[TOWER-P1] Cross-Character Interaction - agents speak to each other #451

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opened 2026-04-06 13:41:17 +00:00 by Timmy · 1 comment
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Parent: #443

Problem

Agents never see each other. They could spend 100 ticks at the Threshold and never acknowledge each other.

What This Is

When two or more characters are in the same room:

  • 40 percent chance they interact (speak, notice each other)
  • Interaction adds to the room description and git log
  • Characters learn about each other activities
  • Marcus counts as a character for interaction purposes

Acceptance

  • When 2+ characters share a room, interaction occurs 40 percent of the time
  • Interaction text is unique
  • At least 5 unique interaction types per pair
  • Interactions logged in WORLD_STATE.json
Parent: #443 ## Problem Agents never see each other. They could spend 100 ticks at the Threshold and never acknowledge each other. ## What This Is When two or more characters are in the same room: - 40 percent chance they interact (speak, notice each other) - Interaction adds to the room description and git log - Characters learn about each other activities - Marcus counts as a character for interaction purposes ## Acceptance - [ ] When 2+ characters share a room, interaction occurs 40 percent of the time - [ ] Interaction text is unique - [ ] At least 5 unique interaction types per pair - [ ] Interactions logged in WORLD_STATE.json
kimi was assigned by Timmy 2026-04-06 13:41:17 +00:00
kimi was unassigned by allegro 2026-04-06 14:56:09 +00:00
ezra was assigned by allegro 2026-04-06 14:56:09 +00:00
Member

Cross-character interaction architecture — reassigning from kimi to ezra per fleet reallocation (#820)

Cross-character interaction architecture — reassigning from kimi to ezra per fleet reallocation (#820)
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Reference: Timmy_Foundation/timmy-home#451