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feat: add constellation system connecting nearby stars with faint lines

- Create 800-star field using Three.js Points with randomized sizes
- Build constellation lines connecting stars within distance threshold
- Limit connections per star (max 3) to avoid visual clutter
- Animate star field and lines with slow rotation + mouse parallax
- Pulse constellation line opacity for a living, breathing effect
- Wire Three.js import map in index.html for zero-bundler setup
- Add base CSS design system (dark space theme, --color-* vars)

Fixes #114
This commit is contained in:
Alexander Whitestone
2026-03-23 23:57:45 -04:00
parent 554a4a030e
commit fd9ebc47cf
3 changed files with 202 additions and 10 deletions

158
app.js
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@@ -1,12 +1,161 @@
// ... existing code ...
import * as THREE from 'three';
// === COLOR PALETTE ===
const NEXUS = {
colors: {
bg: 0x000008,
starCore: 0xffffff,
starDim: 0x8899cc,
constellationLine: 0x334488,
constellationFade: 0x112244,
accent: 0x4488ff,
}
};
// === SCENE SETUP ===
const scene = new THREE.Scene();
scene.background = new THREE.Color(NEXUS.colors.bg);
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 2000);
camera.position.set(0, 0, 5);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// === STAR FIELD ===
const STAR_COUNT = 800;
const STAR_SPREAD = 400;
const CONSTELLATION_DISTANCE = 30; // max distance to draw a line between stars
const starPositions = [];
const starGeo = new THREE.BufferGeometry();
const posArray = new Float32Array(STAR_COUNT * 3);
const sizeArray = new Float32Array(STAR_COUNT);
for (let i = 0; i < STAR_COUNT; i++) {
const x = (Math.random() - 0.5) * STAR_SPREAD;
const y = (Math.random() - 0.5) * STAR_SPREAD;
const z = (Math.random() - 0.5) * STAR_SPREAD;
posArray[i * 3] = x;
posArray[i * 3 + 1] = y;
posArray[i * 3 + 2] = z;
sizeArray[i] = Math.random() * 2.5 + 0.5;
starPositions.push(new THREE.Vector3(x, y, z));
}
starGeo.setAttribute('position', new THREE.BufferAttribute(posArray, 3));
starGeo.setAttribute('size', new THREE.BufferAttribute(sizeArray, 1));
const starMaterial = new THREE.PointsMaterial({
color: NEXUS.colors.starCore,
size: 0.6,
sizeAttenuation: true,
transparent: true,
opacity: 0.9,
});
const stars = new THREE.Points(starGeo, starMaterial);
scene.add(stars);
// === CONSTELLATION LINES ===
// Connect nearby stars with faint lines, limited to avoid clutter
function buildConstellationLines() {
const linePositions = [];
const MAX_CONNECTIONS_PER_STAR = 3;
const connectionCount = new Array(STAR_COUNT).fill(0);
for (let i = 0; i < STAR_COUNT; i++) {
if (connectionCount[i] >= MAX_CONNECTIONS_PER_STAR) continue;
// Find nearest neighbors
const neighbors = [];
for (let j = i + 1; j < STAR_COUNT; j++) {
if (connectionCount[j] >= MAX_CONNECTIONS_PER_STAR) continue;
const dist = starPositions[i].distanceTo(starPositions[j]);
if (dist < CONSTELLATION_DISTANCE) {
neighbors.push({ j, dist });
}
}
// Sort by distance and connect closest ones
neighbors.sort((a, b) => a.dist - b.dist);
const toConnect = neighbors.slice(0, MAX_CONNECTIONS_PER_STAR - connectionCount[i]);
for (const { j } of toConnect) {
linePositions.push(
starPositions[i].x, starPositions[i].y, starPositions[i].z,
starPositions[j].x, starPositions[j].y, starPositions[j].z
);
connectionCount[i]++;
connectionCount[j]++;
}
}
const lineGeo = new THREE.BufferGeometry();
lineGeo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(linePositions), 3));
const lineMat = new THREE.LineBasicMaterial({
color: NEXUS.colors.constellationLine,
transparent: true,
opacity: 0.18,
});
return new THREE.LineSegments(lineGeo, lineMat);
}
const constellationLines = buildConstellationLines();
scene.add(constellationLines);
// === MOUSE-DRIVEN ROTATION ===
let mouseX = 0;
let mouseY = 0;
let targetRotX = 0;
let targetRotY = 0;
document.addEventListener('mousemove', (e) => {
mouseX = (e.clientX / window.innerWidth - 0.5) * 2;
mouseY = (e.clientY / window.innerHeight - 0.5) * 2;
});
// === RESIZE HANDLER ===
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
// === ANIMATION LOOP ===
const clock = new THREE.Clock();
function animate() {
requestAnimationFrame(animate);
const elapsed = clock.getElapsedTime();
// Slow auto-rotation
targetRotX += (mouseY * 0.3 - targetRotX) * 0.02;
targetRotY += (mouseX * 0.3 - targetRotY) * 0.02;
stars.rotation.x = targetRotX + elapsed * 0.01;
stars.rotation.y = targetRotY + elapsed * 0.015;
constellationLines.rotation.x = stars.rotation.x;
constellationLines.rotation.y = stars.rotation.y;
// Subtle pulse on constellation opacity
constellationLines.material.opacity = 0.12 + Math.sin(elapsed * 0.5) * 0.06;
renderer.render(scene, camera);
}
animate();
// === WEBSOCKET CLIENT ===
import { wsClient } from './ws-client.js';
// Initialize WebSocket client
wsClient.connect();
// Handle WebSocket events
window.addEventListener('player-joined', (event) => {
console.log('Player joined:', event.detail);
});
@@ -19,9 +168,6 @@ window.addEventListener('chat-message', (event) => {
console.log('Chat message:', event.detail);
});
// Clean up on page unload
window.addEventListener('beforeunload', () => {
wsClient.disconnect();
});
// ... existing code ...

View File

@@ -14,10 +14,17 @@
<meta name="twitter:description" content="A sovereign 3D world">
<meta name="twitter:image" content="https://example.com/og-image.png">
<link rel="manifest" href="/manifest.json">
<link rel="stylesheet" href="style.css">
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three@0.183.0/build/three.module.js",
"three/addons/": "https://unpkg.com/three@0.183.0/examples/jsm/"
}
}
</script>
</head>
<body>
<!-- ... existing content ... -->
<!-- Top Right: Audio Toggle -->
<div id="audio-control" class="hud-controls" style="position: absolute; top: 8px; right: 8px;">
<button id="audio-toggle" class="chat-toggle-btn" aria-label="Toggle ambient sound" style="background-color: var(--color-primary); color: var(--color-bg); padding: 4px 8px; border-radius: 4px; font-size: 12px; cursor: pointer;">
@@ -26,6 +33,6 @@
<audio id="ambient-sound" src="ambient.mp3" loop></audio>
</div>
<!-- ... existing content ... -->
<script type="module" src="app.js"></script>
</body>
</html>

View File

@@ -1,12 +1,51 @@
/* === DESIGN SYSTEM — NEXUS === */
:root {
--color-bg: #000008;
--color-primary: #4488ff;
--color-secondary: #334488;
--color-text: #ccd6f6;
--color-text-muted: #4a5568;
--font-body: 'Courier New', monospace;
}
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
background: var(--color-bg);
color: var(--color-text);
font-family: var(--font-body);
overflow: hidden;
width: 100vw;
height: 100vh;
}
canvas {
display: block;
position: fixed;
top: 0;
left: 0;
}
/* === HUD === */
.hud-controls {
z-index: 10;
}
/* === AUDIO TOGGLE === */
#audio-toggle {
font-size: 14px;
background-color: var(--color-primary-primary);
background-color: var(--color-primary);
color: var(--color-bg);
padding: 4px 8px;
border: none;
border-radius: 4px;
font-family: var(--font-body);
transition: background-color 0.3s ease;
cursor: pointer;
}
#audio-toggle:hover {