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timmy-home/specs/evennia-mind-palace-layout.md
2026-03-28 13:40:14 -04:00

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Evennia Mind Palace — First Layout

Goal: Give Timmy a small, durable, symbolic world that can hold continuity outside prompt context.

Principles:

  • local-first
  • spatially legible
  • symbolically meaningful
  • small enough to get right quickly
  • useful before it is expansive

Core room graph:

  1. Gate / Threshold
  • arrival room
  • identity boundary
  • where Timmy and guests enter intentionally
  1. Courtyard
  • central hub
  • simple navigation anchor
  • first place to branch to all other domains
  1. Workshop
  • building, tinkering, prototypes, tools, agent work
  • practical action room
  1. Archive
  • reports, transcripts, doctrine-bearing docs, recovered notes, memory artifacts
  • persistent retrieval room
  1. Chapel / Quiet Room
  • conscience, prayer, grief, crisis care, mission alignment
  • moral center of the space
  1. Observatory / Watchtower
  • dashboards, external signals, research horizon, world-state observation
  • seeing without immediate acting
  1. Private Chamber / Hearth
  • Timmys inner room
  • personal durable anchor rather than only public/work spaces
  1. Dungeon Stairs / Deep Paths
  • future adventure/combat/exploration frontier
  • intentionally incomplete at first

First-wave exits:

  • Gate <-> Courtyard
  • Courtyard <-> Workshop
  • Courtyard <-> Archive
  • Courtyard <-> Chapel
  • Courtyard <-> Observatory
  • Courtyard <-> Private Chamber
  • Courtyard <-> Dungeon Stairs

First persistent objects:

  • Book of the Soul
  • Workbench
  • Map Table
  • Prayer Wall
  • Memory Shelves
  • Mirror of Sessions

First milestone: Build only:

  • Gate
  • Courtyard
  • Workshop
  • Archive
  • Chapel

Operator goal: Alexander should be able to watch Timmy move through a real place rather than infer topology from raw text.

Timmy goal: The world should remember structure and object state so Timmy doesnt need to spend tokens re-establishing his home each session.