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48
luna/README.md
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luna/README.md
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# LUNA-1: Pink Unicorn Game — Project Scaffolding
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Starter project for Mackenzie's Pink Unicorn Game built with **p5.js 1.9.0**.
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## Quick Start
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```bash
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cd luna
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python3 -m http.server 8080
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# Visit http://localhost:8080
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```
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Or simply open `luna/index.html` directly in a browser.
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## Controls
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| Input | Action |
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|-------|--------|
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| Tap / Click | Move unicorn toward tap point |
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| `r` key | Reset unicorn to center |
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## Features
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- Mobile-first touch handling (`touchStarted`)
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- Easing movement via `lerp`
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- Particle burst feedback on tap
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- Pink/unicorn color palette
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- Responsive canvas (adapts to window resize)
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## Project Structure
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```
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luna/
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├── index.html # p5.js CDN import + canvas container
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├── sketch.js # Main game logic and rendering
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├── style.css # Pink/unicorn theme, responsive layout
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└── README.md # This file
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```
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## Verification
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Open in browser → canvas renders a white unicorn with a pink mane. Tap anywhere: unicorn glides toward the tap position with easing, and pink/magic-colored particles burst from the tap point.
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## Technical Notes
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- p5.js loaded from CDN (no build step)
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- `colorMode(RGB, 255)`; palette defined in code
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- Particles are simple fading circles; removed when `life <= 0`
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18
luna/index.html
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luna/index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>LUNA-3: Simple World — Floating Islands</title>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.9.0/p5.min.js"></script>
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<link rel="stylesheet" href="style.css" />
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</head>
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<body>
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<div id="luna-container"></div>
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<div id="hud">
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<span id="score">Crystals: 0/0</span>
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<span id="position"></span>
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</div>
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<script src="sketch.js"></script>
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</body>
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</html>
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289
luna/sketch.js
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luna/sketch.js
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/**
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* LUNA-3: Simple World — Floating Islands & Collectible Crystals
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* Builds on LUNA-1 scaffold (unicorn tap-follow) + LUNA-2 actions
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*
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* NEW: Floating platforms + collectible crystals with particle bursts
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*/
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let particles = [];
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let unicornX, unicornY;
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let targetX, targetY;
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// Platforms: floating islands at various heights with horizontal ranges
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const islands = [
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{ x: 100, y: 350, w: 150, h: 20, color: [100, 200, 150] }, // left island
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{ x: 350, y: 280, w: 120, h: 20, color: [120, 180, 200] }, // middle-high island
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{ x: 550, y: 320, w: 140, h: 20, color: [200, 180, 100] }, // right island
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{ x: 200, y: 180, w: 180, h: 20, color: [180, 140, 200] }, // top-left island
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{ x: 500, y: 120, w: 100, h: 20, color: [140, 220, 180] }, // top-right island
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];
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// Collectible crystals on islands
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const crystals = [];
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islands.forEach((island, i) => {
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// 2–3 crystals per island, placed near center
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const count = 2 + floor(random(2));
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for (let j = 0; j < count; j++) {
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crystals.push({
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x: island.x + 30 + random(island.w - 60),
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y: island.y - 30 - random(20),
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size: 8 + random(6),
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hue: random(280, 340), // pink/purple range
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collected: false,
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islandIndex: i
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});
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}
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});
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let collectedCount = 0;
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const TOTAL_CRYSTALS = crystals.length;
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// Pink/unicorn palette
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const PALETTE = {
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background: [255, 210, 230], // light pink (overridden by gradient in draw)
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unicorn: [255, 182, 193], // pale pink/white
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horn: [255, 215, 0], // gold
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mane: [255, 105, 180], // hot pink
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eye: [255, 20, 147], // deep pink
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sparkle: [255, 105, 180],
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island: [100, 200, 150],
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};
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function setup() {
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const container = document.getElementById('luna-container');
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const canvas = createCanvas(600, 500);
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canvas.parent('luna-container');
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unicornX = width / 2;
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unicornY = height - 60; // start on ground (bottom platform equivalent)
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targetX = unicornX;
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targetY = unicornY;
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noStroke();
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addTapHint();
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}
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function draw() {
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// Gradient sky background
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for (let y = 0; y < height; y++) {
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const t = y / height;
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const r = lerp(26, 15, t); // #1a1a2e → #0f3460
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const g = lerp(26, 52, t);
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const b = lerp(46, 96, t);
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stroke(r, g, b);
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line(0, y, width, y);
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}
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// Draw islands (floating platforms with subtle shadow)
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islands.forEach(island => {
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push();
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// Shadow
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fill(0, 0, 0, 40);
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ellipse(island.x + island.w/2 + 5, island.y + 5, island.w + 10, island.h + 6);
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// Island body
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fill(island.color[0], island.color[1], island.color[2]);
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ellipse(island.x + island.w/2, island.y, island.w, island.h);
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// Top highlight
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fill(255, 255, 255, 60);
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ellipse(island.x + island.w/2, island.y - island.h/3, island.w * 0.6, island.h * 0.3);
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pop();
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});
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// Draw crystals (glowing collectibles)
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crystals.forEach(c => {
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if (c.collected) return;
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push();
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translate(c.x, c.y);
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// Glow aura
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const glow = color(`hsla(${c.hue}, 80%, 70%, 0.4)`);
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noStroke();
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fill(glow);
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ellipse(0, 0, c.size * 2.2, c.size * 2.2);
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// Crystal body (diamond shape)
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const ccol = color(`hsl(${c.hue}, 90%, 75%)`);
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fill(ccol);
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beginShape();
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vertex(0, -c.size);
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vertex(c.size * 0.6, 0);
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vertex(0, c.size);
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vertex(-c.size * 0.6, 0);
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endShape(CLOSE);
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// Inner sparkle
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fill(255, 255, 255, 180);
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ellipse(0, 0, c.size * 0.5, c.size * 0.5);
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pop();
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});
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// Unicorn smooth movement towards target
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unicornX = lerp(unicornX, targetX, 0.08);
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unicornY = lerp(unicornY, targetY, 0.08);
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// Constrain unicorn to screen bounds
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unicornX = constrain(unicornX, 40, width - 40);
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unicornY = constrain(unicornY, 40, height - 40);
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// Draw sparkles
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drawSparkles();
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// Draw the unicorn
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drawUnicorn(unicornX, unicornY);
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// Collection detection
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for (let c of crystals) {
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if (c.collected) continue;
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const d = dist(unicornX, unicornY, c.x, c.y);
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if (d < 35) {
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c.collected = true;
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collectedCount++;
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createCollectionBurst(c.x, c.y, c.hue);
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}
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}
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// Update particles
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updateParticles();
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// Update HUD
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document.getElementById('score').textContent = `Crystals: ${collectedCount}/${TOTAL_CRYSTALS}`;
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document.getElementById('position').textContent = `(${floor(unicornX)}, ${floor(unicornY)})`;
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}
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function drawUnicorn(x, y) {
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push();
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translate(x, y);
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// Body
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noStroke();
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fill(PALETTE.unicorn);
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ellipse(0, 0, 60, 40);
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// Head
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ellipse(30, -20, 30, 25);
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// Mane (flowing)
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fill(PALETTE.mane);
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for (let i = 0; i < 5; i++) {
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ellipse(-10 + i * 12, -50, 12, 25);
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}
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// Horn
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push();
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translate(30, -35);
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rotate(-PI / 6);
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fill(PALETTE.horn);
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triangle(0, 0, -8, -35, 8, -35);
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pop();
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// Eye
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fill(PALETTE.eye);
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ellipse(38, -22, 8, 8);
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// Legs
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stroke(PALETTE.unicorn[0] - 40);
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strokeWeight(6);
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line(-20, 20, -20, 45);
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line(20, 20, 20, 45);
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pop();
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}
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function drawSparkles() {
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// Random sparkles around the unicorn when moving
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if (abs(targetX - unicornX) > 1 || abs(targetY - unicornY) > 1) {
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for (let i = 0; i < 3; i++) {
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let angle = random(TWO_PI);
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let r = random(20, 50);
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let sx = unicornX + cos(angle) * r;
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let sy = unicornY + sin(angle) * r;
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stroke(PALETTE.sparkle[0], PALETTE.sparkle[1], PALETTE.sparkle[2], 150);
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strokeWeight(2);
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point(sx, sy);
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}
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}
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}
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function createCollectionBurst(x, y, hue) {
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// Burst of particles spiraling outward
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for (let i = 0; i < 20; i++) {
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let angle = random(TWO_PI);
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let speed = random(2, 6);
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particles.push({
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x: x,
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y: y,
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vx: cos(angle) * speed,
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vy: sin(angle) * speed,
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life: 60,
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color: `hsl(${hue + random(-20, 20)}, 90%, 70%)`,
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size: random(3, 6)
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});
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}
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// Bonus sparkle ring
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for (let i = 0; i < 12; i++) {
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let angle = random(TWO_PI);
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particles.push({
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x: x,
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y: y,
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vx: cos(angle) * 4,
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vy: sin(angle) * 4,
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life: 40,
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color: 'rgba(255, 215, 0, 0.9)',
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size: 4
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});
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}
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}
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function updateParticles() {
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for (let i = particles.length - 1; i >= 0; i--) {
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let p = particles[i];
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p.x += p.vx;
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p.y += p.vy;
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p.vy += 0.1; // gravity
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p.life--;
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p.vx *= 0.95;
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p.vy *= 0.95;
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if (p.life <= 0) {
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particles.splice(i, 1);
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continue;
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}
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push();
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stroke(p.color);
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strokeWeight(p.size);
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point(p.x, p.y);
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pop();
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}
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}
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// Tap/click handler
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function mousePressed() {
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targetX = mouseX;
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targetY = mouseY;
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addPulseAt(targetX, targetY);
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}
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function addTapHint() {
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// Pre-spawn some floating hint particles
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for (let i = 0; i < 5; i++) {
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particles.push({
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x: random(width),
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y: random(height),
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vx: random(-0.5, 0.5),
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vy: random(-0.5, 0.5),
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life: 200,
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color: 'rgba(233, 69, 96, 0.5)',
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size: 3
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});
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}
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}
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function addPulseAt(x, y) {
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// Expanding ring on tap
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for (let i = 0; i < 12; i++) {
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let angle = (TWO_PI / 12) * i;
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particles.push({
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x: x,
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y: y,
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vx: cos(angle) * 3,
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vy: sin(angle) * 3,
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life: 30,
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color: 'rgba(233, 69, 96, 0.7)',
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size: 3
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});
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}
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}
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32
luna/style.css
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32
luna/style.css
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body {
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margin: 0;
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overflow: hidden;
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background: linear-gradient(to bottom, #1a1a2e, #16213e, #0f3460);
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font-family: 'Courier New', monospace;
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color: #e94560;
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}
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#luna-container {
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position: fixed;
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top: 0;
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left: 0;
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width: 100vw;
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height: 100vh;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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#hud {
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position: fixed;
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top: 10px;
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left: 10px;
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background: rgba(0, 0, 0, 0.6);
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padding: 8px 12px;
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border-radius: 4px;
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font-size: 14px;
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z-index: 100;
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border: 1px solid #e94560;
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}
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#score { font-weight: bold; }
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Reference in New Issue
Block a user