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scene.add(terminalGroup);
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}
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function createTerminalPanel(parent, x, y, rot, title, color, lines) {
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const w = 2.8, h = 3.5;
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const group = new THREE.Group();
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group.position.set(x, y, 0);
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group.rotation.y = rot;
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const bgGeo = new THREE.PlaneGeometry(w, h);
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const bgMat = new THREE.MeshPhysicalMaterial({
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color: NEXUS.colors.panelBg,
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transparent: true,
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opacity: 0.6,
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roughness: 0.1,
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metalness: 0.5,
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side: THREE.DoubleSide,
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});
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const bg = new THREE.Mesh(bgGeo, bgMat);
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group.add(bg);
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const borderMat = new THREE.MeshBasicMaterial({ color: color, transparent: true, opacity: 0.3, side: THREE.DoubleSide });
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const border = new THREE.Mesh(new THREE.PlaneGeometry(w + 0.05, h + 0.05), borderMat);
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border.position.z = -0.01;
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group.add(border);
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const textCanvas = document.createElement('canvas');
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textCanvas.width = 512;
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textCanvas.height = 640;
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const ctx = textCanvas.getContext('2d');
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ctx.fillStyle = '#' + new THREE.Color(color).getHexString();
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ctx.font = 'bold 32px "Orbitron", sans-serif';
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ctx.fillText(title, 20, 45);
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ctx.fillRect(20, 55, 472, 2);
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ctx.font = '20px "JetBrains Mono", monospace';
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ctx.fillStyle = '#a0b8d0';
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lines.forEach((line, i) => {
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let fillColor = '#a0b8d0';
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if (line.includes('● RUNNING') || line.includes('● ACTIVE')) fillColor = '#4af0c0';
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else if (line.includes('○ STANDBY')) fillColor = '#5a6a8a';
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else if (line.includes('NOMINAL')) fillColor = '#4af0c0';
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ctx.fillStyle = fillColor;
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ctx.fillText(line, 20, 100 + i * 40);
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});
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const textTexture = new THREE.CanvasTexture(textCanvas);
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textTexture.minFilter = THREE.LinearFilter;
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const textMat = new THREE.MeshBasicMaterial({
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map: textTexture,
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transparent: true,
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side: THREE.DoubleSide,
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depthWrite: false,
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});
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const textMesh = new THREE.Mesh(new THREE.PlaneGeometry(w * 0.95, h * 0.95), textMat);
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textMesh.position.z = 0.01;
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group.add(textMesh);
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const scanGeo = new THREE.PlaneGeometry(w, h);
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const scanMat = new THREE.ShaderMaterial({
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transparent: true,
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depthWrite: false,
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uniforms: { uTime: { value: 0 }, uColor: { value: new THREE.Color(color) } },
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vertexShader: `
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varying vec2 vUv;
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void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }
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`,
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fragmentShader: `
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uniform float uTime;
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uniform vec3 uColor;
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varying vec2 vUv;
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void main() {
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float scanline = sin(vUv.y * 200.0 + uTime * 2.0) * 0.5 + 0.5;
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scanline = pow(scanline, 8.0);
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float sweep = smoothstep(0.0, 0.02, abs(fract(vUv.y - uTime * 0.1) - 0.5));
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sweep = 1.0 - (1.0 - sweep) * 0.3;
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float alpha = scanline * 0.04 + (1.0 - sweep) * 0.08;
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gl_FragColor = vec4(uColor, alpha);
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}
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`,
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side: THREE.DoubleSide,
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});
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const scanMesh = new THREE.Mesh(scanGeo, scanMat);
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scanMesh.position.z = 0.02;
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group.add(scanMesh);
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parent.add(group);
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batcaveTerminals.push({ group, scanMat, borderMat });
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}
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// ═══ AGENT IDLE BEHAVIOR SYSTEM ═══
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const AGENT_STATES = { IDLE: 'IDLE', PACING: 'PACING', LOOKING: 'LOOKING', READING: 'READING' };
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const ACTIVITY_STATES = { NONE: 'NONE', WAITING: 'WAITING', THINKING: 'THINKING', PROCESSING: 'PROCESSING' };
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function createActivityIndicator(color) {
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const group = new THREE.Group();
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group.position.y = 4.2;
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group.visible = false;
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// WAITING — pulsing sphere
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const waitGeo = new THREE.SphereGeometry(0.18, 16, 16);
|
|
const waitMat = new THREE.MeshBasicMaterial({ color, transparent: true, opacity: 0.85 });
|
|
const waitMesh = new THREE.Mesh(waitGeo, waitMat);
|
|
waitMesh.name = 'indicator_waiting';
|
|
waitMesh.visible = false;
|
|
group.add(waitMesh);
|
|
|
|
// THINKING — wireframe octahedron
|
|
const thinkGeo = new THREE.OctahedronGeometry(0.2, 0);
|
|
const thinkMat = new THREE.MeshBasicMaterial({ color, wireframe: true });
|
|
const thinkMesh = new THREE.Mesh(thinkGeo, thinkMat);
|
|
thinkMesh.name = 'indicator_thinking';
|
|
thinkMesh.visible = false;
|
|
group.add(thinkMesh);
|
|
|
|
// PROCESSING — spinning torus ring
|
|
const procGeo = new THREE.TorusGeometry(0.18, 0.04, 8, 32);
|
|
const procMat = new THREE.MeshBasicMaterial({ color });
|
|
const procMesh = new THREE.Mesh(procGeo, procMat);
|
|
procMesh.name = 'indicator_processing';
|
|
procMesh.visible = false;
|
|
group.add(procMesh);
|
|
|
|
return { group, waitMesh, thinkMesh, procMesh };
|
|
}
|
|
|
|
function setAgentActivity(agent, state) {
|
|
agent.activityState = state;
|
|
agent.indicator.group.visible = (state !== ACTIVITY_STATES.NONE);
|
|
agent.indicator.waitMesh.visible = (state === ACTIVITY_STATES.WAITING);
|
|
agent.indicator.thinkMesh.visible = (state === ACTIVITY_STATES.THINKING);
|
|
agent.indicator.procMesh.visible = (state === ACTIVITY_STATES.PROCESSING);
|
|
}
|
|
|
|
function buildPacingPath(station) {
|
|
// Small 3-waypoint circuit around the station
|
|
const r = 1.8;
|
|
return [
|
|
new THREE.Vector3(station.x - r, 0, station.z),
|
|
new THREE.Vector3(station.x, 0, station.z + r),
|
|
new THREE.Vector3(station.x + r, 0, station.z - r * 0.5),
|
|
];
|
|
}
|
|
|
|
function pickNextState(agent) {
|
|
const weights = {
|
|
[AGENT_STATES.IDLE]: 40,
|
|
[AGENT_STATES.PACING]: 25,
|
|
[AGENT_STATES.LOOKING]: 20,
|
|
[AGENT_STATES.READING]: 15,
|
|
};
|
|
const total = Object.values(weights).reduce((a, b) => a + b, 0);
|
|
let r = Math.random() * total;
|
|
for (const [state, w] of Object.entries(weights)) {
|
|
r -= w;
|
|
if (r <= 0) return state;
|
|
}
|
|
return AGENT_STATES.IDLE;
|
|
}
|
|
|
|
// ═══ AGENT PRESENCE SYSTEM ═══
|
|
function createAgentPresences() {
|
|
const agentData = [
|
|
{ id: 'timmy', name: 'TIMMY', color: NEXUS.colors.primary, pos: { x: -4, z: -4 }, station: { x: -4, z: -4 } },
|
|
{ id: 'kimi', name: 'KIMI', color: NEXUS.colors.secondary, pos: { x: 4, z: -4 }, station: { x: 4, z: -4 } },
|
|
{ id: 'claude', name: 'CLAUDE', color: NEXUS.colors.gold, pos: { x: 0, z: -6 }, station: { x: 0, z: -6 } },
|
|
{ id: 'perplexity', name: 'PERPLEXITY', color: 0x4488ff, pos: { x: -6, z: -2 }, station: { x: -6, z: -2 } },
|
|
];
|
|
|
|
agentData.forEach(data => {
|
|
const group = new THREE.Group();
|
|
group.position.set(data.pos.x, 0, data.pos.z);
|
|
|
|
const color = new THREE.Color(data.color);
|
|
|
|
// Agent Orb
|
|
const orbGeo = new THREE.SphereGeometry(0.4, 32, 32);
|
|
const orbMat = new THREE.MeshPhysicalMaterial({
|
|
color: color,
|
|
emissive: color,
|
|
emissiveIntensity: 2,
|
|
roughness: 0,
|
|
metalness: 1,
|
|
transmission: 0.8,
|
|
thickness: 0.5,
|
|
});
|
|
const orb = new THREE.Mesh(orbGeo, orbMat);
|
|
orb.position.y = 3;
|
|
group.add(orb);
|
|
|
|
// Halo
|
|
const haloGeo = new THREE.TorusGeometry(0.6, 0.02, 16, 64);
|
|
const haloMat = new THREE.MeshBasicMaterial({ color: color, transparent: true, opacity: 0.4 });
|
|
const halo = new THREE.Mesh(haloGeo, haloMat);
|
|
halo.position.y = 3;
|
|
halo.rotation.x = Math.PI / 2;
|
|
group.add(halo);
|
|
|
|
// Label
|
|
const canvas = document.createElement('canvas');
|
|
canvas.width = 256;
|
|
canvas.height = 64;
|
|
const ctx = canvas.getContext('2d');
|
|
ctx.font = 'bold 24px "Orbitron", sans-serif';
|
|
ctx.fillStyle = '#' + color.getHexString();
|
|
ctx.textAlign = 'center';
|
|
ctx.fillText(data.name, 128, 40);
|
|
const tex = new THREE.CanvasTexture(canvas);
|
|
const mat = new THREE.MeshBasicMaterial({ map: tex, transparent: true, side: THREE.DoubleSide });
|
|
const label = new THREE.Mesh(new THREE.PlaneGeometry(2, 0.5), mat);
|
|
label.position.y = 3.8;
|
|
group.add(label);
|
|
|
|
// Activity Indicator
|
|
const indicator = createActivityIndicator(color);
|
|
group.add(indicator.group);
|
|
|
|
scene.add(group);
|
|
agents.push({
|
|
id: data.id,
|
|
group,
|
|
orb,
|
|
halo,
|
|
color,
|
|
station: data.station,
|
|
targetPos: new THREE.Vector3(data.pos.x, 0, data.pos.z),
|
|
// Idle state machine
|
|
state: AGENT_STATES.IDLE,
|
|
stateTimer: 2 + Math.random() * 4,
|
|
lookAngle: 0,
|
|
lookSpeed: 0.4 + Math.random() * 0.3,
|
|
pacingPath: buildPacingPath(data.station),
|
|
pacingIdx: 0,
|
|
// Activity indicators
|
|
indicator,
|
|
activityState: ACTIVITY_STATES.NONE,
|
|
activityLocked: false,
|
|
});
|
|
});
|
|
}
|
|
|
|
function createThoughtStream() {
|
|
const geo = new THREE.CylinderGeometry(8, 8, 12, 32, 1, true);
|
|
const mat = new THREE.ShaderMaterial({
|
|
transparent: true,
|
|
side: THREE.BackSide,
|
|
depthWrite: false,
|
|
uniforms: {
|
|
uTime: { value: 0 },
|
|
uColor: { value: new THREE.Color(NEXUS.colors.primary) },
|
|
},
|
|
vertexShader: `
|
|
varying vec2 vUv;
|
|
void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }
|
|
`,
|
|
fragmentShader: `
|
|
uniform float uTime;
|
|
uniform vec3 uColor;
|
|
varying vec2 vUv;
|
|
|
|
float hash(vec2 p) { return fract(sin(dot(p, vec2(12.9898, 78.233))) * 43758.5453); }
|
|
|
|
void main() {
|
|
float flow = fract(vUv.y - uTime * 0.1);
|
|
float lines = step(0.98, fract(vUv.x * 20.0 + uTime * 0.05));
|
|
float dots = step(0.99, hash(vUv * 50.0 + floor(uTime * 10.0) * 0.01));
|
|
|
|
float alpha = (lines * 0.1 + dots * 0.5) * smoothstep(0.0, 0.2, vUv.y) * smoothstep(1.0, 0.8, vUv.y);
|
|
gl_FragColor = vec4(uColor, alpha * 0.3);
|
|
}
|
|
`,
|
|
});
|
|
thoughtStreamMesh = new THREE.Mesh(geo, mat);
|
|
thoughtStreamMesh.position.y = 6;
|
|
scene.add(thoughtStreamMesh);
|
|
}
|
|
|
|
function createHarnessPulse() {
|
|
const geo = new THREE.RingGeometry(0.1, 0.2, 64);
|
|
const mat = new THREE.MeshBasicMaterial({
|
|
color: NEXUS.colors.primary,
|
|
transparent: true,
|
|
opacity: 0,
|
|
side: THREE.DoubleSide,
|
|
});
|
|
harnessPulseMesh = new THREE.Mesh(geo, mat);
|
|
harnessPulseMesh.rotation.x = -Math.PI / 2;
|
|
harnessPulseMesh.position.y = 0.1;
|
|
scene.add(harnessPulseMesh);
|
|
}
|
|
|
|
function createSessionPowerMeter() {
|
|
const group = new THREE.Group();
|
|
group.position.set(0, 0, 3);
|
|
|
|
const barCount = 12;
|
|
const barGeo = new THREE.BoxGeometry(0.2, 0.1, 0.1);
|
|
|
|
for (let i = 0; i < barCount; i++) {
|
|
const mat = new THREE.MeshStandardMaterial({
|
|
color: NEXUS.colors.primary,
|
|
emissive: NEXUS.colors.primary,
|
|
emissiveIntensity: 0.2,
|
|
transparent: true,
|
|
opacity: 0.6
|
|
});
|
|
const bar = new THREE.Mesh(barGeo, mat);
|
|
bar.position.y = 0.2 + i * 0.2;
|
|
group.add(bar);
|
|
powerMeterBars.push(bar);
|
|
}
|
|
|
|
const labelCanvas = document.createElement('canvas');
|
|
labelCanvas.width = 256;
|
|
labelCanvas.height = 64;
|
|
const ctx = labelCanvas.getContext('2d');
|
|
ctx.font = 'bold 24px "Orbitron", sans-serif';
|
|
ctx.fillStyle = '#4af0c0';
|
|
ctx.textAlign = 'center';
|
|
ctx.fillText('POWER LEVEL', 128, 40);
|
|
const tex = new THREE.CanvasTexture(labelCanvas);
|
|
const labelMat = new THREE.MeshBasicMaterial({ map: tex, transparent: true, side: THREE.DoubleSide });
|
|
const label = new THREE.Mesh(new THREE.PlaneGeometry(2, 0.5), labelMat);
|
|
label.position.y = 3;
|
|
group.add(label);
|
|
|
|
scene.add(group);
|
|
}
|
|
|
|
// ═══ VISION SYSTEM ═══
|
|
function createVisionPoints(data) {
|
|
data.forEach(config => {
|
|
const vp = createVisionPoint(config);
|
|
visionPoints.push(vp);
|
|
});
|
|
}
|
|
|
|
function createVisionPoint(config) {
|
|
const group = new THREE.Group();
|
|
group.position.set(config.position.x, config.position.y, config.position.z);
|
|
|
|
const color = new THREE.Color(config.color);
|
|
|
|
// Floating Crystal
|
|
const crystalGeo = new THREE.OctahedronGeometry(0.6, 0);
|
|
const crystalMat = new THREE.MeshPhysicalMaterial({
|
|
color: color,
|
|
emissive: color,
|
|
emissiveIntensity: 1,
|
|
roughness: 0,
|
|
metalness: 1,
|
|
transmission: 0.5,
|
|
thickness: 1,
|
|
});
|
|
const crystal = new THREE.Mesh(crystalGeo, crystalMat);
|
|
crystal.position.y = 2.5;
|
|
group.add(crystal);
|
|
|
|
// Glow Ring
|
|
const ringGeo = new THREE.TorusGeometry(0.8, 0.02, 16, 64);
|
|
const ringMat = new THREE.MeshBasicMaterial({ color: color, transparent: true, opacity: 0.5 });
|
|
const ring = new THREE.Mesh(ringGeo, ringMat);
|
|
ring.position.y = 2.5;
|
|
ring.rotation.x = Math.PI / 2;
|
|
group.add(ring);
|
|
|
|
// Light
|
|
const light = new THREE.PointLight(color, 1, 10);
|
|
light.position.set(0, 2.5, 0);
|
|
group.add(light);
|
|
|
|
scene.add(group);
|
|
|
|
return { config, group, crystal, ring, light };
|
|
}
|
|
|
|
// ═══ PORTAL SYSTEM ═══
|
|
function createPortals(data) {
|
|
data.forEach(config => {
|
|
const portal = createPortal(config);
|
|
portals.push(portal);
|
|
});
|
|
}
|
|
|
|
function createPortal(config) {
|
|
const group = new THREE.Group();
|
|
group.position.set(config.position.x, config.position.y, config.position.z);
|
|
if (config.rotation) {
|
|
group.rotation.y = config.rotation.y;
|
|
}
|
|
|
|
const portalColor = new THREE.Color(config.color);
|
|
|
|
// Torus Ring
|
|
const torusGeo = new THREE.TorusGeometry(3, 0.15, 16, 64);
|
|
const torusMat = new THREE.MeshStandardMaterial({
|
|
color: portalColor,
|
|
emissive: portalColor,
|
|
emissiveIntensity: 1.5,
|
|
roughness: 0.2,
|
|
metalness: 0.8,
|
|
});
|
|
const ring = new THREE.Mesh(torusGeo, torusMat);
|
|
ring.position.y = 3.5;
|
|
ring.name = `portal_ring_${config.id}`;
|
|
group.add(ring);
|
|
|
|
// Swirl Disc
|
|
const swirlGeo = new THREE.CircleGeometry(2.8, 64);
|
|
const swirlMat = new THREE.ShaderMaterial({
|
|
transparent: true,
|
|
side: THREE.DoubleSide,
|
|
uniforms: {
|
|
uTime: { value: 0 },
|
|
uColor: { value: portalColor },
|
|
},
|
|
vertexShader: `
|
|
varying vec2 vUv;
|
|
void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }
|
|
`,
|
|
fragmentShader: `
|
|
uniform float uTime;
|
|
uniform vec3 uColor;
|
|
varying vec2 vUv;
|
|
void main() {
|
|
vec2 c = vUv - 0.5;
|
|
float r = length(c);
|
|
float a = atan(c.y, c.x);
|
|
float swirl = sin(a * 3.0 + r * 10.0 - uTime * 3.0) * 0.5 + 0.5;
|
|
float swirl2 = sin(a * 5.0 - r * 8.0 + uTime * 2.0) * 0.5 + 0.5;
|
|
float mask = smoothstep(0.5, 0.1, r);
|
|
vec3 col = mix(uColor, vec3(1.0, 1.0, 1.0), swirl * 0.3);
|
|
col = mix(col, vec3(1.0, 1.0, 1.0), swirl2 * 0.2);
|
|
float alpha = mask * (0.5 + 0.3 * swirl);
|
|
gl_FragColor = vec4(col, alpha);
|
|
}
|
|
`,
|
|
});
|
|
const swirl = new THREE.Mesh(swirlGeo, swirlMat);
|
|
swirl.position.y = 3.5;
|
|
group.add(swirl);
|
|
|
|
// Orbital Particles
|
|
const pCount = 120;
|
|
const pGeo = new THREE.BufferGeometry();
|
|
const pPos = new Float32Array(pCount * 3);
|
|
const pSizes = new Float32Array(pCount);
|
|
for (let i = 0; i < pCount; i++) {
|
|
const angle = Math.random() * Math.PI * 2;
|
|
const r = 3.2 + Math.random() * 0.5;
|
|
pPos[i * 3] = Math.cos(angle) * r;
|
|
pPos[i * 3 + 1] = 3.5 + (Math.random() - 0.5) * 6;
|
|
pPos[i * 3 + 2] = (Math.random() - 0.5) * 0.5;
|
|
pSizes[i] = 0.05 + Math.random() * 0.1;
|
|
}
|
|
pGeo.setAttribute('position', new THREE.BufferAttribute(pPos, 3));
|
|
pGeo.setAttribute('size', new THREE.BufferAttribute(pSizes, 1));
|
|
const pMat = new THREE.PointsMaterial({
|
|
color: portalColor,
|
|
size: 0.08,
|
|
transparent: true,
|
|
opacity: 0.6,
|
|
blending: THREE.AdditiveBlending,
|
|
depthWrite: false,
|
|
});
|
|
const pSystem = new THREE.Points(pGeo, pMat);
|
|
group.add(pSystem);
|
|
|
|
// Pulsing Point Light
|
|
const light = new THREE.PointLight(portalColor, 2, 15, 1.5);
|
|
light.position.set(0, 3.5, 1);
|
|
group.add(light);
|
|
|
|
// Rune Ring (Portal-tethered)
|
|
const runeCount = 8;
|
|
const runeRingRadius = 4.5;
|
|
const runes = [];
|
|
for (let i = 0; i < runeCount; i++) {
|
|
const angle = (i / runeCount) * Math.PI * 2;
|
|
const runeGeo = new THREE.BoxGeometry(0.3, 0.8, 0.1);
|
|
const runeMat = new THREE.MeshStandardMaterial({
|
|
color: portalColor,
|
|
emissive: portalColor,
|
|
emissiveIntensity: 0.8,
|
|
transparent: true,
|
|
opacity: 0.7,
|
|
roughness: 0.2,
|
|
metalness: 0.5,
|
|
});
|
|
const rune = new THREE.Mesh(runeGeo, runeMat);
|
|
rune.position.set(
|
|
Math.cos(angle) * runeRingRadius,
|
|
4,
|
|
Math.sin(angle) * runeRingRadius
|
|
);
|
|
rune.rotation.y = angle + Math.PI / 2;
|
|
group.add(rune);
|
|
runes.push(rune);
|
|
}
|
|
|
|
// Label
|
|
const labelCanvas = document.createElement('canvas');
|
|
labelCanvas.width = 512;
|
|
labelCanvas.height = 64;
|
|
const lctx = labelCanvas.getContext('2d');
|
|
lctx.font = 'bold 32px "Orbitron", sans-serif';
|
|
lctx.fillStyle = '#' + portalColor.getHexString();
|
|
lctx.textAlign = 'center';
|
|
lctx.fillText(`◈ ${config.name.toUpperCase()}`, 256, 42);
|
|
const labelTex = new THREE.CanvasTexture(labelCanvas);
|
|
const labelMat = new THREE.MeshBasicMaterial({ map: labelTex, transparent: true, side: THREE.DoubleSide });
|
|
const labelMesh = new THREE.Mesh(new THREE.PlaneGeometry(4, 0.5), labelMat);
|
|
labelMesh.position.y = 7.5;
|
|
group.add(labelMesh);
|
|
|
|
// Base Pillars
|
|
for (let side of [-1, 1]) {
|
|
const pillarGeo = new THREE.CylinderGeometry(0.2, 0.3, 7, 8);
|
|
const pillarMat = new THREE.MeshStandardMaterial({
|
|
color: 0x1a1a2e,
|
|
roughness: 0.5,
|
|
metalness: 0.7,
|
|
emissive: portalColor,
|
|
emissiveIntensity: 0.1,
|
|
});
|
|
const pillar = new THREE.Mesh(pillarGeo, pillarMat);
|
|
pillar.position.set(side * 3, 3.5, 0);
|
|
pillar.castShadow = true;
|
|
group.add(pillar);
|
|
}
|
|
|
|
scene.add(group);
|
|
|
|
return {
|
|
config,
|
|
group,
|
|
ring,
|
|
swirl,
|
|
pSystem,
|
|
light,
|
|
runes
|
|
};
|
|
}
|
|
|
|
// ═══ PARTICLES ═══
|
|
function createParticles() {
|
|
const count = particleCount(1500);
|
|
const geo = new THREE.BufferGeometry();
|
|
const positions = new Float32Array(count * 3);
|
|
const colors = new Float32Array(count * 3);
|
|
const sizes = new Float32Array(count);
|
|
|
|
const c1 = new THREE.Color(NEXUS.colors.primary);
|
|
const c2 = new THREE.Color(NEXUS.colors.secondary);
|
|
const c3 = new THREE.Color(NEXUS.colors.gold);
|
|
|
|
for (let i = 0; i < count; i++) {
|
|
positions[i * 3] = (Math.random() - 0.5) * 60;
|
|
positions[i * 3 + 1] = Math.random() * 20;
|
|
positions[i * 3 + 2] = (Math.random() - 0.5) * 60;
|
|
|
|
const t = Math.random();
|
|
const col = t < 0.5 ? c1.clone().lerp(c2, t * 2) : c2.clone().lerp(c3, (t - 0.5) * 2);
|
|
colors[i * 3] = col.r;
|
|
colors[i * 3 + 1] = col.g;
|
|
colors[i * 3 + 2] = col.b;
|
|
|
|
sizes[i] = 0.02 + Math.random() * 0.06;
|
|
}
|
|
|
|
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
|
geo.setAttribute('color', new THREE.BufferAttribute(colors, 3));
|
|
geo.setAttribute('size', new THREE.BufferAttribute(sizes, 1));
|
|
|
|
const mat = new THREE.ShaderMaterial({
|
|
uniforms: { uTime: { value: 0 } },
|
|
vertexShader: `
|
|
attribute float size;
|
|
attribute vec3 color;
|
|
varying vec3 vColor;
|
|
uniform float uTime;
|
|
void main() {
|
|
vColor = color;
|
|
vec3 pos = position;
|
|
pos.y += sin(uTime * 0.5 + position.x * 0.5) * 0.3;
|
|
pos.x += sin(uTime * 0.3 + position.z * 0.4) * 0.2;
|
|
vec4 mv = modelViewMatrix * vec4(pos, 1.0);
|
|
gl_PointSize = size * 300.0 / -mv.z;
|
|
gl_Position = projectionMatrix * mv;
|
|
}
|
|
`,
|
|
fragmentShader: `
|
|
varying vec3 vColor;
|
|
void main() {
|
|
float d = length(gl_PointCoord - 0.5);
|
|
if (d > 0.5) discard;
|
|
float alpha = smoothstep(0.5, 0.1, d);
|
|
gl_FragColor = vec4(vColor, alpha * 0.7);
|
|
}
|
|
`,
|
|
transparent: true,
|
|
depthWrite: false,
|
|
blending: THREE.AdditiveBlending,
|
|
});
|
|
|
|
particles = new THREE.Points(geo, mat);
|
|
scene.add(particles);
|
|
}
|
|
|
|
function createDustParticles() {
|
|
const count = particleCount(500);
|
|
const geo = new THREE.BufferGeometry();
|
|
const positions = new Float32Array(count * 3);
|
|
|
|
for (let i = 0; i < count; i++) {
|
|
positions[i * 3] = (Math.random() - 0.5) * 40;
|
|
positions[i * 3 + 1] = Math.random() * 15;
|
|
positions[i * 3 + 2] = (Math.random() - 0.5) * 40;
|
|
}
|
|
|
|
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
|
|
|
const mat = new THREE.PointsMaterial({
|
|
color: 0x8899bb,
|
|
size: 0.03,
|
|
transparent: true,
|
|
opacity: 0.3,
|
|
depthWrite: false,
|
|
});
|
|
|
|
dustParticles = new THREE.Points(geo, mat);
|
|
scene.add(dustParticles);
|
|
}
|
|
|
|
// ═══ AMBIENT STRUCTURES ═══
|
|
function createAmbientStructures() {
|
|
const crystalMat = new THREE.MeshPhysicalMaterial({
|
|
color: 0x3355aa,
|
|
roughness: 0.1,
|
|
metalness: 0.2,
|
|
transmission: 0.6,
|
|
thickness: 2,
|
|
emissive: 0x1122aa,
|
|
emissiveIntensity: 0.3,
|
|
});
|
|
|
|
const positions = [
|
|
{ x: -18, z: -15, s: 1.5, ry: 0.3 },
|
|
{ x: -20, z: -10, s: 1, ry: 0.8 },
|
|
{ x: -15, z: -18, s: 2, ry: 1.2 },
|
|
{ x: 18, z: -15, s: 1.8, ry: 2.1 },
|
|
{ x: 20, z: -12, s: 1.2, ry: 0.5 },
|
|
{ x: -12, z: 18, s: 1.3, ry: 1.8 },
|
|
{ x: 14, z: 16, s: 1.6, ry: 0.9 },
|
|
];
|
|
|
|
positions.forEach(p => {
|
|
const geo = new THREE.ConeGeometry(0.4 * p.s, 2.5 * p.s, 5);
|
|
const crystal = new THREE.Mesh(geo, crystalMat.clone());
|
|
crystal.position.set(p.x, 1.25 * p.s, p.z);
|
|
crystal.rotation.y = p.ry;
|
|
crystal.rotation.z = (Math.random() - 0.5) * 0.3;
|
|
crystal.castShadow = true;
|
|
scene.add(crystal);
|
|
});
|
|
|
|
|
|
|
|
const coreGeo = new THREE.IcosahedronGeometry(0.6, 2);
|
|
const coreMat = new THREE.MeshPhysicalMaterial({
|
|
color: 0x4af0c0,
|
|
emissive: 0x4af0c0,
|
|
emissiveIntensity: 2,
|
|
roughness: 0,
|
|
metalness: 1,
|
|
transmission: 0.3,
|
|
thickness: 1,
|
|
});
|
|
const core = new THREE.Mesh(coreGeo, coreMat);
|
|
core.position.set(0, 2.5, 0);
|
|
core.name = 'nexus-core';
|
|
scene.add(core);
|
|
|
|
const pedGeo = new THREE.CylinderGeometry(0.8, 1.2, 1.5, 8);
|
|
const pedMat = new THREE.MeshStandardMaterial({
|
|
color: 0x0a0f1a,
|
|
roughness: 0.4,
|
|
metalness: 0.8,
|
|
emissive: 0x1a2a4a,
|
|
emissiveIntensity: 0.3,
|
|
});
|
|
const pedestal = new THREE.Mesh(pedGeo, pedMat);
|
|
pedestal.position.set(0, 0.75, 0);
|
|
pedestal.castShadow = true;
|
|
scene.add(pedestal);
|
|
}
|
|
|
|
// ═══ NAVIGATION MODE ═══
|
|
function cycleNavMode() {
|
|
navModeIdx = (navModeIdx + 1) % NAV_MODES.length;
|
|
const mode = NAV_MODES[navModeIdx];
|
|
if (mode === 'orbit') {
|
|
const dir = new THREE.Vector3(0, 0, -1).applyEuler(playerRot);
|
|
orbitState.target.copy(playerPos).addScaledVector(dir, orbitState.radius);
|
|
orbitState.target.y = Math.max(0, orbitState.target.y);
|
|
const toCamera = new THREE.Vector3().subVectors(playerPos, orbitState.target);
|
|
orbitState.radius = toCamera.length();
|
|
orbitState.theta = Math.atan2(toCamera.x, toCamera.z);
|
|
orbitState.phi = Math.acos(Math.max(-1, Math.min(1, toCamera.y / orbitState.radius)));
|
|
}
|
|
if (mode === 'fly') flyY = playerPos.y;
|
|
updateNavModeUI(mode);
|
|
}
|
|
|
|
function updateNavModeUI(mode) {
|
|
const el = document.getElementById('nav-mode-label');
|
|
if (el) el.textContent = mode.toUpperCase();
|
|
}
|
|
|
|
// ═══ CONTROLS ═══
|
|
function setupControls() {
|
|
document.addEventListener('keydown', (e) => {
|
|
keys[e.key.toLowerCase()] = true;
|
|
if (e.key === 'Enter') {
|
|
e.preventDefault();
|
|
const input = document.getElementById('chat-input');
|
|
if (document.activeElement === input) {
|
|
sendChatMessage();
|
|
} else {
|
|
input.focus();
|
|
}
|
|
}
|
|
if (e.key === 'Escape') {
|
|
document.getElementById('chat-input').blur();
|
|
if (portalOverlayActive) closePortalOverlay();
|
|
if (visionOverlayActive) closeVisionOverlay();
|
|
}
|
|
if (e.key.toLowerCase() === 'v' && document.activeElement !== document.getElementById('chat-input')) {
|
|
cycleNavMode();
|
|
}
|
|
if (e.key.toLowerCase() === 'f' && activePortal && !portalOverlayActive) {
|
|
activatePortal(activePortal);
|
|
}
|
|
if (e.key.toLowerCase() === 'e' && activeVisionPoint && !visionOverlayActive) {
|
|
activateVisionPoint(activeVisionPoint);
|
|
}
|
|
});
|
|
document.addEventListener('keyup', (e) => {
|
|
keys[e.key.toLowerCase()] = false;
|
|
});
|
|
|
|
const canvas = document.getElementById('nexus-canvas');
|
|
canvas.addEventListener('mousedown', (e) => {
|
|
if (e.target === canvas) {
|
|
mouseDown = true;
|
|
orbitState.lastX = e.clientX;
|
|
orbitState.lastY = e.clientY;
|
|
|
|
// Raycasting for portals
|
|
if (!portalOverlayActive) {
|
|
const mouse = new THREE.Vector2(
|
|
(e.clientX / window.innerWidth) * 2 - 1,
|
|
-(e.clientY / window.innerHeight) * 2 + 1
|
|
);
|
|
const raycaster = new THREE.Raycaster();
|
|
raycaster.setFromCamera(mouse, camera);
|
|
const intersects = raycaster.intersectObjects(portals.map(p => p.ring));
|
|
if (intersects.length > 0) {
|
|
const clickedRing = intersects[0].object;
|
|
const portal = portals.find(p => p.ring === clickedRing);
|
|
if (portal) activatePortal(portal);
|
|
}
|
|
}
|
|
}
|
|
});
|
|
document.addEventListener('mouseup', () => { mouseDown = false; });
|
|
document.addEventListener('mousemove', (e) => {
|
|
if (!mouseDown) return;
|
|
if (document.activeElement === document.getElementById('chat-input')) return;
|
|
const mode = NAV_MODES[navModeIdx];
|
|
if (mode === 'orbit') {
|
|
const dx = e.clientX - orbitState.lastX;
|
|
const dy = e.clientY - orbitState.lastY;
|
|
orbitState.lastX = e.clientX;
|
|
orbitState.lastY = e.clientY;
|
|
orbitState.theta -= dx * 0.005;
|
|
orbitState.phi = Math.max(0.05, Math.min(Math.PI * 0.85, orbitState.phi + dy * 0.005));
|
|
} else {
|
|
playerRot.y -= e.movementX * 0.003;
|
|
playerRot.x -= e.movementY * 0.003;
|
|
playerRot.x = Math.max(-Math.PI / 3, Math.min(Math.PI / 3, playerRot.x));
|
|
}
|
|
});
|
|
|
|
canvas.addEventListener('wheel', (e) => {
|
|
if (NAV_MODES[navModeIdx] === 'orbit') {
|
|
orbitState.radius = Math.max(orbitState.minR, Math.min(orbitState.maxR, orbitState.radius + e.deltaY * 0.02));
|
|
}
|
|
}, { passive: true });
|
|
|
|
document.getElementById('chat-toggle').addEventListener('click', () => {
|
|
chatOpen = !chatOpen;
|
|
document.getElementById('chat-panel').classList.toggle('collapsed', !chatOpen);
|
|
});
|
|
document.getElementById('chat-send').addEventListener('click', sendChatMessage);
|
|
|
|
document.getElementById('portal-close-btn').addEventListener('click', closePortalOverlay);
|
|
document.getElementById('vision-close-btn').addEventListener('click', closeVisionOverlay);
|
|
}
|
|
|
|
function sendChatMessage() {
|
|
const input = document.getElementById('chat-input');
|
|
const text = input.value.trim();
|
|
if (!text) return;
|
|
addChatMessage('user', text);
|
|
input.value = '';
|
|
|
|
// Drive Timmy activity indicators
|
|
const timmy = agents.find(a => a.id === 'timmy');
|
|
if (timmy) {
|
|
timmy.activityLocked = true;
|
|
setAgentActivity(timmy, ACTIVITY_STATES.THINKING);
|
|
}
|
|
|
|
const delay = 500 + Math.random() * 1000;
|
|
if (timmy) {
|
|
setTimeout(() => setAgentActivity(timmy, ACTIVITY_STATES.PROCESSING), delay * 0.4);
|
|
}
|
|
|
|
setTimeout(() => {
|
|
const responses = [
|
|
'Processing your request through the harness...',
|
|
'I have noted this in my thought stream.',
|
|
'Acknowledged. Routing to appropriate agent loop.',
|
|
'The sovereign space recognizes your command.',
|
|
'Running analysis. Results will appear on the main terminal.',
|
|
'My crystal ball says... yes. Implementing.',
|
|
'Understood, Alexander. Adjusting priorities.',
|
|
];
|
|
const resp = responses[Math.floor(Math.random() * responses.length)];
|
|
addChatMessage('timmy', resp);
|
|
if (timmy) {
|
|
setAgentActivity(timmy, ACTIVITY_STATES.WAITING);
|
|
setTimeout(() => {
|
|
setAgentActivity(timmy, ACTIVITY_STATES.NONE);
|
|
timmy.activityLocked = false;
|
|
}, 2000);
|
|
}
|
|
}, delay);
|
|
input.blur();
|
|
}
|
|
|
|
function addChatMessage(type, text) {
|
|
const container = document.getElementById('chat-messages');
|
|
const div = document.createElement('div');
|
|
div.className = `chat-msg chat-msg-${type}`;
|
|
const prefixes = { user: '[ALEXANDER]', timmy: '[TIMMY]', system: '[NEXUS]', error: '[ERROR]' };
|
|
div.innerHTML = `<span class="chat-msg-prefix">${prefixes[type] || '[???]'}</span> ${text}`;
|
|
container.appendChild(div);
|
|
container.scrollTop = container.scrollHeight;
|
|
}
|
|
|
|
// ═══ PORTAL INTERACTION ═══
|
|
function checkPortalProximity() {
|
|
if (portalOverlayActive) return;
|
|
|
|
let closest = null;
|
|
let minDist = Infinity;
|
|
|
|
portals.forEach(portal => {
|
|
const dist = playerPos.distanceTo(portal.group.position);
|
|
if (dist < 4.5 && dist < minDist) {
|
|
minDist = dist;
|
|
closest = portal;
|
|
}
|
|
});
|
|
|
|
activePortal = closest;
|
|
const hint = document.getElementById('portal-hint');
|
|
if (activePortal) {
|
|
document.getElementById('portal-hint-name').textContent = activePortal.config.name;
|
|
hint.style.display = 'flex';
|
|
} else {
|
|
hint.style.display = 'none';
|
|
}
|
|
}
|
|
|
|
function activatePortal(portal) {
|
|
portalOverlayActive = true;
|
|
const overlay = document.getElementById('portal-overlay');
|
|
const nameDisplay = document.getElementById('portal-name-display');
|
|
const descDisplay = document.getElementById('portal-desc-display');
|
|
const redirectBox = document.getElementById('portal-redirect-box');
|
|
const errorBox = document.getElementById('portal-error-box');
|
|
const timerDisplay = document.getElementById('portal-timer');
|
|
const statusDot = document.getElementById('portal-status-dot');
|
|
|
|
nameDisplay.textContent = portal.config.name.toUpperCase();
|
|
descDisplay.textContent = portal.config.description;
|
|
statusDot.style.background = portal.config.color;
|
|
statusDot.style.boxShadow = `0 0 10px ${portal.config.color}`;
|
|
|
|
overlay.style.display = 'flex';
|
|
|
|
if (portal.config.destination && portal.config.destination.url) {
|
|
redirectBox.style.display = 'block';
|
|
errorBox.style.display = 'none';
|
|
|
|
let count = 5;
|
|
timerDisplay.textContent = count;
|
|
const interval = setInterval(() => {
|
|
count--;
|
|
timerDisplay.textContent = count;
|
|
if (count <= 0) {
|
|
clearInterval(interval);
|
|
if (portalOverlayActive) window.location.href = portal.config.destination.url;
|
|
}
|
|
if (!portalOverlayActive) clearInterval(interval);
|
|
}, 1000);
|
|
} else {
|
|
redirectBox.style.display = 'none';
|
|
errorBox.style.display = 'block';
|
|
}
|
|
}
|
|
|
|
function closePortalOverlay() {
|
|
portalOverlayActive = false;
|
|
document.getElementById('portal-overlay').style.display = 'none';
|
|
}
|
|
|
|
// ═══ VISION INTERACTION ═══
|
|
function checkVisionProximity() {
|
|
if (visionOverlayActive) return;
|
|
|
|
let closest = null;
|
|
let minDist = Infinity;
|
|
|
|
visionPoints.forEach(vp => {
|
|
const dist = playerPos.distanceTo(vp.group.position);
|
|
if (dist < 3.5 && dist < minDist) {
|
|
minDist = dist;
|
|
closest = vp;
|
|
}
|
|
});
|
|
|
|
activeVisionPoint = closest;
|
|
const hint = document.getElementById('vision-hint');
|
|
if (activeVisionPoint) {
|
|
document.getElementById('vision-hint-title').textContent = activeVisionPoint.config.title;
|
|
hint.style.display = 'flex';
|
|
} else {
|
|
hint.style.display = 'none';
|
|
}
|
|
}
|
|
|
|
function activateVisionPoint(vp) {
|
|
visionOverlayActive = true;
|
|
const overlay = document.getElementById('vision-overlay');
|
|
const titleDisplay = document.getElementById('vision-title-display');
|
|
const contentDisplay = document.getElementById('vision-content-display');
|
|
const statusDot = document.getElementById('vision-status-dot');
|
|
|
|
titleDisplay.textContent = vp.config.title.toUpperCase();
|
|
contentDisplay.textContent = vp.config.content;
|
|
statusDot.style.background = vp.config.color;
|
|
statusDot.style.boxShadow = `0 0 10px ${vp.config.color}`;
|
|
|
|
overlay.style.display = 'flex';
|
|
}
|
|
|
|
function closeVisionOverlay() {
|
|
visionOverlayActive = false;
|
|
document.getElementById('vision-overlay').style.display = 'none';
|
|
}
|
|
|
|
// ═══ GAME LOOP ═══
|
|
let lastThoughtTime = 0;
|
|
let pulseTimer = 0;
|
|
|
|
function gameLoop() {
|
|
requestAnimationFrame(gameLoop);
|
|
const delta = Math.min(clock.getDelta(), 0.1);
|
|
const elapsed = clock.elapsedTime;
|
|
|
|
// Agent Thought Simulation
|
|
if (elapsed - lastThoughtTime > 4) {
|
|
lastThoughtTime = elapsed;
|
|
simulateAgentThought();
|
|
}
|
|
|
|
// Harness Pulse
|
|
pulseTimer += delta;
|
|
if (pulseTimer > 8) {
|
|
pulseTimer = 0;
|
|
triggerHarnessPulse();
|
|
}
|
|
if (harnessPulseMesh) {
|
|
harnessPulseMesh.scale.addScalar(delta * 15);
|
|
harnessPulseMesh.material.opacity = Math.max(0, harnessPulseMesh.material.opacity - delta * 0.5);
|
|
}
|
|
|
|
const mode = NAV_MODES[navModeIdx];
|
|
const chatActive = document.activeElement === document.getElementById('chat-input');
|
|
|
|
if (mode === 'walk') {
|
|
if (!chatActive && !portalOverlayActive) {
|
|
const speed = 6 * delta;
|
|
const dir = new THREE.Vector3();
|
|
if (keys['w']) dir.z -= 1;
|
|
if (keys['s']) dir.z += 1;
|
|
if (keys['a']) dir.x -= 1;
|
|
if (keys['d']) dir.x += 1;
|
|
if (dir.length() > 0) {
|
|
dir.normalize().multiplyScalar(speed);
|
|
dir.applyAxisAngle(new THREE.Vector3(0, 1, 0), playerRot.y);
|
|
playerPos.add(dir);
|
|
const maxR = 24;
|
|
const dist = Math.sqrt(playerPos.x * playerPos.x + playerPos.z * playerPos.z);
|
|
if (dist > maxR) { playerPos.x *= maxR / dist; playerPos.z *= maxR / dist; }
|
|
}
|
|
}
|
|
playerPos.y = 2;
|
|
camera.position.copy(playerPos);
|
|
camera.rotation.set(playerRot.x, playerRot.y, 0, 'YXZ');
|
|
|
|
} else if (mode === 'orbit') {
|
|
if (!chatActive && !portalOverlayActive) {
|
|
const speed = 8 * delta;
|
|
const pan = new THREE.Vector3();
|
|
if (keys['w']) pan.z -= 1;
|
|
if (keys['s']) pan.z += 1;
|
|
if (keys['a']) pan.x -= 1;
|
|
if (keys['d']) pan.x += 1;
|
|
if (pan.length() > 0) {
|
|
pan.normalize().multiplyScalar(speed);
|
|
pan.applyAxisAngle(new THREE.Vector3(0, 1, 0), orbitState.theta);
|
|
orbitState.target.add(pan);
|
|
orbitState.target.y = Math.max(0, Math.min(20, orbitState.target.y));
|
|
}
|
|
}
|
|
const r = orbitState.radius;
|
|
camera.position.set(
|
|
orbitState.target.x + r * Math.sin(orbitState.phi) * Math.sin(orbitState.theta),
|
|
orbitState.target.y + r * Math.cos(orbitState.phi),
|
|
orbitState.target.z + r * Math.sin(orbitState.phi) * Math.cos(orbitState.theta)
|
|
);
|
|
camera.lookAt(orbitState.target);
|
|
playerPos.copy(camera.position);
|
|
playerRot.y = orbitState.theta;
|
|
|
|
} else if (mode === 'fly') {
|
|
if (!chatActive && !portalOverlayActive) {
|
|
const speed = 8 * delta;
|
|
const forward = new THREE.Vector3(-Math.sin(playerRot.y), 0, -Math.cos(playerRot.y));
|
|
const right = new THREE.Vector3( Math.cos(playerRot.y), 0, -Math.sin(playerRot.y));
|
|
if (keys['w']) playerPos.addScaledVector(forward, speed);
|
|
if (keys['s']) playerPos.addScaledVector(forward, -speed);
|
|
if (keys['a']) playerPos.addScaledVector(right, -speed);
|
|
if (keys['d']) playerPos.addScaledVector(right, speed);
|
|
if (keys['q'] || keys[' ']) flyY += speed;
|
|
if (keys['e'] || keys['shift']) flyY -= speed;
|
|
flyY = Math.max(0.5, Math.min(30, flyY));
|
|
playerPos.y = flyY;
|
|
}
|
|
camera.position.copy(playerPos);
|
|
camera.rotation.set(playerRot.x, playerRot.y, 0, 'YXZ');
|
|
}
|
|
|
|
// Proximity check
|
|
checkPortalProximity();
|
|
checkVisionProximity();
|
|
|
|
const sky = scene.getObjectByName('skybox');
|
|
if (sky) sky.material.uniforms.uTime.value = elapsed;
|
|
|
|
batcaveTerminals.forEach(t => {
|
|
if (t.scanMat?.uniforms) t.scanMat.uniforms.uTime.value = elapsed;
|
|
});
|
|
|
|
// Animate Portals
|
|
portals.forEach(portal => {
|
|
portal.ring.rotation.z = elapsed * 0.3;
|
|
portal.ring.rotation.x = Math.sin(elapsed * 0.5) * 0.1;
|
|
if (portal.swirl.material.uniforms) {
|
|
portal.swirl.material.uniforms.uTime.value = elapsed;
|
|
}
|
|
// Pulse light
|
|
portal.light.intensity = 1.5 + Math.sin(elapsed * 2) * 0.5;
|
|
// Animate particles
|
|
const positions = portal.pSystem.geometry.attributes.position.array;
|
|
for (let i = 0; i < positions.length / 3; i++) {
|
|
positions[i * 3 + 1] += Math.sin(elapsed + i) * 0.002;
|
|
}
|
|
portal.pSystem.geometry.attributes.position.needsUpdate = true;
|
|
|
|
// Animate runes
|
|
portal.runes.forEach((rune, i) => {
|
|
rune.position.y = 4 + Math.sin(elapsed * 2 + i * 0.5) * 0.2;
|
|
rune.rotation.z = elapsed * 0.8 + i;
|
|
});
|
|
});
|
|
|
|
// Animate Vision Points
|
|
visionPoints.forEach(vp => {
|
|
vp.crystal.rotation.y = elapsed * 0.8;
|
|
vp.crystal.rotation.x = Math.sin(elapsed * 0.5) * 0.2;
|
|
vp.crystal.position.y = 2.5 + Math.sin(elapsed * 1.5) * 0.2;
|
|
vp.ring.rotation.z = elapsed * 0.5;
|
|
vp.ring.scale.setScalar(1 + Math.sin(elapsed * 2) * 0.05);
|
|
vp.light.intensity = 1 + Math.sin(elapsed * 3) * 0.3;
|
|
});
|
|
|
|
// Animate Agents
|
|
updateAgents(elapsed, delta);
|
|
|
|
// Animate Power Meter
|
|
powerMeterBars.forEach((bar, i) => {
|
|
const level = (Math.sin(elapsed * 2 + i * 0.5) * 0.5 + 0.5);
|
|
const active = level > (i / powerMeterBars.length);
|
|
bar.material.emissiveIntensity = active ? 2 : 0.2;
|
|
bar.material.opacity = active ? 0.9 : 0.3;
|
|
bar.scale.x = active ? 1.2 : 1.0;
|
|
});
|
|
|
|
if (thoughtStreamMesh) {
|
|
thoughtStreamMesh.material.uniforms.uTime.value = elapsed;
|
|
thoughtStreamMesh.rotation.y = elapsed * 0.05;
|
|
}
|
|
|
|
if (particles?.material?.uniforms) {
|
|
particles.material.uniforms.uTime.value = elapsed;
|
|
}
|
|
if (dustParticles) {
|
|
dustParticles.rotation.y = elapsed * 0.01;
|
|
}
|
|
|
|
|
|
|
|
const core = scene.getObjectByName('nexus-core');
|
|
if (core) {
|
|
core.position.y = 2.5 + Math.sin(elapsed * 1.2) * 0.3;
|
|
core.rotation.y = elapsed * 0.4;
|
|
core.rotation.x = elapsed * 0.2;
|
|
core.material.emissiveIntensity = 1.5 + Math.sin(elapsed * 2) * 0.5;
|
|
}
|
|
|
|
composer.render();
|
|
|
|
frameCount++;
|
|
const now = performance.now();
|
|
if (now - lastFPSTime >= 1000) {
|
|
fps = frameCount;
|
|
frameCount = 0;
|
|
lastFPSTime = now;
|
|
}
|
|
if (debugOverlay) {
|
|
const info = renderer.info;
|
|
debugOverlay.textContent =
|
|
`FPS: ${fps} Draw: ${info.render?.calls} Tri: ${info.render?.triangles} [${performanceTier}]\n` +
|
|
`Pos: ${playerPos.x.toFixed(1)}, ${playerPos.y.toFixed(1)}, ${playerPos.z.toFixed(1)} NAV: ${NAV_MODES[navModeIdx]}`;
|
|
}
|
|
renderer.info.reset();
|
|
}
|
|
|
|
function onResize() {
|
|
const w = window.innerWidth;
|
|
const h = window.innerHeight;
|
|
camera.aspect = w / h;
|
|
camera.updateProjectionMatrix();
|
|
renderer.setSize(w, h);
|
|
composer.setSize(w, h);
|
|
}
|
|
|
|
// ═══ AGENT IDLE ANIMATION ═══
|
|
function updateAgents(elapsed, delta) {
|
|
const ATTENTION_RADIUS = 7;
|
|
const terminalFacing = new THREE.Vector3(0, 0, -8); // batcave terminal bank Z
|
|
|
|
agents.forEach((agent, i) => {
|
|
const stationWorld = new THREE.Vector3(agent.station.x, 0, agent.station.z);
|
|
|
|
// ── Attention system: face player when close ──
|
|
const toPlayer = new THREE.Vector3(
|
|
playerPos.x - agent.group.position.x,
|
|
0,
|
|
playerPos.z - agent.group.position.z
|
|
);
|
|
const playerDist = toPlayer.length();
|
|
const playerNearby = playerDist < ATTENTION_RADIUS && !agent.activityLocked;
|
|
|
|
if (playerNearby) {
|
|
const targetAngle = Math.atan2(toPlayer.x, toPlayer.z);
|
|
const currentAngle = agent.group.rotation.y;
|
|
const diff = ((targetAngle - currentAngle + Math.PI * 3) % (Math.PI * 2)) - Math.PI;
|
|
agent.group.rotation.y += diff * Math.min(delta * 3, 1);
|
|
}
|
|
|
|
// ── State machine (skip if activity locked or player nearby) ──
|
|
if (!playerNearby && !agent.activityLocked) {
|
|
agent.stateTimer -= delta;
|
|
|
|
if (agent.stateTimer <= 0) {
|
|
agent.state = pickNextState(agent);
|
|
switch (agent.state) {
|
|
case AGENT_STATES.IDLE:
|
|
agent.stateTimer = 4 + Math.random() * 6;
|
|
agent.targetPos.copy(stationWorld);
|
|
break;
|
|
case AGENT_STATES.PACING:
|
|
agent.stateTimer = 8 + Math.random() * 6;
|
|
agent.pacingIdx = 0;
|
|
break;
|
|
case AGENT_STATES.LOOKING:
|
|
agent.stateTimer = 4 + Math.random() * 4;
|
|
agent.lookAngle = agent.group.rotation.y;
|
|
break;
|
|
case AGENT_STATES.READING:
|
|
agent.stateTimer = 5 + Math.random() * 5;
|
|
agent.targetPos.copy(stationWorld);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// ── Movement per state ──
|
|
if (agent.state === AGENT_STATES.PACING) {
|
|
const wp = agent.pacingPath[agent.pacingIdx];
|
|
const toWp = new THREE.Vector3(wp.x - agent.group.position.x, 0, wp.z - agent.group.position.z);
|
|
if (toWp.length() < 0.3) {
|
|
agent.pacingIdx = (agent.pacingIdx + 1) % agent.pacingPath.length;
|
|
} else {
|
|
agent.group.position.addScaledVector(toWp.normalize(), delta * 1.2);
|
|
agent.group.rotation.y += (Math.atan2(toWp.x, toWp.z) - agent.group.rotation.y) * Math.min(delta * 4, 1);
|
|
}
|
|
} else if (agent.state === AGENT_STATES.READING) {
|
|
// Face the terminal bank
|
|
const toTerminal = new THREE.Vector3(
|
|
terminalFacing.x - agent.group.position.x,
|
|
0,
|
|
terminalFacing.z - agent.group.position.z
|
|
);
|
|
const targetAngle = Math.atan2(toTerminal.x, toTerminal.z);
|
|
agent.group.rotation.y += (targetAngle - agent.group.rotation.y) * Math.min(delta * 2, 1);
|
|
agent.group.position.lerp(agent.targetPos, delta * 0.4);
|
|
} else if (agent.state === AGENT_STATES.LOOKING) {
|
|
// Slow environmental scan left/right
|
|
agent.lookAngle += Math.sin(elapsed * agent.lookSpeed + i) * delta * 0.8;
|
|
agent.group.rotation.y += (agent.lookAngle - agent.group.rotation.y) * Math.min(delta * 1.5, 1);
|
|
agent.group.position.lerp(agent.targetPos, delta * 0.3);
|
|
} else {
|
|
// IDLE — drift gently back to station
|
|
agent.group.position.lerp(agent.targetPos, delta * 0.3);
|
|
}
|
|
}
|
|
|
|
// ── Orb & halo animation ──
|
|
const bobAmt = agent.activityState === ACTIVITY_STATES.THINKING ? 0.25 : 0.15;
|
|
agent.orb.position.y = 3 + Math.sin(elapsed * 2 + i) * bobAmt;
|
|
agent.halo.rotation.z = elapsed * 0.5;
|
|
agent.halo.scale.setScalar(1 + Math.sin(elapsed * 3 + i) * 0.1);
|
|
const baseEmissive = agent.activityState === ACTIVITY_STATES.NONE ? 2 : 3;
|
|
agent.orb.material.emissiveIntensity = baseEmissive + Math.sin(elapsed * 4 + i) * 1;
|
|
|
|
// ── Activity indicator animation ──
|
|
if (agent.activityState !== ACTIVITY_STATES.NONE) {
|
|
// Floating bob
|
|
agent.indicator.group.position.y = 4.2 + Math.sin(elapsed * 2 + i * 1.3) * 0.1;
|
|
|
|
if (agent.activityState === ACTIVITY_STATES.WAITING) {
|
|
const pulse = 0.7 + Math.sin(elapsed * 4 + i) * 0.3;
|
|
agent.indicator.waitMesh.scale.setScalar(pulse);
|
|
agent.indicator.waitMesh.material.opacity = 0.5 + pulse * 0.35;
|
|
} else if (agent.activityState === ACTIVITY_STATES.THINKING) {
|
|
agent.indicator.thinkMesh.rotation.y = elapsed * 2.5;
|
|
agent.indicator.thinkMesh.rotation.x = elapsed * 1.5;
|
|
} else if (agent.activityState === ACTIVITY_STATES.PROCESSING) {
|
|
agent.indicator.procMesh.rotation.z = elapsed * 4;
|
|
agent.indicator.procMesh.rotation.x = Math.sin(elapsed * 1.2) * 0.5;
|
|
}
|
|
|
|
// Billboard — indicator faces camera
|
|
const toCamera = new THREE.Vector3(
|
|
camera.position.x - agent.group.position.x,
|
|
0,
|
|
camera.position.z - agent.group.position.z
|
|
);
|
|
if (toCamera.length() > 0.01) {
|
|
agent.indicator.group.rotation.y = Math.atan2(toCamera.x, toCamera.z);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
// ═══ AGENT SIMULATION ═══
|
|
function simulateAgentThought() {
|
|
const agentIds = ['timmy', 'kimi', 'claude', 'perplexity'];
|
|
const agentId = agentIds[Math.floor(Math.random() * agentIds.length)];
|
|
const thoughts = {
|
|
timmy: [
|
|
'Analyzing portal stability...',
|
|
'Sovereign nodes synchronized.',
|
|
'Memory stream optimization complete.',
|
|
'Scanning for external interference...',
|
|
'The harness is humming beautifully.',
|
|
],
|
|
kimi: [
|
|
'Processing linguistic patterns...',
|
|
'Context window expanded.',
|
|
'Synthesizing creative output...',
|
|
'Awaiting user prompt sequence.',
|
|
'Neural weights adjusted.',
|
|
],
|
|
claude: [
|
|
'Reasoning through complex logic...',
|
|
'Ethical guardrails verified.',
|
|
'Refining thought architecture...',
|
|
'Connecting disparate data points.',
|
|
'Deep analysis in progress.',
|
|
],
|
|
perplexity: [
|
|
'Searching global knowledge graph...',
|
|
'Verifying source citations...',
|
|
'Synthesizing real-time data...',
|
|
'Mapping information topology...',
|
|
'Fact-checking active streams.',
|
|
]
|
|
};
|
|
|
|
const thought = thoughts[agentId][Math.floor(Math.random() * thoughts[agentId].length)];
|
|
addAgentLog(agentId, thought);
|
|
}
|
|
|
|
function addAgentLog(agentId, text) {
|
|
const container = document.getElementById('agent-log-content');
|
|
if (!container) return;
|
|
|
|
const entry = document.createElement('div');
|
|
entry.className = 'agent-log-entry';
|
|
entry.innerHTML = `<span class="agent-log-tag tag-${agentId}">[${agentId.toUpperCase()}]</span><span class="agent-log-text">${text}</span>`;
|
|
|
|
container.prepend(entry);
|
|
if (container.children.length > 6) {
|
|
container.lastElementChild.remove();
|
|
}
|
|
}
|
|
|
|
function triggerHarnessPulse() {
|
|
if (!harnessPulseMesh) return;
|
|
harnessPulseMesh.scale.setScalar(0.1);
|
|
harnessPulseMesh.material.opacity = 0.8;
|
|
|
|
// Flash the core
|
|
const core = scene.getObjectByName('nexus-core');
|
|
if (core) {
|
|
core.material.emissiveIntensity = 10;
|
|
setTimeout(() => { if (core) core.material.emissiveIntensity = 2; }, 200);
|
|
}
|
|
}
|
|
|
|
// === BITCOIN BLOCK HEIGHT ===
|
|
(function initBitcoin() {
|
|
const blockHeightDisplay = document.getElementById('block-height-display');
|
|
const blockHeightValue = document.getElementById('block-height-value');
|
|
if (!blockHeightDisplay || !blockHeightValue) return;
|
|
|
|
let lastKnownBlockHeight = null;
|
|
|
|
async function fetchBlockHeight() {
|
|
try {
|
|
const res = await fetch('https://blockstream.info/api/blocks/tip/height');
|
|
if (!res.ok) return;
|
|
const height = parseInt(await res.text(), 10);
|
|
if (isNaN(height)) return;
|
|
|
|
if (lastKnownBlockHeight !== null && height !== lastKnownBlockHeight) {
|
|
blockHeightDisplay.classList.remove('fresh');
|
|
void blockHeightDisplay.offsetWidth;
|
|
blockHeightDisplay.classList.add('fresh');
|
|
}
|
|
|
|
lastKnownBlockHeight = height;
|
|
blockHeightValue.textContent = height.toLocaleString();
|
|
} catch (_) {
|
|
// Network unavailable
|
|
}
|
|
}
|
|
|
|
fetchBlockHeight();
|
|
setInterval(fetchBlockHeight, 60000);
|
|
})();
|
|
|
|
init();
|