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5 Commits

Author SHA1 Message Date
Alexander Whitestone
edd35eaa4b fix: restore pytest collection — fix 7 syntax/import errors (#823)
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Fixed collection errors:
  scripts/adversary_schema.py: unterminated regex string (line 141)
  scripts/config_validate.py: unmatched ')' (line 87)
  scripts/pr_triage.py: truncated file + unterminated f-string
  adversary/harm_facilitation_adversary.py: 4 broken f-strings
  bin/glitch_patterns.py: missing get_threejs_patterns() export
  tests/test_glitch_detector.py: fixed THREEJS_CATEGORIES import
  tests/test_pr_triage.py: fixed function name imports
  training/training_pair_provenance.py: added ProvenanceTracker class
  scripts/validate_scene_data.py: symlink for import compatibility

Result: python3 -m pytest --collect-only
  911 tests collected, 0 collection errors
  (was: 769 collected / 7 errors)
2026-04-18 15:37:33 -04:00
Merge Bot
80676673c6 Merge PR #701: bin/glitch_patterns.py 2026-04-16 05:10:15 +00:00
94f0a132d4 feat: add get_threejs_patterns() filter function (#543) 2026-04-15 05:34:17 +00:00
511ff863c2 feat: add Three.js-specific glitch detection patterns (#543)
Adds 6 new Three.js-specific glitch categories and patterns:
- SHADER_FAILURE: Solid black materials from shader compilation errors
- TEXTURE_PLACEHOLDER: 1x1 white pixel stretched surfaces
- UV_MAPPING_ERROR: BufferGeometry UV coordinate errors
- FRUSTUM_CULLING: Objects popping at screen edges
- SHADOW_MAP_ARTIFACT: Pixelated/blocky shadow maps
- BLOOM_OVERFLOW: Excessive post-processing bloom bleed

Closes #543
2026-04-15 05:32:25 +00:00
31313c421e feat: 3D World Glitch Detection in The Matrix (#491) (#535)
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Merge PR #535
2026-04-14 22:17:06 +00:00