forked from Timmy_Foundation/the-nexus
feat(mnemosyne): integrate ambient particle system into Nexus
- Import MemoryParticles component - Init after SpatialMemory, wire onMemoryPlaced callback - Update in animation loop - Spawn burst on memory placement (via callback) - Access trail on crystal click and navigate - Category colors for all particles
This commit is contained in:
20
app.js
20
app.js
@@ -8,6 +8,7 @@ import { SMAAPass } from 'three/addons/postprocessing/SMAAPass.js';
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import { SpatialMemory } from './nexus/components/spatial-memory.js';
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import { SessionRooms } from './nexus/components/session-rooms.js';
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import { TimelineScrubber } from './nexus/components/timeline-scrubber.js';
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import { MemoryParticles } from './nexus/components/memory-particles.js';
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// ═══════════════════════════════════════════
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// NEXUS v1.1 — Portal System Update
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@@ -709,6 +710,8 @@ async function init() {
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createWorkshopTerminal();
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createAshStorm();
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SpatialMemory.init(scene);
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MemoryParticles.init(scene);
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SpatialMemory.setOnMemoryPlaced(MemoryParticles.onMemoryPlaced);
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TimelineScrubber.init(SpatialMemory);
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SessionRooms.init(scene, camera, null);
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updateLoad(90);
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@@ -1915,6 +1918,10 @@ function setupControls() {
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const memInfo = SpatialMemory.getMemoryFromMesh(hitMesh);
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if (memInfo) {
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SpatialMemory.highlightMemory(memInfo.data.id);
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// Memory access trail particles
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if (camera) {
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MemoryParticles.onMemoryAccessed(camera.position, hitMesh.position, memInfo.data.category || memInfo.region || 'working');
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}
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showMemoryPanel(memInfo, e.clientX, e.clientY);
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return;
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}
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@@ -2770,6 +2777,18 @@ function _positionPanel(panel, clickX, clickY) {
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function _navigateToMemory(memId) {
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SpatialMemory.highlightMemory(memId);
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addChatMessage('system', `Focus: ${memId.replace(/_/g, ' ')}`);
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// Access trail particles
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const meshes = SpatialMemory.getCrystalMeshes();
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for (const mesh of meshes) {
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if (mesh.userData && mesh.userData.memId === memId) {
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const memInfo = SpatialMemory.getMemoryFromMesh(mesh);
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if (memInfo && camera) {
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MemoryParticles.onMemoryAccessed(camera.position, mesh.position, memInfo.data.category || memInfo.region || 'working');
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}
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break;
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}
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}
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const meshes = SpatialMemory.getCrystalMeshes();
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for (const mesh of meshes) {
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if (mesh.userData && mesh.userData.memId === memId) {
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@@ -2975,6 +2994,7 @@ function gameLoop() {
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// Project Mnemosyne - Memory Orb Animation
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if (typeof animateMemoryOrbs === 'function') {
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SpatialMemory.update(delta);
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MemoryParticles.update(delta);
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TimelineScrubber.update();
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animateMemoryOrbs(delta);
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}
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