forked from Timmy_Foundation/the-nexus
feat: add constellation system connecting nearby stars with faint lines
- Create 800-star field using Three.js Points with randomized sizes - Build constellation lines connecting stars within distance threshold - Limit connections per star (max 3) to avoid visual clutter - Animate star field and lines with slow rotation + mouse parallax - Pulse constellation line opacity for a living, breathing effect - Wire Three.js import map in index.html for zero-bundler setup - Add base CSS design system (dark space theme, --color-* vars) Fixes #114
This commit is contained in:
158
app.js
158
app.js
@@ -1,12 +1,161 @@
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// ... existing code ...
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import * as THREE from 'three';
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// === COLOR PALETTE ===
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const NEXUS = {
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colors: {
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bg: 0x000008,
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starCore: 0xffffff,
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starDim: 0x8899cc,
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constellationLine: 0x334488,
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constellationFade: 0x112244,
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accent: 0x4488ff,
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}
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};
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// === SCENE SETUP ===
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(NEXUS.colors.bg);
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 2000);
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camera.position.set(0, 0, 5);
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// === STAR FIELD ===
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const STAR_COUNT = 800;
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const STAR_SPREAD = 400;
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const CONSTELLATION_DISTANCE = 30; // max distance to draw a line between stars
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const starPositions = [];
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const starGeo = new THREE.BufferGeometry();
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const posArray = new Float32Array(STAR_COUNT * 3);
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const sizeArray = new Float32Array(STAR_COUNT);
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for (let i = 0; i < STAR_COUNT; i++) {
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const x = (Math.random() - 0.5) * STAR_SPREAD;
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const y = (Math.random() - 0.5) * STAR_SPREAD;
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const z = (Math.random() - 0.5) * STAR_SPREAD;
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posArray[i * 3] = x;
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posArray[i * 3 + 1] = y;
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posArray[i * 3 + 2] = z;
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sizeArray[i] = Math.random() * 2.5 + 0.5;
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starPositions.push(new THREE.Vector3(x, y, z));
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}
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starGeo.setAttribute('position', new THREE.BufferAttribute(posArray, 3));
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starGeo.setAttribute('size', new THREE.BufferAttribute(sizeArray, 1));
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const starMaterial = new THREE.PointsMaterial({
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color: NEXUS.colors.starCore,
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size: 0.6,
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sizeAttenuation: true,
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transparent: true,
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opacity: 0.9,
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});
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const stars = new THREE.Points(starGeo, starMaterial);
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scene.add(stars);
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// === CONSTELLATION LINES ===
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// Connect nearby stars with faint lines, limited to avoid clutter
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function buildConstellationLines() {
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const linePositions = [];
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const MAX_CONNECTIONS_PER_STAR = 3;
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const connectionCount = new Array(STAR_COUNT).fill(0);
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for (let i = 0; i < STAR_COUNT; i++) {
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if (connectionCount[i] >= MAX_CONNECTIONS_PER_STAR) continue;
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// Find nearest neighbors
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const neighbors = [];
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for (let j = i + 1; j < STAR_COUNT; j++) {
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if (connectionCount[j] >= MAX_CONNECTIONS_PER_STAR) continue;
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const dist = starPositions[i].distanceTo(starPositions[j]);
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if (dist < CONSTELLATION_DISTANCE) {
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neighbors.push({ j, dist });
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}
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}
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// Sort by distance and connect closest ones
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neighbors.sort((a, b) => a.dist - b.dist);
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const toConnect = neighbors.slice(0, MAX_CONNECTIONS_PER_STAR - connectionCount[i]);
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for (const { j } of toConnect) {
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linePositions.push(
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starPositions[i].x, starPositions[i].y, starPositions[i].z,
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starPositions[j].x, starPositions[j].y, starPositions[j].z
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);
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connectionCount[i]++;
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connectionCount[j]++;
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}
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}
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const lineGeo = new THREE.BufferGeometry();
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lineGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(linePositions), 3));
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const lineMat = new THREE.LineBasicMaterial({
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color: NEXUS.colors.constellationLine,
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transparent: true,
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opacity: 0.18,
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});
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return new THREE.LineSegments(lineGeo, lineMat);
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}
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const constellationLines = buildConstellationLines();
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scene.add(constellationLines);
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// === MOUSE-DRIVEN ROTATION ===
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let mouseX = 0;
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let mouseY = 0;
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let targetRotX = 0;
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let targetRotY = 0;
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document.addEventListener('mousemove', (e) => {
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mouseX = (e.clientX / window.innerWidth - 0.5) * 2;
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mouseY = (e.clientY / window.innerHeight - 0.5) * 2;
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});
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// === RESIZE HANDLER ===
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window.addEventListener('resize', () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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// === ANIMATION LOOP ===
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const clock = new THREE.Clock();
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function animate() {
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requestAnimationFrame(animate);
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const elapsed = clock.getElapsedTime();
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// Slow auto-rotation
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targetRotX += (mouseY * 0.3 - targetRotX) * 0.02;
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targetRotY += (mouseX * 0.3 - targetRotY) * 0.02;
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stars.rotation.x = targetRotX + elapsed * 0.01;
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stars.rotation.y = targetRotY + elapsed * 0.015;
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constellationLines.rotation.x = stars.rotation.x;
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constellationLines.rotation.y = stars.rotation.y;
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// Subtle pulse on constellation opacity
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constellationLines.material.opacity = 0.12 + Math.sin(elapsed * 0.5) * 0.06;
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renderer.render(scene, camera);
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}
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animate();
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// === WEBSOCKET CLIENT ===
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import { wsClient } from './ws-client.js';
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// Initialize WebSocket client
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wsClient.connect();
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// Handle WebSocket events
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window.addEventListener('player-joined', (event) => {
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console.log('Player joined:', event.detail);
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});
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@@ -19,9 +168,6 @@ window.addEventListener('chat-message', (event) => {
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console.log('Chat message:', event.detail);
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});
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// Clean up on page unload
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window.addEventListener('beforeunload', () => {
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wsClient.disconnect();
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});
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// ... existing code ...
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13
index.html
13
index.html
@@ -14,10 +14,17 @@
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<meta name="twitter:description" content="A sovereign 3D world">
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<meta name="twitter:image" content="https://example.com/og-image.png">
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<link rel="manifest" href="/manifest.json">
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<link rel="stylesheet" href="style.css">
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<script type="importmap">
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{
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"imports": {
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"three": "https://unpkg.com/three@0.183.0/build/three.module.js",
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"three/addons/": "https://unpkg.com/three@0.183.0/examples/jsm/"
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}
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}
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</script>
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</head>
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<body>
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<!-- ... existing content ... -->
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<!-- Top Right: Audio Toggle -->
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<div id="audio-control" class="hud-controls" style="position: absolute; top: 8px; right: 8px;">
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<button id="audio-toggle" class="chat-toggle-btn" aria-label="Toggle ambient sound" style="background-color: var(--color-primary); color: var(--color-bg); padding: 4px 8px; border-radius: 4px; font-size: 12px; cursor: pointer;">
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@@ -26,6 +33,6 @@
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<audio id="ambient-sound" src="ambient.mp3" loop></audio>
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</div>
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<!-- ... existing content ... -->
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<script type="module" src="app.js"></script>
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</body>
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</html>
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41
style.css
41
style.css
@@ -1,12 +1,51 @@
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/* === DESIGN SYSTEM — NEXUS === */
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:root {
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--color-bg: #000008;
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--color-primary: #4488ff;
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--color-secondary: #334488;
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--color-text: #ccd6f6;
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--color-text-muted: #4a5568;
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--font-body: 'Courier New', monospace;
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}
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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background: var(--color-bg);
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color: var(--color-text);
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font-family: var(--font-body);
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overflow: hidden;
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width: 100vw;
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height: 100vh;
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}
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canvas {
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display: block;
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position: fixed;
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top: 0;
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left: 0;
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}
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/* === HUD === */
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.hud-controls {
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z-index: 10;
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}
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/* === AUDIO TOGGLE === */
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#audio-toggle {
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font-size: 14px;
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background-color: var(--color-primary-primary);
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background-color: var(--color-primary);
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color: var(--color-bg);
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padding: 4px 8px;
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border: none;
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border-radius: 4px;
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font-family: var(--font-body);
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transition: background-color 0.3s ease;
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cursor: pointer;
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}
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#audio-toggle:hover {
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