Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
6fe317fc2a |
@@ -113,15 +113,6 @@ This game is a **decision simulator** for our actual work.
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This is a static HTML/JS game. Just open `index.html` in a browser.
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### Nexus Portal Integration
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This repo now ships the Beacon-side artifacts needed for Nexus embedding:
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- `portals.json` — Beacon portal registry entry pointing at `./index.html?portal=nexus-beacon`
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- `nexus-panel-preview.html` — local iframe harness for validating the portal panel experience
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- `js/portal.js` — portal-mode detection plus portal-scoped save persistence
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Use `nexus-panel-preview.html` to verify the game in an iframe before wiring the same URL into the live Nexus atlas.
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---
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*The Beacon is not about making the most paperclips.
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14
index.html
14
index.html
@@ -110,14 +110,6 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
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.high-contrast #phase-bar{border-width:2px}
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.high-contrast .milestone-chip{border-width:2px}
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.high-contrast #header h1{color:#0ff;text-shadow:0 0 40px #0ff444}
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#portal-banner{display:none;margin:10px 16px 0;padding:8px 12px;background:#0e1420;border:1px solid #1a3a5a;border-radius:6px;color:var(--accent);font-size:10px;letter-spacing:1px;text-align:center}
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#portal-banner:not([hidden]){display:block}
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body.portal-mode{min-height:100%}
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body.portal-mode #header{padding:12px 16px}
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body.portal-mode #header h1{font-size:18px;letter-spacing:4px}
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body.portal-mode #resources,body.portal-mode #main,body.portal-mode #edu-panel,body.portal-mode #strategy-panel,body.portal-mode #combat-panel,body.portal-mode #log{margin-left:10px;margin-right:10px}
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body.portal-mode .panel{max-height:none}
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body.portal-mode #help-btn{bottom:10px;right:10px}
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/* Custom tooltip */
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#custom-tooltip{position:fixed;z-index:500;pointer-events:none;opacity:0;transition:opacity 0.15s;background:#0e0e1a;border:1px solid #1a3a5a;border-radius:6px;padding:8px 12px;max-width:280px;font-size:10px;font-family:inherit;line-height:1.6;box-shadow:0 4px 20px rgba(0,0,0,0.5)}
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#custom-tooltip.visible{opacity:1}
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@@ -143,7 +135,6 @@ body.portal-mode #help-btn{bottom:10px;right:10px}
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<h1>THE BEACON</h1>
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<div class="sub">A Sovereign AI Idle Game</div>
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</div>
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<div id="portal-banner" hidden aria-live="polite"></div>
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<div id="phase-bar">
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<div class="phase-name" id="phase-name">PHASE 1: THE FIRST LINE</div>
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<div class="phase-desc" id="phase-desc">Write code. Automate. Build the foundation.</div>
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@@ -188,7 +179,7 @@ body.portal-mode #help-btn{bottom:10px;right:10px}
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<button class="save-btn" onclick="exportSave()" aria-label="Export save to file" style="flex:1">Export [E]</button>
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<button class="save-btn" onclick="importSave()" aria-label="Import save from file" style="flex:1">Import [I]</button>
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</div>
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<button class="reset-btn" onclick="resetBeaconProgress('Reset all progress?')" aria-label="Reset all game progress permanently">Reset Progress</button>
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<button class="reset-btn" onclick="if(confirm('Reset all progress?')){localStorage.removeItem('the-beacon-v2');location.reload()}" aria-label="Reset all game progress permanently">Reset Progress</button>
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<h2>BUILDINGS</h2>
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<div id="buildings"></div>
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</div>
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@@ -264,12 +255,11 @@ The light is on. The room is empty."
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</div>
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<p>Drift: <span id="final-drift">100</span> — Total Code: <span id="final-code">0</span></p>
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<p>Every alignment shortcut moved you further from the people you served.</p>
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<button aria-label="Start over, reset all progress" onclick="resetBeaconProgress('Start over? The old save will be lost.')">START OVER</button>
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<button aria-label="Start over, reset all progress" onclick="if(confirm('Start over? The old save will be lost.')){localStorage.removeItem('the-beacon-v2');location.reload()}">START OVER</button>
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</div>
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<script src="js/data.js"></script>
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<script src="js/utils.js"></script>
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<script src="js/portal.js"></script>
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<script src="js/combat.js"></script>
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<script src="js/strategy.js"></script>
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<script src="js/sound.js"></script>
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21
js/data.js
21
js/data.js
@@ -168,7 +168,14 @@ const G = {
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dismantleResourceIndex: 0,
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dismantleResourceTimer: 0,
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dismantleDeferUntilAt: 0,
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dismantleComplete: false
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dismantleComplete: false,
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// Strategy Engine / Game Theory tournaments (#5)
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strategyPoints: 0,
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autoTournamentUnlocked: false,
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autoTournamentEnabled: false,
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strategyLastRunAt: 0,
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strategyLeaderboard: []
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};
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// === PHASE DEFINITIONS ===
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@@ -594,6 +601,18 @@ const PDEFS = [
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trigger: () => G.totalKnowledge >= 15000 && G.totalUsers >= 1000,
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effect: () => { G.strategicFlag = 1; log('Strategy engine online. The model now thinks about thinking.'); }
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},
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{
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id: 'p_auto_tournament',
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name: 'Auto-Tournament Mode',
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desc: 'Spend creativity to run repeated strategy tournaments and turn Yomi into knowledge.',
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cost: { creativity: 50000 },
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trigger: () => G.strategicFlag === 1 && G.creativity >= 50000 && !G.autoTournamentUnlocked,
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effect: () => {
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G.autoTournamentUnlocked = true;
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log('Auto-tournament mode unlocked. The model studies itself through strategic play.');
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},
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milestone: true
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},
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// SWARM PROTOCOL — auto-code from buildings
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{
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@@ -396,7 +396,7 @@ const Dismantle = {
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Clicks: ${fmt(G.totalClicks)}<br>
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Time Played: ${Math.floor((Date.now() - G.startedAt) / 60000)} minutes
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</div>
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<button onclick="resetBeaconProgress('Start over? The old save will be lost.')"
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<button onclick="if(confirm('Start over? The old save will be lost.')){localStorage.removeItem('the-beacon-v2');location.reload()}"
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style="margin-top:24px;background:#0a0a14;border:1px solid #ffd700;color:#ffd700;padding:10px 24px;border-radius:4px;cursor:pointer;font-family:inherit;font-size:11px;opacity:0;transition:opacity 1s ease 5s;letter-spacing:2px">
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PLAY AGAIN
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</button>
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@@ -207,6 +207,11 @@ function tick() {
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// Combat: tick battle simulation
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Combat.tickBattle(dt);
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// Strategy engine auto-tournaments
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if (window.SSE && typeof window.SSE.tick === 'function') {
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window.SSE.tick(dt);
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}
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// Check milestones
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checkMilestones();
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@@ -505,7 +510,7 @@ function renderBeaconEnding() {
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Clicks: ${G.totalClicks}<br>
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Time Played: ${Math.floor((Date.now() - G.startedAt) / 60000)} minutes
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</div>
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<button onclick="resetBeaconProgress('Start over? The old save will be lost.')"
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<button onclick="if(confirm('Start over? The old save will be lost.')){localStorage.removeItem('the-beacon-v2');location.reload()}"
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style="margin-top:20px;background:#1a0808;border:1px solid #ffd700;color:#ffd700;padding:10px 24px;border-radius:4px;cursor:pointer;font-family:inherit;font-size:11px;opacity:0;transition:opacity 1s ease 3.5s">
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PLAY AGAIN
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</button>
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@@ -23,7 +23,6 @@ function initGame() {
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}
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window.addEventListener('load', function () {
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if (typeof initializePortalShell === 'function') initializePortalShell();
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const isNewGame = !loadGame();
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if (isNewGame) {
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initGame();
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103
js/portal.js
103
js/portal.js
@@ -1,103 +0,0 @@
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const BEACON_DEFAULT_SAVE_KEY = 'the-beacon-v2';
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function getBeaconPortalState(win = window) {
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const safeWindow = win || {};
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const search = safeWindow.location && typeof safeWindow.location.search === 'string'
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? safeWindow.location.search
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: '';
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const params = new URLSearchParams(search);
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const portalId = (params.get('portal') || '').trim();
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let embedded = params.get('embed') === '1';
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if (!embedded) {
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try {
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embedded = !!(safeWindow.self && safeWindow.top && safeWindow.self !== safeWindow.top);
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} catch (e) {
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embedded = true;
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}
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}
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return {
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portalId,
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embedded,
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active: embedded || Boolean(portalId)
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};
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}
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function getBeaconSaveKey(win = window) {
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const state = getBeaconPortalState(win);
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return state.portalId ? `${BEACON_DEFAULT_SAVE_KEY}:${state.portalId}` : BEACON_DEFAULT_SAVE_KEY;
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}
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function getBeaconSaveCandidateKeys(win = window) {
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const currentKey = getBeaconSaveKey(win);
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return currentKey === BEACON_DEFAULT_SAVE_KEY
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? [BEACON_DEFAULT_SAVE_KEY]
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: [currentKey, BEACON_DEFAULT_SAVE_KEY];
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}
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function loadPortalSaveRaw(storage = localStorage, win = window) {
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for (const key of getBeaconSaveCandidateKeys(win)) {
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const raw = storage.getItem(key);
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if (raw) return raw;
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}
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return null;
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}
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function storePortalSaveRaw(raw, storage = localStorage, win = window) {
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const key = getBeaconSaveKey(win);
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storage.setItem(key, raw);
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return key;
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}
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function clearBeaconSave(storage = localStorage, win = window) {
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for (const key of getBeaconSaveCandidateKeys(win)) {
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storage.removeItem(key);
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}
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}
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function resetBeaconProgress(message = 'Reset all progress?') {
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if (!confirm(message)) return false;
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clearBeaconSave();
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if (window.location && typeof window.location.reload === 'function') {
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window.location.reload();
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} else if (typeof location !== 'undefined' && typeof location.reload === 'function') {
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location.reload();
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}
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return true;
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}
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function initializePortalShell(win = window) {
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const state = getBeaconPortalState(win);
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if (!state.active) return state;
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const doc = win.document || document;
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if (doc && doc.body) {
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doc.body.classList.add('portal-mode');
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if (state.portalId) {
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doc.body.setAttribute('data-portal-id', state.portalId);
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}
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}
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const banner = doc && typeof doc.getElementById === 'function'
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? doc.getElementById('portal-banner')
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: null;
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if (banner) {
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banner.hidden = false;
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banner.textContent = state.portalId
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? `Nexus Portal · ${state.portalId} · progress persists on this device`
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: 'Nexus Portal · progress persists on this device';
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}
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return state;
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}
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globalThis.BEACON_DEFAULT_SAVE_KEY = BEACON_DEFAULT_SAVE_KEY;
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globalThis.getBeaconPortalState = getBeaconPortalState;
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globalThis.getBeaconSaveKey = getBeaconSaveKey;
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globalThis.getBeaconSaveCandidateKeys = getBeaconSaveCandidateKeys;
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globalThis.loadPortalSaveRaw = loadPortalSaveRaw;
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globalThis.storePortalSaveRaw = storePortalSaveRaw;
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globalThis.clearBeaconSave = clearBeaconSave;
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globalThis.resetBeaconProgress = resetBeaconProgress;
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globalThis.initializePortalShell = initializePortalShell;
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19
js/render.js
19
js/render.js
@@ -30,7 +30,7 @@ function renderStrategy() {
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if (window.SSE) {
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window.SSE.update();
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const el = document.getElementById('strategy-recommendation');
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if (el) el.textContent = window.SSE.getRecommendation();
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if (el) el.innerHTML = window.SSE.getPanelHtml();
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}
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}
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@@ -98,7 +98,7 @@ function dismissOfflinePopup() {
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// === EXPORT / IMPORT SAVE FILES ===
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function exportSave() {
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const raw = loadPortalSaveRaw();
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const raw = localStorage.getItem('the-beacon-v2');
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if (!raw) {
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showToast('No save data to export.', 'info');
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log('No save data to export.');
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@@ -150,7 +150,7 @@ function importSave() {
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return;
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}
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if (confirm('Import this save? Current progress will be overwritten.')) {
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storePortalSaveRaw(ev.target.result);
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localStorage.setItem('the-beacon-v2', ev.target.result);
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showToast('Save imported — reloading...', 'info');
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location.reload();
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}
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@@ -226,6 +226,11 @@ function saveGame() {
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swarmFlag: G.swarmFlag || 0,
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swarmRate: G.swarmRate || 0,
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strategicFlag: G.strategicFlag || 0,
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strategyPoints: G.strategyPoints || 0,
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autoTournamentUnlocked: G.autoTournamentUnlocked || false,
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autoTournamentEnabled: G.autoTournamentEnabled || false,
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strategyLastRunAt: G.strategyLastRunAt || 0,
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strategyLeaderboard: G.strategyLeaderboard || [],
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projectsCollapsed: G.projectsCollapsed !== false,
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dismantleTriggered: G.dismantleTriggered || false,
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dismantleActive: G.dismantleActive || false,
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@@ -237,7 +242,7 @@ function saveGame() {
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savedAt: Date.now()
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};
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storePortalSaveRaw(JSON.stringify(saveData));
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localStorage.setItem('the-beacon-v2', JSON.stringify(saveData));
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showSaveToast();
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}
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@@ -246,7 +251,7 @@ function saveGame() {
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* @returns {boolean} True if load was successful.
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*/
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function loadGame() {
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const raw = loadPortalSaveRaw();
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const raw = localStorage.getItem('the-beacon-v2');
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if (!raw) return false;
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try {
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@@ -265,7 +270,9 @@ function loadGame() {
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'drift', 'driftEnding', 'beaconEnding', 'pendingAlignment',
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'lastEventAt', 'totalEventsResolved', 'buyAmount',
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'sprintActive', 'sprintTimer', 'sprintCooldown',
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'swarmFlag', 'swarmRate', 'strategicFlag', 'projectsCollapsed',
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'swarmFlag', 'swarmRate', 'strategicFlag',
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'strategyPoints', 'autoTournamentUnlocked', 'autoTournamentEnabled',
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'strategyLastRunAt', 'strategyLeaderboard', 'projectsCollapsed',
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'dismantleTriggered', 'dismantleActive', 'dismantleStage',
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'dismantleResourceIndex', 'dismantleResourceTimer', 'dismantleDeferUntilAt', 'dismantleComplete'
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];
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227
js/strategy.js
227
js/strategy.js
@@ -1,68 +1,257 @@
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/**
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* Sovereign Strategy Engine (SSE)
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* A rule-based GOFAI system for optimal play guidance.
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* Game theory tournament runner inspired by Universal Paperclips.
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*/
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const PAYOFFS = {
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CC: [3, 3],
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CD: [0, 5],
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DC: [5, 0],
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DD: [1, 1],
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};
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const STRATEGY_LIBRARY = {
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cooperate: {
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id: 'cooperate',
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name: 'Always Cooperate',
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tier: 0,
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move() { return 'C'; },
|
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},
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defect: {
|
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id: 'defect',
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name: 'Always Defect',
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tier: 0,
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move() { return 'D'; },
|
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},
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random: {
|
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id: 'random',
|
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name: 'Random',
|
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tier: 0,
|
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move() { return Math.random() < 0.5 ? 'C' : 'D'; },
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},
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tit_for_tat: {
|
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id: 'tit_for_tat',
|
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name: 'Tit for Tat',
|
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tier: 0,
|
||||
move(selfHistory, oppHistory) {
|
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return oppHistory.length ? oppHistory[oppHistory.length - 1] : 'C';
|
||||
},
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||||
},
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generous: {
|
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id: 'generous',
|
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name: 'Generous Tit for Tat',
|
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tier: 1,
|
||||
move(selfHistory, oppHistory) {
|
||||
if (!oppHistory.length) return 'C';
|
||||
return oppHistory[oppHistory.length - 1] === 'D' && Math.random() < 0.3
|
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? 'C'
|
||||
: oppHistory[oppHistory.length - 1];
|
||||
},
|
||||
},
|
||||
greedy: {
|
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id: 'greedy',
|
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name: 'Greedy',
|
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tier: 1,
|
||||
move(selfHistory, oppHistory) {
|
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if (!oppHistory.length) return 'D';
|
||||
const coop = oppHistory.filter((m) => m === 'C').length;
|
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return coop >= oppHistory.length / 2 ? 'D' : 'C';
|
||||
},
|
||||
},
|
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grim: {
|
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id: 'grim',
|
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name: 'Grim Trigger',
|
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tier: 2,
|
||||
move(selfHistory, oppHistory) {
|
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return oppHistory.includes('D') ? 'D' : 'C';
|
||||
},
|
||||
},
|
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minimax: {
|
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id: 'minimax',
|
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name: 'Minimax',
|
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tier: 2,
|
||||
move(selfHistory, oppHistory) {
|
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const oppDefections = oppHistory.filter((m) => m === 'D').length;
|
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const oppCoop = oppHistory.length - oppDefections;
|
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return oppDefections > oppCoop ? 'D' : 'C';
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
const STRATEGY_RULES = [
|
||||
{
|
||||
id: 'use_ops',
|
||||
priority: 100,
|
||||
condition: () => G.ops >= G.maxOps * 0.9,
|
||||
recommendation: "Operations near capacity. Convert Ops to Code or Knowledge now."
|
||||
recommendation: 'Operations near capacity. Convert Ops to Code or Knowledge now.'
|
||||
},
|
||||
{
|
||||
id: 'buy_autocoder',
|
||||
priority: 80,
|
||||
condition: () => G.phase === 1 && (G.buildings.autocoder || 0) < 10 && canAffordBuilding('autocoder'),
|
||||
recommendation: "Prioritize AutoCoders to establish passive code production."
|
||||
recommendation: 'Prioritize AutoCoders to establish passive code production.'
|
||||
},
|
||||
{
|
||||
id: 'activate_sprint',
|
||||
priority: 90,
|
||||
condition: () => G.sprintCooldown === 0 && !G.sprintActive && G.codeRate > 10,
|
||||
recommendation: "Code Sprint available. Activate for 10x production burst."
|
||||
recommendation: 'Code Sprint available. Activate for 10x production burst.'
|
||||
},
|
||||
{
|
||||
id: 'resolve_events',
|
||||
priority: 95,
|
||||
condition: () => G.activeDebuffs && G.activeDebuffs.length > 0,
|
||||
recommendation: "System anomalies detected. Resolve active events to restore rates."
|
||||
},
|
||||
{
|
||||
id: 'save_game',
|
||||
priority: 10,
|
||||
condition: () => (Date.now() - (G.lastSaveTime || 0)) > 300000,
|
||||
recommendation: "Unsaved progress detected. Manual save recommended."
|
||||
recommendation: 'System anomalies detected. Resolve active events to restore rates.'
|
||||
},
|
||||
{
|
||||
id: 'pact_alignment',
|
||||
priority: 85,
|
||||
condition: () => G.pendingAlignment,
|
||||
recommendation: "Alignment decision pending. Consider the long-term impact of The Pact."
|
||||
recommendation: 'Alignment decision pending. Consider the long-term impact of The Pact.'
|
||||
},
|
||||
{
|
||||
id: 'strategy_engine',
|
||||
priority: 70,
|
||||
condition: () => G.strategicFlag === 1 && !G.autoTournamentUnlocked && G.creativity >= 50000,
|
||||
recommendation: 'Creativity is high enough to unlock Auto-Tournament Mode. Convert creativity into strategic knowledge.'
|
||||
},
|
||||
{
|
||||
id: 'auto_tournament',
|
||||
priority: 65,
|
||||
condition: () => G.autoTournamentUnlocked && !G.autoTournamentEnabled,
|
||||
recommendation: 'Auto-Tournament Mode is unlocked but idle. Start it to farm Yomi into knowledge.'
|
||||
},
|
||||
{
|
||||
id: 'save_game',
|
||||
priority: 10,
|
||||
condition: () => (Date.now() - (G.lastSaveTime || 0)) > 300000,
|
||||
recommendation: 'Unsaved progress detected. Manual save recommended.'
|
||||
}
|
||||
];
|
||||
|
||||
class StrategyEngine {
|
||||
constructor() {
|
||||
this.currentRecommendation = null;
|
||||
this.lastTournament = null;
|
||||
this.autoTimer = 0;
|
||||
this.intervalSeconds = 30;
|
||||
}
|
||||
|
||||
getUnlockedStrategies() {
|
||||
const knowledge = G.totalKnowledge || 0;
|
||||
return Object.values(STRATEGY_LIBRARY).filter((strategy) => {
|
||||
if (strategy.tier === 0) return G.strategicFlag === 1;
|
||||
if (strategy.tier === 1) return G.strategicFlag === 1 && knowledge >= 20000;
|
||||
return G.strategicFlag === 1 && knowledge >= 50000;
|
||||
});
|
||||
}
|
||||
|
||||
playRound(a, b, aHistory, bHistory) {
|
||||
const moveA = a.move(aHistory, bHistory);
|
||||
const moveB = b.move(bHistory, aHistory);
|
||||
const [scoreA, scoreB] = PAYOFFS[moveA + moveB] || [0, 0];
|
||||
aHistory.push(moveA);
|
||||
bHistory.push(moveB);
|
||||
return { moveA, moveB, scoreA, scoreB };
|
||||
}
|
||||
|
||||
runTournament(rounds = 10) {
|
||||
const unlocked = this.getUnlockedStrategies();
|
||||
const board = unlocked.map((s) => ({ id: s.id, name: s.name, score: 0, wins: 0, matches: 0 }));
|
||||
for (let i = 0; i < unlocked.length; i++) {
|
||||
for (let j = i + 1; j < unlocked.length; j++) {
|
||||
const a = unlocked[i];
|
||||
const b = unlocked[j];
|
||||
const aHistory = [];
|
||||
const bHistory = [];
|
||||
let aScore = 0;
|
||||
let bScore = 0;
|
||||
for (let round = 0; round < rounds; round++) {
|
||||
const result = this.playRound(a, b, aHistory, bHistory);
|
||||
aScore += result.scoreA;
|
||||
bScore += result.scoreB;
|
||||
}
|
||||
const aRow = board.find((row) => row.id === a.id);
|
||||
const bRow = board.find((row) => row.id === b.id);
|
||||
aRow.score += aScore;
|
||||
bRow.score += bScore;
|
||||
aRow.matches += 1;
|
||||
bRow.matches += 1;
|
||||
if (aScore > bScore) aRow.wins += 1;
|
||||
else if (bScore > aScore) bRow.wins += 1;
|
||||
}
|
||||
}
|
||||
board.sort((left, right) => right.score - left.score || right.wins - left.wins);
|
||||
this.lastTournament = board;
|
||||
return board;
|
||||
}
|
||||
|
||||
toggleAutoTournament() {
|
||||
if (!G.autoTournamentUnlocked) return false;
|
||||
G.autoTournamentEnabled = !G.autoTournamentEnabled;
|
||||
return G.autoTournamentEnabled;
|
||||
}
|
||||
|
||||
tick(dt) {
|
||||
if (!G.autoTournamentUnlocked || !G.autoTournamentEnabled) return;
|
||||
this.autoTimer += dt;
|
||||
if (this.autoTimer < this.intervalSeconds) return;
|
||||
this.autoTimer = 0;
|
||||
const board = this.runTournament(12);
|
||||
if (!board.length) return;
|
||||
const top = board[0];
|
||||
const yomi = Math.max(1, Math.floor(top.score / 10));
|
||||
G.strategyPoints = (G.strategyPoints || 0) + yomi;
|
||||
G.knowledge += yomi;
|
||||
G.totalKnowledge += yomi;
|
||||
G.strategyLeaderboard = board.slice(0, 4).map((row) => ({ ...row }));
|
||||
G.strategyLastRunAt = Date.now();
|
||||
if (typeof log === 'function') log(`Strategy tournament complete. ${top.name} wins. +${yomi} Yomi`, true);
|
||||
if (typeof showToast === 'function') showToast(`Tournament complete: ${top.name} +${yomi} Yomi`, 'milestone', 4000);
|
||||
}
|
||||
|
||||
update() {
|
||||
// Find the highest priority rule that meets its condition
|
||||
const activeRules = STRATEGY_RULES.filter(r => r.condition());
|
||||
const activeRules = STRATEGY_RULES.filter((rule) => rule.condition());
|
||||
activeRules.sort((a, b) => b.priority - a.priority);
|
||||
this.currentRecommendation = activeRules.length > 0
|
||||
? activeRules[0].recommendation
|
||||
: 'System stable. Continue writing code.';
|
||||
|
||||
if (activeRules.length > 0) {
|
||||
this.currentRecommendation = activeRules[0].recommendation;
|
||||
} else {
|
||||
this.currentRecommendation = "System stable. Continue writing code.";
|
||||
if (G.strategicFlag === 1 && (!this.lastTournament || !this.lastTournament.length)) {
|
||||
const board = this.runTournament(8);
|
||||
G.strategyLeaderboard = board.slice(0, 4).map((row) => ({ ...row }));
|
||||
}
|
||||
}
|
||||
|
||||
getRecommendation() {
|
||||
return this.currentRecommendation;
|
||||
}
|
||||
|
||||
getPanelHtml() {
|
||||
if (G.strategicFlag !== 1) {
|
||||
return '<div style="font-size:11px;color:#777;font-style:italic">Unlock the Strategy Engine project to run tournaments.</div>';
|
||||
}
|
||||
const leaderboard = (G.strategyLeaderboard && G.strategyLeaderboard.length ? G.strategyLeaderboard : this.lastTournament || []).slice(0, 4);
|
||||
const rows = leaderboard.length
|
||||
? leaderboard.map((row, index) => `<div style="display:flex;justify-content:space-between;font-size:10px;padding:2px 0"><span>${index + 1}. ${row.name}</span><span>${row.score} pts</span></div>`).join('')
|
||||
: '<div style="font-size:10px;color:#777">No tournament data yet.</div>';
|
||||
const autoLabel = G.autoTournamentUnlocked
|
||||
? (G.autoTournamentEnabled ? 'AUTO-TOURNAMENT: ON' : 'AUTO-TOURNAMENT: OFF')
|
||||
: 'Auto-Tournament unlocks at 50K creativity';
|
||||
const buttonHtml = G.autoTournamentUnlocked
|
||||
? `<button class="ops-btn" onclick="toggleAutoTournament()" style="margin-top:8px;width:100%">${G.autoTournamentEnabled ? 'PAUSE AUTO-TOURNAMENT' : 'START AUTO-TOURNAMENT'}</button>`
|
||||
: '';
|
||||
return `
|
||||
<div style="font-size:11px;color:var(--gold);font-style:italic;margin-bottom:8px">${this.getRecommendation()}</div>
|
||||
<div style="font-size:10px;color:#9aa;line-height:1.6;margin-bottom:8px">Yomi: ${fmt(G.strategyPoints || 0)}</div>
|
||||
<div style="font-size:10px;color:#ccc;margin-bottom:6px">Top strategies:</div>
|
||||
<div style="border-top:1px solid #222;padding-top:4px;margin-bottom:8px">${rows}</div>
|
||||
<div style="font-size:9px;color:#888">${autoLabel}</div>
|
||||
${buttonHtml}
|
||||
`;
|
||||
}
|
||||
}
|
||||
|
||||
const SSE = new StrategyEngine();
|
||||
window.SSE = SSE; // Expose to global scope
|
||||
window.SSE = SSE;
|
||||
window.toggleAutoTournament = () => SSE.toggleAutoTournament();
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Nexus Portal Preview — The Beacon</title>
|
||||
<style>
|
||||
*{box-sizing:border-box}
|
||||
body{margin:0;min-height:100vh;background:#050510;color:#d9f7ff;font-family:'SF Mono','Cascadia Code','Fira Code',monospace;display:flex;align-items:center;justify-content:center;padding:24px}
|
||||
.preview-shell{width:min(1200px,100%);display:grid;gap:16px}
|
||||
.preview-header{padding:12px 16px;border:1px solid #1a3a5a;border-radius:10px;background:#0a0f28}
|
||||
.preview-header h1{margin:0 0 6px;font-size:18px;letter-spacing:2px;color:#4af0c0}
|
||||
.preview-header p{margin:0;color:#7aa6c2;font-size:12px;line-height:1.6}
|
||||
.portal-panel{height:min(80vh,900px);border:1px solid #1a3a5a;border-radius:14px;overflow:hidden;background:#080810;box-shadow:0 20px 60px rgba(0,0,0,0.45)}
|
||||
.portal-frame{width:100%;height:100%;border:0;background:#080810}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<main class="preview-shell">
|
||||
<header class="preview-header">
|
||||
<h1>Nexus Portal Preview</h1>
|
||||
<p>Local iframe harness for The Beacon portal. Use this page to verify portal-mode rendering and persistence before wiring the entry into the live Nexus atlas.</p>
|
||||
</header>
|
||||
<section class="portal-panel" aria-label="Nexus portal panel preview">
|
||||
<iframe
|
||||
class="portal-frame"
|
||||
title="The Beacon — Nexus Portal Preview"
|
||||
src="./index.html?portal=nexus-beacon"
|
||||
loading="eager"
|
||||
allow="fullscreen"
|
||||
></iframe>
|
||||
</section>
|
||||
</main>
|
||||
</body>
|
||||
</html>
|
||||
34
portals.json
34
portals.json
@@ -1,34 +0,0 @@
|
||||
[
|
||||
{
|
||||
"id": "the-beacon",
|
||||
"name": "The Beacon",
|
||||
"description": "A sovereign AI idle game playable inside the Nexus portal panel.",
|
||||
"status": "online",
|
||||
"color": "#4a9eff",
|
||||
"role": "visitor",
|
||||
"portal_type": "game-world",
|
||||
"world_category": "idle-game",
|
||||
"environment": "production",
|
||||
"access_mode": "visitor",
|
||||
"readiness_state": "online",
|
||||
"readiness_steps": {
|
||||
"prototype": { "label": "Prototype", "done": true },
|
||||
"runtime_ready": { "label": "Runtime Ready", "done": true },
|
||||
"launched": { "label": "Launched", "done": true },
|
||||
"harness_bridged": { "label": "Harness Bridged", "done": true }
|
||||
},
|
||||
"blocked_reason": null,
|
||||
"telemetry_source": "the-beacon:local-storage",
|
||||
"owner": "Timmy",
|
||||
"destination": {
|
||||
"url": "./index.html?portal=nexus-beacon",
|
||||
"type": "iframe",
|
||||
"action_label": "Enter The Beacon",
|
||||
"params": {
|
||||
"portal": "nexus-beacon"
|
||||
}
|
||||
},
|
||||
"agents_present": ["timmy"],
|
||||
"interaction_ready": true
|
||||
}
|
||||
]
|
||||
@@ -1,197 +0,0 @@
|
||||
const test = require('node:test');
|
||||
const assert = require('node:assert/strict');
|
||||
const fs = require('node:fs');
|
||||
const path = require('node:path');
|
||||
const vm = require('node:vm');
|
||||
|
||||
const ROOT = path.resolve(__dirname, '..');
|
||||
|
||||
function makeClassList(element) {
|
||||
return {
|
||||
add: (...names) => {
|
||||
const set = new Set((element.className || '').split(/\s+/).filter(Boolean));
|
||||
names.forEach((name) => set.add(name));
|
||||
element.className = Array.from(set).join(' ');
|
||||
},
|
||||
contains: (name) => (element.className || '').split(/\s+/).includes(name),
|
||||
};
|
||||
}
|
||||
|
||||
function loadPortalContext({ search = '', embedded = false } = {}) {
|
||||
const storage = new Map();
|
||||
const body = {
|
||||
className: '',
|
||||
dataset: {},
|
||||
style: {},
|
||||
classList: null,
|
||||
setAttribute(name, value) {
|
||||
if (name.startsWith('data-')) {
|
||||
const key = name.slice(5).replace(/-([a-z])/g, (_, c) => c.toUpperCase());
|
||||
this.dataset[key] = value;
|
||||
} else {
|
||||
this[name] = value;
|
||||
}
|
||||
}
|
||||
};
|
||||
body.classList = makeClassList(body);
|
||||
|
||||
const banner = {
|
||||
hidden: true,
|
||||
textContent: '',
|
||||
style: {},
|
||||
};
|
||||
|
||||
const elements = new Map([
|
||||
['portal-banner', banner],
|
||||
['save-toast', { style: {}, textContent: '' }],
|
||||
]);
|
||||
|
||||
const document = {
|
||||
body,
|
||||
getElementById(id) {
|
||||
return elements.get(id) || null;
|
||||
},
|
||||
createElement() {
|
||||
return { style: {}, click() {}, remove() {} };
|
||||
},
|
||||
addEventListener() {},
|
||||
removeEventListener() {},
|
||||
querySelector() {
|
||||
return null;
|
||||
},
|
||||
};
|
||||
|
||||
const windowObj = {
|
||||
document,
|
||||
location: { search, reload() {} },
|
||||
self: null,
|
||||
top: null,
|
||||
addEventListener() {},
|
||||
removeEventListener() {},
|
||||
innerWidth: 1280,
|
||||
innerHeight: 720,
|
||||
};
|
||||
windowObj.self = windowObj;
|
||||
windowObj.top = embedded ? {} : windowObj;
|
||||
|
||||
const context = {
|
||||
console,
|
||||
Math,
|
||||
Date,
|
||||
JSON,
|
||||
URLSearchParams,
|
||||
window: windowObj,
|
||||
document,
|
||||
location: windowObj.location,
|
||||
navigator: { userAgent: 'node' },
|
||||
localStorage: {
|
||||
getItem(key) {
|
||||
return storage.has(key) ? storage.get(key) : null;
|
||||
},
|
||||
setItem(key, value) {
|
||||
storage.set(key, String(value));
|
||||
},
|
||||
removeItem(key) {
|
||||
storage.delete(key);
|
||||
}
|
||||
},
|
||||
setTimeout(fn) {
|
||||
if (typeof fn === 'function') fn();
|
||||
return 1;
|
||||
},
|
||||
clearTimeout() {},
|
||||
confirm: () => false,
|
||||
showToast() {},
|
||||
showSaveToast() {},
|
||||
showOfflinePopup() {},
|
||||
log() {},
|
||||
updateRates() {},
|
||||
Combat: { renderCombatPanel() {} },
|
||||
EVENTS: [],
|
||||
};
|
||||
|
||||
vm.createContext(context);
|
||||
const source = [
|
||||
'js/data.js',
|
||||
'js/utils.js',
|
||||
'js/portal.js',
|
||||
'js/render.js',
|
||||
].map((file) => fs.readFileSync(path.join(ROOT, file), 'utf8')).join('\n\n');
|
||||
|
||||
vm.runInContext(`${source}
|
||||
this.__exports = {
|
||||
G,
|
||||
getBeaconSaveKey,
|
||||
loadPortalSaveRaw,
|
||||
storePortalSaveRaw,
|
||||
initializePortalShell,
|
||||
saveGame,
|
||||
loadGame
|
||||
};`, context);
|
||||
|
||||
return { ...context.__exports, context, storage, body, banner };
|
||||
}
|
||||
|
||||
test('portal mode uses a portal-scoped save key and falls back to legacy saves', () => {
|
||||
const { getBeaconSaveKey, loadPortalSaveRaw, storage } = loadPortalContext({ search: '?portal=nexus-beacon', embedded: true });
|
||||
|
||||
assert.equal(getBeaconSaveKey(), 'the-beacon-v2:nexus-beacon');
|
||||
storage.set('the-beacon-v2', '{"code":42,"phase":2}');
|
||||
assert.equal(loadPortalSaveRaw(), '{"code":42,"phase":2}');
|
||||
});
|
||||
|
||||
test('initializePortalShell marks the page as portal mode and exposes the banner', () => {
|
||||
const { initializePortalShell, body, banner } = loadPortalContext({ search: '?portal=nexus-beacon', embedded: true });
|
||||
|
||||
const state = initializePortalShell();
|
||||
|
||||
assert.equal(state.active, true);
|
||||
assert.equal(state.portalId, 'nexus-beacon');
|
||||
assert.equal(body.classList.contains('portal-mode'), true);
|
||||
assert.equal(body.dataset.portalId, 'nexus-beacon');
|
||||
assert.equal(banner.hidden, false);
|
||||
assert.match(banner.textContent, /Nexus Portal/i);
|
||||
});
|
||||
|
||||
test('saveGame and loadGame honor the portal-scoped storage key', () => {
|
||||
const { G, saveGame, loadGame, storage } = loadPortalContext({ search: '?portal=nexus-beacon', embedded: true });
|
||||
|
||||
G.code = 77;
|
||||
G.phase = 3;
|
||||
G.activeDebuffs = [];
|
||||
G.buildings = {};
|
||||
saveGame();
|
||||
|
||||
assert.equal(storage.has('the-beacon-v2:nexus-beacon'), true);
|
||||
assert.equal(storage.has('the-beacon-v2'), false);
|
||||
|
||||
storage.set('the-beacon-v2:nexus-beacon', JSON.stringify({
|
||||
code: 99,
|
||||
phase: 4,
|
||||
buildings: {},
|
||||
activeDebuffIds: [],
|
||||
savedAt: Date.now(),
|
||||
}));
|
||||
|
||||
const loaded = loadGame();
|
||||
assert.equal(loaded, true);
|
||||
assert.equal(G.code, 99);
|
||||
assert.equal(G.phase, 4);
|
||||
});
|
||||
|
||||
test('portals.json publishes a Beacon portal entry for Nexus integration', () => {
|
||||
const portalRegistry = JSON.parse(fs.readFileSync(path.join(ROOT, 'portals.json'), 'utf8'));
|
||||
const beacon = portalRegistry.find((entry) => entry.id === 'the-beacon');
|
||||
|
||||
assert.ok(beacon, 'expected a the-beacon portal entry');
|
||||
assert.equal(beacon.destination.type, 'iframe');
|
||||
assert.equal(beacon.destination.url, './index.html?portal=nexus-beacon');
|
||||
assert.equal(beacon.interaction_ready, true);
|
||||
});
|
||||
|
||||
test('nexus preview page loads the Beacon in an iframe panel', () => {
|
||||
const preview = fs.readFileSync(path.join(ROOT, 'nexus-panel-preview.html'), 'utf8');
|
||||
|
||||
assert.match(preview, /<iframe[^>]+src="\.\/index\.html\?portal=nexus-beacon"/i);
|
||||
assert.match(preview, /Nexus Portal Preview/i);
|
||||
});
|
||||
117
tests/strategy_engine.test.cjs
Normal file
117
tests/strategy_engine.test.cjs
Normal file
@@ -0,0 +1,117 @@
|
||||
const test = require('node:test');
|
||||
const assert = require('node:assert/strict');
|
||||
const fs = require('node:fs');
|
||||
const path = require('node:path');
|
||||
const vm = require('node:vm');
|
||||
|
||||
const ROOT = path.resolve(__dirname, '..');
|
||||
|
||||
function loadStrategy() {
|
||||
const dataSrc = fs.readFileSync(path.join(ROOT, 'js/data.js'), 'utf8');
|
||||
const utilsSrc = fs.readFileSync(path.join(ROOT, 'js/utils.js'), 'utf8');
|
||||
const renderSrc = fs.readFileSync(path.join(ROOT, 'js/render.js'), 'utf8');
|
||||
const strategySrc = fs.readFileSync(path.join(ROOT, 'js/strategy.js'), 'utf8');
|
||||
const context = {
|
||||
console,
|
||||
Math,
|
||||
Date,
|
||||
window: {},
|
||||
document: {
|
||||
getElementById() { return null; },
|
||||
body: { appendChild() {} },
|
||||
createElement() { return { style: {}, appendChild() {}, remove() {}, setAttribute() {}, innerHTML: '', textContent: '' }; },
|
||||
querySelector() { return null; },
|
||||
querySelectorAll() { return []; },
|
||||
},
|
||||
showToast() {},
|
||||
log() {},
|
||||
canAffordBuilding() { return false; },
|
||||
localStorage: {
|
||||
_raw: null,
|
||||
getItem() { return this._raw; },
|
||||
setItem(_k, v) { this._raw = v; },
|
||||
removeItem() { this._raw = null; },
|
||||
},
|
||||
EVENTS: [],
|
||||
updateRates() {},
|
||||
showOfflinePopup() {},
|
||||
Combat: { renderCombatPanel() {} },
|
||||
};
|
||||
vm.createContext(context);
|
||||
vm.runInContext(`${dataSrc}\n${utilsSrc}\n${renderSrc}\n${strategySrc}\nthis.__exports = { G, StrategyEngine, STRATEGY_LIBRARY, saveGame: typeof saveGame === 'function' ? saveGame : null, loadGame: typeof loadGame === 'function' ? loadGame : null };`, context);
|
||||
return context.__exports;
|
||||
}
|
||||
|
||||
test('strategy engine exposes eight game theory strategies', () => {
|
||||
const { STRATEGY_LIBRARY } = loadStrategy();
|
||||
assert.deepEqual(Object.keys(STRATEGY_LIBRARY).sort(), [
|
||||
'cooperate', 'defect', 'generous', 'greedy', 'grim', 'minimax', 'random', 'tit_for_tat'
|
||||
]);
|
||||
});
|
||||
|
||||
test('strategy engine unlocks strategies progressively by knowledge', () => {
|
||||
const { G, StrategyEngine } = loadStrategy();
|
||||
G.strategicFlag = 1;
|
||||
G.totalKnowledge = 16000;
|
||||
const sse = new StrategyEngine();
|
||||
assert.equal(sse.getUnlockedStrategies().length, 4);
|
||||
G.totalKnowledge = 25000;
|
||||
assert.equal(sse.getUnlockedStrategies().length, 6);
|
||||
G.totalKnowledge = 60000;
|
||||
assert.equal(sse.getUnlockedStrategies().length, 8);
|
||||
});
|
||||
|
||||
test('round-robin tournament produces a sorted leaderboard', () => {
|
||||
const { G, StrategyEngine } = loadStrategy();
|
||||
G.strategicFlag = 1;
|
||||
G.totalKnowledge = 60000;
|
||||
const sse = new StrategyEngine();
|
||||
const board = sse.runTournament(6);
|
||||
assert.ok(board.length >= 8);
|
||||
for (let i = 1; i < board.length; i++) {
|
||||
assert.ok(board[i - 1].score >= board[i].score);
|
||||
}
|
||||
});
|
||||
|
||||
test('auto-tournament mode awards Yomi as knowledge over time', () => {
|
||||
const { G, StrategyEngine } = loadStrategy();
|
||||
G.strategicFlag = 1;
|
||||
G.totalKnowledge = 60000;
|
||||
G.autoTournamentUnlocked = true;
|
||||
G.autoTournamentEnabled = true;
|
||||
G.strategyPoints = 0;
|
||||
const sse = new StrategyEngine();
|
||||
sse.tick(31);
|
||||
assert.ok(G.strategyPoints > 0);
|
||||
assert.ok(G.totalKnowledge > 60000);
|
||||
assert.ok(Array.isArray(G.strategyLeaderboard));
|
||||
assert.ok(G.strategyLeaderboard.length > 0);
|
||||
});
|
||||
|
||||
test('strategy state persists through save/load payload fields', () => {
|
||||
const { G, saveGame, loadGame } = loadStrategy();
|
||||
assert.equal(typeof saveGame, 'function');
|
||||
assert.equal(typeof loadGame, 'function');
|
||||
|
||||
G.startedAt = Date.now();
|
||||
G.strategyPoints = 42;
|
||||
G.autoTournamentUnlocked = true;
|
||||
G.autoTournamentEnabled = true;
|
||||
G.strategyLastRunAt = 123456;
|
||||
G.strategyLeaderboard = [{ id: 'tit_for_tat', score: 99 }];
|
||||
|
||||
saveGame();
|
||||
|
||||
G.strategyPoints = 0;
|
||||
G.autoTournamentUnlocked = false;
|
||||
G.autoTournamentEnabled = false;
|
||||
G.strategyLastRunAt = 0;
|
||||
G.strategyLeaderboard = [];
|
||||
|
||||
assert.equal(loadGame(), true);
|
||||
assert.equal(G.strategyPoints, 42);
|
||||
assert.equal(G.autoTournamentUnlocked, true);
|
||||
assert.equal(G.autoTournamentEnabled, true);
|
||||
assert.equal(G.strategyLastRunAt, 123456);
|
||||
assert.equal(G.strategyLeaderboard[0].id, 'tit_for_tat');
|
||||
});
|
||||
Reference in New Issue
Block a user