Timmy Face Expressions + Emotion Engine #42
Reference in New Issue
Block a user
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
What & Why
Timmy is a 3D wizard character with a robe, hat, crystal ball, and a familiar (Pip) — but his head is a featureless sphere. Adding a face driven by the existing emotion engine (
deriveTimmyState()→{mood, activity}) makes the character feel dramatically more alive and emotionally legible at a glance.The emotion system already classifies mood as
contemplative | curious | focused | attentive. We just need to render it: eye shapes, brow angle, and a mouth curve.Done looks like
contemplative: half-lidded eyes, small neutral mouthcurious: wide eyes, slight open-mouth smilefocused: narrow squinted eyes, flat mouthattentive: alert eyes, attentive slight grinOut of scope
Tasks
agents.js, add two small sphere meshes (eyes) to Timmy's head group. Add a TubeGeometry arc for the mouth. Use bright white emissive material for eyes with a dark pupil (smaller sphere child).setFaceEmotion(mood).timmy.speechTimer > 0, oscillate mouth arc at ~1 Hz between 0.2 and 0.6. Stop when timer expires.Relevant files
the-matrix/js/agents.jsthe-matrix/js/world.jsChanges for Timmy Face Expressions + Emotion Engine have been pushed to the
gemini/issue-42branch. The eye emissive material was adjusted to be bright white, and the existing emotion engine logic was verified against the issue requirements.