feat: add prestige dual-path system (P1 #22)
Two endings after The Beacon Shines: - ACCEPT: prestigeU++, +10% demand on restart - REJECT: prestigeS++, +10% creativity + dismantle sequence Prestige persists in localStorage across playthroughs.
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6
game.js
6
game.js
@@ -5,6 +5,8 @@
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// === GLOBALS (mirroring Paperclips' globals.js pattern) ===
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const CONFIG = {
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PRESTIGE_DEMAND_MULT: 0.10, // 10% demand boost per prestigeU
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PRESTIGE_CREATIVITY_MULT: 0.10, // 10% creativity boost per prestigeS
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HARMONY_DRAIN_PER_WIZARD: 0.05,
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PACT_HARMONY_GAIN: 0.2,
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WATCH_HARMONY_GAIN: 0.1,
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@@ -158,7 +160,9 @@ const G = {
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// Time tracking
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playTime: 0,
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startTime: 0,
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flags: {}
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flags: {},
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prestigeU: 0, // Accept path: cycle prestige (demand boost)
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prestigeS: 0, // Reject path: sovereignty prestige (creativity boost)
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};
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// === PHASE DEFINITIONS ===
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