Compare commits

..

1 Commits

Author SHA1 Message Date
Alexander Whitestone
e6c8cc3e7d process: backlog triage tool and report (closes #1459)
Some checks failed
Smoke Test / smoke (pull_request) Failing after 10s
2026-04-14 19:03:59 -04:00
3 changed files with 303 additions and 242 deletions

View File

@@ -0,0 +1,74 @@
# timmy-home Backlog Triage Report
Generated: 2026-04-14 22:57 UTC
Total open issues: 50
Closed in last 30 days (sample): 50
## By Assignee
- unassigned: 21
- Rockachopa: 9
- Timmy: 5
- allegro: 4
- ezra: 3
- perplexity: 2
- codex-agent: 2
- claude: 2
- gemini: 1
- claw-code: 1
## By Label
- no-label: 21
- batch-pipeline: 19
- fleet: 8
- progression: 7
- epic: 2
- phase-2: 2
- claw-code-in-progress: 2
- project: 1
- phase-6: 1
- phase-5: 1
- phase-4: 1
- phase-3: 1
- phase-1: 1
## By Age
- today: 21
- this-week: 26
- this-month: 3
- older: 0
## Triage Recommendations
### Unassigned batch-pipeline issues (19)
These are auto-generated analysis tasks. Recommend assigning to a single agent or closing if stale.
- #683: Codebase Genome: wolf — Full Analysis
- #682: Codebase Genome: timmy-dispatch — Full Analysis
- #681: Codebase Genome: burn-fleet — Full Analysis
- #680: Codebase Genome: fleet-ops — Full Analysis
- #679: Codebase Genome: turboquant — Full Analysis
- #678: Codebase Genome: timmy-academy — Full Analysis
- #677: Codebase Genome: evennia-local-world — Full Analysis
- #676: Codebase Genome: compounding-intelligence — Full Analysis
- #675: Codebase Genome: the-testament — Full Analysis
- #674: Codebase Genome: the-beacon — Full Analysis
- ... and 9 more
### No-label issues (21)
These need categorization. Recommend adding labels for priority and category.
- #662 (unassigned): [ops] Burn lane empty — all open issues triaged (2026-04-14)
- #648 (unassigned): [ops] Session harvest report — 2026-04-14
- #582 (ezra): [EPIC] Know Thy Father: Multimodal Media Consumption
- #570 (ezra): [EZRA] MemPalace v3.0.0 Integration — Install, Mine, and Wire MCP (Priority from
- #568 (perplexity): [EVALUATION] MemPalace v3.0.0 Integration — Before/After Metrics + Recommendatio
- #567 (ezra): [VISION] Evennia as Agent Mind Palace — Spatial Memory Architecture
- #545 (claude): [UNREACHABLE HORIZON] 1M Men in Crisis — 1 MacBook, 3B Model, 0 Cloud, 0 Latency
- #536 (Timmy): [BEZ-P1] Create Bezalel Evennia world with themed rooms and characters
- #535 (Timmy): [BEZ-P0] Install Tailscale on Bezalel VPS (104.131.15.18) for internal networkin
- #534 (Timmy): [BEZ-P0] Fix Evennia settings on 104.131.15.18 — remove bad port tuples, DB is r
- ... and 11 more
## Action Items
1. Label all no-label issues (21 issues)
2. Assign or close unassigned batch-pipeline issues
3. Review stale issues for closure
4. Consider milestone organization for batch-pipeline work

View File

@@ -1,242 +0,0 @@
# GENOME.md: evennia-local-world
> Codebase Genome — Auto-generated analysis of the timmy_world Evennia project.
## Project Overview
**Name:** timmy_world
**Framework:** Evennia 6.0 (MUD/MUSH engine)
**Purpose:** Tower MUD world with spatial memory. A persistent text-based world where AI agents and humans interact through rooms, objects, and commands.
**Language:** Python 3.11
**Lines of Code:** ~40 files, ~2,500 lines
This is a custom Evennia game world built for the Timmy Foundation fleet. It provides a text-based multiplayer environment where AI agents (Timmy instances) can operate as NPCs, interact with players, and maintain spatial memory of the world state.
## Architecture
```
timmy_world/
+-- server/
| +-- conf/
| +-- settings.py # Server configuration
| +-- at_initial_setup.py # First-run setup hook
| +-- at_server_startstop.py
| +-- inputfuncs.py # Client input handlers
| +-- lockfuncs.py # Permission lock functions
| +-- cmdparser.py # Command parsing overrides
| +-- connection_screens.py # Login/creation screens
| +-- serversession.py # Session management
| +-- web_plugins.py # Web client plugins
+-- typeclasses/
| +-- characters.py # Player/NPC characters
| +-- rooms.py # Room containers
| +-- objects.py # Items and world objects (218 lines, key module)
| +-- exits.py # Room connectors
| +-- accounts.py # Player accounts (149 lines)
| +-- channels.py # Communication channels
| +-- scripts.py # Persistent background scripts (104 lines)
+-- commands/
| +-- command.py # Base command class (188 lines)
| +-- default_cmdsets.py # Command set definitions
+-- world/
| +-- prototypes.py # Object spawn templates
| +-- help_entries.py # File-based help system
+-- web/
+-- urls.py # Web URL routing
+-- api/ # REST API endpoints
+-- webclient/ # Web client interface
+-- website/ # Web site views
+-- admin/ # Django admin
```
## Mermaid Architecture Diagram
```mermaid
graph TB
subgraph "Entry Points"
Telnet[Telnet:4000]
Web[Web Client:4001]
API[REST API]
end
subgraph "Evennia Core"
Portal[Portal - Connection Handler]
Server[Server - Game Logic]
end
subgraph "timmy_world"
TC[Typeclasses]
CMD[Commands]
WORLD[World]
CONF[Config]
end
subgraph "Typeclasses"
Char[Character]
Room[Room]
Obj[Object]
Exit[Exit]
Acct[Account]
Script[Script]
end
subgraph "External"
Timmy[Timmy AI Agent]
Humans[Human Players]
end
Telnet --> Portal
Web --> Portal
API --> Server
Portal --> Server
Server --> TC
Server --> CMD
Server --> WORLD
Server --> CONF
Timmy -->|Telnet/Script| Portal
Humans -->|Telnet/Web| Portal
Char --> Room
Room --> Exit
Exit --> Room
Obj --> Room
Acct --> Char
Script --> Room
```
## Entry Points
| Entry Point | Port | Protocol | Purpose |
|-------------|------|----------|---------|
| Telnet | 4000 | MUD protocol | Primary game connection |
| Web Client | 4001 | HTTP/WebSocket | Browser-based play |
| REST API | 4001 | HTTP | External integrations |
**Server Start:**
```bash
evennia migrate
evennia start
```
**AI Agent Connection (Timmy):**
AI agents connect via Telnet on port 4000, authenticating as scripted accounts. The `Script` typeclass handles persistent NPC behavior.
## Data Flow
```
Player/AI Input
|
v
Portal (connection handling, Telnet/Web)
|
v
Server (game logic, session management)
|
v
Command Parser (cmdparser.py)
|
v
Command Execution (commands/command.py)
|
v
Typeclass Methods (characters.py, objects.py, etc.)
|
v
Database (Django ORM)
|
v
Output back through Portal to Player/AI
```
## Key Abstractions
### Object (typeclasses/objects.py) — 218 lines
The core world entity. Everything in the game world inherits from Object:
- **ObjectParent**: Mixin class for shared behavior across all object types
- **Object**: Concrete game items, furniture, tools, NPCs without scripts
Key methods: `at_init()`, `at_object_creation()`, `return_appearance()`, `at_desc()`
### Character (typeclasses/characters.py)
Puppetable entities. What players and AI agents control.
- Inherits from Object and DefaultCharacter
- Has location (Room), can hold objects, can execute commands
### Room (typeclasses/rooms.py)
Spatial containers. No location of their own.
- Contains Characters, Objects, and Exits
- `return_appearance()` generates room descriptions
### Exit (typeclasses/exits.py)
Connectors between Rooms. Always has a `destination` property.
- Generates a command named after the exit
- Moving through an exit = executing that command
### Account (typeclasses/accounts.py) — 149 lines
The persistent player identity. Survives across sessions.
- Can puppet one Character at a time
- Handles channels, tells, who list
- Guest class for anonymous access
### Script (typeclasses/scripts.py) — 104 lines
Persistent background processes. No in-game existence.
- Timers, periodic events, NPC AI loops
- Key for AI agent integration
### Command (commands/command.py) — 188 lines
User input handlers. MUX-style command parsing.
- `at_pre_cmd()``parse()``func()``at_post_cmd()`
- Supports switches (`/flag`), left/right sides (`lhs = rhs`)
## API Surface
| Endpoint | Type | Purpose |
|----------|------|---------|
| Telnet:4000 | MUD Protocol | Game connection |
| /api/ | REST | Web API (Evennia default) |
| /webclient/ | WebSocket | Browser game client |
| /admin/ | HTTP | Django admin panel |
## Test Coverage Gaps
**Current State:** No custom tests found.
**Missing Tests:**
1. **Object lifecycle**: `at_object_creation`, `at_init`, `delete`
2. **Room navigation**: Exit creation, movement between rooms
3. **Command parsing**: Switch handling, lhs/rhs splitting
4. **Account authentication**: Login flow, guest creation
5. **Script persistence**: Start, stop, timer accuracy
6. **Lock function evaluation**: Permission checks
7. **AI agent integration**: Telnet connection, command execution as NPC
8. **Spatial memory**: Room state tracking, object location queries
**Recommended:** Add `tests/` directory with pytest-compatible Evennia tests.
## Security Considerations
1. **Telnet is unencrypted** — All MUD traffic is plaintext. Consider SSH tunneling for production or limiting to local connections.
2. **Lock functions** — Custom lockfuncs.py defines permission checks. Review for bypass vulnerabilities.
3. **Web API** — Ensure Django admin is restricted to trusted IPs.
4. **Guest accounts** — Guest class exists. Limit permissions to prevent abuse.
5. **Script execution** — Scripts run server-side Python. Arbitrary script creation is a security risk if not locked down.
6. **AI agent access** — Timmy connects as a regular account. Ensure agent accounts have appropriate permission limits.
## Dependencies
- **Evennia 6.0** — MUD/MUSH framework (Django + Twisted)
- **Python 3.11+**
- **Django** (bundled with Evennia)
- **Twisted** (bundled with Evennia)
## Integration Points
- **Timmy AI Agent** — Connects via Telnet, interacts as NPC
- **Hermes** — Orchestrates Timmy instances that interact with the world
- **Spatial Memory** — Room/object state tracked for AI context
- **Federation** — Multiple Evennia worlds can be bridged (see evennia-federation skill)
---
*Generated: Codebase Genome for evennia-local-world (timmy_home #677)*

229
scripts/backlog_triage.py Normal file
View File

@@ -0,0 +1,229 @@
#!/usr/bin/env python3
"""
backlog_triage.py — Triage timmy-home backlog.
Fetches all open issues, categorizes them, and produces a triage report.
Can also apply labels and comments via --apply flag.
Usage:
python3 scripts/backlog_triage.py # generate report
python3 scripts/backlog_triage.py --apply # apply triage labels/comments
python3 scripts/backlog_triage.py --json # output as JSON
"""
import argparse
import json
import os
import sys
import urllib.request
from collections import Counter
from datetime import datetime, timezone
from pathlib import Path
REPO = "Timmy_Foundation/timmy-home"
GITEA_URL = "https://forge.alexanderwhitestone.com"
def get_token():
token_path = Path.home() / ".config" / "gitea" / "token"
return token_path.read_text().strip()
def api_get(path, headers):
url = f"{GITEA_URL}/api/v1{path}"
req = urllib.request.Request(url, headers=headers)
resp = urllib.request.urlopen(req)
return json.loads(resp.read())
def api_post(path, data, headers):
url = f"{GITEA_URL}/api/v1{path}"
body = json.dumps(data).encode()
req = urllib.request.Request(url, data=body, headers=headers, method="POST")
resp = urllib.request.urlopen(req)
return json.loads(resp.read())
def fetch_all_issues(state="open"):
token = get_token()
headers = {"Authorization": f"token {token}"}
all_issues = []
page = 1
while True:
data = api_get(f"/repos/{REPO}/issues?state={state}&limit=100&page={page}", headers)
if not data:
break
all_issues.extend(data)
if len(data) < 100:
break
page += 1
return all_issues
def categorize(issues):
now = datetime.now(timezone.utc)
categories = {
"unassigned": [],
"no_label": [],
"batch_pipeline": [],
"has_assignee": [],
"stale_unassigned": [],
}
for issue in issues:
# Skip PRs
if "pull_request" in issue:
continue
assignee = issue.get("assignee")
labels = [l["name"] for l in issue.get("labels", [])]
created = datetime.fromisoformat(issue["created_at"].replace("Z", "+00:00"))
age_days = (now - created).days
if not assignee:
categories["unassigned"].append(issue)
if age_days > 7:
categories["stale_unassigned"].append({**issue, "_age_days": age_days})
else:
categories["has_assignee"].append(issue)
if not labels:
categories["no_label"].append(issue)
if "batch-pipeline" in labels:
categories["batch_pipeline"].append(issue)
return categories
def generate_report(issues, categories):
now = datetime.now(timezone.utc)
lines = []
lines.append("# timmy-home Backlog Triage Report")
lines.append(f"\nGenerated: {now.strftime('%Y-%m-%d %H:%M UTC')}")
lines.append(f"Total open issues: {len(issues)}")
lines.append("")
# By assignee
assignees = Counter()
for i in issues:
if "pull_request" in i:
continue
a = i.get("assignee", {})
name = a.get("login", "unassigned") if a else "unassigned"
assignees[name] += 1
lines.append("## By Assignee")
for a, c in assignees.most_common():
lines.append(f"- {a}: {c}")
lines.append("")
# By label
label_counts = Counter()
for i in issues:
if "pull_request" in i:
continue
labels = [l["name"] for l in i.get("labels", [])]
if not labels:
label_counts["no-label"] += 1
for l in labels:
label_counts[l] += 1
lines.append("## By Label")
for l, c in label_counts.most_common(20):
lines.append(f"- {l}: {c}")
lines.append("")
# Triage recommendations
lines.append("## Triage Recommendations")
lines.append("")
if categories["batch_pipeline"]:
lines.append(f"### Batch-pipeline issues ({len(categories['batch_pipeline'])})")
lines.append("Auto-generated analysis tasks. Assign to burn agent or close if stale.")
for i in categories["batch_pipeline"][:10]:
lines.append(f"- #{i['number']}: {i['title'][:80]}")
lines.append("")
if categories["no_label"]:
lines.append(f"### No-label issues ({len(categories['no_label'])})")
lines.append("Need categorization. Add labels for priority and category.")
for i in categories["no_label"][:10]:
a = i.get("assignee", {})
assignee = a.get("login", "unassigned") if a else "unassigned"
lines.append(f"- #{i['number']} ({assignee}): {i['title'][:80]}")
lines.append("")
if categories["stale_unassigned"]:
lines.append(f"### Stale unassigned (>7 days, {len(categories['stale_unassigned'])})")
lines.append("Consider closing or assigning.")
for i in sorted(categories["stale_unassigned"], key=lambda x: x.get("_age_days", 0), reverse=True)[:10]:
lines.append(f"- #{i['number']} ({i['_age_days']}d): {i['title'][:70]}")
lines.append("")
lines.append("## Action Items")
lines.append(f"1. Label {len(categories['no_label'])} no-label issues")
lines.append(f"2. Assign or close {len(categories['batch_pipeline'])} batch-pipeline issues")
lines.append(f"3. Review {len(categories['stale_unassigned'])} stale issues for closure")
lines.append("")
return "\n".join(lines)
def apply_triage(issues, categories, headers):
"""Apply triage comments to batch-pipeline issues."""
comment_body = (
"Backlog triage (auto): This is a batch-pipeline codebase genome analysis. "
"Assign to a burn agent when ready or close if analysis is no longer needed."
)
triaged = 0
for issue in categories["batch_pipeline"]:
try:
api_post(f"/repos/{REPO}/issues/{issue['number']}/comments",
{"body": comment_body}, headers)
triaged += 1
except Exception:
pass
return triaged
def main():
parser = argparse.ArgumentParser(description="timmy-home backlog triage")
parser.add_argument("--apply", action="store_true", help="Apply triage labels/comments")
parser.add_argument("--json", action="store_true", help="Output as JSON")
args = parser.parse_args()
issues = fetch_all_issues()
categories = categorize(issues)
if args.json:
print(json.dumps({
"total": len(issues),
"unassigned": len(categories["unassigned"]),
"no_label": len(categories["no_label"]),
"batch_pipeline": len(categories["batch_pipeline"]),
"stale_unassigned": len(categories["stale_unassigned"]),
}, indent=2))
else:
report = generate_report(issues, categories)
print(report)
# Write to docs/
docs_dir = Path(__file__).resolve().parent.parent / "docs"
docs_dir.mkdir(exist_ok=True)
(docs_dir / "backlog-triage-report.md").write_text(report)
print(f"\nReport written to {docs_dir / 'backlog-triage-report.md'}")
if args.apply:
token = get_token()
headers = {"Authorization": f"token {token}", "Content-Type": "application/json"}
triaged = apply_triage(issues, categories, headers)
print(f"\nTriaged {triaged} issues with comments")
if __name__ == "__main__":
main()