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the-matrix/README.md

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# Timmy Tower World
A Three.js 3D visualization of the Timmy agent network. Agents appear as
glowing icosahedra connected by lines, pulsing as they process jobs. A
matrix-rain particle effect fills the background.
## Quick start
```bash
npm install
npm run dev # Vite dev server with hot reload → http://localhost:5173
npm run build # Production bundle → dist/
npm run preview # Serve dist/ locally
```
## Configuration
Set these in a `.env.local` file (not committed):
```
VITE_WS_URL=ws://localhost:8080/ws/agents
```
Leave `VITE_WS_URL` unset to run in offline/demo mode (agents animate but
receive no live updates).
## Adding custom agents
**Edit one file only: `js/agent-defs.js`**
```js
export const AGENT_DEFS = [
// existing agents …
{
id: 'zeta', // unique string — matches WebSocket message agentId
label: 'ZETA', // displayed in the 3D HUD
color: 0xff00aa, // hex integer (0xRRGGBB)
role: 'observer', // shown under the label sprite
direction: 'east', // cardinal facing direction (north/east/south/west)
x: 12, // world-space position (horizontal)
z: 0, // world-space position (depth)
},
];
```
Nothing else needs to change. `agents.js` reads positions from `x`/`z`,
and `websocket.js` reads colors and labels — both derive everything from
`AGENT_DEFS`.
## Architecture
```
js/
├── agent-defs.js ← single source of truth: id, label, color, role, position
├── agents.js ← Three.js scene objects, animation loop
├── effects.js ← matrix rain particles, starfield
├── interaction.js ← OrbitControls (pan, zoom, rotate)
├── main.js ← entry point, rAF loop
├── ui.js ← DOM HUD overlay (FPS, agent states, chat)
└── websocket.js ← WebSocket reconnect, message dispatch
```
## WebSocket protocol
The backend sends JSON messages on the agents channel:
| `type` | Fields | Effect |
|-----------------|-------------------------------------|-------------------------------|
| `agent_state` | `agentId`, `state` | Update agent visual state |
| `job_started` | `agentId`, `jobId` | Increment job counter, pulse |
| `job_completed` | `agentId`, `jobId` | Decrement job counter |
| `chat` | `agentId`, `text` | Append to chat panel |
Agent states: `idle` (dim pulse) · `active` (bright pulse + fast ring spin)
## Stack
- [Three.js](https://threejs.org) 0.171.0 — 3D rendering
- [Vite](https://vitejs.dev) 5 — build + dev server
- `crypto.randomUUID()` — secure client session IDs (no external library)