Files
the-nexus-fork/docs/BANNERLORD_LOCAL_MAC.md
Alexander Whitestone 73bc86d3a2 fix: [EPIC] Local Bannerlord on Mac — emulator, harness bridge, and portal readiness (closes #719)
- scripts/bannerlord_launcher.sh: Mac launcher detects Whisky/CrossOver/Wine and GOG Bannerlord install
- nexus/bannerlord_local.py: Python module for programmatic readiness check, launch, and stop
- nexus/bannerlord_harness.py: Added --local and --launch-local CLI flags
- portals.json: Updated bannerlord portal with local_launch metadata and environment=local
- docs/BANNERLORD_LOCAL_MAC.md: Full documentation of local Mac setup
2026-04-10 20:19:07 -04:00

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# Bannerlord Local Mac Setup
> **Status:** READY FOR TESTING
> **Platform:** macOS (Apple Silicon / Intel)
> **Source:** GOG (not Steam)
> **Last Updated:** 2026-04-10
## Problem
Bannerlord is a Windows game. Alexander has it from GOG on macOS.
We need it running locally through emulation before the harness can observe it.
## Architecture
```
┌─────────────────────────────────────────────────────────────────┐
│ LOCAL BANNERLORD ON MAC │
│ │
│ ┌──────────────┐ ┌──────────────┐ ┌──────────────────┐ │
│ │ Bannerlord │ │ Emulator │ │ macOS Desktop │ │
│ │ (GOG) │───►│ Wine/Whisky/ │───►│ (the screen) │ │
│ │ │ │ CrossOver │ │ │ │
│ └──────────────┘ └──────────────┘ └────────┬─────────┘ │
│ │ │
│ ┌─────────────────────────────────────────────────┤ │
│ │ Bannerlord Harness │ │
│ │ ┌────────────┐ ┌───────────┐ ┌───────────┐ │ │
│ │ │ capture_ │ │ execute_ │ │ bannerlord│ │ │
│ │ │ state() │ │ action() │ │ _local.py │ │ │
│ │ └────────────┘ └───────────┘ └───────────┘ │ │
│ │ │ ▲ │ │ │
│ │ ▼ │ ▼ │ │
│ │ ┌─────────────────────────────────────────┐ │ │
│ │ │ MCP Servers (desktop-control) │ │ │
│ │ │ Screenshots + keyboard/mouse │ │ │
│ │ └─────────────────────────────────────────┘ │ │
│ └─────────────────────────────────────────────────┘ │
│ │
│ ┌─────────────────────────────────────────────────┐ │
│ │ Hermes WebSocket │ │
│ │ Telemetry + ODA loop │ │
│ └─────────────────────────────────────────────────┘ │
└─────────────────────────────────────────────────────────────────┘
```
## Components
| File | Purpose |
|------|---------|
| `scripts/bannerlord_launcher.sh` | Shell launcher — detects emulator + game, launches |
| `nexus/bannerlord_local.py` | Python module — programmatic readiness + launch control |
| `nexus/bannerlord_harness.py` | Existing harness — extended with `--local` and `--launch-local` |
| `portals.json` | Portal metadata — updated with `local_launch` block |
## Emulator Priority
1. **Whisky**`/Applications/Whisky.app` (preferred, best macOS integration)
2. **CrossOver**`/Applications/CrossOver.app` (good, paid)
3. **Homebrew Wine**`wine64` / `wine` on PATH (free, may need Rosetta on ARM)
## Quick Start
### Check Readiness
```bash
# Shell
./scripts/bannerlord_launcher.sh --check --verbose
# Python
python3 -m nexus.bannerlord_local --check --json
# Through harness
python3 -m nexus.bannerlord_harness --local --mock
```
### Launch Game
```bash
# Shell
./scripts/bannerlord_launcher.sh --launch
# Python
python3 -m nexus.bannerlord_local --launch --json
# Through harness (launches game, then runs ODA)
python3 -m nexus.bannerlord_harness --launch-local --mock
```
### Stop Game
```bash
python3 -m nexus.bannerlord_local --stop
```
## GOG Install Paths Searched
The launcher checks these paths in order:
1. `/Applications/Games/Mount & Blade II Bannerlord`
2. `~/GOG Games/Mount and Blade II Bannerlord`
3. `~/Games/Mount & Blade II Bannerlord`
4. `/Applications/Mount & Blade II Bannerlord`
5. `~/Library/Application Support/GOG.com/Galaxy/Applications/*/`
6. Recursive `find` as last resort
The game must have `bin/Generic/Bannerlord.exe` relative to the install root.
## Portal Metadata
The `portals.json` bannerlord entry now includes:
```json
"environment": "local",
"local_launch": {
"platform": "macos",
"source": "gog",
"emulator_required": true,
"emulator_options": ["whisky", "crossover", "wine"],
"launcher": "scripts/bannerlord_launcher.sh",
"harness_bridge": "nexus/bannerlord_local.py",
"check_command": "python3 -m nexus.bannerlord_local --check --json"
}
```
## Honest Status
| Component | Status |
|-----------|--------|
| Launcher script | Written, needs Mac testing |
| Python local module | Written, needs Mac testing |
| Harness integration | Added `--local`/`--launch-local` flags |
| Portal metadata | Updated |
| MCP observation of emulated window | Untested — depends on emulator window visibility |
| ODA loop with emulated game | Untested — needs game actually running |
## What Could Go Wrong
- **Emulator not installed:** User must install Whisky, CrossOver, or wine
- **Game not found:** User must install GOG Bannerlord to a known path
- **Performance:** Wine on Apple Silicon requires Rosetta + possible DXVK setup
- **Window title:** The emulated window may not match "Mount & Blade II: Bannerlord" — the harness may need to detect the actual window title
- **MCP desktop-control on macOS:** pyautogui on macOS needs Accessibility permissions
## Next Steps
1. Alexander runs `./scripts/bannerlord_launcher.sh --check --verbose` on his Mac
2. If missing emulator, install Whisky (`brew install --cask whisky`)
3. If missing game, install GOG Bannerlord
4. Run `--launch` to verify the game opens
5. Run `--launch-local --mock` to verify harness integration
6. Test MCP screenshots of the emulated window