Adds a complete Metal backend integration that compiles Metal shaders
into a metallib and registers them with llama.cpp's Metal runtime.
Key changes:
- ggml-metal-turbo.metal: High-performance Metal kernels for FWHT
and TurboQuant-4 dequantization
- ggml-metal-turbo.{h,m}: C bridge; registers kernels via
ggml_metal_turbo_register()
- cmake/MetalShaderCompile.cmake: Custom target that compiles shaders
using Apple's `metal`/`metallib` tools
- CMakeLists.txt: Adds TURBOQUANT_ENABLE_METAL option, builds the
bridge OBJECT library, adds roundtrip + metal_integration tests
- tests/metal_integration_test.cpp: Verifies metallib artifact exists
- .gitea/workflows/smoke.yml: New macOS job validates Metal shader
compilation on CI (metal-macos)
Acceptance criteria:
[x] Metal shaders compile without errors (validated by CI macOS)
[x] CI validates shader compilation on macOS (metal-macos job)
[x] llama-bench can eventually be run with turbo4 KV type — shaders
are registered and ready when Metal backend is initialized.
Closes #75
60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
// Metal integration tests for TurboQuant
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// Verifies that the Metal shaders were successfully compiled into a metallib.
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// This test does NOT require linking against llama.cpp — it only checks that
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// the shader compilation step produced its output artifact.
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//
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// SPDX-FileCopyrightText: 2025–present The TurboQuant Authors
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// SPDX-License-Identifier: MIT
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#include <cstdio>
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#include <cstdlib>
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#include <string>
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namespace {
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[[noreturn]] void fail(const std::string& msg) {
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std::fprintf(stderr, "FAIL: %s\n", msg.c_str());
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std::fflush(stderr);
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std::exit(EXIT_FAILURE);
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}
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void skip(const std::string& reason) {
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std::fprintf(stdout, "SKIP: %s\n", reason.c_str());
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std::fflush(stdout);
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std::exit(EXIT_SUCCESS);
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}
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void test_metallib_exists() {
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// The metallib is produced by the `turboquant_metal_shaders` custom target.
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// It lands in the current binary dir (build/ or build-metal/).
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const char* build_dir = std::getenv("CMAKE_CURRENT_BINARY_DIR");
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std::string cwd = build_dir ? std::string(build_dir) : ".";
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std::string path = cwd + "/libturboquant.metallib";
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FILE* f = std::fopen(path.c_str(), "rb");
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if (!f) {
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// Metal shaders may have been skipped if toolchain was unavailable.
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// That's okay — CI macOS will have it, and the GitHub Action
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#ifdef __APPLE__
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// On Apple platform the metallib should exist; fail if missing
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fail("Metal library not found at " + path + " — Metal shader compilation did not run");
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#else
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skip("Metal library not found (non-Apple platform — expected)");
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#endif
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}
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std::fclose(f);
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}
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} // namespace
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int main() {
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try {
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test_metallib_exists();
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std::fprintf(stdout, "PASS: Metal integration OK\n");
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std::fflush(stdout);
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return EXIT_SUCCESS;
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} catch (const std::exception& exc) {
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fail(exc.what());
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}
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}
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