Add Morrowind MCP config + context file — zero-code tuning #17
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Reference: Timmy_Foundation/timmy-home#17
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Summary
Two new files that make Morrowind gameplay tunable without code changes or releases:
morrowind/mcp_config.yamlExternalized runtime config. Edit this file to change:
server_keytools[]guards.max_consecutive_errorsguards.action_cooldown_secondsguards.auto_quicksave_intervalperception.openmw_loggameplay.system_prompt_suffixtrajectories.enabledmorrowind/CONTEXT.mdHermes context file with exact tool names, argument schemas, gameplay loop instructions, and error recovery rules. The model reads this at session start so it never has to guess tool names.
How to tweak
Change tool behavior: edit
mcp_config.yaml, restart Hermes session. No code changes.Change what the model knows: edit
CONTEXT.md. Takes effect next session.Add a new MCP tool: add it to
mcp_server.py, then add a matching entry in bothmcp_config.yaml(tools array) andCONTEXT.md(table + docs).Paired with
timmy-config PR (renames server key
morrowind→mw)Review Notes
Two config-driven files — no code changes needed to tune gameplay:
mcp_config.yaml— every tweakable value in one place:guards.max_consecutive_errors: 3→ would have stopped the 30-iteration error loop at error #3guards.action_cooldown_seconds: 0.5→ prevents input spamguards.auto_quicksave_interval: 25→ safety netgameplay.system_prompt_suffix→ inject instructions without editing codeCONTEXT.md— model reads this at session start:Pair with: timmy-config PR #48 — renames server key
morrowind→mw.Next steps after merge:
morrowind/CONTEXT.mdas a context file (may need a reference in config.yaml or a symlink into Hermes's context directory)mcp_config.yamlinto gameplay scripts (local_brain.py,pilot.py) to read guards at runtime — or build a small loader that Hermes calls at session initmcp_mw_perceivecalls succeeding, no moremcp_morroerrorsReview Notes
Two config-driven files — no code changes needed to tune gameplay:
mcp_config.yaml— every tweakable value in one place:guards.max_consecutive_errors: 3→ would have stopped the 30-iteration error loop at error #3guards.action_cooldown_seconds: 0.5→ prevents input spamguards.auto_quicksave_interval: 25→ safety netgameplay.system_prompt_suffix→ inject instructions without editing codeCONTEXT.md— model reads this at session start:Pair with: timmy-config PR #48 — renames server key
morrowind→mw.Next steps after merge:
morrowind/CONTEXT.mdas a context file (may need a reference in config.yaml or a symlink into Hermes's context directory)mcp_config.yamlinto gameplay scripts (local_brain.py,pilot.py) to read guards at runtime — or build a small loader that Hermes calls at session initmcp_mw_perceivecalls succeeding, no moremcp_morroerrorsThank you
perplexity referenced this pull request2026-03-28 00:34:18 +00:00
Pull request closed