Files
timmy-home/training-data/dpo-pairs/session_20260321_211950_d175a2.json
Alexander Whitestone 0d64d8e559 initial: sovereign home — morrowind agent, skills, training-data, research, specs, notes, operational docs
Tracked: morrowind agent (py/cfg), skills/, training-data/, research/,
notes/, specs/, test-results/, metrics/, heartbeat/, briefings/,
memories/, skins/, hooks/, decisions.md, OPERATIONS.md, SOUL.md

Excluded: screenshots, PNGs, binaries, sessions, databases, secrets,
audio cache, timmy-config/ and timmy-telemetry/ (separate repos)
2026-03-27 13:05:57 -04:00

7 lines
1.1 KiB
JSON

[
{
"prompt": "Research how to create an autonomous AI player bot in Luanti (formerly Minetest) that actually moves, acts, and perceives the world. Find:\n\n1. How to control a player's movement, look direction, and actions from a server-side Lua mod (set_pos, set_velocity, set_look, punch, dig, place)\n2. How to read a player's surroundings from Lua (get nearby nodes, find objects, raycasting, get_objects_inside_radius)\n3. How pathfinding works (minetest.find_path or A* alternatives)\n4. Existing bot/AI mods that make NPCs or players move autonomously \u2014 what patterns do they use?\n5. Can a server-side mod control a CONNECTED player's movement? Or do we need a fake player / entity instead?\n6. What is the SAM (ServerActiveObject / Mob) pattern \u2014 how do Mobs Redo, mcl_mobs, etc. make entities that move, attack, follow players?\n\nSearch DuckDuckGo, read the Luanti Lua API docs, check GitHub for bot implementations. Focus on PRACTICAL code patterns, not theory.",
"chosen": "I'll research this systematically - starting with the Lua API docs and web searches in parallel.",
"session": "session_20260321_211950_d175a2.json"
}
]