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@@ -1,141 +1,209 @@
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# GENOME.md — Timmy_Foundation/timmy-home
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Generated by `pipelines/codebase_genome.py`.
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# GENOME.md — the-nexus
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## Project Overview
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Timmy Foundation's home repository for development operations and configurations.
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`the-nexus` is a hybrid repo that combines three layers in one codebase:
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- Text files indexed: 3004
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- Source and script files: 186
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- Test files: 28
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- Documentation files: 701
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1. A browser-facing world shell rooted in `index.html`, `boot.js`, `bootstrap.mjs`, `app.js`, `style.css`, `portals.json`, `vision.json`, `manifest.json`, and `gofai_worker.js`
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2. A Python realtime bridge centered on `server.py` plus harness code under `nexus/`
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3. A memory / fleet / operator layer spanning `mempalace/`, `mcp_servers/`, `multi_user_bridge.py`, and supporting scripts
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## Architecture
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The repo is not a clean single-purpose frontend and not just a backend harness. It is a mixed world/runtime/ops repository where browser rendering, WebSocket telemetry, MCP-driven game harnesses, and fleet memory tooling coexist.
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Grounded repo facts from this checkout:
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- Browser shell files exist at repo root: `index.html`, `app.js`, `style.css`, `manifest.json`, `gofai_worker.js`
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- Data/config files also live at repo root: `portals.json`, `vision.json`
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- Realtime bridge exists in `server.py`
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- Game harnesses exist in `nexus/morrowind_harness.py` and `nexus/bannerlord_harness.py`
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- Memory/fleet sync exists in `mempalace/tunnel_sync.py`
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- Desktop/game automation MCP servers exist in `mcp_servers/desktop_control_server.py` and `mcp_servers/steam_info_server.py`
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- Validation exists in `tests/test_browser_smoke.py`, `tests/test_portals_json.py`, `tests/test_index_html_integrity.py`, and `tests/test_repo_truth.py`
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The current architecture is best understood as a sovereign world shell plus operator/game harness backend, with accumulated documentation drift from multiple restoration and migration efforts.
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## Architecture Diagram
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```mermaid
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graph TD
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repo_root["repo"]
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angband["angband"]
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briefings["briefings"]
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config["config"]
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conftest["conftest"]
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evennia["evennia"]
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evennia_tools["evennia_tools"]
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evolution["evolution"]
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gemini_fallback_setup["gemini-fallback-setup"]
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heartbeat["heartbeat"]
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infrastructure["infrastructure"]
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repo_root --> angband
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repo_root --> briefings
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repo_root --> config
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repo_root --> conftest
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repo_root --> evennia
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repo_root --> evennia_tools
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browser[Index HTML Shell\nindex.html -> boot.js -> bootstrap.mjs -> app.js]
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assets[Root Assets\nstyle.css\nmanifest.json\ngofai_worker.js]
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data[World Data\nportals.json\nvision.json]
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ws[Realtime Bridge\nserver.py\nWebSocket broadcast hub]
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gofai[In-browser GOFAI\nSymbolicEngine\nNeuroSymbolicBridge\nsetupGOFAI/updateGOFAI]
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harnesses[Python Harnesses\nnexus/morrowind_harness.py\nnexus/bannerlord_harness.py]
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mcp[MCP Adapters\nmcp_servers/desktop_control_server.py\nmcp_servers/steam_info_server.py]
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memory[Memory + Fleet\nmempalace/tunnel_sync.py\nmempalace.js]
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bridge[Operator / MUD Bridge\nmulti_user_bridge.py\ncommands/timmy_commands.py]
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tests[Verification\ntests/test_browser_smoke.py\ntests/test_portals_json.py\ntests/test_repo_truth.py]
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docs[Contracts + Drift Docs\nBROWSER_CONTRACT.md\nREADME.md\nCLAUDE.md\nINVESTIGATION_ISSUE_1145.md]
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browser --> assets
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browser --> data
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browser --> gofai
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browser --> ws
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harnesses --> mcp
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harnesses --> ws
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bridge --> ws
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memory --> ws
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tests --> browser
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tests --> data
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tests --> docs
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docs --> browser
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```
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## Entry Points
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## Entry Points and Data Flow
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- `gemini-fallback-setup.sh` — operational script (`bash gemini-fallback-setup.sh`)
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- `morrowind/hud.sh` — operational script (`bash morrowind/hud.sh`)
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- `pipelines/codebase_genome.py` — python main guard (`python3 pipelines/codebase_genome.py`)
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- `scripts/auto_restart_agent.sh` — operational script (`bash scripts/auto_restart_agent.sh`)
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- `scripts/backup_pipeline.sh` — operational script (`bash scripts/backup_pipeline.sh`)
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- `scripts/big_brain_manager.py` — operational script (`python3 scripts/big_brain_manager.py`)
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- `scripts/big_brain_repo_audit.py` — operational script (`python3 scripts/big_brain_repo_audit.py`)
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- `scripts/codebase_genome_nightly.py` — operational script (`python3 scripts/codebase_genome_nightly.py`)
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- `scripts/detect_secrets.py` — operational script (`python3 scripts/detect_secrets.py`)
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- `scripts/dynamic_dispatch_optimizer.py` — operational script (`python3 scripts/dynamic_dispatch_optimizer.py`)
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- `scripts/emacs-fleet-bridge.py` — operational script (`python3 scripts/emacs-fleet-bridge.py`)
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- `scripts/emacs-fleet-poll.sh` — operational script (`bash scripts/emacs-fleet-poll.sh`)
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### Primary entry points
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## Data Flow
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- `index.html` — root browser entry point
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- `boot.js` — startup selector; `tests/boot.test.js` shows it chooses file-mode vs HTTP/module-mode and injects `bootstrap.mjs` when served over HTTP
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- `bootstrap.mjs` — module bootstrap for the browser shell
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- `app.js` — main browser runtime; owns world state, GOFAI wiring, metrics polling, and portal/UI logic
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- `server.py` — WebSocket broadcast bridge on `ws://0.0.0.0:8765`
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- `nexus/morrowind_harness.py` — GamePortal/MCP harness for OpenMW Morrowind
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- `nexus/bannerlord_harness.py` — GamePortal/MCP harness for Bannerlord
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- `mempalace/tunnel_sync.py` — pulls remote fleet closets into the local palace over HTTP
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- `multi_user_bridge.py` — HTTP bridge for multi-user chat/session integration
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- `mcp_servers/desktop_control_server.py` — stdio MCP server exposing screenshots/mouse/keyboard control
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1. Operators enter through `gemini-fallback-setup.sh`, `morrowind/hud.sh`, `pipelines/codebase_genome.py`.
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2. Core logic fans into top-level components: `angband`, `briefings`, `config`, `conftest`, `evennia`, `evennia_tools`.
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3. Validation is incomplete around `wizards/allegro/home/skills/red-teaming/godmode/scripts/auto_jailbreak.py`, `timmy-local/cache/agent_cache.py`, `wizards/allegro/home/skills/red-teaming/godmode/scripts/parseltongue.py`, so changes there carry regression risk.
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4. Final artifacts land as repository files, docs, or runtime side effects depending on the selected entry point.
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### Data flow
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1. Browser startup begins at `index.html`
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2. `boot.js` decides whether the page is being served correctly; in HTTP mode it injects `bootstrap.mjs`
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3. `bootstrap.mjs` hands off to `app.js`
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4. `app.js` loads world configuration from `portals.json` and `vision.json`
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5. `app.js` constructs the Three.js scene and in-browser reasoning components, including `SymbolicEngine`, `NeuroSymbolicBridge`, `setupGOFAI()`, and `updateGOFAI()`
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6. Browser state and external runtimes connect through `server.py`, which broadcasts messages between connected clients
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7. Python harnesses (`nexus/morrowind_harness.py`, `nexus/bannerlord_harness.py`) spawn MCP subprocesses for desktop control / Steam metadata, capture state, execute actions, and feed telemetry into the Nexus bridge
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8. Memory/fleet tools like `mempalace/tunnel_sync.py` import remote palace data into local closets, extending what the operator/runtime layers can inspect
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9. Tests validate both the static browser contract and the higher-level repo-truth/memory contracts
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### Important repo-specific runtime facts
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- `portals.json` is a JSON array of portal/world/operator entries; examples in this checkout include `morrowind`, `bannerlord`, `workshop`, `archive`, `chapel`, and `courtyard`
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- `server.py` is a plain broadcast hub: clients send messages, the server forwards them to other connected clients
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- `nexus/morrowind_harness.py` and `nexus/bannerlord_harness.py` both implement a GamePortal pattern with MCP subprocess clients over stdio and WebSocket telemetry uplink
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- `mempalace/tunnel_sync.py` is not speculative; it is a real client that discovers remote wings, searches remote rooms, and writes `.closet.json` payloads locally
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## Key Abstractions
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- `evennia/timmy_world/game.py` — classes `World`:91, `ActionSystem`:421, `TimmyAI`:539, `NPCAI`:550; functions `get_narrative_phase()`:55, `get_phase_transition_event()`:65
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- `evennia/timmy_world/world/game.py` — classes `World`:19, `ActionSystem`:326, `TimmyAI`:444, `NPCAI`:455; functions none detected
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- `timmy-world/game.py` — classes `World`:19, `ActionSystem`:349, `TimmyAI`:467, `NPCAI`:478; functions none detected
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- `wizards/allegro/home/skills/red-teaming/godmode/scripts/auto_jailbreak.py` — classes none detected; functions none detected
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- `uniwizard/self_grader.py` — classes `SessionGrade`:23, `WeeklyReport`:55, `SelfGrader`:74; functions `main()`:713
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- `uni-wizard/v3/intelligence_engine.py` — classes `ExecutionPattern`:27, `ModelPerformance`:44, `AdaptationEvent`:58, `PatternDatabase`:69; functions none detected
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- `scripts/know_thy_father/crossref_audit.py` — classes `ThemeCategory`:30, `Principle`:160, `MeaningKernel`:169, `CrossRefFinding`:178; functions `extract_themes_from_text()`:192, `parse_soul_md()`:206, `parse_kernels()`:264, `cross_reference()`:296, `generate_report()`:440, `main()`:561
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- `timmy-local/cache/agent_cache.py` — classes `CacheStats`:28, `LRUCache`:52, `ResponseCache`:94, `ToolCache`:205; functions none detected
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### Browser runtime
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- `app.js`
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- Defines in-browser reasoning/state machinery, including `class SymbolicEngine`, `class NeuroSymbolicBridge`, `setupGOFAI()`, and `updateGOFAI()`
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- Couples rendering, local symbolic reasoning, metrics polling, and portal/UI logic in one very large root module
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- `BROWSER_CONTRACT.md`
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- Acts like an executable architecture contract for the browser surface
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- Declares required files, DOM IDs, Three.js expectations, provenance rules, and WebSocket expectations
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### Realtime bridge
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- `server.py`
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- Single hub abstraction: a WebSocket broadcast server maintaining a `clients` set and forwarding messages from one client to the others
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- This is the seam between browser shell, harnesses, and external telemetry producers
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### GamePortal harness layer
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- `nexus/morrowind_harness.py`
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- `nexus/bannerlord_harness.py`
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- Both define MCP client wrappers, `GameState` / `ActionResult`-style data classes, and an Observe-Decide-Act telemetry loop
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- The harnesses are symmetric enough to be understood as reusable portal adapters with game-specific context injected on top
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### Memory / fleet layer
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- `mempalace/tunnel_sync.py`
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- Encodes the fleet-memory sync client contract: discover wings, pull broad room queries, write closet files, support dry-run
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- `mempalace.js`
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- Minimal browser/Electron bridge to MemPalace commands via `window.electronAPI.execPython(...)`
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- Important because it shows a second memory integration surface distinct from the Python fleet sync path
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### Operator / interaction bridge
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- `multi_user_bridge.py`
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- `commands/timmy_commands.py`
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- These bridge user-facing conversations or MUD/Evennia interactions back into Timmy/Nexus services
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## API Surface
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- CLI: `bash gemini-fallback-setup.sh` — operational script (`gemini-fallback-setup.sh`)
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- CLI: `bash morrowind/hud.sh` — operational script (`morrowind/hud.sh`)
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- CLI: `python3 pipelines/codebase_genome.py` — python main guard (`pipelines/codebase_genome.py`)
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- CLI: `bash scripts/auto_restart_agent.sh` — operational script (`scripts/auto_restart_agent.sh`)
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- CLI: `bash scripts/backup_pipeline.sh` — operational script (`scripts/backup_pipeline.sh`)
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- CLI: `python3 scripts/big_brain_manager.py` — operational script (`scripts/big_brain_manager.py`)
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- CLI: `python3 scripts/big_brain_repo_audit.py` — operational script (`scripts/big_brain_repo_audit.py`)
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- CLI: `python3 scripts/codebase_genome_nightly.py` — operational script (`scripts/codebase_genome_nightly.py`)
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- Python: `get_narrative_phase()` from `evennia/timmy_world/game.py:55`
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- Python: `get_phase_transition_event()` from `evennia/timmy_world/game.py:65`
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- Python: `main()` from `uniwizard/self_grader.py:713`
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### Browser / static surface
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## Test Coverage Report
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- `index.html` served over HTTP
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- `boot.js` exports `bootPage()`; verified by `node --test tests/boot.test.js`
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- Data APIs are file-based inside the repo: `portals.json`, `vision.json`, `manifest.json`
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- Source and script files inspected: 186
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- Test files inspected: 28
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- Coverage gaps:
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- `wizards/allegro/home/skills/red-teaming/godmode/scripts/auto_jailbreak.py` — no matching test reference detected
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- `timmy-local/cache/agent_cache.py` — no matching test reference detected
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- `wizards/allegro/home/skills/red-teaming/godmode/scripts/parseltongue.py` — no matching test reference detected
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- `twitter-archive/multimodal_pipeline.py` — no matching test reference detected
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- `wizards/allegro/home/skills/red-teaming/godmode/scripts/godmode_race.py` — no matching test reference detected
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- `skills/productivity/google-workspace/scripts/google_api.py` — no matching test reference detected
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- `wizards/allegro/home/skills/productivity/google-workspace/scripts/google_api.py` — no matching test reference detected
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- `morrowind/pilot.py` — no matching test reference detected
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- `morrowind/mcp_server.py` — no matching test reference detected
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- `skills/research/domain-intel/scripts/domain_intel.py` — no matching test reference detected
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- `wizards/allegro/home/skills/research/domain-intel/scripts/domain_intel.py` — no matching test reference detected
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- `timmy-local/scripts/ingest.py` — no matching test reference detected
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### Network/runtime surface
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## Security Audit Findings
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- `python3 server.py`
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- Starts the WebSocket bridge on port `8765`
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- `python3 l402_server.py`
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- Local HTTP microservice for cost-estimate style responses
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- `python3 multi_user_bridge.py`
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- Multi-user HTTP/chat bridge
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- [medium] `briefings/briefing_20260325.json:37` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `"gitea_error": "Gitea 404: {\"errors\":null,\"message\":\"not found\",\"url\":\"http://143.198.27.163:3000/api/swagger\"}\n [http://143.198.27.163:3000/api/v1/repos/Timmy_Foundation/sovereign-orchestration/issues?state=open&type=issues&sort=created&direction=desc&limit=1&page=1]",`
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- [medium] `briefings/briefing_20260328.json:11` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `"provider_base_url": "http://localhost:8081/v1",`
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- [medium] `briefings/briefing_20260329.json:11` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `"provider_base_url": "http://localhost:8081/v1",`
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- [medium] `config.yaml:37` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `summary_base_url: http://localhost:11434/v1`
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- [medium] `config.yaml:47` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: 'http://localhost:11434/v1'`
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- [medium] `config.yaml:52` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: 'http://localhost:11434/v1'`
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- [medium] `config.yaml:57` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: 'http://localhost:11434/v1'`
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- [medium] `config.yaml:62` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: 'http://localhost:11434/v1'`
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- [medium] `config.yaml:67` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: 'http://localhost:11434/v1'`
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- [medium] `config.yaml:77` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: 'http://localhost:11434/v1'`
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- [medium] `config.yaml:82` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: 'http://localhost:11434/v1'`
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- [medium] `config.yaml:174` — hardcoded http endpoint: plaintext or fixed HTTP endpoints can drift or leak across environments. Evidence: `base_url: http://localhost:11434/v1`
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### Harness / operator CLI surfaces
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## Dead Code Candidates
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- `python3 nexus/morrowind_harness.py`
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- `python3 nexus/bannerlord_harness.py`
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- `python3 mempalace/tunnel_sync.py --peer <url> [--dry-run] [--n N]`
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- `python3 mcp_servers/desktop_control_server.py`
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- `python3 mcp_servers/steam_info_server.py`
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- `wizards/allegro/home/skills/red-teaming/godmode/scripts/auto_jailbreak.py` — not imported by indexed Python modules and not referenced by tests
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- `timmy-local/cache/agent_cache.py` — not imported by indexed Python modules and not referenced by tests
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- `wizards/allegro/home/skills/red-teaming/godmode/scripts/parseltongue.py` — not imported by indexed Python modules and not referenced by tests
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- `twitter-archive/multimodal_pipeline.py` — not imported by indexed Python modules and not referenced by tests
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- `wizards/allegro/home/skills/red-teaming/godmode/scripts/godmode_race.py` — not imported by indexed Python modules and not referenced by tests
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- `skills/productivity/google-workspace/scripts/google_api.py` — not imported by indexed Python modules and not referenced by tests
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- `wizards/allegro/home/skills/productivity/google-workspace/scripts/google_api.py` — not imported by indexed Python modules and not referenced by tests
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|
- `morrowind/pilot.py` — not imported by indexed Python modules and not referenced by tests
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- `morrowind/mcp_server.py` — not imported by indexed Python modules and not referenced by tests
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- `skills/research/domain-intel/scripts/domain_intel.py` — not imported by indexed Python modules and not referenced by tests
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|
### Validation surface
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## Performance Bottleneck Analysis
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|
- `python3 -m pytest tests/test_portals_json.py tests/test_index_html_integrity.py tests/test_repo_truth.py -q`
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|
|
- `node --test tests/boot.test.js`
|
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|
|
- `python3 -m py_compile server.py nexus/morrowind_harness.py nexus/bannerlord_harness.py mempalace/tunnel_sync.py mcp_servers/desktop_control_server.py`
|
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|
|
- `tests/test_browser_smoke.py` defines the higher-cost Playwright smoke contract for the world shell
|
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|
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|
|
|
|
|
|
- `angband/mcp_server.py` — large module (353 lines) likely hides multiple responsibilities
|
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|
|
- `evennia/timmy_world/game.py` — large module (1541 lines) likely hides multiple responsibilities
|
|
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|
|
- `evennia/timmy_world/world/game.py` — large module (1345 lines) likely hides multiple responsibilities
|
|
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|
|
- `morrowind/mcp_server.py` — large module (451 lines) likely hides multiple responsibilities
|
|
|
|
|
- `morrowind/pilot.py` — large module (459 lines) likely hides multiple responsibilities
|
|
|
|
|
- `pipelines/codebase_genome.py` — large module (557 lines) likely hides multiple responsibilities
|
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|
|
- `scripts/know_thy_father/crossref_audit.py` — large module (657 lines) likely hides multiple responsibilities
|
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|
|
- `scripts/know_thy_father/index_media.py` — large module (405 lines) likely hides multiple responsibilities
|
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|
|
- `scripts/know_thy_father/synthesize_kernels.py` — large module (416 lines) likely hides multiple responsibilities
|
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|
|
- `scripts/tower_game.py` — large module (395 lines) likely hides multiple responsibilities
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|
|
|
## Test Coverage Gaps
|
|
|
|
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|
|
Strongly covered in this checkout:
|
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|
|
- `tests/test_portals_json.py` validates `portals.json`
|
|
|
|
|
- `tests/test_index_html_integrity.py` checks merge-marker/DOM-integrity regressions in `index.html`
|
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|
|
- `tests/boot.test.js` verifies `boot.js` startup behavior
|
|
|
|
|
- `tests/test_repo_truth.py` validates the repo-truth documents
|
|
|
|
|
- Multiple `tests/test_mempalace_*.py` files cover the palace layer
|
|
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|
|
- `tests/test_bannerlord_harness.py` exists for the Bannerlord harness
|
|
|
|
|
|
|
|
|
|
Notable gaps or weak seams:
|
|
|
|
|
- `nexus/morrowind_harness.py` is large and operationally critical, but the generated baseline still flags it as a gap relative to its size/complexity
|
|
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|
|
- `mcp_servers/desktop_control_server.py` exposes high-power automation but has no obvious dedicated test file in the root `tests/` suite
|
|
|
|
|
- `app.js` is the dominant browser runtime file and mixes rendering, GOFAI, metrics, and integration logic in one place; browser smoke exists, but there is limited unit-level decomposition around those subsystems
|
|
|
|
|
- `mempalace.js` appears minimally bridged and stale relative to the richer Python MemPalace layer
|
|
|
|
|
- `multi_user_bridge.py` is a large integration surface and should be treated as high regression risk even though it is central to operator/chat flow
|
|
|
|
|
|
|
|
|
|
## Security Considerations
|
|
|
|
|
|
|
|
|
|
- `server.py` binds `HOST = "0.0.0.0"`, exposing the broadcast bridge beyond localhost unless network controls limit it
|
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|
|
- The WebSocket bridge is a broadcast hub without visible authentication in `server.py`; connected clients are trusted to send messages into the bus
|
|
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|
|
- `mcp_servers/desktop_control_server.py` exposes mouse/keyboard/screenshot control through a stdio MCP server. In any non-local or poorly isolated runtime, this is a privileged automation surface
|
|
|
|
|
- `app.js` contains hardcoded local/network endpoints such as `http://localhost:${L402_PORT}/api/cost-estimate` and `http://localhost:8082/metrics`; these are convenient for local development but create environment drift and deployment assumptions
|
|
|
|
|
- `app.js` also embeds explicit endpoint/status references like `ws://143.198.27.163:8765`, which is operationally brittle and the kind of hardcoded location data that drifts across environments
|
|
|
|
|
- `mempalace.js` shells out through `window.electronAPI.execPython(...)`; this is powerful and useful, but it is a clear trust boundary between UI and host execution
|
|
|
|
|
- `INVESTIGATION_ISSUE_1145.md` documents an earlier integrity hazard: agents writing to `public/nexus/` instead of canonical root paths. That path confusion is both an operational and security concern because it makes provenance harder to reason about
|
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|
|
|
|
|
|
|
|
## Runtime Truth and Docs Drift
|
|
|
|
|
|
|
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|
|
The most important architecture finding in this repo is not a class or subsystem. It is a truth mismatch.
|
|
|
|
|
|
|
|
|
|
- README.md says current `main` does not ship a browser 3D world
|
|
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|
|
- CLAUDE.md declares root `app.js` and `index.html` as canonical frontend paths
|
|
|
|
|
- tests and browser contract now assume the root frontend exists
|
|
|
|
|
|
|
|
|
|
All three statements are simultaneously present in this checkout.
|
|
|
|
|
|
|
|
|
|
Grounded evidence:
|
|
|
|
|
- `README.md` still says the repo does not contain an active root frontend such as `index.html`, `app.js`, or `style.css`
|
|
|
|
|
- the current checkout does contain `index.html`, `app.js`, `style.css`, `manifest.json`, and `gofai_worker.js`
|
|
|
|
|
- `BROWSER_CONTRACT.md` explicitly treats those root files as required browser assets
|
|
|
|
|
- `tests/test_browser_smoke.py` serves those exact files and validates DOM/WebGL contracts against them
|
|
|
|
|
- `tests/test_index_html_integrity.py` assumes `index.html` is canonical and production-relevant
|
|
|
|
|
- `CLAUDE.md` says frontend code lives at repo root and explicitly warns against `public/nexus/`
|
|
|
|
|
- `INVESTIGATION_ISSUE_1145.md` explains why `public/nexus/` is a bad/corrupt duplicate path and confirms the real classical AI code lives in root `app.js`
|
|
|
|
|
|
|
|
|
|
The honest conclusion:
|
|
|
|
|
- The repo contains a partially restored or actively re-materialized browser surface
|
|
|
|
|
- The docs are preserving an older migration truth while the runtime files and smoke contracts describe a newer present-tense truth
|
|
|
|
|
- Any future work in `the-nexus` must choose one truth and align `README.md`, `CLAUDE.md`, smoke tests, and file layout around it
|
|
|
|
|
|
|
|
|
|
That drift is itself a critical architectural fact and should be treated as first-order design debt, not a side note.
|
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|