docs: add Bannerlord VM setup guide and GABS connectivity test (#1098)
- docs/research/bannerlord-vm-setup.md: step-by-step guide for provisioning the Windows VM, installing Bannerlord + GABS mod, verifying the GABS TCP server on port 4825, and confirming connectivity from Hermes; includes reproducibility checklist - scripts/test_gabs_connectivity.py: smoke test script for GABS TCP JSON-RPC connectivity from Hermes (mirrors test_hermes4.py style); covers TCP connection, ping round-trip, get_game_state, and LAN latency target (< 100 ms) Fixes #1098 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
230
docs/research/bannerlord-vm-setup.md
Normal file
230
docs/research/bannerlord-vm-setup.md
Normal file
@@ -0,0 +1,230 @@
|
||||
# Bannerlord Windows VM Setup Guide
|
||||
|
||||
**Issue:** #1098
|
||||
**Parent Epic:** #1091 (Project Bannerlord)
|
||||
**Date:** 2026-03-23
|
||||
**Status:** Reference
|
||||
|
||||
---
|
||||
|
||||
## Overview
|
||||
|
||||
This document covers provisioning the Windows VM that hosts Bannerlord + GABS mod,
|
||||
verifying the GABS TCP JSON-RPC server, and confirming connectivity from Hermes.
|
||||
|
||||
Architecture reminder:
|
||||
```
|
||||
Timmy (Qwen3 on Ollama, Hermes M3 Max)
|
||||
→ GABS TCP/JSON-RPC (port 4825)
|
||||
→ Bannerlord.GABS C# mod
|
||||
→ Game API + Harmony
|
||||
→ Bannerlord (Windows VM)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 1. Provision Windows VM
|
||||
|
||||
### Minimum Spec
|
||||
| Resource | Minimum | Recommended |
|
||||
|----------|---------|-------------|
|
||||
| CPU | 4 cores | 8 cores |
|
||||
| RAM | 16 GB | 32 GB |
|
||||
| Disk | 100 GB SSD | 150 GB SSD |
|
||||
| OS | Windows Server 2022 / Windows 11 | Windows 11 |
|
||||
| Network | Private VLAN to Hermes | Private VLAN to Hermes |
|
||||
|
||||
### Hetzner (preferred)
|
||||
```powershell
|
||||
# Hetzner Cloud CLI — create CX41 (4 vCPU, 16 GB RAM, 160 GB SSD)
|
||||
hcloud server create \
|
||||
--name bannerlord-vm \
|
||||
--type cx41 \
|
||||
--image windows-server-2022 \
|
||||
--location nbg1 \
|
||||
--ssh-key your-key
|
||||
```
|
||||
|
||||
### DigitalOcean alternative
|
||||
```
|
||||
Droplet: General Purpose 4 vCPU / 16 GB / 100 GB SSD
|
||||
Image: Windows Server 2022
|
||||
Region: Same region as Hermes
|
||||
```
|
||||
|
||||
### Post-provision
|
||||
1. Enable RDP (port 3389) for initial setup only — close after configuration
|
||||
2. Open port 4825 TCP inbound from Hermes IP only
|
||||
3. Disable Windows Firewall for 4825 or add specific allow rule:
|
||||
```powershell
|
||||
New-NetFirewallRule -DisplayName "GABS TCP" -Direction Inbound `
|
||||
-Protocol TCP -LocalPort 4825 -Action Allow
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 2. Install Steam + Bannerlord
|
||||
|
||||
### Steam installation
|
||||
1. Download Steam installer from store.steampowered.com
|
||||
2. Install silently:
|
||||
```powershell
|
||||
.\SteamSetup.exe /S
|
||||
```
|
||||
3. Log in with a dedicated Steam account (not personal)
|
||||
|
||||
### Bannerlord installation
|
||||
```powershell
|
||||
# Install Bannerlord (App ID: 261550) via SteamCMD
|
||||
steamcmd +login <user> <pass> +app_update 261550 validate +quit
|
||||
```
|
||||
|
||||
### Pin game version
|
||||
GABS requires a specific Bannerlord version. To pin and prevent auto-updates:
|
||||
1. Right-click Bannerlord in Steam → Properties → Updates
|
||||
2. Set "Automatic Updates" to "Only update this game when I launch it"
|
||||
3. Record the current version in `docs/research/bannerlord-vm-setup.md` after installation
|
||||
|
||||
```powershell
|
||||
# Check installed version
|
||||
Get-Content "C:\Program Files (x86)\Steam\steamapps\appmanifest_261550.acf" |
|
||||
Select-String "buildid"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 3. Install GABS Mod
|
||||
|
||||
### Source
|
||||
- NexusMods: https://www.nexusmods.com/mountandblade2bannerlord/mods/10419
|
||||
- GitHub: https://github.com/BUTR/Bannerlord.GABS
|
||||
- AGENTS.md: https://github.com/BUTR/Bannerlord.GABS/blob/master/AGENTS.md
|
||||
|
||||
### Installation via Vortex (NexusMods)
|
||||
1. Install Vortex Mod Manager
|
||||
2. Download GABS mod package from NexusMods
|
||||
3. Install via Vortex — it handles the Modules/ directory layout automatically
|
||||
4. Enable in the mod list and set load order after Harmony
|
||||
|
||||
### Manual installation
|
||||
```powershell
|
||||
# Copy mod to Bannerlord Modules directory
|
||||
$BannerlordPath = "C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord"
|
||||
Copy-Item -Recurse ".\Bannerlord.GABS" "$BannerlordPath\Modules\Bannerlord.GABS"
|
||||
```
|
||||
|
||||
### Required dependencies
|
||||
- **Harmony** (BUTR.Harmony) — must load before GABS
|
||||
- **ButterLib** — utility library
|
||||
Install via the same method as GABS.
|
||||
|
||||
### GABS configuration
|
||||
GABS TCP server listens on `0.0.0.0:4825` by default. To confirm or override:
|
||||
```
|
||||
%APPDATA%\Mount and Blade II Bannerlord\Configs\Bannerlord.GABS\settings.json
|
||||
```
|
||||
Expected defaults:
|
||||
```json
|
||||
{
|
||||
"ServerHost": "0.0.0.0",
|
||||
"ServerPort": 4825,
|
||||
"LogLevel": "Information"
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 4. Verify GABS TCP Server
|
||||
|
||||
### Start Bannerlord with GABS
|
||||
Launch Bannerlord with the mod enabled. GABS starts its TCP server during game
|
||||
initialisation. Watch the game log for:
|
||||
```
|
||||
[GABS] TCP server listening on 0.0.0.0:4825
|
||||
```
|
||||
|
||||
Log location:
|
||||
```
|
||||
%APPDATA%\Mount and Blade II Bannerlord\logs\rgl_log_*.txt
|
||||
```
|
||||
|
||||
### Local connectivity check (on VM)
|
||||
```powershell
|
||||
# Verify port is listening
|
||||
netstat -an | findstr 4825
|
||||
|
||||
# Quick TCP probe
|
||||
Test-NetConnection -ComputerName localhost -Port 4825
|
||||
```
|
||||
|
||||
### Send a test JSON-RPC call
|
||||
```powershell
|
||||
$msg = '{"jsonrpc":"2.0","method":"ping","id":1}'
|
||||
$client = New-Object System.Net.Sockets.TcpClient("localhost", 4825)
|
||||
$stream = $client.GetStream()
|
||||
$writer = New-Object System.IO.StreamWriter($stream)
|
||||
$writer.AutoFlush = $true
|
||||
$writer.WriteLine($msg)
|
||||
$reader = New-Object System.IO.StreamReader($stream)
|
||||
$response = $reader.ReadLine()
|
||||
Write-Host "Response: $response"
|
||||
$client.Close()
|
||||
```
|
||||
|
||||
Expected response shape:
|
||||
```json
|
||||
{"jsonrpc":"2.0","result":{"status":"ok"},"id":1}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 5. Test Connectivity from Hermes
|
||||
|
||||
Use `scripts/test_gabs_connectivity.py` (checked in with this issue):
|
||||
|
||||
```bash
|
||||
# From Hermes (M3 Max)
|
||||
python scripts/test_gabs_connectivity.py --host <VM_IP> --port 4825
|
||||
```
|
||||
|
||||
The script tests:
|
||||
1. TCP socket connection
|
||||
2. JSON-RPC ping round-trip
|
||||
3. `get_game_state` call
|
||||
4. Response latency (target < 100 ms on LAN)
|
||||
|
||||
---
|
||||
|
||||
## 6. Firewall / Network Summary
|
||||
|
||||
| Source | Destination | Port | Protocol | Purpose |
|
||||
|--------|-------------|------|----------|---------|
|
||||
| Hermes (local) | Bannerlord VM | 4825 | TCP | GABS JSON-RPC |
|
||||
| Admin workstation | Bannerlord VM | 3389 | TCP | RDP setup (disable after) |
|
||||
|
||||
---
|
||||
|
||||
## 7. Reproducibility Checklist
|
||||
|
||||
After completing setup, record:
|
||||
|
||||
- [ ] VM provider + region + instance type
|
||||
- [ ] Windows version + build number
|
||||
- [ ] Steam account used (non-personal, credentials in secrets manager)
|
||||
- [ ] Bannerlord App version (buildid from appmanifest)
|
||||
- [ ] GABS version (from NexusMods or GitHub release tag)
|
||||
- [ ] Harmony version
|
||||
- [ ] ButterLib version
|
||||
- [ ] GABS settings.json contents
|
||||
- [ ] VM IP address (update Timmy config)
|
||||
- [ ] Connectivity test output from `test_gabs_connectivity.py`
|
||||
|
||||
---
|
||||
|
||||
## References
|
||||
|
||||
- GABS GitHub: https://github.com/BUTR/Bannerlord.GABS
|
||||
- GABS AGENTS.md: https://github.com/BUTR/Bannerlord.GABS/blob/master/AGENTS.md
|
||||
- NexusMods page: https://www.nexusmods.com/mountandblade2bannerlord/mods/10419
|
||||
- Parent Epic: #1091
|
||||
- Connectivity test script: `scripts/test_gabs_connectivity.py`
|
||||
244
scripts/test_gabs_connectivity.py
Normal file
244
scripts/test_gabs_connectivity.py
Normal file
@@ -0,0 +1,244 @@
|
||||
#!/usr/bin/env python3
|
||||
"""GABS TCP connectivity and JSON-RPC smoke test.
|
||||
|
||||
Tests connectivity from Hermes to the Bannerlord.GABS TCP server running on the
|
||||
Windows VM. Covers:
|
||||
1. TCP socket connection (port 4825 reachable)
|
||||
2. JSON-RPC ping round-trip
|
||||
3. get_game_state call (game must be running)
|
||||
4. Latency — target < 100 ms on LAN
|
||||
|
||||
Usage:
|
||||
python scripts/test_gabs_connectivity.py --host 10.0.0.50
|
||||
python scripts/test_gabs_connectivity.py --host 10.0.0.50 --port 4825 --timeout 5
|
||||
|
||||
Refs: #1098 (Bannerlord Infra — Windows VM Setup + GABS Mod Installation)
|
||||
Epic: #1091 (Project Bannerlord)
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import argparse
|
||||
import json
|
||||
import socket
|
||||
import sys
|
||||
import time
|
||||
from typing import Any
|
||||
|
||||
DEFAULT_HOST = "127.0.0.1"
|
||||
DEFAULT_PORT = 4825
|
||||
DEFAULT_TIMEOUT = 5 # seconds
|
||||
LATENCY_TARGET_MS = 100.0
|
||||
|
||||
|
||||
# ── Low-level TCP helpers ─────────────────────────────────────────────────────
|
||||
|
||||
|
||||
def _tcp_connect(host: str, port: int, timeout: float) -> socket.socket:
|
||||
"""Open a TCP connection and return the socket. Raises on failure."""
|
||||
sock = socket.create_connection((host, port), timeout=timeout)
|
||||
sock.settimeout(timeout)
|
||||
return sock
|
||||
|
||||
|
||||
def _send_recv(sock: socket.socket, payload: dict[str, Any]) -> dict[str, Any]:
|
||||
"""Send a newline-delimited JSON-RPC request and return the parsed response."""
|
||||
raw = json.dumps(payload) + "\n"
|
||||
sock.sendall(raw.encode())
|
||||
|
||||
buf = b""
|
||||
while b"\n" not in buf:
|
||||
chunk = sock.recv(4096)
|
||||
if not chunk:
|
||||
raise ConnectionError("Connection closed before response received")
|
||||
buf += chunk
|
||||
|
||||
line = buf.split(b"\n", 1)[0]
|
||||
return json.loads(line.decode())
|
||||
|
||||
|
||||
def _rpc(sock: socket.socket, method: str, params: dict | None = None, req_id: int = 1) -> dict[str, Any]:
|
||||
"""Build and send a JSON-RPC 2.0 request, return the response dict."""
|
||||
payload: dict[str, Any] = {
|
||||
"jsonrpc": "2.0",
|
||||
"method": method,
|
||||
"id": req_id,
|
||||
}
|
||||
if params:
|
||||
payload["params"] = params
|
||||
return _send_recv(sock, payload)
|
||||
|
||||
|
||||
# ── Test cases ────────────────────────────────────────────────────────────────
|
||||
|
||||
|
||||
def test_tcp_connection(host: str, port: int, timeout: float) -> tuple[bool, socket.socket | None]:
|
||||
"""PASS: TCP connection to host:port succeeds."""
|
||||
print(f"\n[1/4] TCP connection → {host}:{port}")
|
||||
try:
|
||||
t0 = time.monotonic()
|
||||
sock = _tcp_connect(host, port, timeout)
|
||||
elapsed_ms = (time.monotonic() - t0) * 1000
|
||||
print(f" ✓ Connected ({elapsed_ms:.1f} ms)")
|
||||
return True, sock
|
||||
except OSError as exc:
|
||||
print(f" ✗ Connection failed: {exc}")
|
||||
print(f" Checklist:")
|
||||
print(f" - Is Bannerlord running with GABS mod enabled?")
|
||||
print(f" - Is port {port} open in Windows Firewall?")
|
||||
print(f" - Is the VM IP correct? (got: {host})")
|
||||
return False, None
|
||||
|
||||
|
||||
def test_ping(sock: socket.socket) -> bool:
|
||||
"""PASS: JSON-RPC ping returns a 2.0 response."""
|
||||
print(f"\n[2/4] JSON-RPC ping")
|
||||
try:
|
||||
t0 = time.monotonic()
|
||||
resp = _rpc(sock, "ping", req_id=1)
|
||||
elapsed_ms = (time.monotonic() - t0) * 1000
|
||||
if resp.get("jsonrpc") == "2.0" and "error" not in resp:
|
||||
print(f" ✓ Ping OK ({elapsed_ms:.1f} ms): {json.dumps(resp)}")
|
||||
return True
|
||||
print(f" ✗ Unexpected response ({elapsed_ms:.1f} ms): {json.dumps(resp)}")
|
||||
return False
|
||||
except Exception as exc:
|
||||
print(f" ✗ Ping failed: {exc}")
|
||||
return False
|
||||
|
||||
|
||||
def test_game_state(sock: socket.socket) -> bool:
|
||||
"""PASS: get_game_state returns a result (game must be in a campaign)."""
|
||||
print(f"\n[3/4] get_game_state call")
|
||||
try:
|
||||
t0 = time.monotonic()
|
||||
resp = _rpc(sock, "get_game_state", req_id=2)
|
||||
elapsed_ms = (time.monotonic() - t0) * 1000
|
||||
if "error" in resp:
|
||||
code = resp["error"].get("code", "?")
|
||||
msg = resp["error"].get("message", "")
|
||||
if code == -32601:
|
||||
# Method not found — GABS version may not expose this method
|
||||
print(f" ~ Method not available ({elapsed_ms:.1f} ms): {msg}")
|
||||
print(f" This is acceptable if game is not yet in a campaign.")
|
||||
return True
|
||||
print(f" ✗ RPC error ({elapsed_ms:.1f} ms) [{code}]: {msg}")
|
||||
return False
|
||||
result = resp.get("result", {})
|
||||
print(f" ✓ Game state received ({elapsed_ms:.1f} ms):")
|
||||
for k, v in result.items():
|
||||
print(f" {k}: {v}")
|
||||
return True
|
||||
except Exception as exc:
|
||||
print(f" ✗ get_game_state failed: {exc}")
|
||||
return False
|
||||
|
||||
|
||||
def test_latency(host: str, port: int, timeout: float, iterations: int = 5) -> bool:
|
||||
"""PASS: Average round-trip latency is under LATENCY_TARGET_MS."""
|
||||
print(f"\n[4/4] Latency test ({iterations} pings, target < {LATENCY_TARGET_MS:.0f} ms)")
|
||||
try:
|
||||
times: list[float] = []
|
||||
for i in range(iterations):
|
||||
sock = _tcp_connect(host, port, timeout)
|
||||
try:
|
||||
t0 = time.monotonic()
|
||||
_rpc(sock, "ping", req_id=i + 10)
|
||||
times.append((time.monotonic() - t0) * 1000)
|
||||
finally:
|
||||
sock.close()
|
||||
|
||||
avg_ms = sum(times) / len(times)
|
||||
min_ms = min(times)
|
||||
max_ms = max(times)
|
||||
print(f" avg={avg_ms:.1f} ms min={min_ms:.1f} ms max={max_ms:.1f} ms")
|
||||
|
||||
if avg_ms <= LATENCY_TARGET_MS:
|
||||
print(f" ✓ Latency within target ({avg_ms:.1f} ms ≤ {LATENCY_TARGET_MS:.0f} ms)")
|
||||
return True
|
||||
print(
|
||||
f" ✗ Latency too high ({avg_ms:.1f} ms > {LATENCY_TARGET_MS:.0f} ms)\n"
|
||||
f" Check network path between Hermes and the VM."
|
||||
)
|
||||
return False
|
||||
except Exception as exc:
|
||||
print(f" ✗ Latency test failed: {exc}")
|
||||
return False
|
||||
|
||||
|
||||
# ── Main ──────────────────────────────────────────────────────────────────────
|
||||
|
||||
|
||||
def main() -> int:
|
||||
parser = argparse.ArgumentParser(description="GABS TCP connectivity smoke test")
|
||||
parser.add_argument(
|
||||
"--host",
|
||||
default=DEFAULT_HOST,
|
||||
help=f"Bannerlord VM IP or hostname (default: {DEFAULT_HOST})",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--port",
|
||||
type=int,
|
||||
default=DEFAULT_PORT,
|
||||
help=f"GABS TCP port (default: {DEFAULT_PORT})",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--timeout",
|
||||
type=float,
|
||||
default=DEFAULT_TIMEOUT,
|
||||
help=f"Socket timeout in seconds (default: {DEFAULT_TIMEOUT})",
|
||||
)
|
||||
args = parser.parse_args()
|
||||
|
||||
print("=" * 60)
|
||||
print(f"GABS Connectivity Test Suite")
|
||||
print(f"Target: {args.host}:{args.port}")
|
||||
print(f"Timeout: {args.timeout}s")
|
||||
print("=" * 60)
|
||||
|
||||
results: dict[str, bool] = {}
|
||||
|
||||
# Test 1: TCP connection (gate — skip remaining if unreachable)
|
||||
ok, sock = test_tcp_connection(args.host, args.port, args.timeout)
|
||||
results["tcp_connection"] = ok
|
||||
if not ok:
|
||||
_print_summary(results)
|
||||
return 1
|
||||
|
||||
# Tests 2–3 reuse the same socket
|
||||
try:
|
||||
results["ping"] = test_ping(sock)
|
||||
results["game_state"] = test_game_state(sock)
|
||||
finally:
|
||||
sock.close()
|
||||
|
||||
# Test 4: latency uses fresh connections
|
||||
results["latency"] = test_latency(args.host, args.port, args.timeout)
|
||||
|
||||
return _print_summary(results)
|
||||
|
||||
|
||||
def _print_summary(results: dict[str, bool]) -> int:
|
||||
passed = sum(results.values())
|
||||
total = len(results)
|
||||
print("\n" + "=" * 60)
|
||||
print(f"Results: {passed}/{total} passed")
|
||||
print("=" * 60)
|
||||
for name, ok in results.items():
|
||||
icon = "✓" if ok else "✗"
|
||||
print(f" {icon} {name}")
|
||||
|
||||
if passed == total:
|
||||
print("\n✓ GABS connectivity verified. Timmy can reach the game.")
|
||||
print(" Next step: run benchmark level 0 (JSON compliance check).")
|
||||
elif not results.get("tcp_connection"):
|
||||
print("\n✗ TCP connection failed. VM/firewall setup incomplete.")
|
||||
print(" See docs/research/bannerlord-vm-setup.md for checklist.")
|
||||
else:
|
||||
print("\n~ Partial pass — review failures above.")
|
||||
|
||||
return 0 if passed == total else 1
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main())
|
||||
Reference in New Issue
Block a user