Adds three floating portal objects (Batcave, Workshop, The Void) around the platform edge, each with an animated vortex interior shader. Clicking a portal or pressing W triggers the fullscreen warp tunnel post-processing effect — a swirling GLSL vortex with ring bands, 8-arm spiral, cyan/purple color sweep, inward scene distortion, and a white flash at the peak. - WarpTunnelShader + ShaderPass wired into existing EffectComposer - Portal inner vortex: custom ShaderMaterial (5-arm spiral + ring bands) - Raycaster click detection on portal disc meshes - triggerWarp() state machine: build-up → hold → flash → fade-out - 'W' key demo cycles through portals - #warp-indicator HUD element with expanding letter-spacing pulse Fixes #250
5.0 KiB
5.0 KiB