alexpaynex 9ff5ef683d feat(task-21): Timmy face expressions + emotion engine
## What changed
- the-matrix/js/agents.js — face expression system added to Timmy wizard

## Face geometry (all parented to head — follow head.rotation.z tilt)
- White sclera eyes (MeshStandardMaterial f5f2e8, emissive 0x777777@0.10)
  replace the old flat dark-blue spheres
- Dark pupils (MeshBasicMaterial 0x07070f) as child meshes of each sclera;
  they scale with the parent eye for squint effect
- Mouth arc: TubeGeometry built from QuadraticBezierCurve3; control point
  moves ±0.065 on Y for smile/frown; rebuilt via _buildMouthGeo() only when
  |smileDelta| > 0.016 (throttled to avoid per-frame GC pressure)
- All face meshes are children of `head` — head.rotation.z carries every
  face component naturally with the existing head-tilt animation

## FACE_TARGETS lookup table (lidScale, pupilScale, smileAmount)
- idle  (contemplative): 0.44 / 0.90 / 0.08  — half-lid, neutral
- active (curious):      0.92 / 1.25 / 0.38  — wide eyes + dilated pupils, smile
- thinking (focused):    0.30 / 0.72 / -0.06 — squint + constricted pupils, flat
- working (attentive):   0.22 / 0.80 / 0.18  — very squint, slight grin

## setFaceEmotion(mood) exported API
- Accepts both task-spec names (contemplative|curious|focused|attentive)
  and internal state names (idle|active|thinking|working) via MOOD_ALIASES
- Immediately sets faceTarget; lerp in updateAgents() handles the smooth transition

## Per-frame lerp (rate 0.055/frame) in updateAgents
- lidScale → eyeL.scale.y / eyeR.scale.y (squash for squint)
- pupilScale → pupilL.scale / pupilR.scale (uniform dilation)
- smileAmount → drives TubeGeometry rebuild when drift > 0.016

## Lip-sync while speaking (~1 Hz)
- speechTimer > 0: smileTarget = 0.28 + sin(t*6.283)*0.22
- Returns to mood target when timer expires

## Validation
- Vite build: clean (14 modules, 542 kB, no errors)
- testkit: 27/27 PASS (after server restart to clear rate-limit counters)
2026-03-19 03:09:45 +00:00
2026-03-13 23:21:55 +00:00
2026-03-18 17:19:38 +00:00
2026-03-13 23:21:55 +00:00
2026-03-13 23:21:55 +00:00
2026-03-13 23:21:55 +00:00
Description
Timmy Tower World — sovereign AI agent economy
226 MiB
Languages
TypeScript 68.9%
JavaScript 15.5%
Shell 10.6%
HTML 4.5%
CSS 0.4%