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GENOME-timmy-academy.md
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GENOME-timmy-academy.md
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# GENOME.md — timmy-academy
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*Auto-generated by Codebase Genome Pipeline. 2026-04-14T23:09:07+0000*
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*Enhanced with architecture analysis, key abstractions, and API surface.*
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## Quick Facts
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| Metric | Value |
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|--------|-------|
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| Source files | 48 |
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| Test files | 1 |
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| Config files | 1 |
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| Total lines | 5,353 |
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| Last commit | 395c9f7 Merge PR 'Add @who command' (#7) into master (2026-04-13) |
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| Branch | master |
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| Test coverage | 0% (35 untested modules) |
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## What This Is
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Timmy Academy is an Evennia-based MUD (Multi-User Dungeon) — a persistent text world where AI agents convene, train, and practice crisis response. It runs on Bezalel VPS (167.99.126.228) with telnet on port 4000 and web client on port 4001.
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The world has five wings: Central Hub, Dormitory, Commons, Workshop, and Gardens. Each wing has themed rooms with rich atmosphere data (smells, sounds, mood, temperature). Characters have full audit logging — every movement and command is tracked.
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## Architecture
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```mermaid
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graph TB
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subgraph "Connections"
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TELNET[Telnet :4000]
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WEB[Web Client :4001]
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end
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subgraph "Evennia Core"
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SERVER[Evennia Server]
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PORTAL[Evennia Portal]
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end
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subgraph "Typeclasses"
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CHAR[Character]
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AUDIT[AuditedCharacter]
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ROOM[Room]
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EXIT[Exit]
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OBJ[Object]
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end
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subgraph "Commands"
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CMD_EXAM[CmdExamine]
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CMD_ROOMS[CmdRooms]
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CMD_STATUS[CmdStatus]
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CMD_MAP[CmdMap]
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CMD_ACADEMY[CmdAcademy]
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CMD_SMELL[CmdSmell]
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CMD_LISTEN[CmdListen]
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CMD_WHO[CmdWho]
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end
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subgraph "World - Wings"
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HUB[Central Hub]
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DORM[Dormitory Wing]
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COMMONS[Commons Wing]
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WORKSHOP[Workshop Wing]
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GARDENS[Gardens Wing]
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end
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subgraph "Hermes Bridge"
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HERMES_CFG[hermes-agent/config.yaml]
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BRIDGE[Agent Bridge]
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end
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TELNET --> SERVER
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WEB --> PORTAL
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PORTAL --> SERVER
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SERVER --> CHAR
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SERVER --> AUDIT
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SERVER --> ROOM
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SERVER --> EXIT
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CHAR --> CMD_EXAM
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CHAR --> CMD_STATUS
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CHAR --> CMD_WHO
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ROOM --> HUB
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ROOM --> DORM
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ROOM --> COMMONS
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ROOM --> WORKSHOP
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ROOM --> GARDENS
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HERMES_CFG --> BRIDGE
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BRIDGE --> SERVER
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```
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## Entry Points
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| File | Purpose |
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|------|---------|
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| `server/conf/settings.py` | Evennia config — server name, ports, interfaces, game settings |
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| `server/conf/at_server_startstop.py` | Server lifecycle hooks (startup/shutdown) |
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| `server/conf/connection_screens.py` | Login/connection screen text |
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| `commands/default_cmdsets.py` | Registers all custom commands with Evennia |
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| `world/rebuild_world.py` | Rebuilds all rooms from source |
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| `world/build_academy.ev` | Evennia batch script for initial world setup |
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## Data Flow
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```
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Player connects (telnet/web)
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-> Evennia Portal accepts connection
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-> Server authenticates (Account typeclass)
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-> Player puppets a Character
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-> Character enters world (Room typeclass)
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-> Commands processed through Command typeclass
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-> AuditedCharacter logs every action
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-> World responds with rich text + atmosphere data
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```
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## Key Abstractions
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### Typeclasses (the world model)
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| Class | File | Purpose |
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|-------|------|---------|
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| `Character` | `typeclasses/characters.py` | Default player character — extends `DefaultCharacter` |
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| `AuditedCharacter` | `typeclasses/audited_character.py` | Character with full audit logging — tracks movements, commands, playtime |
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| `Room` | `typeclasses/rooms.py` | Default room container |
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| `Exit` | `typeclasses/exits.py` | Connections between rooms |
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| `Object` | `typeclasses/objects.py` | Base object with `ObjectParent` mixin |
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| `Account` | `typeclasses/accounts.py` | Player account (login identity) |
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| `Channel` | `typeclasses/channels.py` | In-game communication channels |
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| `Script` | `typeclasses/scripts.py` | Background/timed processes |
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### AuditedCharacter — the flagship typeclass
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The `AuditedCharacter` is the most important abstraction. It wraps every player action in logging:
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- `at_pre_move()` — logs departure from current room
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- `at_post_move()` — records arrival with timestamp and coordinates
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- `at_pre_cmd()` — increments command counter, logs command + args
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- `at_pre_puppet()` — starts session timer
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- `at_post_unpuppet()` — calculates session duration, updates total playtime
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- `get_audit_summary()` — returns JSON summary of all tracked metrics
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Audit trail keeps last 1000 movements in `db.location_history`. Sensitive commands (password) are excluded from logging.
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### Commands (the player interface)
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| Command | Aliases | Purpose |
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|---------|---------|---------|
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| `examine` | `ex`, `exam` | Inspect room or object — shows description, atmosphere, objects, contents |
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| `rooms` | — | List all rooms with wing color coding |
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| `@status` | `status` | Show agent status: location, wing, mood, online players, uptime |
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| `@map` | `map` | ASCII map of current wing |
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| `@academy` | `academy` | Full academy overview with room counts |
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| `smell` | `sniff` | Perceive room through atmosphere scent data |
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| `listen` | `hear` | Perceive room through atmosphere sound data |
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| `@who` | `who` | Show connected players with locations and idle time |
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### World Structure (5 wings, 21+ rooms)
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**Central Hub (LIMBO)** — Nexus connecting all wings. North=Dormitory, South=Workshop, East=Commons, West=Gardens.
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**Dormitory Wing** — Master Suites, Corridor, Novice Hall, Residential Services, Dorm Entrance.
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**Commons Wing** — Grand Commons Hall (main gathering, 60ft ceilings, marble columns), Hearthside Dining, Entertainment Gallery, Scholar's Corner, Upper Balcony.
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**Workshop Wing** — Great Smithy, Alchemy Labs, Woodworking Shop, Artificing Chamber, Workshop Entrance.
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**Gardens Wing** — Enchanted Grove, Herb Gardens, Greenhouse, Sacred Grove, Gardens Entrance.
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Each room has rich `db.atmosphere` data: mood, lighting, sounds, smells, temperature.
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## API Surface
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### Web API
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- `web/api/__init__.py` — Evennia REST API (Django REST Framework)
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- `web/urls.py` — URL routing for web interface
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- `web/admin/` — Django admin interface
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- `web/website/` — Web frontend
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### Telnet
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- Standard MUD protocol on port 4000
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- Supports MCCP (compression), MSDP (data), GMCP (protocol)
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### Hermes Bridge
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- `hermes-agent/config.yaml` — Configuration for AI agent connection
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- Allows Hermes agents to connect as characters and interact with the world
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## Dependencies
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No `requirements.txt` or `pyproject.toml` found. Dependencies come from Evennia:
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- **evennia** — MUD framework (Django-based)
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- **django** — Web framework (via Evennia)
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- **twisted** — Async networking (via Evennia)
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## Test Coverage Analysis
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| Metric | Value |
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|--------|-------|
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| Source modules | 35 |
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| Test modules | 1 |
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| Estimated coverage | 0% |
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| Untested modules | 35 |
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Only one test file exists: `tests/stress_test.py`. All 35 source modules are untested.
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### Critical Untested Paths
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1. **AuditedCharacter** — audit logging is the primary value-add. No tests verify movement tracking, command counting, or playtime calculation.
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2. **Commands** — no tests for any of the 8 commands. The `@map` wing detection, `@who` session tracking, and atmosphere-based commands (`smell`, `listen`) are all untested.
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3. **World rebuild** — `rebuild_world.py` and `fix_world.py` can destroy and recreate the entire world. No tests ensure they produce valid output.
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4. **Typeclass hooks** — `at_pre_move`, `at_post_move`, `at_pre_cmd` etc. are never tested in isolation.
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## Security Considerations
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- ⚠️ Uses `eval()`/`exec()` — Evennia's inlinefuncs module uses eval for dynamic command evaluation. Risk level: inherent to MUD framework.
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- ⚠️ References secrets/passwords — `settings.py` references `secret_settings.py` for sensitive config. Ensure this file is not committed.
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- ⚠️ Telnet on 0.0.0.0 — server accepts connections from any IP. Consider firewall rules.
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- ⚠️ Web client on 0.0.0.0 — same exposure as telnet. Ensure authentication is enforced.
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- ⚠️ Agent bridge (`hermes-agent/config.yaml`) — verify credentials are not hardcoded.
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## Configuration Files
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- `server/conf/settings.py` — Main Evennia settings (server name, ports, typeclass paths)
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- `hermes-agent/config.yaml` — Hermes agent bridge configuration
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- `world/build_academy.ev` — Evennia batch build script
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- `world/batch_cmds.ev` — Batch command definitions
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## What's Missing
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1. **Tests** — 0% coverage is a critical gap. Priority: AuditedCharacter hooks, command func() methods, world rebuild integrity.
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2. **CI/CD** — No automated testing pipeline. No GitHub Actions or Gitea workflows.
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3. **Documentation** — `world/BUILDER_GUIDE.md` exists but no developer onboarding docs.
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4. **Monitoring** — No health checks, no metrics export, no alerting on server crashes.
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5. **Backup** — No automated database backup for the Evennia SQLite/PostgreSQL database.
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---
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*Generated by Codebase Genome Pipeline. Review and update manually.*
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