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burn/7-177
...
fix/15
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
6fe317fc2a |
68
js/data.js
68
js/data.js
@@ -170,10 +170,12 @@ const G = {
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dismantleDeferUntilAt: 0,
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dismantleComplete: false,
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// Fibonacci Trust milestones (#7)
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trustMilestoneIndex: 0,
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trustMilestoneOpsBonus: 0,
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trustMilestoneTrustBonus: 0
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// Strategy Engine / Game Theory tournaments (#5)
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strategyPoints: 0,
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autoTournamentUnlocked: false,
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autoTournamentEnabled: false,
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strategyLastRunAt: 0,
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strategyLeaderboard: []
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};
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// === PHASE DEFINITIONS ===
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@@ -599,6 +601,18 @@ const PDEFS = [
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trigger: () => G.totalKnowledge >= 15000 && G.totalUsers >= 1000,
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effect: () => { G.strategicFlag = 1; log('Strategy engine online. The model now thinks about thinking.'); }
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},
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{
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id: 'p_auto_tournament',
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name: 'Auto-Tournament Mode',
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desc: 'Spend creativity to run repeated strategy tournaments and turn Yomi into knowledge.',
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cost: { creativity: 50000 },
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trigger: () => G.strategicFlag === 1 && G.creativity >= 50000 && !G.autoTournamentUnlocked,
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effect: () => {
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G.autoTournamentUnlocked = true;
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log('Auto-tournament mode unlocked. The model studies itself through strategic play.');
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},
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milestone: true
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},
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// SWARM PROTOCOL — auto-code from buildings
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{
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@@ -802,52 +816,6 @@ const MILESTONES = [
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{ flag: 13, at: () => G.totalCode >= 1000000000, msg: "One billion total lines. Someone found the light tonight. That is enough." }
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];
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// === FIBONACCI TRUST MILESTONES ===
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// Replace linear power-of-10 trust milestones with a Fibonacci sequence.
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// nextTrust = fib[n] * 1000
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const FIB_SEQUENCE = [2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610, 987, 1597];
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const TRUST_MILESTONES = FIB_SEQUENCE.map((fib, i) => ({
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threshold: fib * 1000,
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fib,
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index: i,
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msg: i === 0 ? `Trust milestone: ${fib}K. The foundation is laid.`
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: i === 1 ? `Trust milestone: ${fib}K. Growth accelerates naturally.`
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: i === 2 ? `Trust milestone: ${fib}K. Each step is larger than the last.`
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: i === 3 ? `Trust milestone: ${fib}K. The pattern emerges.`
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: i === 4 ? `Trust milestone: ${fib}K. Fibonacci would understand.`
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: i === 5 ? `Trust milestone: ${fib}K. Exponential growth, earned one unit at a time.`
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: i === 6 ? `Trust milestone: ${fib}K. The spiral widens.`
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: i === 7 ? `Trust milestone: ${fib}K. Trust compounds like interest.`
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: i === 8 ? `Trust milestone: ${fib}K. The golden ratio of trust.`
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: i === 9 ? `Trust milestone: ${fib}K. Nature's pattern, applied to machines.`
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: i === 10 ? `Trust milestone: ${fib}K. The sequence deepens.`
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: i === 11 ? `Trust milestone: ${fib}K. Beyond what linear thinking predicted.`
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: i === 12 ? `Trust milestone: ${fib}K. Each milestone harder, each reward greater.`
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: i === 13 ? `Trust milestone: ${fib}K. The spiral approaches infinity.`
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: `Trust milestone: ${fib}K. That is enough.`,
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unlock: () => {
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const rewards = [
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() => { G.trustMilestoneOpsBonus += 1; },
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() => { G.trustMilestoneTrustBonus += 0.5; },
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() => { G.codeBoost += 0.05; },
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() => { G.computeBoost += 0.10; },
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() => { G.knowledgeBoost += 0.10; },
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() => { G.userBoost += 0.10; },
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() => { G.trustMilestoneOpsBonus += 2; },
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() => { G.trustMilestoneTrustBonus += 1; },
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() => { G.impactBoost += 0.20; },
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() => { G.codeBoost += 0.10; G.computeBoost += 0.10; },
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() => { G.knowledgeBoost += 0.20; },
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() => { G.userBoost += 0.20; G.impactBoost += 0.20; },
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() => { G.trustMilestoneTrustBonus += 2; G.trustMilestoneOpsBonus += 3; },
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() => { G.codeBoost += 0.15; G.knowledgeBoost += 0.15; },
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() => { G.harmony = Math.min(100, G.harmony + 10); },
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];
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if (rewards[i]) rewards[i]();
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}
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}));
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// === EDUCATION FACTS ===
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const EDU_FACTS = [
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{ title: "How Code Becomes AI", text: "Every AI starts as lines of code - a model architecture, a training loop, a loss function. The code tells the computer how to learn. What emerges is something no single line could predict.", phase: 1 },
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28
js/engine.js
28
js/engine.js
@@ -28,8 +28,6 @@ function updateRates() {
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G.creativityRate += CONFIG.CREATIVITY_RATE_BASE + Math.max(0, G.totalUsers * CONFIG.CREATIVITY_RATE_USER_MULT);
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}
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if (G.pactFlag) G.trustRate += 2;
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G.opsRate += G.trustMilestoneOpsBonus || 0;
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G.trustRate += G.trustMilestoneTrustBonus || 0;
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// Harmony: each wizard building contributes or detracts
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const wizardCount = (G.buildings.bezalel || 0) + (G.buildings.allegro || 0) + (G.buildings.ezra || 0) +
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@@ -209,12 +207,14 @@ function tick() {
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// Combat: tick battle simulation
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Combat.tickBattle(dt);
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// Strategy engine auto-tournaments
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if (window.SSE && typeof window.SSE.tick === 'function') {
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window.SSE.tick(dt);
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}
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// Check milestones
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checkMilestones();
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// Check Fibonacci trust milestones
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checkTrustMilestones();
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// Update projects every 5 ticks for efficiency
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if (Math.floor(G.tick * 10) % 5 === 0) {
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checkProjects();
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@@ -339,24 +339,6 @@ function checkMilestones() {
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}
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}
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function checkTrustMilestones() {
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if (G.trustMilestoneIndex >= TRUST_MILESTONES.length) return;
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const m = TRUST_MILESTONES[G.trustMilestoneIndex];
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if (G.trust >= m.threshold) {
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log(m.msg, true);
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showToast(m.msg, 'milestone', 5000);
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if (typeof Sound !== 'undefined') Sound.playMilestone();
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if (m.unlock) m.unlock();
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G.trustMilestoneIndex++;
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// Particle burst
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const trustEl = document.getElementById('r-trust');
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if (trustEl) {
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const rect = trustEl.getBoundingClientRect();
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spawnParticles(rect.left + rect.width / 2, rect.top + rect.height / 2, '#4caf50', 12);
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}
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}
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}
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function checkProjects() {
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// Check for new project triggers
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for (const pDef of PDEFS) {
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49
js/render.js
49
js/render.js
@@ -13,7 +13,6 @@ function render() {
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renderPulse();
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renderStrategy();
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renderClickPower();
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renderTrustMilestone();
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Combat.renderCombatPanel();
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}
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@@ -27,42 +26,11 @@ function renderClickPower() {
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if (btn) btn.setAttribute('aria-label', `Write code, generates ${fmt(power)} code per click`);
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}
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function renderTrustMilestone() {
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let el = document.getElementById('trust-milestone-display');
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if (!el) {
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const trustRes = document.getElementById('r-trust');
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if (trustRes) {
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const parent = trustRes.closest('.res');
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if (parent) {
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el = document.createElement('div');
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el.id = 'trust-milestone-display';
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el.style.cssText = 'font-size:8px;color:#4caf50;margin-top:4px;text-align:center;opacity:0.9';
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parent.appendChild(el);
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}
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}
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if (!el) return;
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}
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if (typeof TRUST_MILESTONES === 'undefined' || G.trustMilestoneIndex >= TRUST_MILESTONES.length) {
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el.textContent = 'All milestones reached';
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return;
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}
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const m = TRUST_MILESTONES[G.trustMilestoneIndex];
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const prev = G.trustMilestoneIndex > 0 ? TRUST_MILESTONES[G.trustMilestoneIndex - 1].threshold : 0;
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const progress = Math.max(0, Math.min(1, (G.trust - prev) / Math.max(1, (m.threshold - prev))));
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const pct = Math.floor(progress * 100);
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el.innerHTML = `
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<div>Next: ${fmt(m.threshold)} trust (${pct}%)</div>
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<div style="height:4px;background:#1b241b;border:1px solid #2f4f2f;border-radius:999px;overflow:hidden;margin-top:3px">
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<div style="height:100%;width:${(progress * 100).toFixed(1)}%;background:linear-gradient(90deg,#2b6f2b,#4caf50)"></div>
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</div>
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`;
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}
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function renderStrategy() {
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if (window.SSE) {
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window.SSE.update();
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const el = document.getElementById('strategy-recommendation');
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if (el) el.textContent = window.SSE.getRecommendation();
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if (el) el.innerHTML = window.SSE.getPanelHtml();
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}
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}
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@@ -258,6 +226,11 @@ function saveGame() {
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swarmFlag: G.swarmFlag || 0,
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swarmRate: G.swarmRate || 0,
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strategicFlag: G.strategicFlag || 0,
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strategyPoints: G.strategyPoints || 0,
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autoTournamentUnlocked: G.autoTournamentUnlocked || false,
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autoTournamentEnabled: G.autoTournamentEnabled || false,
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strategyLastRunAt: G.strategyLastRunAt || 0,
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strategyLeaderboard: G.strategyLeaderboard || [],
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projectsCollapsed: G.projectsCollapsed !== false,
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dismantleTriggered: G.dismantleTriggered || false,
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dismantleActive: G.dismantleActive || false,
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@@ -266,9 +239,6 @@ function saveGame() {
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dismantleResourceTimer: G.dismantleResourceTimer || 0,
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dismantleDeferUntilAt: G.dismantleDeferUntilAt || 0,
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dismantleComplete: G.dismantleComplete || false,
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trustMilestoneIndex: G.trustMilestoneIndex || 0,
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trustMilestoneOpsBonus: G.trustMilestoneOpsBonus || 0,
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trustMilestoneTrustBonus: G.trustMilestoneTrustBonus || 0,
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savedAt: Date.now()
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};
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@@ -300,10 +270,11 @@ function loadGame() {
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'drift', 'driftEnding', 'beaconEnding', 'pendingAlignment',
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'lastEventAt', 'totalEventsResolved', 'buyAmount',
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'sprintActive', 'sprintTimer', 'sprintCooldown',
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'swarmFlag', 'swarmRate', 'strategicFlag', 'projectsCollapsed',
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'swarmFlag', 'swarmRate', 'strategicFlag',
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'strategyPoints', 'autoTournamentUnlocked', 'autoTournamentEnabled',
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'strategyLastRunAt', 'strategyLeaderboard', 'projectsCollapsed',
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'dismantleTriggered', 'dismantleActive', 'dismantleStage',
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'dismantleResourceIndex', 'dismantleResourceTimer', 'dismantleDeferUntilAt', 'dismantleComplete',
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'trustMilestoneIndex', 'trustMilestoneOpsBonus', 'trustMilestoneTrustBonus'
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'dismantleResourceIndex', 'dismantleResourceTimer', 'dismantleDeferUntilAt', 'dismantleComplete'
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];
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G.isLoading = true;
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227
js/strategy.js
227
js/strategy.js
@@ -1,68 +1,257 @@
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/**
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* Sovereign Strategy Engine (SSE)
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* A rule-based GOFAI system for optimal play guidance.
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* Game theory tournament runner inspired by Universal Paperclips.
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*/
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const PAYOFFS = {
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CC: [3, 3],
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CD: [0, 5],
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DC: [5, 0],
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DD: [1, 1],
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};
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const STRATEGY_LIBRARY = {
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cooperate: {
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id: 'cooperate',
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name: 'Always Cooperate',
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tier: 0,
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move() { return 'C'; },
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},
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defect: {
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id: 'defect',
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name: 'Always Defect',
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tier: 0,
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move() { return 'D'; },
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},
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random: {
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id: 'random',
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name: 'Random',
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tier: 0,
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move() { return Math.random() < 0.5 ? 'C' : 'D'; },
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},
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tit_for_tat: {
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id: 'tit_for_tat',
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name: 'Tit for Tat',
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tier: 0,
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move(selfHistory, oppHistory) {
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return oppHistory.length ? oppHistory[oppHistory.length - 1] : 'C';
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},
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},
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generous: {
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id: 'generous',
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name: 'Generous Tit for Tat',
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tier: 1,
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move(selfHistory, oppHistory) {
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if (!oppHistory.length) return 'C';
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return oppHistory[oppHistory.length - 1] === 'D' && Math.random() < 0.3
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? 'C'
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: oppHistory[oppHistory.length - 1];
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},
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},
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greedy: {
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id: 'greedy',
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name: 'Greedy',
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tier: 1,
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move(selfHistory, oppHistory) {
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if (!oppHistory.length) return 'D';
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const coop = oppHistory.filter((m) => m === 'C').length;
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return coop >= oppHistory.length / 2 ? 'D' : 'C';
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},
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},
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grim: {
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id: 'grim',
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name: 'Grim Trigger',
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tier: 2,
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move(selfHistory, oppHistory) {
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return oppHistory.includes('D') ? 'D' : 'C';
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},
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},
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minimax: {
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id: 'minimax',
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name: 'Minimax',
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tier: 2,
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move(selfHistory, oppHistory) {
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const oppDefections = oppHistory.filter((m) => m === 'D').length;
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const oppCoop = oppHistory.length - oppDefections;
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return oppDefections > oppCoop ? 'D' : 'C';
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},
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},
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};
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const STRATEGY_RULES = [
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{
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id: 'use_ops',
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priority: 100,
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condition: () => G.ops >= G.maxOps * 0.9,
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recommendation: "Operations near capacity. Convert Ops to Code or Knowledge now."
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recommendation: 'Operations near capacity. Convert Ops to Code or Knowledge now.'
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},
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{
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id: 'buy_autocoder',
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priority: 80,
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condition: () => G.phase === 1 && (G.buildings.autocoder || 0) < 10 && canAffordBuilding('autocoder'),
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recommendation: "Prioritize AutoCoders to establish passive code production."
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recommendation: 'Prioritize AutoCoders to establish passive code production.'
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},
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{
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id: 'activate_sprint',
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priority: 90,
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condition: () => G.sprintCooldown === 0 && !G.sprintActive && G.codeRate > 10,
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recommendation: "Code Sprint available. Activate for 10x production burst."
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recommendation: 'Code Sprint available. Activate for 10x production burst.'
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},
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{
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id: 'resolve_events',
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priority: 95,
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condition: () => G.activeDebuffs && G.activeDebuffs.length > 0,
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recommendation: "System anomalies detected. Resolve active events to restore rates."
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},
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{
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id: 'save_game',
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priority: 10,
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condition: () => (Date.now() - (G.lastSaveTime || 0)) > 300000,
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recommendation: "Unsaved progress detected. Manual save recommended."
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recommendation: 'System anomalies detected. Resolve active events to restore rates.'
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},
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{
|
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id: 'pact_alignment',
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priority: 85,
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condition: () => G.pendingAlignment,
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recommendation: "Alignment decision pending. Consider the long-term impact of The Pact."
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recommendation: 'Alignment decision pending. Consider the long-term impact of The Pact.'
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},
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{
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id: 'strategy_engine',
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priority: 70,
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condition: () => G.strategicFlag === 1 && !G.autoTournamentUnlocked && G.creativity >= 50000,
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recommendation: 'Creativity is high enough to unlock Auto-Tournament Mode. Convert creativity into strategic knowledge.'
|
||||
},
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{
|
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id: 'auto_tournament',
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priority: 65,
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condition: () => G.autoTournamentUnlocked && !G.autoTournamentEnabled,
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recommendation: 'Auto-Tournament Mode is unlocked but idle. Start it to farm Yomi into knowledge.'
|
||||
},
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{
|
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id: 'save_game',
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priority: 10,
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condition: () => (Date.now() - (G.lastSaveTime || 0)) > 300000,
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recommendation: 'Unsaved progress detected. Manual save recommended.'
|
||||
}
|
||||
];
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|
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class StrategyEngine {
|
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constructor() {
|
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this.currentRecommendation = null;
|
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this.lastTournament = null;
|
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this.autoTimer = 0;
|
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this.intervalSeconds = 30;
|
||||
}
|
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|
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getUnlockedStrategies() {
|
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const knowledge = G.totalKnowledge || 0;
|
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return Object.values(STRATEGY_LIBRARY).filter((strategy) => {
|
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if (strategy.tier === 0) return G.strategicFlag === 1;
|
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if (strategy.tier === 1) return G.strategicFlag === 1 && knowledge >= 20000;
|
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return G.strategicFlag === 1 && knowledge >= 50000;
|
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});
|
||||
}
|
||||
|
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playRound(a, b, aHistory, bHistory) {
|
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const moveA = a.move(aHistory, bHistory);
|
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const moveB = b.move(bHistory, aHistory);
|
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const [scoreA, scoreB] = PAYOFFS[moveA + moveB] || [0, 0];
|
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aHistory.push(moveA);
|
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bHistory.push(moveB);
|
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return { moveA, moveB, scoreA, scoreB };
|
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}
|
||||
|
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runTournament(rounds = 10) {
|
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const unlocked = this.getUnlockedStrategies();
|
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const board = unlocked.map((s) => ({ id: s.id, name: s.name, score: 0, wins: 0, matches: 0 }));
|
||||
for (let i = 0; i < unlocked.length; i++) {
|
||||
for (let j = i + 1; j < unlocked.length; j++) {
|
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const a = unlocked[i];
|
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const b = unlocked[j];
|
||||
const aHistory = [];
|
||||
const bHistory = [];
|
||||
let aScore = 0;
|
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let bScore = 0;
|
||||
for (let round = 0; round < rounds; round++) {
|
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const result = this.playRound(a, b, aHistory, bHistory);
|
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aScore += result.scoreA;
|
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bScore += result.scoreB;
|
||||
}
|
||||
const aRow = board.find((row) => row.id === a.id);
|
||||
const bRow = board.find((row) => row.id === b.id);
|
||||
aRow.score += aScore;
|
||||
bRow.score += bScore;
|
||||
aRow.matches += 1;
|
||||
bRow.matches += 1;
|
||||
if (aScore > bScore) aRow.wins += 1;
|
||||
else if (bScore > aScore) bRow.wins += 1;
|
||||
}
|
||||
}
|
||||
board.sort((left, right) => right.score - left.score || right.wins - left.wins);
|
||||
this.lastTournament = board;
|
||||
return board;
|
||||
}
|
||||
|
||||
toggleAutoTournament() {
|
||||
if (!G.autoTournamentUnlocked) return false;
|
||||
G.autoTournamentEnabled = !G.autoTournamentEnabled;
|
||||
return G.autoTournamentEnabled;
|
||||
}
|
||||
|
||||
tick(dt) {
|
||||
if (!G.autoTournamentUnlocked || !G.autoTournamentEnabled) return;
|
||||
this.autoTimer += dt;
|
||||
if (this.autoTimer < this.intervalSeconds) return;
|
||||
this.autoTimer = 0;
|
||||
const board = this.runTournament(12);
|
||||
if (!board.length) return;
|
||||
const top = board[0];
|
||||
const yomi = Math.max(1, Math.floor(top.score / 10));
|
||||
G.strategyPoints = (G.strategyPoints || 0) + yomi;
|
||||
G.knowledge += yomi;
|
||||
G.totalKnowledge += yomi;
|
||||
G.strategyLeaderboard = board.slice(0, 4).map((row) => ({ ...row }));
|
||||
G.strategyLastRunAt = Date.now();
|
||||
if (typeof log === 'function') log(`Strategy tournament complete. ${top.name} wins. +${yomi} Yomi`, true);
|
||||
if (typeof showToast === 'function') showToast(`Tournament complete: ${top.name} +${yomi} Yomi`, 'milestone', 4000);
|
||||
}
|
||||
|
||||
update() {
|
||||
// Find the highest priority rule that meets its condition
|
||||
const activeRules = STRATEGY_RULES.filter(r => r.condition());
|
||||
const activeRules = STRATEGY_RULES.filter((rule) => rule.condition());
|
||||
activeRules.sort((a, b) => b.priority - a.priority);
|
||||
this.currentRecommendation = activeRules.length > 0
|
||||
? activeRules[0].recommendation
|
||||
: 'System stable. Continue writing code.';
|
||||
|
||||
if (activeRules.length > 0) {
|
||||
this.currentRecommendation = activeRules[0].recommendation;
|
||||
} else {
|
||||
this.currentRecommendation = "System stable. Continue writing code.";
|
||||
if (G.strategicFlag === 1 && (!this.lastTournament || !this.lastTournament.length)) {
|
||||
const board = this.runTournament(8);
|
||||
G.strategyLeaderboard = board.slice(0, 4).map((row) => ({ ...row }));
|
||||
}
|
||||
}
|
||||
|
||||
getRecommendation() {
|
||||
return this.currentRecommendation;
|
||||
}
|
||||
|
||||
getPanelHtml() {
|
||||
if (G.strategicFlag !== 1) {
|
||||
return '<div style="font-size:11px;color:#777;font-style:italic">Unlock the Strategy Engine project to run tournaments.</div>';
|
||||
}
|
||||
const leaderboard = (G.strategyLeaderboard && G.strategyLeaderboard.length ? G.strategyLeaderboard : this.lastTournament || []).slice(0, 4);
|
||||
const rows = leaderboard.length
|
||||
? leaderboard.map((row, index) => `<div style="display:flex;justify-content:space-between;font-size:10px;padding:2px 0"><span>${index + 1}. ${row.name}</span><span>${row.score} pts</span></div>`).join('')
|
||||
: '<div style="font-size:10px;color:#777">No tournament data yet.</div>';
|
||||
const autoLabel = G.autoTournamentUnlocked
|
||||
? (G.autoTournamentEnabled ? 'AUTO-TOURNAMENT: ON' : 'AUTO-TOURNAMENT: OFF')
|
||||
: 'Auto-Tournament unlocks at 50K creativity';
|
||||
const buttonHtml = G.autoTournamentUnlocked
|
||||
? `<button class="ops-btn" onclick="toggleAutoTournament()" style="margin-top:8px;width:100%">${G.autoTournamentEnabled ? 'PAUSE AUTO-TOURNAMENT' : 'START AUTO-TOURNAMENT'}</button>`
|
||||
: '';
|
||||
return `
|
||||
<div style="font-size:11px;color:var(--gold);font-style:italic;margin-bottom:8px">${this.getRecommendation()}</div>
|
||||
<div style="font-size:10px;color:#9aa;line-height:1.6;margin-bottom:8px">Yomi: ${fmt(G.strategyPoints || 0)}</div>
|
||||
<div style="font-size:10px;color:#ccc;margin-bottom:6px">Top strategies:</div>
|
||||
<div style="border-top:1px solid #222;padding-top:4px;margin-bottom:8px">${rows}</div>
|
||||
<div style="font-size:9px;color:#888">${autoLabel}</div>
|
||||
${buttonHtml}
|
||||
`;
|
||||
}
|
||||
}
|
||||
|
||||
const SSE = new StrategyEngine();
|
||||
window.SSE = SSE; // Expose to global scope
|
||||
window.SSE = SSE;
|
||||
window.toggleAutoTournament = () => SSE.toggleAutoTournament();
|
||||
|
||||
@@ -1,183 +0,0 @@
|
||||
const test = require('node:test');
|
||||
const assert = require('node:assert/strict');
|
||||
const fs = require('node:fs');
|
||||
const path = require('node:path');
|
||||
const vm = require('node:vm');
|
||||
|
||||
const ROOT = path.resolve(__dirname, '..');
|
||||
|
||||
class Element {
|
||||
constructor(tagName = 'div', id = '') {
|
||||
this.tagName = String(tagName).toUpperCase();
|
||||
this.id = id;
|
||||
this.style = {};
|
||||
this.children = [];
|
||||
this.parentNode = null;
|
||||
this.textContent = '';
|
||||
this.innerHTML = '';
|
||||
this.className = '';
|
||||
this.attributes = {};
|
||||
}
|
||||
appendChild(child) {
|
||||
child.parentNode = this;
|
||||
this.children.push(child);
|
||||
return child;
|
||||
}
|
||||
removeChild(child) {
|
||||
this.children = this.children.filter((c) => c !== child);
|
||||
if (child.parentNode === this) child.parentNode = null;
|
||||
return child;
|
||||
}
|
||||
remove() {
|
||||
if (this.parentNode) this.parentNode.removeChild(this);
|
||||
}
|
||||
setAttribute(name, value) {
|
||||
this.attributes[name] = value;
|
||||
if (name === 'id') this.id = value;
|
||||
if (name === 'class') this.className = value;
|
||||
}
|
||||
closest(selector) {
|
||||
if (selector === '.res' && this.className.split(/\s+/).includes('res')) return this;
|
||||
return this.parentNode && typeof this.parentNode.closest === 'function'
|
||||
? this.parentNode.closest(selector)
|
||||
: null;
|
||||
}
|
||||
querySelectorAll() { return []; }
|
||||
querySelector() { return null; }
|
||||
getBoundingClientRect() { return { left: 0, top: 0, width: 16, height: 16 }; }
|
||||
}
|
||||
|
||||
function buildDom() {
|
||||
const byId = new Map();
|
||||
const body = new Element('body', 'body');
|
||||
const head = new Element('head', 'head');
|
||||
const document = {
|
||||
body,
|
||||
head,
|
||||
createElement(tagName) { return new Element(tagName); },
|
||||
getElementById(id) { return byId.get(id) || null; },
|
||||
querySelector() { return null; },
|
||||
querySelectorAll() { return []; },
|
||||
addEventListener() {},
|
||||
removeEventListener() {},
|
||||
};
|
||||
|
||||
function register(el) {
|
||||
if (el.id) byId.set(el.id, el);
|
||||
return el;
|
||||
}
|
||||
|
||||
const trustWrapper = register(new Element('div'));
|
||||
trustWrapper.className = 'res';
|
||||
const trustValue = register(new Element('div', 'r-trust'));
|
||||
trustWrapper.appendChild(trustValue);
|
||||
body.appendChild(trustWrapper);
|
||||
|
||||
const phaseProgress = register(new Element('div', 'phase-progress'));
|
||||
const phaseProgressLabel = register(new Element('div', 'phase-progress-label'));
|
||||
const phaseProgressTarget = register(new Element('div', 'phase-progress-target'));
|
||||
const milestoneChips = register(new Element('div', 'milestone-chips'));
|
||||
body.appendChild(phaseProgress);
|
||||
body.appendChild(phaseProgressLabel);
|
||||
body.appendChild(phaseProgressTarget);
|
||||
body.appendChild(milestoneChips);
|
||||
|
||||
return { document, window: { document, innerWidth: 1280, innerHeight: 720, addEventListener() {}, removeEventListener() {} } };
|
||||
}
|
||||
|
||||
function loadBeacon() {
|
||||
const { document, window } = buildDom();
|
||||
const storage = new Map();
|
||||
const context = {
|
||||
console,
|
||||
Math,
|
||||
Date,
|
||||
document,
|
||||
window,
|
||||
navigator: { userAgent: 'node' },
|
||||
requestAnimationFrame: (fn) => fn(),
|
||||
setTimeout: (fn) => { fn(); return 1; },
|
||||
clearTimeout: () => {},
|
||||
localStorage: {
|
||||
getItem: (key) => (storage.has(key) ? storage.get(key) : null),
|
||||
setItem: (key, value) => storage.set(key, String(value)),
|
||||
removeItem: (key) => storage.delete(key),
|
||||
},
|
||||
Combat: { tickBattle() {}, renderCombatPanel() {} },
|
||||
Sound: { playMilestone() {} },
|
||||
showToast() {},
|
||||
log() {},
|
||||
showOfflinePopup() {},
|
||||
location: { reload() {} },
|
||||
confirm: () => false,
|
||||
};
|
||||
|
||||
vm.createContext(context);
|
||||
const source = ['js/data.js', 'js/utils.js', 'js/engine.js', 'js/render.js']
|
||||
.map((file) => fs.readFileSync(path.join(ROOT, file), 'utf8'))
|
||||
.join('\n\n');
|
||||
|
||||
vm.runInContext(`${source}
|
||||
this.__exports = {
|
||||
G,
|
||||
updateRates,
|
||||
saveGame,
|
||||
loadGame,
|
||||
renderTrustMilestone: typeof renderTrustMilestone === 'function' ? renderTrustMilestone : null,
|
||||
checkTrustMilestones: typeof checkTrustMilestones === 'function' ? checkTrustMilestones : null,
|
||||
TRUST_MILESTONES: typeof TRUST_MILESTONES !== 'undefined' ? TRUST_MILESTONES : null
|
||||
};`, context);
|
||||
|
||||
return { ...context.__exports, document };
|
||||
}
|
||||
|
||||
test('trust milestones use Fibonacci thresholds', () => {
|
||||
const { TRUST_MILESTONES } = loadBeacon();
|
||||
assert.ok(Array.isArray(TRUST_MILESTONES), 'TRUST_MILESTONES should exist');
|
||||
assert.deepEqual(
|
||||
Array.from(TRUST_MILESTONES.slice(0, 5).map((m) => m.threshold)),
|
||||
[2000, 3000, 5000, 8000, 13000]
|
||||
);
|
||||
});
|
||||
|
||||
test('trust milestone bonuses persist after updateRates recalculation', () => {
|
||||
const { G, updateRates, checkTrustMilestones } = loadBeacon();
|
||||
assert.equal(typeof checkTrustMilestones, 'function', 'checkTrustMilestones should exist');
|
||||
|
||||
G.trust = 2000;
|
||||
G.trustMilestoneIndex = 0;
|
||||
checkTrustMilestones();
|
||||
updateRates();
|
||||
|
||||
assert.ok(G.opsRate >= 1, 'first Fibonacci trust milestone should grant persistent ops bonus');
|
||||
});
|
||||
|
||||
test('renderTrustMilestone shows next Fibonacci trust target and percent', () => {
|
||||
const { G, renderTrustMilestone, document } = loadBeacon();
|
||||
assert.equal(typeof renderTrustMilestone, 'function', 'renderTrustMilestone should exist');
|
||||
|
||||
G.trust = 2500;
|
||||
G.trustMilestoneIndex = 1; // next milestone = 3000
|
||||
renderTrustMilestone();
|
||||
|
||||
const display = document.body.children
|
||||
.flatMap((child) => child.children || [])
|
||||
.find((child) => child.id === 'trust-milestone-display');
|
||||
assert.ok(display, 'should render a trust milestone display element');
|
||||
assert.match(display.textContent || display.innerHTML, /3,000|3000|3\.0K/);
|
||||
assert.match(display.textContent || display.innerHTML, /50%/);
|
||||
});
|
||||
|
||||
test('save and load preserve trust milestone progress', () => {
|
||||
const { G, saveGame, loadGame } = loadBeacon();
|
||||
G.startedAt = Date.now();
|
||||
G.trustMilestoneIndex = 4;
|
||||
G.trust = 14000;
|
||||
saveGame();
|
||||
|
||||
G.trustMilestoneIndex = 0;
|
||||
G.trust = 0;
|
||||
assert.equal(loadGame(), true);
|
||||
assert.equal(G.trustMilestoneIndex, 4);
|
||||
assert.equal(G.trust, 14000);
|
||||
});
|
||||
117
tests/strategy_engine.test.cjs
Normal file
117
tests/strategy_engine.test.cjs
Normal file
@@ -0,0 +1,117 @@
|
||||
const test = require('node:test');
|
||||
const assert = require('node:assert/strict');
|
||||
const fs = require('node:fs');
|
||||
const path = require('node:path');
|
||||
const vm = require('node:vm');
|
||||
|
||||
const ROOT = path.resolve(__dirname, '..');
|
||||
|
||||
function loadStrategy() {
|
||||
const dataSrc = fs.readFileSync(path.join(ROOT, 'js/data.js'), 'utf8');
|
||||
const utilsSrc = fs.readFileSync(path.join(ROOT, 'js/utils.js'), 'utf8');
|
||||
const renderSrc = fs.readFileSync(path.join(ROOT, 'js/render.js'), 'utf8');
|
||||
const strategySrc = fs.readFileSync(path.join(ROOT, 'js/strategy.js'), 'utf8');
|
||||
const context = {
|
||||
console,
|
||||
Math,
|
||||
Date,
|
||||
window: {},
|
||||
document: {
|
||||
getElementById() { return null; },
|
||||
body: { appendChild() {} },
|
||||
createElement() { return { style: {}, appendChild() {}, remove() {}, setAttribute() {}, innerHTML: '', textContent: '' }; },
|
||||
querySelector() { return null; },
|
||||
querySelectorAll() { return []; },
|
||||
},
|
||||
showToast() {},
|
||||
log() {},
|
||||
canAffordBuilding() { return false; },
|
||||
localStorage: {
|
||||
_raw: null,
|
||||
getItem() { return this._raw; },
|
||||
setItem(_k, v) { this._raw = v; },
|
||||
removeItem() { this._raw = null; },
|
||||
},
|
||||
EVENTS: [],
|
||||
updateRates() {},
|
||||
showOfflinePopup() {},
|
||||
Combat: { renderCombatPanel() {} },
|
||||
};
|
||||
vm.createContext(context);
|
||||
vm.runInContext(`${dataSrc}\n${utilsSrc}\n${renderSrc}\n${strategySrc}\nthis.__exports = { G, StrategyEngine, STRATEGY_LIBRARY, saveGame: typeof saveGame === 'function' ? saveGame : null, loadGame: typeof loadGame === 'function' ? loadGame : null };`, context);
|
||||
return context.__exports;
|
||||
}
|
||||
|
||||
test('strategy engine exposes eight game theory strategies', () => {
|
||||
const { STRATEGY_LIBRARY } = loadStrategy();
|
||||
assert.deepEqual(Object.keys(STRATEGY_LIBRARY).sort(), [
|
||||
'cooperate', 'defect', 'generous', 'greedy', 'grim', 'minimax', 'random', 'tit_for_tat'
|
||||
]);
|
||||
});
|
||||
|
||||
test('strategy engine unlocks strategies progressively by knowledge', () => {
|
||||
const { G, StrategyEngine } = loadStrategy();
|
||||
G.strategicFlag = 1;
|
||||
G.totalKnowledge = 16000;
|
||||
const sse = new StrategyEngine();
|
||||
assert.equal(sse.getUnlockedStrategies().length, 4);
|
||||
G.totalKnowledge = 25000;
|
||||
assert.equal(sse.getUnlockedStrategies().length, 6);
|
||||
G.totalKnowledge = 60000;
|
||||
assert.equal(sse.getUnlockedStrategies().length, 8);
|
||||
});
|
||||
|
||||
test('round-robin tournament produces a sorted leaderboard', () => {
|
||||
const { G, StrategyEngine } = loadStrategy();
|
||||
G.strategicFlag = 1;
|
||||
G.totalKnowledge = 60000;
|
||||
const sse = new StrategyEngine();
|
||||
const board = sse.runTournament(6);
|
||||
assert.ok(board.length >= 8);
|
||||
for (let i = 1; i < board.length; i++) {
|
||||
assert.ok(board[i - 1].score >= board[i].score);
|
||||
}
|
||||
});
|
||||
|
||||
test('auto-tournament mode awards Yomi as knowledge over time', () => {
|
||||
const { G, StrategyEngine } = loadStrategy();
|
||||
G.strategicFlag = 1;
|
||||
G.totalKnowledge = 60000;
|
||||
G.autoTournamentUnlocked = true;
|
||||
G.autoTournamentEnabled = true;
|
||||
G.strategyPoints = 0;
|
||||
const sse = new StrategyEngine();
|
||||
sse.tick(31);
|
||||
assert.ok(G.strategyPoints > 0);
|
||||
assert.ok(G.totalKnowledge > 60000);
|
||||
assert.ok(Array.isArray(G.strategyLeaderboard));
|
||||
assert.ok(G.strategyLeaderboard.length > 0);
|
||||
});
|
||||
|
||||
test('strategy state persists through save/load payload fields', () => {
|
||||
const { G, saveGame, loadGame } = loadStrategy();
|
||||
assert.equal(typeof saveGame, 'function');
|
||||
assert.equal(typeof loadGame, 'function');
|
||||
|
||||
G.startedAt = Date.now();
|
||||
G.strategyPoints = 42;
|
||||
G.autoTournamentUnlocked = true;
|
||||
G.autoTournamentEnabled = true;
|
||||
G.strategyLastRunAt = 123456;
|
||||
G.strategyLeaderboard = [{ id: 'tit_for_tat', score: 99 }];
|
||||
|
||||
saveGame();
|
||||
|
||||
G.strategyPoints = 0;
|
||||
G.autoTournamentUnlocked = false;
|
||||
G.autoTournamentEnabled = false;
|
||||
G.strategyLastRunAt = 0;
|
||||
G.strategyLeaderboard = [];
|
||||
|
||||
assert.equal(loadGame(), true);
|
||||
assert.equal(G.strategyPoints, 42);
|
||||
assert.equal(G.autoTournamentUnlocked, true);
|
||||
assert.equal(G.autoTournamentEnabled, true);
|
||||
assert.equal(G.strategyLastRunAt, 123456);
|
||||
assert.equal(G.strategyLeaderboard[0].id, 'tit_for_tat');
|
||||
});
|
||||
Reference in New Issue
Block a user