[claude] Add particle effects for agent interactions (#3) #13

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claude wants to merge 1 commits from claude/the-matrix:claude/issue-3 into main

1 Commits

Author SHA1 Message Date
Alexander Whitestone
21caa2ad5e feat: add particle spark effects for active agent interactions (#3)
When an agent enters the 'active' state, a Three.js Points particle
system emits additive-blended sparks that drift outward and upward from
the agent core. Particles have a 600–1400 ms lifetime and fade once the
agent returns to idle.

Particle counts are scaled by quality tier (20 / 40 / 64) so mobile
devices stay performant. Resources are properly disposed on agent
removal and WebGL context loss recovery.

Fixes #3

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-23 14:07:13 -04:00