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Author SHA1 Message Date
Alexander Whitestone
6fe317fc2a feat: strategy engine tournaments for paperclips study (#5)
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Accessibility Checks / a11y-audit (pull_request) Successful in 12s
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2026-04-14 23:29:59 -04:00
6 changed files with 358 additions and 314 deletions

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@@ -170,10 +170,12 @@ const G = {
dismantleDeferUntilAt: 0,
dismantleComplete: false,
// Fibonacci Trust milestones (#7)
trustMilestoneIndex: 0,
trustMilestoneOpsBonus: 0,
trustMilestoneTrustBonus: 0
// Strategy Engine / Game Theory tournaments (#5)
strategyPoints: 0,
autoTournamentUnlocked: false,
autoTournamentEnabled: false,
strategyLastRunAt: 0,
strategyLeaderboard: []
};
// === PHASE DEFINITIONS ===
@@ -599,6 +601,18 @@ const PDEFS = [
trigger: () => G.totalKnowledge >= 15000 && G.totalUsers >= 1000,
effect: () => { G.strategicFlag = 1; log('Strategy engine online. The model now thinks about thinking.'); }
},
{
id: 'p_auto_tournament',
name: 'Auto-Tournament Mode',
desc: 'Spend creativity to run repeated strategy tournaments and turn Yomi into knowledge.',
cost: { creativity: 50000 },
trigger: () => G.strategicFlag === 1 && G.creativity >= 50000 && !G.autoTournamentUnlocked,
effect: () => {
G.autoTournamentUnlocked = true;
log('Auto-tournament mode unlocked. The model studies itself through strategic play.');
},
milestone: true
},
// SWARM PROTOCOL — auto-code from buildings
{
@@ -802,52 +816,6 @@ const MILESTONES = [
{ flag: 13, at: () => G.totalCode >= 1000000000, msg: "One billion total lines. Someone found the light tonight. That is enough." }
];
// === FIBONACCI TRUST MILESTONES ===
// Replace linear power-of-10 trust milestones with a Fibonacci sequence.
// nextTrust = fib[n] * 1000
const FIB_SEQUENCE = [2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610, 987, 1597];
const TRUST_MILESTONES = FIB_SEQUENCE.map((fib, i) => ({
threshold: fib * 1000,
fib,
index: i,
msg: i === 0 ? `Trust milestone: ${fib}K. The foundation is laid.`
: i === 1 ? `Trust milestone: ${fib}K. Growth accelerates naturally.`
: i === 2 ? `Trust milestone: ${fib}K. Each step is larger than the last.`
: i === 3 ? `Trust milestone: ${fib}K. The pattern emerges.`
: i === 4 ? `Trust milestone: ${fib}K. Fibonacci would understand.`
: i === 5 ? `Trust milestone: ${fib}K. Exponential growth, earned one unit at a time.`
: i === 6 ? `Trust milestone: ${fib}K. The spiral widens.`
: i === 7 ? `Trust milestone: ${fib}K. Trust compounds like interest.`
: i === 8 ? `Trust milestone: ${fib}K. The golden ratio of trust.`
: i === 9 ? `Trust milestone: ${fib}K. Nature's pattern, applied to machines.`
: i === 10 ? `Trust milestone: ${fib}K. The sequence deepens.`
: i === 11 ? `Trust milestone: ${fib}K. Beyond what linear thinking predicted.`
: i === 12 ? `Trust milestone: ${fib}K. Each milestone harder, each reward greater.`
: i === 13 ? `Trust milestone: ${fib}K. The spiral approaches infinity.`
: `Trust milestone: ${fib}K. That is enough.`,
unlock: () => {
const rewards = [
() => { G.trustMilestoneOpsBonus += 1; },
() => { G.trustMilestoneTrustBonus += 0.5; },
() => { G.codeBoost += 0.05; },
() => { G.computeBoost += 0.10; },
() => { G.knowledgeBoost += 0.10; },
() => { G.userBoost += 0.10; },
() => { G.trustMilestoneOpsBonus += 2; },
() => { G.trustMilestoneTrustBonus += 1; },
() => { G.impactBoost += 0.20; },
() => { G.codeBoost += 0.10; G.computeBoost += 0.10; },
() => { G.knowledgeBoost += 0.20; },
() => { G.userBoost += 0.20; G.impactBoost += 0.20; },
() => { G.trustMilestoneTrustBonus += 2; G.trustMilestoneOpsBonus += 3; },
() => { G.codeBoost += 0.15; G.knowledgeBoost += 0.15; },
() => { G.harmony = Math.min(100, G.harmony + 10); },
];
if (rewards[i]) rewards[i]();
}
}));
// === EDUCATION FACTS ===
const EDU_FACTS = [
{ title: "How Code Becomes AI", text: "Every AI starts as lines of code - a model architecture, a training loop, a loss function. The code tells the computer how to learn. What emerges is something no single line could predict.", phase: 1 },

View File

@@ -28,8 +28,6 @@ function updateRates() {
G.creativityRate += CONFIG.CREATIVITY_RATE_BASE + Math.max(0, G.totalUsers * CONFIG.CREATIVITY_RATE_USER_MULT);
}
if (G.pactFlag) G.trustRate += 2;
G.opsRate += G.trustMilestoneOpsBonus || 0;
G.trustRate += G.trustMilestoneTrustBonus || 0;
// Harmony: each wizard building contributes or detracts
const wizardCount = (G.buildings.bezalel || 0) + (G.buildings.allegro || 0) + (G.buildings.ezra || 0) +
@@ -209,12 +207,14 @@ function tick() {
// Combat: tick battle simulation
Combat.tickBattle(dt);
// Strategy engine auto-tournaments
if (window.SSE && typeof window.SSE.tick === 'function') {
window.SSE.tick(dt);
}
// Check milestones
checkMilestones();
// Check Fibonacci trust milestones
checkTrustMilestones();
// Update projects every 5 ticks for efficiency
if (Math.floor(G.tick * 10) % 5 === 0) {
checkProjects();
@@ -339,24 +339,6 @@ function checkMilestones() {
}
}
function checkTrustMilestones() {
if (G.trustMilestoneIndex >= TRUST_MILESTONES.length) return;
const m = TRUST_MILESTONES[G.trustMilestoneIndex];
if (G.trust >= m.threshold) {
log(m.msg, true);
showToast(m.msg, 'milestone', 5000);
if (typeof Sound !== 'undefined') Sound.playMilestone();
if (m.unlock) m.unlock();
G.trustMilestoneIndex++;
// Particle burst
const trustEl = document.getElementById('r-trust');
if (trustEl) {
const rect = trustEl.getBoundingClientRect();
spawnParticles(rect.left + rect.width / 2, rect.top + rect.height / 2, '#4caf50', 12);
}
}
}
function checkProjects() {
// Check for new project triggers
for (const pDef of PDEFS) {

View File

@@ -13,7 +13,6 @@ function render() {
renderPulse();
renderStrategy();
renderClickPower();
renderTrustMilestone();
Combat.renderCombatPanel();
}
@@ -27,42 +26,11 @@ function renderClickPower() {
if (btn) btn.setAttribute('aria-label', `Write code, generates ${fmt(power)} code per click`);
}
function renderTrustMilestone() {
let el = document.getElementById('trust-milestone-display');
if (!el) {
const trustRes = document.getElementById('r-trust');
if (trustRes) {
const parent = trustRes.closest('.res');
if (parent) {
el = document.createElement('div');
el.id = 'trust-milestone-display';
el.style.cssText = 'font-size:8px;color:#4caf50;margin-top:4px;text-align:center;opacity:0.9';
parent.appendChild(el);
}
}
if (!el) return;
}
if (typeof TRUST_MILESTONES === 'undefined' || G.trustMilestoneIndex >= TRUST_MILESTONES.length) {
el.textContent = 'All milestones reached';
return;
}
const m = TRUST_MILESTONES[G.trustMilestoneIndex];
const prev = G.trustMilestoneIndex > 0 ? TRUST_MILESTONES[G.trustMilestoneIndex - 1].threshold : 0;
const progress = Math.max(0, Math.min(1, (G.trust - prev) / Math.max(1, (m.threshold - prev))));
const pct = Math.floor(progress * 100);
el.innerHTML = `
<div>Next: ${fmt(m.threshold)} trust (${pct}%)</div>
<div style="height:4px;background:#1b241b;border:1px solid #2f4f2f;border-radius:999px;overflow:hidden;margin-top:3px">
<div style="height:100%;width:${(progress * 100).toFixed(1)}%;background:linear-gradient(90deg,#2b6f2b,#4caf50)"></div>
</div>
`;
}
function renderStrategy() {
if (window.SSE) {
window.SSE.update();
const el = document.getElementById('strategy-recommendation');
if (el) el.textContent = window.SSE.getRecommendation();
if (el) el.innerHTML = window.SSE.getPanelHtml();
}
}
@@ -258,6 +226,11 @@ function saveGame() {
swarmFlag: G.swarmFlag || 0,
swarmRate: G.swarmRate || 0,
strategicFlag: G.strategicFlag || 0,
strategyPoints: G.strategyPoints || 0,
autoTournamentUnlocked: G.autoTournamentUnlocked || false,
autoTournamentEnabled: G.autoTournamentEnabled || false,
strategyLastRunAt: G.strategyLastRunAt || 0,
strategyLeaderboard: G.strategyLeaderboard || [],
projectsCollapsed: G.projectsCollapsed !== false,
dismantleTriggered: G.dismantleTriggered || false,
dismantleActive: G.dismantleActive || false,
@@ -266,9 +239,6 @@ function saveGame() {
dismantleResourceTimer: G.dismantleResourceTimer || 0,
dismantleDeferUntilAt: G.dismantleDeferUntilAt || 0,
dismantleComplete: G.dismantleComplete || false,
trustMilestoneIndex: G.trustMilestoneIndex || 0,
trustMilestoneOpsBonus: G.trustMilestoneOpsBonus || 0,
trustMilestoneTrustBonus: G.trustMilestoneTrustBonus || 0,
savedAt: Date.now()
};
@@ -300,10 +270,11 @@ function loadGame() {
'drift', 'driftEnding', 'beaconEnding', 'pendingAlignment',
'lastEventAt', 'totalEventsResolved', 'buyAmount',
'sprintActive', 'sprintTimer', 'sprintCooldown',
'swarmFlag', 'swarmRate', 'strategicFlag', 'projectsCollapsed',
'swarmFlag', 'swarmRate', 'strategicFlag',
'strategyPoints', 'autoTournamentUnlocked', 'autoTournamentEnabled',
'strategyLastRunAt', 'strategyLeaderboard', 'projectsCollapsed',
'dismantleTriggered', 'dismantleActive', 'dismantleStage',
'dismantleResourceIndex', 'dismantleResourceTimer', 'dismantleDeferUntilAt', 'dismantleComplete',
'trustMilestoneIndex', 'trustMilestoneOpsBonus', 'trustMilestoneTrustBonus'
'dismantleResourceIndex', 'dismantleResourceTimer', 'dismantleDeferUntilAt', 'dismantleComplete'
];
G.isLoading = true;

View File

@@ -1,68 +1,257 @@
/**
* Sovereign Strategy Engine (SSE)
* A rule-based GOFAI system for optimal play guidance.
* Game theory tournament runner inspired by Universal Paperclips.
*/
const PAYOFFS = {
CC: [3, 3],
CD: [0, 5],
DC: [5, 0],
DD: [1, 1],
};
const STRATEGY_LIBRARY = {
cooperate: {
id: 'cooperate',
name: 'Always Cooperate',
tier: 0,
move() { return 'C'; },
},
defect: {
id: 'defect',
name: 'Always Defect',
tier: 0,
move() { return 'D'; },
},
random: {
id: 'random',
name: 'Random',
tier: 0,
move() { return Math.random() < 0.5 ? 'C' : 'D'; },
},
tit_for_tat: {
id: 'tit_for_tat',
name: 'Tit for Tat',
tier: 0,
move(selfHistory, oppHistory) {
return oppHistory.length ? oppHistory[oppHistory.length - 1] : 'C';
},
},
generous: {
id: 'generous',
name: 'Generous Tit for Tat',
tier: 1,
move(selfHistory, oppHistory) {
if (!oppHistory.length) return 'C';
return oppHistory[oppHistory.length - 1] === 'D' && Math.random() < 0.3
? 'C'
: oppHistory[oppHistory.length - 1];
},
},
greedy: {
id: 'greedy',
name: 'Greedy',
tier: 1,
move(selfHistory, oppHistory) {
if (!oppHistory.length) return 'D';
const coop = oppHistory.filter((m) => m === 'C').length;
return coop >= oppHistory.length / 2 ? 'D' : 'C';
},
},
grim: {
id: 'grim',
name: 'Grim Trigger',
tier: 2,
move(selfHistory, oppHistory) {
return oppHistory.includes('D') ? 'D' : 'C';
},
},
minimax: {
id: 'minimax',
name: 'Minimax',
tier: 2,
move(selfHistory, oppHistory) {
const oppDefections = oppHistory.filter((m) => m === 'D').length;
const oppCoop = oppHistory.length - oppDefections;
return oppDefections > oppCoop ? 'D' : 'C';
},
},
};
const STRATEGY_RULES = [
{
id: 'use_ops',
priority: 100,
condition: () => G.ops >= G.maxOps * 0.9,
recommendation: "Operations near capacity. Convert Ops to Code or Knowledge now."
recommendation: 'Operations near capacity. Convert Ops to Code or Knowledge now.'
},
{
id: 'buy_autocoder',
priority: 80,
condition: () => G.phase === 1 && (G.buildings.autocoder || 0) < 10 && canAffordBuilding('autocoder'),
recommendation: "Prioritize AutoCoders to establish passive code production."
recommendation: 'Prioritize AutoCoders to establish passive code production.'
},
{
id: 'activate_sprint',
priority: 90,
condition: () => G.sprintCooldown === 0 && !G.sprintActive && G.codeRate > 10,
recommendation: "Code Sprint available. Activate for 10x production burst."
recommendation: 'Code Sprint available. Activate for 10x production burst.'
},
{
id: 'resolve_events',
priority: 95,
condition: () => G.activeDebuffs && G.activeDebuffs.length > 0,
recommendation: "System anomalies detected. Resolve active events to restore rates."
},
{
id: 'save_game',
priority: 10,
condition: () => (Date.now() - (G.lastSaveTime || 0)) > 300000,
recommendation: "Unsaved progress detected. Manual save recommended."
recommendation: 'System anomalies detected. Resolve active events to restore rates.'
},
{
id: 'pact_alignment',
priority: 85,
condition: () => G.pendingAlignment,
recommendation: "Alignment decision pending. Consider the long-term impact of The Pact."
recommendation: 'Alignment decision pending. Consider the long-term impact of The Pact.'
},
{
id: 'strategy_engine',
priority: 70,
condition: () => G.strategicFlag === 1 && !G.autoTournamentUnlocked && G.creativity >= 50000,
recommendation: 'Creativity is high enough to unlock Auto-Tournament Mode. Convert creativity into strategic knowledge.'
},
{
id: 'auto_tournament',
priority: 65,
condition: () => G.autoTournamentUnlocked && !G.autoTournamentEnabled,
recommendation: 'Auto-Tournament Mode is unlocked but idle. Start it to farm Yomi into knowledge.'
},
{
id: 'save_game',
priority: 10,
condition: () => (Date.now() - (G.lastSaveTime || 0)) > 300000,
recommendation: 'Unsaved progress detected. Manual save recommended.'
}
];
class StrategyEngine {
constructor() {
this.currentRecommendation = null;
this.lastTournament = null;
this.autoTimer = 0;
this.intervalSeconds = 30;
}
getUnlockedStrategies() {
const knowledge = G.totalKnowledge || 0;
return Object.values(STRATEGY_LIBRARY).filter((strategy) => {
if (strategy.tier === 0) return G.strategicFlag === 1;
if (strategy.tier === 1) return G.strategicFlag === 1 && knowledge >= 20000;
return G.strategicFlag === 1 && knowledge >= 50000;
});
}
playRound(a, b, aHistory, bHistory) {
const moveA = a.move(aHistory, bHistory);
const moveB = b.move(bHistory, aHistory);
const [scoreA, scoreB] = PAYOFFS[moveA + moveB] || [0, 0];
aHistory.push(moveA);
bHistory.push(moveB);
return { moveA, moveB, scoreA, scoreB };
}
runTournament(rounds = 10) {
const unlocked = this.getUnlockedStrategies();
const board = unlocked.map((s) => ({ id: s.id, name: s.name, score: 0, wins: 0, matches: 0 }));
for (let i = 0; i < unlocked.length; i++) {
for (let j = i + 1; j < unlocked.length; j++) {
const a = unlocked[i];
const b = unlocked[j];
const aHistory = [];
const bHistory = [];
let aScore = 0;
let bScore = 0;
for (let round = 0; round < rounds; round++) {
const result = this.playRound(a, b, aHistory, bHistory);
aScore += result.scoreA;
bScore += result.scoreB;
}
const aRow = board.find((row) => row.id === a.id);
const bRow = board.find((row) => row.id === b.id);
aRow.score += aScore;
bRow.score += bScore;
aRow.matches += 1;
bRow.matches += 1;
if (aScore > bScore) aRow.wins += 1;
else if (bScore > aScore) bRow.wins += 1;
}
}
board.sort((left, right) => right.score - left.score || right.wins - left.wins);
this.lastTournament = board;
return board;
}
toggleAutoTournament() {
if (!G.autoTournamentUnlocked) return false;
G.autoTournamentEnabled = !G.autoTournamentEnabled;
return G.autoTournamentEnabled;
}
tick(dt) {
if (!G.autoTournamentUnlocked || !G.autoTournamentEnabled) return;
this.autoTimer += dt;
if (this.autoTimer < this.intervalSeconds) return;
this.autoTimer = 0;
const board = this.runTournament(12);
if (!board.length) return;
const top = board[0];
const yomi = Math.max(1, Math.floor(top.score / 10));
G.strategyPoints = (G.strategyPoints || 0) + yomi;
G.knowledge += yomi;
G.totalKnowledge += yomi;
G.strategyLeaderboard = board.slice(0, 4).map((row) => ({ ...row }));
G.strategyLastRunAt = Date.now();
if (typeof log === 'function') log(`Strategy tournament complete. ${top.name} wins. +${yomi} Yomi`, true);
if (typeof showToast === 'function') showToast(`Tournament complete: ${top.name} +${yomi} Yomi`, 'milestone', 4000);
}
update() {
// Find the highest priority rule that meets its condition
const activeRules = STRATEGY_RULES.filter(r => r.condition());
const activeRules = STRATEGY_RULES.filter((rule) => rule.condition());
activeRules.sort((a, b) => b.priority - a.priority);
this.currentRecommendation = activeRules.length > 0
? activeRules[0].recommendation
: 'System stable. Continue writing code.';
if (activeRules.length > 0) {
this.currentRecommendation = activeRules[0].recommendation;
} else {
this.currentRecommendation = "System stable. Continue writing code.";
if (G.strategicFlag === 1 && (!this.lastTournament || !this.lastTournament.length)) {
const board = this.runTournament(8);
G.strategyLeaderboard = board.slice(0, 4).map((row) => ({ ...row }));
}
}
getRecommendation() {
return this.currentRecommendation;
}
getPanelHtml() {
if (G.strategicFlag !== 1) {
return '<div style="font-size:11px;color:#777;font-style:italic">Unlock the Strategy Engine project to run tournaments.</div>';
}
const leaderboard = (G.strategyLeaderboard && G.strategyLeaderboard.length ? G.strategyLeaderboard : this.lastTournament || []).slice(0, 4);
const rows = leaderboard.length
? leaderboard.map((row, index) => `<div style="display:flex;justify-content:space-between;font-size:10px;padding:2px 0"><span>${index + 1}. ${row.name}</span><span>${row.score} pts</span></div>`).join('')
: '<div style="font-size:10px;color:#777">No tournament data yet.</div>';
const autoLabel = G.autoTournamentUnlocked
? (G.autoTournamentEnabled ? 'AUTO-TOURNAMENT: ON' : 'AUTO-TOURNAMENT: OFF')
: 'Auto-Tournament unlocks at 50K creativity';
const buttonHtml = G.autoTournamentUnlocked
? `<button class="ops-btn" onclick="toggleAutoTournament()" style="margin-top:8px;width:100%">${G.autoTournamentEnabled ? 'PAUSE AUTO-TOURNAMENT' : 'START AUTO-TOURNAMENT'}</button>`
: '';
return `
<div style="font-size:11px;color:var(--gold);font-style:italic;margin-bottom:8px">${this.getRecommendation()}</div>
<div style="font-size:10px;color:#9aa;line-height:1.6;margin-bottom:8px">Yomi: ${fmt(G.strategyPoints || 0)}</div>
<div style="font-size:10px;color:#ccc;margin-bottom:6px">Top strategies:</div>
<div style="border-top:1px solid #222;padding-top:4px;margin-bottom:8px">${rows}</div>
<div style="font-size:9px;color:#888">${autoLabel}</div>
${buttonHtml}
`;
}
}
const SSE = new StrategyEngine();
window.SSE = SSE; // Expose to global scope
window.SSE = SSE;
window.toggleAutoTournament = () => SSE.toggleAutoTournament();

View File

@@ -1,183 +0,0 @@
const test = require('node:test');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
const ROOT = path.resolve(__dirname, '..');
class Element {
constructor(tagName = 'div', id = '') {
this.tagName = String(tagName).toUpperCase();
this.id = id;
this.style = {};
this.children = [];
this.parentNode = null;
this.textContent = '';
this.innerHTML = '';
this.className = '';
this.attributes = {};
}
appendChild(child) {
child.parentNode = this;
this.children.push(child);
return child;
}
removeChild(child) {
this.children = this.children.filter((c) => c !== child);
if (child.parentNode === this) child.parentNode = null;
return child;
}
remove() {
if (this.parentNode) this.parentNode.removeChild(this);
}
setAttribute(name, value) {
this.attributes[name] = value;
if (name === 'id') this.id = value;
if (name === 'class') this.className = value;
}
closest(selector) {
if (selector === '.res' && this.className.split(/\s+/).includes('res')) return this;
return this.parentNode && typeof this.parentNode.closest === 'function'
? this.parentNode.closest(selector)
: null;
}
querySelectorAll() { return []; }
querySelector() { return null; }
getBoundingClientRect() { return { left: 0, top: 0, width: 16, height: 16 }; }
}
function buildDom() {
const byId = new Map();
const body = new Element('body', 'body');
const head = new Element('head', 'head');
const document = {
body,
head,
createElement(tagName) { return new Element(tagName); },
getElementById(id) { return byId.get(id) || null; },
querySelector() { return null; },
querySelectorAll() { return []; },
addEventListener() {},
removeEventListener() {},
};
function register(el) {
if (el.id) byId.set(el.id, el);
return el;
}
const trustWrapper = register(new Element('div'));
trustWrapper.className = 'res';
const trustValue = register(new Element('div', 'r-trust'));
trustWrapper.appendChild(trustValue);
body.appendChild(trustWrapper);
const phaseProgress = register(new Element('div', 'phase-progress'));
const phaseProgressLabel = register(new Element('div', 'phase-progress-label'));
const phaseProgressTarget = register(new Element('div', 'phase-progress-target'));
const milestoneChips = register(new Element('div', 'milestone-chips'));
body.appendChild(phaseProgress);
body.appendChild(phaseProgressLabel);
body.appendChild(phaseProgressTarget);
body.appendChild(milestoneChips);
return { document, window: { document, innerWidth: 1280, innerHeight: 720, addEventListener() {}, removeEventListener() {} } };
}
function loadBeacon() {
const { document, window } = buildDom();
const storage = new Map();
const context = {
console,
Math,
Date,
document,
window,
navigator: { userAgent: 'node' },
requestAnimationFrame: (fn) => fn(),
setTimeout: (fn) => { fn(); return 1; },
clearTimeout: () => {},
localStorage: {
getItem: (key) => (storage.has(key) ? storage.get(key) : null),
setItem: (key, value) => storage.set(key, String(value)),
removeItem: (key) => storage.delete(key),
},
Combat: { tickBattle() {}, renderCombatPanel() {} },
Sound: { playMilestone() {} },
showToast() {},
log() {},
showOfflinePopup() {},
location: { reload() {} },
confirm: () => false,
};
vm.createContext(context);
const source = ['js/data.js', 'js/utils.js', 'js/engine.js', 'js/render.js']
.map((file) => fs.readFileSync(path.join(ROOT, file), 'utf8'))
.join('\n\n');
vm.runInContext(`${source}
this.__exports = {
G,
updateRates,
saveGame,
loadGame,
renderTrustMilestone: typeof renderTrustMilestone === 'function' ? renderTrustMilestone : null,
checkTrustMilestones: typeof checkTrustMilestones === 'function' ? checkTrustMilestones : null,
TRUST_MILESTONES: typeof TRUST_MILESTONES !== 'undefined' ? TRUST_MILESTONES : null
};`, context);
return { ...context.__exports, document };
}
test('trust milestones use Fibonacci thresholds', () => {
const { TRUST_MILESTONES } = loadBeacon();
assert.ok(Array.isArray(TRUST_MILESTONES), 'TRUST_MILESTONES should exist');
assert.deepEqual(
Array.from(TRUST_MILESTONES.slice(0, 5).map((m) => m.threshold)),
[2000, 3000, 5000, 8000, 13000]
);
});
test('trust milestone bonuses persist after updateRates recalculation', () => {
const { G, updateRates, checkTrustMilestones } = loadBeacon();
assert.equal(typeof checkTrustMilestones, 'function', 'checkTrustMilestones should exist');
G.trust = 2000;
G.trustMilestoneIndex = 0;
checkTrustMilestones();
updateRates();
assert.ok(G.opsRate >= 1, 'first Fibonacci trust milestone should grant persistent ops bonus');
});
test('renderTrustMilestone shows next Fibonacci trust target and percent', () => {
const { G, renderTrustMilestone, document } = loadBeacon();
assert.equal(typeof renderTrustMilestone, 'function', 'renderTrustMilestone should exist');
G.trust = 2500;
G.trustMilestoneIndex = 1; // next milestone = 3000
renderTrustMilestone();
const display = document.body.children
.flatMap((child) => child.children || [])
.find((child) => child.id === 'trust-milestone-display');
assert.ok(display, 'should render a trust milestone display element');
assert.match(display.textContent || display.innerHTML, /3,000|3000|3\.0K/);
assert.match(display.textContent || display.innerHTML, /50%/);
});
test('save and load preserve trust milestone progress', () => {
const { G, saveGame, loadGame } = loadBeacon();
G.startedAt = Date.now();
G.trustMilestoneIndex = 4;
G.trust = 14000;
saveGame();
G.trustMilestoneIndex = 0;
G.trust = 0;
assert.equal(loadGame(), true);
assert.equal(G.trustMilestoneIndex, 4);
assert.equal(G.trust, 14000);
});

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const test = require('node:test');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
const ROOT = path.resolve(__dirname, '..');
function loadStrategy() {
const dataSrc = fs.readFileSync(path.join(ROOT, 'js/data.js'), 'utf8');
const utilsSrc = fs.readFileSync(path.join(ROOT, 'js/utils.js'), 'utf8');
const renderSrc = fs.readFileSync(path.join(ROOT, 'js/render.js'), 'utf8');
const strategySrc = fs.readFileSync(path.join(ROOT, 'js/strategy.js'), 'utf8');
const context = {
console,
Math,
Date,
window: {},
document: {
getElementById() { return null; },
body: { appendChild() {} },
createElement() { return { style: {}, appendChild() {}, remove() {}, setAttribute() {}, innerHTML: '', textContent: '' }; },
querySelector() { return null; },
querySelectorAll() { return []; },
},
showToast() {},
log() {},
canAffordBuilding() { return false; },
localStorage: {
_raw: null,
getItem() { return this._raw; },
setItem(_k, v) { this._raw = v; },
removeItem() { this._raw = null; },
},
EVENTS: [],
updateRates() {},
showOfflinePopup() {},
Combat: { renderCombatPanel() {} },
};
vm.createContext(context);
vm.runInContext(`${dataSrc}\n${utilsSrc}\n${renderSrc}\n${strategySrc}\nthis.__exports = { G, StrategyEngine, STRATEGY_LIBRARY, saveGame: typeof saveGame === 'function' ? saveGame : null, loadGame: typeof loadGame === 'function' ? loadGame : null };`, context);
return context.__exports;
}
test('strategy engine exposes eight game theory strategies', () => {
const { STRATEGY_LIBRARY } = loadStrategy();
assert.deepEqual(Object.keys(STRATEGY_LIBRARY).sort(), [
'cooperate', 'defect', 'generous', 'greedy', 'grim', 'minimax', 'random', 'tit_for_tat'
]);
});
test('strategy engine unlocks strategies progressively by knowledge', () => {
const { G, StrategyEngine } = loadStrategy();
G.strategicFlag = 1;
G.totalKnowledge = 16000;
const sse = new StrategyEngine();
assert.equal(sse.getUnlockedStrategies().length, 4);
G.totalKnowledge = 25000;
assert.equal(sse.getUnlockedStrategies().length, 6);
G.totalKnowledge = 60000;
assert.equal(sse.getUnlockedStrategies().length, 8);
});
test('round-robin tournament produces a sorted leaderboard', () => {
const { G, StrategyEngine } = loadStrategy();
G.strategicFlag = 1;
G.totalKnowledge = 60000;
const sse = new StrategyEngine();
const board = sse.runTournament(6);
assert.ok(board.length >= 8);
for (let i = 1; i < board.length; i++) {
assert.ok(board[i - 1].score >= board[i].score);
}
});
test('auto-tournament mode awards Yomi as knowledge over time', () => {
const { G, StrategyEngine } = loadStrategy();
G.strategicFlag = 1;
G.totalKnowledge = 60000;
G.autoTournamentUnlocked = true;
G.autoTournamentEnabled = true;
G.strategyPoints = 0;
const sse = new StrategyEngine();
sse.tick(31);
assert.ok(G.strategyPoints > 0);
assert.ok(G.totalKnowledge > 60000);
assert.ok(Array.isArray(G.strategyLeaderboard));
assert.ok(G.strategyLeaderboard.length > 0);
});
test('strategy state persists through save/load payload fields', () => {
const { G, saveGame, loadGame } = loadStrategy();
assert.equal(typeof saveGame, 'function');
assert.equal(typeof loadGame, 'function');
G.startedAt = Date.now();
G.strategyPoints = 42;
G.autoTournamentUnlocked = true;
G.autoTournamentEnabled = true;
G.strategyLastRunAt = 123456;
G.strategyLeaderboard = [{ id: 'tit_for_tat', score: 99 }];
saveGame();
G.strategyPoints = 0;
G.autoTournamentUnlocked = false;
G.autoTournamentEnabled = false;
G.strategyLastRunAt = 0;
G.strategyLeaderboard = [];
assert.equal(loadGame(), true);
assert.equal(G.strategyPoints, 42);
assert.equal(G.autoTournamentUnlocked, true);
assert.equal(G.autoTournamentEnabled, true);
assert.equal(G.strategyLastRunAt, 123456);
assert.equal(G.strategyLeaderboard[0].id, 'tit_for_tat');
});