feat: Adjust Timmy's eye emissive material for bright white effect (Fixes #42)

This commit is contained in:
Alexander Whitestone
2026-03-23 17:51:41 -04:00
parent 796326467b
commit fe4c413fb8

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@@ -172,8 +172,8 @@ function buildTimmy(sc) {
const scleraMat = new THREE.MeshStandardMaterial({
color: 0xf5f2e8,
emissive: 0x777777,
emissiveIntensity: 0.10,
emissive: 0xffffff, // Bright white emissive for eyes
emissiveIntensity: 0.5, // Increased intensity for "bright white"
roughness: 0.55,
});
const scleraGeo = new THREE.SphereGeometry(0.079, 10, 10);