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Implement Three.js scene with procedural lens flare using CanvasTexture: - Build radial glow, star-burst streak, ring, dot, and hex aperture textures from canvas draws — no image assets required - Attach Lensflare + LensflareElement chain to the sun PointLight; Three.js handles screen-space projection and occlusion automatically - Sun arcs slowly across sky, so flare angle and ghost positions shift over time giving a live optical effect - Add starfield (4 000 points), grid floor, and portal rings loaded from portals.json to give the flare context in a real 3D scene - Wire audio toggle, chat panel, and WebSocket events Fixes #109 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
164 lines
3.1 KiB
CSS
164 lines
3.1 KiB
CSS
/* === DESIGN SYSTEM === */
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:root {
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--color-bg: #0a0a0f;
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--color-primary: #00ffcc;
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--color-secondary: #ff6600;
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--color-accent: #8866ff;
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--color-text: #e0e0f0;
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--color-text-muted: #556677;
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--color-panel: rgba(10, 10, 20, 0.85);
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--color-panel-border: rgba(0, 255, 204, 0.25);
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--font-body: 'Courier New', Courier, monospace;
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}
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*, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }
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body {
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background: var(--color-bg);
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color: var(--color-text);
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font-family: var(--font-body);
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overflow: hidden;
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width: 100vw;
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height: 100vh;
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}
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#nexus-canvas {
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display: block;
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position: fixed;
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inset: 0;
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width: 100%;
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height: 100%;
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}
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/* === HUD === */
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#hud {
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position: fixed;
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top: 16px;
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left: 16px;
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pointer-events: none;
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z-index: 10;
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}
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#hud-title {
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font-size: 18px;
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font-weight: bold;
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color: var(--color-primary);
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letter-spacing: 0.1em;
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text-shadow: 0 0 12px var(--color-primary);
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}
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#hud-hint {
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font-size: 11px;
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color: var(--color-text-muted);
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margin-top: 4px;
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}
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/* === AUDIO TOGGLE === */
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#audio-control {
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position: fixed;
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top: 8px;
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right: 8px;
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z-index: 10;
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}
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#audio-toggle {
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font-size: 14px;
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background: var(--color-panel);
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color: var(--color-text);
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border: 1px solid var(--color-panel-border);
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padding: 4px 10px;
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border-radius: 4px;
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font-family: var(--font-body);
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cursor: pointer;
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transition: border-color 0.2s;
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}
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#audio-toggle:hover { border-color: var(--color-primary); }
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#audio-toggle.muted { color: var(--color-text-muted); }
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/* === CHAT PANEL === */
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#chat-panel {
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position: fixed;
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bottom: 16px;
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right: 16px;
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width: 280px;
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background: var(--color-panel);
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border: 1px solid var(--color-panel-border);
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border-radius: 8px;
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display: flex;
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flex-direction: column;
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z-index: 10;
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backdrop-filter: blur(8px);
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}
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#chat-messages {
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height: 120px;
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overflow-y: auto;
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padding: 8px;
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font-size: 12px;
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color: var(--color-text);
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display: flex;
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flex-direction: column;
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gap: 4px;
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}
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#chat-form {
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display: flex;
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border-top: 1px solid var(--color-panel-border);
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}
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#chat-input {
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flex: 1;
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background: transparent;
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border: none;
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color: var(--color-text);
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font-family: var(--font-body);
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font-size: 12px;
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padding: 6px 8px;
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outline: none;
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}
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#chat-form button {
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background: transparent;
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border: none;
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border-left: 1px solid var(--color-panel-border);
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color: var(--color-primary);
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font-family: var(--font-body);
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font-size: 12px;
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padding: 6px 10px;
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cursor: pointer;
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transition: background 0.2s;
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}
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#chat-form button:hover { background: rgba(0, 255, 204, 0.08); }
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/* === LOADING SCREEN === */
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#loading-screen {
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position: fixed;
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inset: 0;
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background: var(--color-bg);
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display: flex;
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align-items: center;
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justify-content: center;
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z-index: 100;
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transition: opacity 0.8s ease;
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}
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#loading-screen.hidden {
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opacity: 0;
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pointer-events: none;
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}
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#loading-text {
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color: var(--color-primary);
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font-size: 20px;
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letter-spacing: 0.15em;
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text-shadow: 0 0 20px var(--color-primary);
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animation: pulse 1.5s ease-in-out infinite;
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}
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@keyframes pulse {
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0%, 100% { opacity: 0.6; }
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50% { opacity: 1; }
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}
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