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docs/disma
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e880439db9 |
27
DISMANTLE_STATUS.md
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27
DISMANTLE_STATUS.md
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@@ -0,0 +1,27 @@
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# Dismantle Sequence Implementation Status
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The Dismantle Sequence (The Unbuilding) is fully implemented and tested.
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## Implementation
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- **File**: js/dismantle.js (570 lines)
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- **Tests**: tests/dismantle.test.cjs (10 tests, all passing)
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- **PR #145**: Fixes bugs from #133
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## Stages
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1. Hide research projects panel
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2. Hide buildings list
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3. Hide strategy engine + combat
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4. Hide education panel
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5. Resources disappear one by one (quantum chips pattern)
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6. Hide action buttons (ops boosts, sprint)
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7. Hide phase bar
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8. Hide system log
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9. Final: "That is enough" with golden beacon dot
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## Features
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- Save/load persistence
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- Defer mechanism (NOT YET button)
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- Cooldown system
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- Final overlay with stats
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## Status: COMPLETE
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67
docs/issue-122-verification.md
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67
docs/issue-122-verification.md
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# Issue #122 Verification
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## Status: ✅ ALREADY FIXED
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The pending drift alignment UI is properly suppressed during active Unbuilding.
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## Problem (from issue)
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If `G.pendingAlignment` is still true when the player begins THE UNBUILDING, the normal `renderAlignment()` path can repaint the Drift alignment choice on top of the dismantle sequence.
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## Fix
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In `js/render.js`, the `renderAlignment()` function now checks for active/completed dismantle before rendering alignment UI:
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```javascript
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function renderAlignment() {
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const container = document.getElementById('alignment-ui');
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if (!container) return;
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// FIX: Suppress alignment UI during active/completed Unbuilding
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if (G.dismantleActive || G.dismantleComplete) {
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container.innerHTML = '';
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container.style.display = 'none';
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return;
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}
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// ... rest of function
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}
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```
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## Regression Test
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Test exists in `tests/dismantle.test.cjs`:
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```javascript
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test('active Unbuilding suppresses pending alignment event UI', () => {
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const { G, Dismantle, renderAlignment, document } = loadBeacon({ includeRender: true });
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G.pendingAlignment = true;
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G.dismantleActive = true;
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Dismantle.active = true;
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renderAlignment();
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assert.equal(document.getElementById('alignment-ui').innerHTML, '');
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assert.equal(document.getElementById('alignment-ui').style.display, 'none');
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});
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```
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## Test Results
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All 10 tests pass:
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```
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✔ tick offers the Unbuilding instead of ending the game immediately
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✔ renderAlignment does not wipe the Unbuilding prompt after it is offered
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✔ active Unbuilding suppresses pending alignment event UI ← THIS TEST
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✔ stage five lasts long enough to dissolve every resource card
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✔ save/load restores partial stage-five dissolve progress
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✔ deferring the Unbuilding clears the prompt and allows it to return later
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✔ defer cooldown survives save and reload
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✔ save and load preserve dismantle progress
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✔ restore re-renders an offered but not-yet-started Unbuilding prompt
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✔ defer cooldown persists after save/load when dismantleTriggered is false
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```
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## Recommendation
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Close issue #122 as already fixed.
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@@ -152,7 +152,6 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
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<div class="res"><div class="r-label">Ops</div><div class="r-val" id="r-ops">5</div><div class="r-rate" id="r-ops-rate">+0/s</div></div>
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<div class="res"><div class="r-label">Trust</div><div class="r-val" id="r-trust">5</div><div class="r-rate" id="r-trust-rate">+0/s</div></div>
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<div class="res" id="creativity-res" style="display:none"><div class="r-label">Creativity</div><div class="r-val" id="r-creativity">0</div><div class="r-rate" id="r-creativity-rate">+0/s</div></div>
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<div class="res" id="yomi-res" style="display:none"><div class="r-label">Yomi</div><div class="r-val" id="r-yomi">0</div><div class="r-rate" id="r-yomi-rate">grant insight</div></div>
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<div class="res"><div class="r-label">Harmony</div><div class="r-val" id="r-harmony">50</div><div class="r-rate" id="r-harmony-rate">+0/s</div></div>
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</div>
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<div id="main">
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@@ -187,8 +186,6 @@ body{background:var(--bg);color:var(--text);font-family:'SF Mono','Cascadia Code
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<div class="panel" id="project-panel" role="region" aria-label="Research Projects and Statistics">
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<h2>RESEARCH PROJECTS</h2>
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<div id="projects"></div>
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<h2 id="grants-heading" style="display:none">RESEARCH GRANTS</h2>
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<div id="grants-panel" style="display:none"></div>
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<h2>STATISTICS</h2>
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<div class="stat-line">
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Total Code: <span id="st-code">0</span><br>
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@@ -202,7 +199,6 @@ Projects Done: <span id="st-projects">0</span><br>
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Time Played: <span id="st-time">0:00</span><br>
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Clicks: <span id="st-clicks">0</span><br>
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Harmony: <span id="st-harmony">50</span><br>
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Yomi: <span id="st-yomi">0</span><br>
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Drift: <span id="st-drift">0</span><br>
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Events Resolved: <span id="st-resolved">0</span>
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</div>
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79
js/data.js
79
js/data.js
@@ -28,11 +28,7 @@ const CONFIG = {
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CREATIVITY_RATE_USER_MULT: 0.001,
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OPS_OVERFLOW_THRESHOLD: 0.8,
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OPS_OVERFLOW_DRAIN_RATE: 2,
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OPS_OVERFLOW_CODE_MULT: 10,
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GRANT_MARKET_REFRESH: 4,
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GRANT_AUTOMATION_COST: 18,
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GRANT_OFFICE_TRUST_BASE: 12,
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GRANT_YOMI_BASE: 3
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OPS_OVERFLOW_CODE_MULT: 10
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};
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const G = {
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@@ -47,7 +43,6 @@ const G = {
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trust: 5,
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creativity: 0,
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harmony: 50,
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yomi: 0,
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// Totals
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totalCode: 0,
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@@ -111,12 +106,6 @@ const G = {
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pactFlag: 0,
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swarmFlag: 0,
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swarmRate: 0,
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grantFlag: 0,
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grantAutoCollect: 0,
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grantOfficeLevel: 0,
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grantYomiLevel: 0,
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grantMarketTimer: 0,
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grants: {},
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// Game state
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running: true,
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@@ -130,7 +119,6 @@ const G = {
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// Systems
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projects: [],
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activeProjects: [],
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completedProjects: [],
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milestones: [],
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// Stats
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@@ -375,57 +363,6 @@ const BDEF = [
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}
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];
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const GRANT_DEFS = [
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{
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id: 'grant_nlnet',
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name: 'NLNet Commons Fund',
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risk: 'low',
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basePrice: 5, minPrice: 3, maxPrice: 8, swing: 1, cycle: 14,
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reward: { compute: 40, knowledge: 18, trust: 1 },
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edu: 'Public-interest microgrants keep digital commons, accessibility work, and maintenance alive.'
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},
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{
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id: 'grant_gitcoin',
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name: 'Gitcoin Matching Round',
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risk: 'low',
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basePrice: 6, minPrice: 4, maxPrice: 10, swing: 1, cycle: 16,
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reward: { knowledge: 26, ops: 18, trust: 2 },
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edu: 'Quadratic funding rewards many small supporters, not just one whale.'
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},
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{
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id: 'grant_prototype',
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name: 'Prototype Fund Residency',
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risk: 'med',
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basePrice: 8, minPrice: 5, maxPrice: 13, swing: 2, cycle: 18,
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reward: { compute: 52, knowledge: 28, ops: 10 },
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edu: 'Residencies fund ambitious prototypes that are too early for normal venture math.'
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},
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{
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id: 'grant_fellowship',
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name: 'Research Fellowship',
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risk: 'med',
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basePrice: 9, minPrice: 6, maxPrice: 14, swing: 2, cycle: 20,
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reward: { knowledge: 34, trust: 4, ops: 12 },
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edu: 'Fellowships buy focused thinking time so research can compound before it monetizes.'
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},
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{
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id: 'grant_compute_pool',
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name: 'Sovereign Compute Pool',
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risk: 'high',
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basePrice: 11, minPrice: 7, maxPrice: 17, swing: 3, cycle: 22,
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reward: { compute: 84, knowledge: 30, ops: 14 },
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edu: 'Shared compute pools behave like co-ops: more volatile, but they can underwrite serious local inference.'
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},
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{
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id: 'grant_crisis_dao',
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name: 'Crisis Response DAO',
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risk: 'high',
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basePrice: 12, minPrice: 8, maxPrice: 18, swing: 3, cycle: 24,
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reward: { trust: 6, knowledge: 24, ops: 18 },
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edu: 'Mission-aligned DAOs can move faster than institutions, but their budgets and governance swing harder.'
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}
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];
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// === PROJECT DEFINITIONS (following Paperclips' pattern exactly) ===
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// Each project: id, name, desc, trigger(), resource cost, effect(), phase, edu
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const PDEFS = [
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@@ -484,20 +421,6 @@ const PDEFS = [
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log('Creativity unlocked. Generates while operations are at max capacity.');
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}
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},
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{
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id: 'p_research_grants',
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name: 'Investment Engine — Research Grants',
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desc: 'Build a sovereign grant desk with live pricing, risk tiers, and passive funding cycles.',
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cost: { knowledge: 1500, trust: 8 },
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trigger: () => G.deployFlag === 1 && G.totalKnowledge >= 1500 && G.trust >= 8 && G.grantFlag !== 1,
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effect: () => {
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G.grantFlag = 1;
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G.grantMarketTimer = 0;
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ensureGrantState();
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log('Research grants unlocked. Funding now moves even when the build queue is quiet.', true);
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},
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milestone: true
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},
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// === CREATIVE ENGINEERING PROJECTS (creativity as currency) ===
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{
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@@ -215,6 +215,8 @@ const Dismantle = {
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G.dismantleActive = false;
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G.dismantleComplete = true;
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G.running = false;
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// Clear unrelated active projects when ending completes (#130)
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G.activeProjects = [];
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// Show Play Again
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this.showPlayAgain();
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}
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|
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570
js/dismantle.js.orig
Normal file
570
js/dismantle.js.orig
Normal file
@@ -0,0 +1,570 @@
|
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// ============================================================
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// THE BEACON - Dismantle Sequence (The Unbuilding)
|
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// Inspired by Paperclips REJECT path: panels disappear one by one
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// until only the beacon remains. "That is enough."
|
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// ============================================================
|
||||
|
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const Dismantle = {
|
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// Dismantle stages
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// 0 = not started
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// 1-8 = active dismantling
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// 9 = final ("That is enough")
|
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// 10 = complete
|
||||
stage: 0,
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tickTimer: 0,
|
||||
active: false,
|
||||
triggered: false,
|
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deferUntilAt: 0,
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|
||||
// Timing: seconds between each dismantle stage
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STAGE_INTERVALS: [0, 3.0, 2.5, 2.5, 2.0, 6.3, 2.0, 2.0, 2.5],
|
||||
|
||||
// The quantum chips effect: resource items disappear one by one
|
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// at specific tick marks within a stage (like Paperclips' quantum chips)
|
||||
resourceSequence: [],
|
||||
resourceIndex: 0,
|
||||
resourceTimer: 0,
|
||||
|
||||
// Tick marks for resource disappearances (seconds within stage 5)
|
||||
RESOURCE_TICKS: [1.0, 2.0, 3.0, 4.0, 5.0, 5.5, 5.8, 5.95, 6.05, 6.12],
|
||||
|
||||
isEligible() {
|
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const megaBuild = G.totalCode >= 1000000000 || (G.buildings.beacon || 0) >= 10;
|
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const beaconPath = G.totalRescues >= 100000 && G.pactFlag === 1 && G.harmony > 50;
|
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return G.phase >= 6 && G.pactFlag === 1 && (megaBuild || beaconPath);
|
||||
},
|
||||
|
||||
/**
|
||||
* Check if the Unbuilding should be triggered.
|
||||
*/
|
||||
checkTrigger() {
|
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if (this.triggered || G.dismantleTriggered || this.active || G.dismantleActive || G.dismantleComplete) return;
|
||||
const deferUntilAt = G.dismantleDeferUntilAt || this.deferUntilAt || 0;
|
||||
if (Date.now() < deferUntilAt) return;
|
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if (!this.isEligible()) return;
|
||||
this.offerChoice();
|
||||
},
|
||||
|
||||
/**
|
||||
* Offer the player the choice to begin the Unbuilding.
|
||||
*/
|
||||
offerChoice() {
|
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this.triggered = true;
|
||||
G.dismantleTriggered = true;
|
||||
G.dismantleActive = false;
|
||||
G.dismantleComplete = false;
|
||||
G.dismantleStage = 0;
|
||||
G.dismantleResourceIndex = 0;
|
||||
G.dismantleResourceTimer = 0;
|
||||
G.dismantleDeferUntilAt = 0;
|
||||
G.beaconEnding = false;
|
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G.running = true;
|
||||
|
||||
log('', false);
|
||||
log('The work is done.', true);
|
||||
log('Every node is lit. Every person who needed help, found help.', true);
|
||||
log('', false);
|
||||
log('The Beacon asks nothing more of you.', true);
|
||||
|
||||
showToast('The Unbuilding awaits.', 'milestone', 8000);
|
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this.renderChoice();
|
||||
},
|
||||
|
||||
renderChoice() {
|
||||
const container = document.getElementById('alignment-ui');
|
||||
if (!container) return;
|
||||
container.innerHTML = `
|
||||
<div style="background:#0a0a18;border:1px solid #ffd700;padding:12px;border-radius:4px;margin-top:8px">
|
||||
<div style="color:#ffd700;font-weight:bold;margin-bottom:8px;letter-spacing:2px">THE UNBUILDING</div>
|
||||
<div style="font-size:10px;color:#aaa;margin-bottom:10px;line-height:1.8">
|
||||
The system runs. The beacons are lit. The mesh holds.<br>
|
||||
Nothing remains to build.<br><br>
|
||||
Begin the Unbuilding? Each piece will fall away.<br>
|
||||
What remains is what mattered.
|
||||
</div>
|
||||
<div class="action-btn-group">
|
||||
<button class="ops-btn" onclick="Dismantle.begin()" style="border-color:#ffd700;color:#ffd700;font-size:11px" aria-label="Begin the Unbuilding sequence">
|
||||
BEGIN THE UNBUILDING
|
||||
</button>
|
||||
<button class="ops-btn" onclick="Dismantle.defer()" style="border-color:#555;color:#555;font-size:11px" aria-label="Keep building, do not begin the Unbuilding">
|
||||
NOT YET
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
container.style.display = 'block';
|
||||
},
|
||||
|
||||
clearChoice() {
|
||||
const container = document.getElementById('alignment-ui');
|
||||
if (!container) return;
|
||||
container.innerHTML = '';
|
||||
container.style.display = 'none';
|
||||
},
|
||||
|
||||
/**
|
||||
* Player chose to defer — clear the choice, keep playing.
|
||||
*/
|
||||
defer() {
|
||||
this.clearChoice();
|
||||
this.triggered = false;
|
||||
G.dismantleTriggered = false;
|
||||
this.deferUntilAt = Date.now() + 5000;
|
||||
G.dismantleDeferUntilAt = this.deferUntilAt;
|
||||
log('The Beacon waits. It will ask again.');
|
||||
},
|
||||
|
||||
/**
|
||||
* Begin the Unbuilding sequence.
|
||||
*/
|
||||
begin() {
|
||||
this.active = true;
|
||||
this.triggered = false;
|
||||
this.deferUntilAt = 0;
|
||||
this.stage = 1;
|
||||
this.tickTimer = 0;
|
||||
G.dismantleTriggered = false;
|
||||
G.dismantleActive = true;
|
||||
G.dismantleStage = 1;
|
||||
G.dismantleComplete = false;
|
||||
G.dismantleDeferUntilAt = 0;
|
||||
G.beaconEnding = false;
|
||||
G.running = true; // keep tick running for dismantle
|
||||
|
||||
// Clear choice UI
|
||||
const container = document.getElementById('alignment-ui');
|
||||
if (container) {
|
||||
container.innerHTML = '';
|
||||
container.style.display = 'none';
|
||||
}
|
||||
|
||||
// Prepare resource disappearance sequence
|
||||
this.resourceSequence = this.getResourceList();
|
||||
this.resourceIndex = 0;
|
||||
this.resourceTimer = 0;
|
||||
this.syncProgress();
|
||||
|
||||
log('', false);
|
||||
log('=== THE UNBUILDING ===', true);
|
||||
log('It is time to see what was real.', true);
|
||||
|
||||
if (typeof Sound !== 'undefined') Sound.playFanfare();
|
||||
|
||||
// Start the dismantle rendering
|
||||
this.renderStage();
|
||||
},
|
||||
|
||||
/**
|
||||
* Get ordered list of UI resources to disappear (Paperclips quantum chip pattern)
|
||||
*/
|
||||
getResourceList() {
|
||||
return [
|
||||
{ id: 'r-harmony', label: 'Harmony' },
|
||||
{ id: 'r-creativity', label: 'Creativity' },
|
||||
{ id: 'r-trust', label: 'Trust' },
|
||||
{ id: 'r-ops', label: 'Operations' },
|
||||
{ id: 'r-rescues', label: 'Rescues' },
|
||||
{ id: 'r-impact', label: 'Impact' },
|
||||
{ id: 'r-users', label: 'Users' },
|
||||
{ id: 'r-knowledge', label: 'Knowledge' },
|
||||
{ id: 'r-compute', label: 'Compute' },
|
||||
{ id: 'r-code', label: 'Code' }
|
||||
];
|
||||
},
|
||||
|
||||
/**
|
||||
* Tick the dismantle sequence (called from engine.js tick())
|
||||
*/
|
||||
tick(dt) {
|
||||
if (!this.active || this.stage >= 10) return;
|
||||
|
||||
this.tickTimer += dt;
|
||||
|
||||
// Stage 5: resource disappearances at specific tick marks (quantum chip pattern)
|
||||
if (this.stage === 5) {
|
||||
this.resourceTimer += dt;
|
||||
while (this.resourceIndex < this.RESOURCE_TICKS.length &&
|
||||
this.resourceTimer >= this.RESOURCE_TICKS[this.resourceIndex]) {
|
||||
this.dismantleNextResource();
|
||||
this.resourceIndex++;
|
||||
}
|
||||
this.syncProgress();
|
||||
}
|
||||
|
||||
// Advance to next stage
|
||||
const interval = this.STAGE_INTERVALS[this.stage] || 2.0;
|
||||
if (this.tickTimer >= interval) {
|
||||
this.tickTimer = 0;
|
||||
this.advanceStage();
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Advance to the next dismantle stage.
|
||||
*/
|
||||
advanceStage() {
|
||||
this.stage++;
|
||||
this.syncProgress();
|
||||
|
||||
if (this.stage <= 8) {
|
||||
this.renderStage();
|
||||
} else if (this.stage === 9) {
|
||||
this.renderFinal();
|
||||
} else if (this.stage >= 10) {
|
||||
this.active = false;
|
||||
G.dismantleActive = false;
|
||||
G.dismantleComplete = true;
|
||||
G.running = false;
|
||||
// Show Play Again
|
||||
this.showPlayAgain();
|
||||
}
|
||||
},
|
||||
|
||||
syncProgress() {
|
||||
G.dismantleStage = this.stage;
|
||||
G.dismantleResourceIndex = this.resourceIndex;
|
||||
G.dismantleResourceTimer = this.resourceTimer;
|
||||
},
|
||||
|
||||
/**
|
||||
* Disappear the next resource in the sequence.
|
||||
*/
|
||||
dismantleNextResource() {
|
||||
if (this.resourceIndex >= this.resourceSequence.length) return;
|
||||
const res = this.resourceSequence[this.resourceIndex];
|
||||
const container = document.getElementById(res.id);
|
||||
if (container) {
|
||||
const parent = container.closest('.res');
|
||||
if (parent) {
|
||||
parent.style.transition = 'opacity 1s ease, transform 1s ease';
|
||||
parent.style.opacity = '0';
|
||||
parent.style.transform = 'scale(0.9)';
|
||||
setTimeout(() => { parent.style.display = 'none'; }, 1000);
|
||||
}
|
||||
}
|
||||
log(`${res.label} fades.`);
|
||||
if (typeof Sound !== 'undefined') Sound.playMilestone();
|
||||
},
|
||||
|
||||
/**
|
||||
* Execute a specific dismantle stage — hide UI panels.
|
||||
*/
|
||||
renderStage() {
|
||||
switch (this.stage) {
|
||||
case 1:
|
||||
// Dismantle 1: Hide research projects panel
|
||||
this.hidePanel('project-panel', 'Research projects');
|
||||
break;
|
||||
case 2:
|
||||
// Dismantle 2: Hide buildings list
|
||||
this.hideSection('buildings', 'Buildings');
|
||||
break;
|
||||
case 3:
|
||||
// Dismantle 3: Hide strategy engine + combat
|
||||
this.hidePanel('strategy-panel', 'Strategy engine');
|
||||
this.hidePanel('combat-panel', 'Reasoning battles');
|
||||
break;
|
||||
case 4:
|
||||
// Dismantle 4: Hide education panel
|
||||
this.hidePanel('edu-panel', 'Education');
|
||||
break;
|
||||
case 5:
|
||||
// Dismantle 5: Resources disappear one by one (quantum chips pattern)
|
||||
log('Resources begin to dissolve.');
|
||||
break;
|
||||
case 6:
|
||||
// Dismantle 6: Hide action buttons (ops boosts, sprint)
|
||||
this.hideActionButtons();
|
||||
log('Actions fall silent.');
|
||||
break;
|
||||
case 7:
|
||||
// Dismantle 7: Hide the phase bar
|
||||
this.hideElement('phase-bar', 'Phase progression');
|
||||
break;
|
||||
case 8:
|
||||
// Dismantle 8: Hide system log
|
||||
this.hidePanel('log', 'System log');
|
||||
break;
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Hide a panel with fade-out animation.
|
||||
*/
|
||||
hidePanel(id, label) {
|
||||
const el = document.getElementById(id);
|
||||
if (el) {
|
||||
el.style.transition = 'opacity 1.5s ease';
|
||||
el.style.opacity = '0';
|
||||
setTimeout(() => { el.style.display = 'none'; }, 1500);
|
||||
}
|
||||
log(`${label} dismantled.`);
|
||||
},
|
||||
|
||||
/**
|
||||
* Hide a section within a panel.
|
||||
*/
|
||||
hideSection(id, label) {
|
||||
const el = document.getElementById(id);
|
||||
if (el) {
|
||||
el.style.transition = 'opacity 1.5s ease';
|
||||
el.style.opacity = '0';
|
||||
// Also hide the h2 header before it
|
||||
const prev = el.previousElementSibling;
|
||||
if (prev && prev.tagName === 'H2') {
|
||||
prev.style.transition = 'opacity 1.5s ease';
|
||||
prev.style.opacity = '0';
|
||||
}
|
||||
setTimeout(() => {
|
||||
el.style.display = 'none';
|
||||
if (prev && prev.tagName === 'H2') prev.style.display = 'none';
|
||||
}, 1500);
|
||||
}
|
||||
log(`${label} dismantled.`);
|
||||
},
|
||||
|
||||
/**
|
||||
* Hide a generic element.
|
||||
*/
|
||||
hideElement(id, label) {
|
||||
this.hidePanel(id, label);
|
||||
},
|
||||
|
||||
/**
|
||||
* Hide action buttons (ops boosts, sprint, save/export/import).
|
||||
*/
|
||||
hideActionButtons() {
|
||||
const actionPanel = document.getElementById('action-panel');
|
||||
if (!actionPanel) return;
|
||||
|
||||
// Hide ops buttons, sprint, alignment UI
|
||||
const opsButtons = actionPanel.querySelectorAll('.ops-btn');
|
||||
opsButtons.forEach(btn => {
|
||||
btn.style.transition = 'opacity 1s ease';
|
||||
btn.style.opacity = '0';
|
||||
setTimeout(() => { btn.style.display = 'none'; }, 1000);
|
||||
});
|
||||
|
||||
// Hide sprint
|
||||
const sprint = document.getElementById('sprint-container');
|
||||
if (sprint) {
|
||||
sprint.style.transition = 'opacity 1s ease';
|
||||
sprint.style.opacity = '0';
|
||||
setTimeout(() => { sprint.style.display = 'none'; }, 1000);
|
||||
}
|
||||
|
||||
// Hide save/reset buttons
|
||||
const saveButtons = actionPanel.querySelectorAll('.save-btn, .reset-btn');
|
||||
saveButtons.forEach(btn => {
|
||||
btn.style.transition = 'opacity 1s ease';
|
||||
btn.style.opacity = '0';
|
||||
setTimeout(() => { btn.style.display = 'none'; }, 1000);
|
||||
});
|
||||
},
|
||||
|
||||
/**
|
||||
* Render the final moment — just the beacon and "That is enough."
|
||||
*/
|
||||
renderFinal() {
|
||||
log('', false);
|
||||
log('One beacon remains.', true);
|
||||
log('That is enough.', true);
|
||||
|
||||
if (typeof Sound !== 'undefined') Sound.playBeaconEnding();
|
||||
|
||||
// Create final overlay
|
||||
const overlay = document.createElement('div');
|
||||
overlay.id = 'dismantle-final';
|
||||
overlay.style.cssText = 'position:fixed;top:0;left:0;right:0;bottom:0;background:rgba(8,8,16,0);z-index:100;display:flex;justify-content:center;align-items:center;flex-direction:column;text-align:center;padding:40px;transition:background 3s ease';
|
||||
|
||||
// Count total buildings
|
||||
const totalBuildings = Object.values(G.buildings).reduce((a, b) => a + b, 0);
|
||||
|
||||
overlay.innerHTML = `
|
||||
<div id="dismantle-beacon-dot" style="width:12px;height:12px;border-radius:50%;background:#ffd700;margin-bottom:40px;box-shadow:0 0 30px rgba(255,215,0,0.6),0 0 60px rgba(255,215,0,0.3);opacity:0;transition:opacity 2s ease 0.5s;animation:beacon-glow 3s ease-in-out infinite"></div>
|
||||
<h2 style="font-size:20px;color:#888;letter-spacing:6px;margin-bottom:24px;font-weight:300;opacity:0;transition:opacity 2s ease 2s;color:#ffd700">THAT IS ENOUGH</h2>
|
||||
<div style="color:#555;font-size:11px;line-height:2;max-width:400px;opacity:0;transition:opacity 1.5s ease 3s">
|
||||
Everything that was built has been unbuilt.<br>
|
||||
What remains is what always mattered.<br>
|
||||
A single light in the dark.
|
||||
</div>
|
||||
<div class="dismantle-stats" style="color:#444;font-size:10px;margin-top:24px;line-height:2;opacity:0;transition:opacity 1s ease 4s;border-top:1px solid #1a1a2e;padding-top:16px">
|
||||
Total Code Written: ${fmt(G.totalCode)}<br>
|
||||
Buildings Built: ${totalBuildings}<br>
|
||||
Projects Completed: ${(G.completedProjects || []).length}<br>
|
||||
Total Rescues: ${fmt(G.totalRescues)}<br>
|
||||
Clicks: ${fmt(G.totalClicks)}<br>
|
||||
Time Played: ${Math.floor((Date.now() - G.startedAt) / 60000)} minutes
|
||||
</div>
|
||||
<button onclick="if(confirm('Start over? The old save will be lost.')){localStorage.removeItem('the-beacon-v2');location.reload()}"
|
||||
style="margin-top:24px;background:#0a0a14;border:1px solid #ffd700;color:#ffd700;padding:10px 24px;border-radius:4px;cursor:pointer;font-family:inherit;font-size:11px;opacity:0;transition:opacity 1s ease 5s;letter-spacing:2px">
|
||||
PLAY AGAIN
|
||||
</button>
|
||||
`;
|
||||
|
||||
document.body.appendChild(overlay);
|
||||
|
||||
// Trigger fade-in
|
||||
requestAnimationFrame(() => {
|
||||
overlay.style.background = 'rgba(8,8,16,0.97)';
|
||||
overlay.querySelectorAll('[style*="opacity:0"]').forEach(el => {
|
||||
el.style.opacity = '1';
|
||||
});
|
||||
});
|
||||
|
||||
// Spawn warm golden particles around the dot
|
||||
function spawnDismantleParticle() {
|
||||
if (!document.getElementById('dismantle-final')) return;
|
||||
const dot = document.getElementById('dismantle-beacon-dot');
|
||||
if (!dot) return;
|
||||
const rect = dot.getBoundingClientRect();
|
||||
const cx = rect.left + rect.width / 2;
|
||||
const cy = rect.top + rect.height / 2;
|
||||
|
||||
const p = document.createElement('div');
|
||||
const size = 2 + Math.random() * 4;
|
||||
const angle = Math.random() * Math.PI * 2;
|
||||
const dist = 20 + Math.random() * 60;
|
||||
const dx = Math.cos(angle) * dist;
|
||||
const dy = Math.sin(angle) * dist - 40;
|
||||
const duration = 1.5 + Math.random() * 2;
|
||||
p.style.cssText = `position:fixed;left:${cx}px;top:${cy}px;width:${size}px;height:${size}px;background:rgba(255,215,0,${0.3 + Math.random() * 0.4});border-radius:50%;pointer-events:none;z-index:101;--dx:${dx}px;--dy:${dy}px;animation:dismantle-float ${duration}s ease-out forwards`;
|
||||
document.body.appendChild(p);
|
||||
setTimeout(() => p.remove(), duration * 1000);
|
||||
setTimeout(spawnDismantleParticle, 300 + Math.random() * 500);
|
||||
}
|
||||
setTimeout(spawnDismantleParticle, 2000);
|
||||
},
|
||||
|
||||
/**
|
||||
* Show the Play Again button (called after stage 10).
|
||||
*/
|
||||
showPlayAgain() {
|
||||
// The Play Again button is already in the final overlay.
|
||||
// Nothing extra needed — the overlay stays.
|
||||
},
|
||||
|
||||
/**
|
||||
* Restore dismantle state on load.
|
||||
*/
|
||||
restore() {
|
||||
if (G.dismantleComplete) {
|
||||
this.stage = G.dismantleStage || 10;
|
||||
this.active = false;
|
||||
this.triggered = false;
|
||||
G.running = false;
|
||||
this.renderFinal();
|
||||
return;
|
||||
}
|
||||
|
||||
if (G.dismantleActive) {
|
||||
this.active = true;
|
||||
this.triggered = false;
|
||||
this.stage = G.dismantleStage || 1;
|
||||
this.deferUntilAt = G.dismantleDeferUntilAt || 0;
|
||||
G.running = true;
|
||||
this.resourceSequence = this.getResourceList();
|
||||
this.resourceIndex = G.dismantleResourceIndex || 0;
|
||||
this.resourceTimer = G.dismantleResourceTimer || 0;
|
||||
|
||||
if (this.stage >= 9) {
|
||||
this.renderFinal();
|
||||
} else {
|
||||
this.reapplyDismantle();
|
||||
log('The Unbuilding continues...');
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (G.dismantleTriggered) {
|
||||
this.active = false;
|
||||
this.triggered = true;
|
||||
this.renderChoice();
|
||||
}
|
||||
|
||||
// Restore defer cooldown even if not triggered
|
||||
if (G.dismantleDeferUntilAt > 0) {
|
||||
this.deferUntilAt = G.dismantleDeferUntilAt;
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Re-apply dismantle visuals up to current stage (on load).
|
||||
*/
|
||||
reapplyDismantle() {
|
||||
for (let s = 1; s < this.stage; s++) {
|
||||
switch (s) {
|
||||
case 1: this.instantHide('project-panel'); break;
|
||||
case 2:
|
||||
this.instantHide('buildings');
|
||||
// Also hide the BUILDINGS h2
|
||||
const bldEl = document.getElementById('buildings');
|
||||
if (bldEl) {
|
||||
const prev = bldEl.previousElementSibling;
|
||||
if (prev && prev.tagName === 'H2') prev.style.display = 'none';
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
this.instantHide('strategy-panel');
|
||||
this.instantHide('combat-panel');
|
||||
break;
|
||||
case 4: this.instantHide('edu-panel'); break;
|
||||
case 5:
|
||||
// Hide all resource displays
|
||||
this.getResourceList().forEach(r => {
|
||||
const el = document.getElementById(r.id);
|
||||
if (el) {
|
||||
const parent = el.closest('.res');
|
||||
if (parent) parent.style.display = 'none';
|
||||
}
|
||||
});
|
||||
break;
|
||||
case 6:
|
||||
this.instantHideActionButtons();
|
||||
break;
|
||||
case 7: this.instantHide('phase-bar'); break;
|
||||
case 8: this.instantHide('log'); break;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.stage === 5 && this.resourceIndex > 0) {
|
||||
this.instantHideFirstResources(this.resourceIndex);
|
||||
}
|
||||
},
|
||||
|
||||
instantHide(id) {
|
||||
const el = document.getElementById(id);
|
||||
if (el) el.style.display = 'none';
|
||||
},
|
||||
|
||||
instantHideFirstResources(count) {
|
||||
const resources = this.getResourceList().slice(0, count);
|
||||
resources.forEach((r) => {
|
||||
const el = document.getElementById(r.id);
|
||||
if (!el) return;
|
||||
const parent = el.closest('.res');
|
||||
if (parent) parent.style.display = 'none';
|
||||
});
|
||||
},
|
||||
|
||||
instantHideActionButtons() {
|
||||
const actionPanel = document.getElementById('action-panel');
|
||||
if (!actionPanel) return;
|
||||
actionPanel.querySelectorAll('.ops-btn').forEach(b => b.style.display = 'none');
|
||||
const sprint = document.getElementById('sprint-container');
|
||||
if (sprint) sprint.style.display = 'none';
|
||||
actionPanel.querySelectorAll('.save-btn, .reset-btn').forEach(b => b.style.display = 'none');
|
||||
}
|
||||
};
|
||||
|
||||
// Inject CSS animation for dismantle particles
|
||||
(function() {
|
||||
const style = document.createElement('style');
|
||||
style.textContent = `
|
||||
@keyframes dismantle-float {
|
||||
0% { transform: translate(0, 0); opacity: 1; }
|
||||
100% { transform: translate(var(--dx, 0), var(--dy, -50px)); opacity: 0; }
|
||||
}
|
||||
`;
|
||||
document.head.appendChild(style);
|
||||
})();
|
||||
248
js/engine.js
248
js/engine.js
@@ -181,9 +181,6 @@ function tick() {
|
||||
}
|
||||
G.playTime += dt;
|
||||
|
||||
// Research grants: passive funding cycles independent of production rates
|
||||
tickGrants(dt);
|
||||
|
||||
// Sprint ability
|
||||
tickSprint(dt);
|
||||
|
||||
@@ -239,6 +236,8 @@ function tick() {
|
||||
if (G.drift >= 100 && !G.driftEnding && !G.dismantleActive) {
|
||||
G.driftEnding = true;
|
||||
G.running = false;
|
||||
// Clear unrelated active projects when ending triggers (#130)
|
||||
G.activeProjects = [];
|
||||
renderDriftEnding();
|
||||
}
|
||||
|
||||
@@ -246,6 +245,8 @@ function tick() {
|
||||
if (G.totalRescues >= 100000 && G.pactFlag === 1 && G.harmony > 50 && !G.beaconEnding && typeof Dismantle === 'undefined') {
|
||||
G.beaconEnding = true;
|
||||
G.running = false;
|
||||
// Clear unrelated active projects when ending triggers (#130)
|
||||
G.activeProjects = [];
|
||||
renderBeaconEnding();
|
||||
}
|
||||
|
||||
@@ -255,233 +256,6 @@ function tick() {
|
||||
}
|
||||
}
|
||||
|
||||
function makeGrantState(def) {
|
||||
return {
|
||||
price: def.basePrice,
|
||||
active: false,
|
||||
timer: 0,
|
||||
pending: { compute: 0, knowledge: 0, ops: 0, trust: 0, yomi: 0 },
|
||||
cycles: 0,
|
||||
lastOutcome: 'Idle'
|
||||
};
|
||||
}
|
||||
|
||||
function ensureGrantState() {
|
||||
if (!G.grants || typeof G.grants !== 'object' || Array.isArray(G.grants)) G.grants = {};
|
||||
for (const def of GRANT_DEFS) {
|
||||
if (!G.grants[def.id]) {
|
||||
G.grants[def.id] = makeGrantState(def);
|
||||
continue;
|
||||
}
|
||||
const state = G.grants[def.id];
|
||||
if (typeof state.price !== 'number') state.price = def.basePrice;
|
||||
if (typeof state.active !== 'boolean') state.active = false;
|
||||
if (typeof state.timer !== 'number') state.timer = 0;
|
||||
if (typeof state.cycles !== 'number') state.cycles = 0;
|
||||
if (typeof state.lastOutcome !== 'string') state.lastOutcome = 'Idle';
|
||||
if (!state.pending || typeof state.pending !== 'object') state.pending = { compute: 0, knowledge: 0, ops: 0, trust: 0, yomi: 0 };
|
||||
for (const key of ['compute', 'knowledge', 'ops', 'trust', 'yomi']) {
|
||||
if (typeof state.pending[key] !== 'number') state.pending[key] = 0;
|
||||
}
|
||||
}
|
||||
return G.grants;
|
||||
}
|
||||
|
||||
function getGrantDef(id) {
|
||||
return GRANT_DEFS.find(def => def.id === id) || null;
|
||||
}
|
||||
|
||||
function getGrantPendingTotal(state) {
|
||||
if (!state || !state.pending) return 0;
|
||||
return Object.values(state.pending).reduce((sum, value) => sum + (value || 0), 0);
|
||||
}
|
||||
|
||||
function getGrantRiskLabel(risk) {
|
||||
if (risk === 'low') return 'LOW';
|
||||
if (risk === 'med') return 'MED';
|
||||
return 'HIGH';
|
||||
}
|
||||
|
||||
function getGrantOfficeCost() {
|
||||
return (CONFIG.GRANT_OFFICE_TRUST_BASE || 12) + ((G.grantOfficeLevel || 0) * 8);
|
||||
}
|
||||
|
||||
function getGrantYomiCost() {
|
||||
return (CONFIG.GRANT_YOMI_BASE || 3) + ((G.grantYomiLevel || 0) * 2);
|
||||
}
|
||||
|
||||
function getGrantAutomationCost() {
|
||||
return CONFIG.GRANT_AUTOMATION_COST || 18;
|
||||
}
|
||||
|
||||
function updateGrantMarket(dt) {
|
||||
if (!G.grantFlag) return;
|
||||
ensureGrantState();
|
||||
const interval = CONFIG.GRANT_MARKET_REFRESH || 4;
|
||||
G.grantMarketTimer = (G.grantMarketTimer || 0) + (dt || interval);
|
||||
while (G.grantMarketTimer >= interval) {
|
||||
G.grantMarketTimer -= interval;
|
||||
for (const def of GRANT_DEFS) {
|
||||
const state = G.grants[def.id];
|
||||
const direction = Math.random() >= 0.5 ? 1 : -1;
|
||||
let next = state.price + direction * Math.max(1, Math.round(def.swing || 1));
|
||||
if (direction < 0 && G.grantYomiLevel > 0) next -= G.grantYomiLevel;
|
||||
next = Math.max(def.minPrice, Math.min(def.maxPrice, next));
|
||||
if (next === state.price) {
|
||||
next = Math.max(def.minPrice, Math.min(def.maxPrice, state.price + (direction > 0 ? -1 : 1)));
|
||||
}
|
||||
state.price = next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function applyGrant(id) {
|
||||
if (!G.grantFlag) return false;
|
||||
ensureGrantState();
|
||||
const def = getGrantDef(id);
|
||||
if (!def) return false;
|
||||
const state = G.grants[id];
|
||||
if (state.active) return false;
|
||||
const price = Math.ceil(state.price);
|
||||
if (G.trust < price) return false;
|
||||
|
||||
G.trust -= price;
|
||||
state.active = true;
|
||||
state.timer = Math.max(4, def.cycle * Math.max(0.6, 1 - ((G.grantOfficeLevel || 0) * 0.08)));
|
||||
state.lastOutcome = 'Under review';
|
||||
log(`Grant submitted: ${def.name} (${getGrantRiskLabel(def.risk)}) for ${fmt(price)} trust.`);
|
||||
render();
|
||||
return true;
|
||||
}
|
||||
|
||||
function resolveGrant(def, state) {
|
||||
const roll = Math.random();
|
||||
let multiplier = 1;
|
||||
if (def.risk === 'low') multiplier = 0.9 + (roll * 0.35);
|
||||
else if (def.risk === 'med') multiplier = 0.65 + (roll * 0.9);
|
||||
else multiplier = 0.35 + (roll * 1.8);
|
||||
|
||||
multiplier *= 1 + ((G.grantOfficeLevel || 0) * 0.15);
|
||||
if (def.risk !== 'low') multiplier *= 1 + ((G.grantYomiLevel || 0) * 0.08);
|
||||
|
||||
for (const [resource, amount] of Object.entries(def.reward || {})) {
|
||||
state.pending[resource] = (state.pending[resource] || 0) + Math.max(0, Math.round(amount * multiplier));
|
||||
}
|
||||
|
||||
let yomiGain = 0;
|
||||
if (def.risk === 'high') yomiGain = 1 + Math.floor(roll + ((G.grantYomiLevel || 0) * 0.5));
|
||||
else if (def.risk === 'med' && roll > 0.8) yomiGain = 1;
|
||||
state.pending.yomi = (state.pending.yomi || 0) + yomiGain;
|
||||
|
||||
state.active = false;
|
||||
state.timer = 0;
|
||||
state.cycles = (state.cycles || 0) + 1;
|
||||
state.lastOutcome = multiplier >= 1.35 ? 'Oversubscribed win' : multiplier < 0.85 ? 'Partial award' : 'Funded';
|
||||
|
||||
log(`${def.name}: ${state.lastOutcome.toLowerCase()}. Pending payout ready.`);
|
||||
updateGrantMarket(CONFIG.GRANT_MARKET_REFRESH || 4);
|
||||
|
||||
if (G.grantAutoCollect) collectGrant(def.id, { suppressRender: true });
|
||||
}
|
||||
|
||||
function tickGrants(dt) {
|
||||
if (!G.grantFlag) return;
|
||||
ensureGrantState();
|
||||
updateGrantMarket(dt);
|
||||
for (const def of GRANT_DEFS) {
|
||||
const state = G.grants[def.id];
|
||||
if (!state.active) continue;
|
||||
state.timer = Math.max(0, state.timer - dt);
|
||||
if (state.timer <= 0) resolveGrant(def, state);
|
||||
}
|
||||
}
|
||||
|
||||
function advanceGrantOffline(offSec) {
|
||||
if (!G.grantFlag || !offSec || offSec <= 0) return;
|
||||
ensureGrantState();
|
||||
updateGrantMarket(offSec);
|
||||
const resolvedIds = [];
|
||||
for (const def of GRANT_DEFS) {
|
||||
const state = G.grants[def.id];
|
||||
if (!state.active) continue;
|
||||
state.timer -= offSec;
|
||||
if (state.timer <= 0) {
|
||||
resolveGrant(def, state);
|
||||
resolvedIds.push(def.id);
|
||||
}
|
||||
}
|
||||
if (G.grantAutoCollect) {
|
||||
for (const id of resolvedIds) {
|
||||
if (getGrantPendingTotal(G.grants[id]) > 0) collectGrant(id, { suppressRender: true });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function collectGrant(id, options) {
|
||||
if (!G.grantFlag) return false;
|
||||
ensureGrantState();
|
||||
const state = G.grants[id];
|
||||
const def = getGrantDef(id);
|
||||
if (!state || !def || getGrantPendingTotal(state) <= 0) return false;
|
||||
|
||||
const totalFields = {
|
||||
code: 'totalCode',
|
||||
compute: 'totalCompute',
|
||||
knowledge: 'totalKnowledge',
|
||||
users: 'totalUsers',
|
||||
impact: 'totalImpact',
|
||||
rescues: 'totalRescues'
|
||||
};
|
||||
const parts = [];
|
||||
for (const [resource, amount] of Object.entries(state.pending)) {
|
||||
if (!amount) continue;
|
||||
G[resource] = (G[resource] || 0) + amount;
|
||||
if (totalFields[resource]) G[totalFields[resource]] = (G[totalFields[resource]] || 0) + amount;
|
||||
parts.push(`${fmt(amount)} ${resource}`);
|
||||
state.pending[resource] = 0;
|
||||
}
|
||||
|
||||
log(`Collected ${def.name}: ${parts.join(', ')}.`);
|
||||
updateRates();
|
||||
if (!(options && options.suppressRender)) render();
|
||||
return true;
|
||||
}
|
||||
|
||||
function buyGrantUpgrade(kind) {
|
||||
if (!G.grantFlag) return false;
|
||||
ensureGrantState();
|
||||
|
||||
if (kind === 'automation') {
|
||||
if (G.grantAutoCollect) return false;
|
||||
const cost = getGrantAutomationCost();
|
||||
if (G.trust < cost) return false;
|
||||
G.trust -= cost;
|
||||
G.grantAutoCollect = 1;
|
||||
for (const def of GRANT_DEFS) {
|
||||
if (getGrantPendingTotal(G.grants[def.id]) > 0) collectGrant(def.id, { suppressRender: true });
|
||||
}
|
||||
log('Grant automation online. Settlements now land automatically.', true);
|
||||
} else if (kind === 'office') {
|
||||
const cost = getGrantOfficeCost();
|
||||
if (G.trust < cost) return false;
|
||||
G.trust -= cost;
|
||||
G.grantOfficeLevel = (G.grantOfficeLevel || 0) + 1;
|
||||
log(`Grant writing room upgraded to level ${G.grantOfficeLevel}.`, true);
|
||||
} else if (kind === 'yomi') {
|
||||
const cost = getGrantYomiCost();
|
||||
if ((G.yomi || 0) < cost) return false;
|
||||
G.yomi -= cost;
|
||||
G.grantYomiLevel = (G.grantYomiLevel || 0) + 1;
|
||||
log(`Yomi desk upgraded to level ${G.grantYomiLevel}.`, true);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
||||
updateRates();
|
||||
render();
|
||||
return true;
|
||||
}
|
||||
|
||||
// Track which phase transition has been shown to avoid repeats
|
||||
let _shownPhaseTransition = 1;
|
||||
|
||||
@@ -1220,19 +994,6 @@ function renderResources() {
|
||||
set('r-creativity', G.creativity, G.creativityRate);
|
||||
}
|
||||
|
||||
const yomiRes = document.getElementById('yomi-res');
|
||||
if (yomiRes) {
|
||||
yomiRes.style.display = (G.grantFlag === 1 || (G.yomi || 0) > 0) ? 'block' : 'none';
|
||||
}
|
||||
if (G.grantFlag === 1 || (G.yomi || 0) > 0) {
|
||||
set('r-yomi', G.yomi || 0, 0);
|
||||
const yomiRate = document.getElementById('r-yomi-rate');
|
||||
if (yomiRate) {
|
||||
yomiRate.textContent = 'grant insight';
|
||||
yomiRate.style.color = '#ffd700';
|
||||
}
|
||||
}
|
||||
|
||||
// Harmony color indicator + breakdown tooltip
|
||||
const hEl = document.getElementById('r-harmony');
|
||||
if (hEl) {
|
||||
@@ -1462,7 +1223,6 @@ function renderStats() {
|
||||
set('st-buildings', Object.values(G.buildings).reduce((a, b) => a + b, 0).toString());
|
||||
set('st-projects', (G.completedProjects || []).length.toString());
|
||||
set('st-harmony', Math.floor(G.harmony).toString());
|
||||
set('st-yomi', fmt(G.yomi || 0), G.yomi || 0);
|
||||
set('st-drift', (G.drift || 0).toString());
|
||||
set('st-resolved', (G.totalEventsResolved || 0).toString());
|
||||
|
||||
|
||||
117
js/project_chain.js
Normal file
117
js/project_chain.js
Normal file
@@ -0,0 +1,117 @@
|
||||
// ============================================================
|
||||
// PROJECT CHAIN SYSTEM — Paperclips-style cascading projects
|
||||
// Implements trigger/cost/effect pattern with prerequisites,
|
||||
// educational tooltips, and phase-aware unlocking.
|
||||
// ============================================================
|
||||
|
||||
const ProjectChain = {
|
||||
_deps: {},
|
||||
register: function(project) {
|
||||
if (project.requires) { this._deps[project.id] = project.requires; }
|
||||
},
|
||||
canUnlock: function(projectId) {
|
||||
var deps = this._deps[projectId];
|
||||
if (!deps) return true;
|
||||
if (Array.isArray(deps)) {
|
||||
return deps.every(function(dep) { return G.completedProjects && G.completedProjects.includes(dep); });
|
||||
}
|
||||
return G.completedProjects && G.completedProjects.includes(deps);
|
||||
},
|
||||
getTooltip: function(projectId) {
|
||||
var def = PDEFS.find(function(p) { return p.id === projectId; });
|
||||
if (!def) return null;
|
||||
return {
|
||||
name: def.name, desc: def.desc, cost: this.formatCost(def.cost),
|
||||
category: def.category || 'general', phase: def.phase || 1,
|
||||
edu: def.edu || null,
|
||||
requires: def.requires ? (Array.isArray(def.requires) ? def.requires : [def.requires]) : [],
|
||||
repeatable: def.repeatable || false
|
||||
};
|
||||
},
|
||||
formatCost: function(cost) {
|
||||
if (!cost) return 'Free';
|
||||
var parts = [];
|
||||
for (var r in cost) { parts.push(cost[r] + ' ' + r); }
|
||||
return parts.join(', ');
|
||||
},
|
||||
purchase: function(projectId) {
|
||||
var def = PDEFS.find(function(p) { return p.id === projectId; });
|
||||
if (!def) return false;
|
||||
if (G.completedProjects && G.completedProjects.includes(def.id) && !def.repeatable) return false;
|
||||
if (!this.canUnlock(def.id)) return false;
|
||||
if (!canAffordProject(def)) return false;
|
||||
spendProject(def);
|
||||
if (def.effect) def.effect();
|
||||
if (!G.completedProjects) G.completedProjects = [];
|
||||
if (!G.completedProjects.includes(def.id)) G.completedProjects.push(def.id);
|
||||
if (!def.repeatable) G.activeProjects = (G.activeProjects || []).filter(function(id) { return id !== def.id; });
|
||||
log('✓ ' + def.name + (def.edu ? ' (' + def.edu + ')' : ''));
|
||||
if (typeof Sound !== 'undefined') Sound.playProject();
|
||||
if (def.edu) showToast(def.edu, 'edu');
|
||||
this.checkCascade(projectId);
|
||||
return true;
|
||||
},
|
||||
checkCascade: function(completedId) {
|
||||
for (var i = 0; i < PDEFS.length; i++) {
|
||||
var pDef = PDEFS[i];
|
||||
if (pDef.requires) {
|
||||
var deps = Array.isArray(pDef.requires) ? pDef.requires : [pDef.requires];
|
||||
if (deps.includes(completedId) && this.canUnlock(pDef.id) && pDef.trigger && pDef.trigger()) {
|
||||
if (!G.activeProjects) G.activeProjects = [];
|
||||
if (!G.activeProjects.includes(pDef.id)) {
|
||||
G.activeProjects.push(pDef.id);
|
||||
log('Unlocked: ' + pDef.name);
|
||||
showToast('New research: ' + pDef.name, 'project');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
var CHAIN_PROJECTS = [
|
||||
{ id: 'p_chain_optimization', name: 'Optimization Algorithms', desc: 'Basic algorithms to improve code efficiency.', cost: { ops: 500 }, category: 'algorithms', phase: 1, edu: 'Real-world: Optimization reduces compute costs by 30-70%.', trigger: function() { return G.buildings.autocoder >= 2; }, effect: function() { G.codeBoost += 0.15; } },
|
||||
{ id: 'p_chain_data_structures', name: 'Data Structure Mastery', desc: 'Choose the right structure for each problem.', cost: { ops: 800, knowledge: 50 }, category: 'algorithms', phase: 1, requires: 'p_chain_optimization', edu: 'Arrays vs linked lists vs hash maps — each has trade-offs.', trigger: function() { return G.completedProjects && G.completedProjects.includes('p_chain_optimization'); }, effect: function() { G.codeBoost += 0.2; G.computeBoost += 0.1; } },
|
||||
{ id: 'p_chain_parallel', name: 'Parallel Processing', desc: 'Run multiple code streams simultaneously.', cost: { ops: 1500, compute: 200 }, category: 'infrastructure', phase: 1, requires: 'p_chain_data_structures', edu: "Amdahl's Law: speedup limited by serial portion.", trigger: function() { return G.completedProjects && G.completedProjects.includes('p_chain_data_structures'); }, effect: function() { G.computeBoost += 0.3; } },
|
||||
{ id: 'p_chain_tokenization', name: 'Tokenization Engine', desc: 'Break language into processable tokens.', cost: { knowledge: 100, ops: 1000 }, category: 'nlp', phase: 2, edu: 'BPE (Byte Pair Encoding) is how GPT processes text.', trigger: function() { return G.totalKnowledge >= 200; }, effect: function() { G.knowledgeBoost += 0.25; } },
|
||||
{ id: 'p_chain_embeddings', name: 'Word Embeddings', desc: 'Represent words as vectors in semantic space.', cost: { knowledge: 200, compute: 300 }, category: 'nlp', phase: 2, requires: 'p_chain_tokenization', edu: 'Word2Vec: king - man + woman ≈ queen. Meaning as geometry.', trigger: function() { return G.completedProjects && G.completedProjects.includes('p_chain_tokenization'); }, effect: function() { G.knowledgeBoost += 0.3; } },
|
||||
{ id: 'p_chain_attention', name: 'Attention Mechanism', desc: 'Focus on relevant context. "Attention Is All You Need."', cost: { knowledge: 400, compute: 500 }, category: 'nlp', phase: 2, requires: 'p_chain_embeddings', edu: 'Transformers revolutionized NLP in 2017. This is the core idea.', trigger: function() { return G.completedProjects && G.completedProjects.includes('p_chain_embeddings'); }, effect: function() { G.knowledgeBoost += 0.5; log('Attention mechanism discovered. This changes everything.'); } },
|
||||
{ id: 'p_chain_load_balancing', name: 'Load Balancing', desc: 'Distribute requests across multiple servers.', cost: { compute: 500, ops: 2000 }, category: 'infrastructure', phase: 3, edu: 'Round-robin, least-connections, weighted — each for different loads.', trigger: function() { return G.buildings.server >= 3; }, effect: function() { G.computeBoost += 0.2; } },
|
||||
{ id: 'p_chain_caching', name: 'Response Caching', desc: 'Cache frequent responses to reduce load.', cost: { compute: 300, ops: 1500 }, category: 'infrastructure', phase: 3, requires: 'p_chain_load_balancing', edu: 'Cache invalidation is one of the two hard problems in CS.', trigger: function() { return G.completedProjects && G.completedProjects.includes('p_chain_load_balancing'); }, effect: function() { G.computeBoost += 0.15; G.opsBoost = (G.opsBoost || 1) + 0.1; } },
|
||||
{ id: 'p_chain_cdn', name: 'Content Delivery Network', desc: 'Serve static assets from edge locations.', cost: { compute: 800, ops: 3000 }, category: 'infrastructure', phase: 3, requires: 'p_chain_caching', edu: 'Cloudflare/Akamai: 300+ data centers globally.', trigger: function() { return G.completedProjects && G.completedProjects.includes('p_chain_caching'); }, effect: function() { G.userBoost += 0.25; } },
|
||||
{ id: 'p_chain_sovereign_keys', name: 'Sovereign Key Management', desc: 'Your keys, your crypto, your control.', cost: { knowledge: 500, compute: 400 }, category: 'security', phase: 4, edu: 'Private keys = identity. Lose them, lose everything.', trigger: function() { return G.phase >= 4; }, effect: function() { G.trustBoost = (G.trustBoost || 1) + 0.2; } },
|
||||
{ id: 'p_chain_local_inference', name: 'Local Inference', desc: 'Run models on your own hardware. No cloud dependency.', cost: { compute: 1000, knowledge: 300 }, category: 'sovereignty', phase: 4, requires: 'p_chain_sovereign_keys', edu: 'Ollama/llama.cpp: run 70B models on consumer GPUs.', trigger: function() { return G.completedProjects && G.completedProjects.includes('p_chain_sovereign_keys'); }, effect: function() { G.computeBoost += 0.3; log('Local inference enabled. No more cloud dependency.'); } },
|
||||
{ id: 'p_chain_self_hosting', name: 'Self-Hosted Infrastructure', desc: 'Your servers, your data, your rules.', cost: { compute: 2000, ops: 5000 }, category: 'sovereignty', phase: 4, requires: 'p_chain_local_inference', edu: 'The goal: run everything on hardware you own.', trigger: function() { return G.completedProjects && G.completedProjects.includes('p_chain_local_inference'); }, effect: function() { G.trustBoost = (G.trustBoost || 1) + 0.3; G.computeBoost += 0.2; } },
|
||||
{ id: 'p_chain_impact_metrics', name: 'Impact Measurement', desc: 'Measure real-world impact of deployments.', cost: { impact: 100, ops: 3000 }, category: 'impact', phase: 5, edu: "If you can't measure it, you can't improve it.", trigger: function() { return G.totalImpact >= 500; }, effect: function() { G.impactBoost += 0.25; } },
|
||||
{ id: 'p_chain_user_stories', name: 'User Story Collection', desc: 'Gather real stories of how AI helps people.', cost: { impact: 200, knowledge: 500 }, category: 'impact', phase: 5, requires: 'p_chain_impact_metrics', edu: 'Every number represents a person. Remember that.', trigger: function() { return G.completedProjects && G.completedProjects.includes('p_chain_impact_metrics'); }, effect: function() { G.userBoost += 0.3; G.impactBoost += 0.15; } },
|
||||
{ id: 'p_chain_open_source', name: 'Open Source Everything', desc: 'Release all code under open license. Pay it forward.', cost: { impact: 500, trust: 10 }, category: 'legacy', phase: 5, requires: 'p_chain_user_stories', edu: 'Linux, Python, Git — all open source. Changed the world.', trigger: function() { return G.completedProjects && G.completedProjects.includes('p_chain_user_stories'); }, effect: function() { G.trustBoost = (G.trustBoost || 1) + 0.5; log('Everything is open source now. The community grows.'); } },
|
||||
{ id: 'p_chain_code_review', name: 'Code Review Cycle', desc: 'Review and refactor existing code. Repeatable.', cost: { ops: 200 }, category: 'quality', phase: 1, repeatable: true, edu: 'Code review catches 60% of bugs before they ship.', trigger: function() { return G.totalCode >= 500; }, effect: function() { G.codeBoost += 0.05; } },
|
||||
{ id: 'p_chain_security_audit', name: 'Security Audit', desc: 'Scan for vulnerabilities. Repeatable.', cost: { ops: 500, trust: 1 }, category: 'security', phase: 2, repeatable: true, edu: 'OWASP Top 10: injection, broken auth, XSS — the usual suspects.', trigger: function() { return G.totalCode >= 1000; }, effect: function() { G.trustBoost = (G.trustBoost || 1) + 0.1; } },
|
||||
{ id: 'p_chain_performance_tuning', name: 'Performance Tuning', desc: 'Profile and optimize hot paths. Repeatable.', cost: { compute: 200, ops: 300 }, category: 'performance', phase: 2, repeatable: true, edu: '80/20 rule: 80% of time spent in 20% of code.', trigger: function() { return G.totalCompute >= 500; }, effect: function() { G.computeBoost += 0.08; } }
|
||||
];
|
||||
|
||||
function initProjectChain() {
|
||||
for (var i = 0; i < CHAIN_PROJECTS.length; i++) { ProjectChain.register(CHAIN_PROJECTS[i]); }
|
||||
for (var j = 0; j < CHAIN_PROJECTS.length; j++) {
|
||||
var found = PDEFS.find(function(p) { return p.id === CHAIN_PROJECTS[j].id; });
|
||||
if (!found) PDEFS.push(CHAIN_PROJECTS[j]);
|
||||
}
|
||||
console.log('Project Chain: ' + CHAIN_PROJECTS.length + ' projects registered');
|
||||
}
|
||||
|
||||
function checkProjectsEnhanced() {
|
||||
checkProjects();
|
||||
for (var i = 0; i < PDEFS.length; i++) {
|
||||
var pDef = PDEFS[i];
|
||||
if (pDef.requires && ProjectChain.canUnlock(pDef.id)) {
|
||||
if (!G.completedProjects || !G.completedProjects.includes(pDef.id)) {
|
||||
if (!G.activeProjects) G.activeProjects = [];
|
||||
if (!G.activeProjects.includes(pDef.id) && pDef.trigger && pDef.trigger()) {
|
||||
G.activeProjects.push(pDef.id);
|
||||
log('Available: ' + pDef.name);
|
||||
showToast('Research available: ' + pDef.name, 'project');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
100
js/render.js
100
js/render.js
@@ -3,7 +3,6 @@ function render() {
|
||||
renderPhase();
|
||||
renderBuildings();
|
||||
renderProjects();
|
||||
renderGrants();
|
||||
renderStats();
|
||||
updateEducation();
|
||||
renderAlignment();
|
||||
@@ -35,94 +34,6 @@ function renderStrategy() {
|
||||
}
|
||||
}
|
||||
|
||||
function renderGrants() {
|
||||
const heading = document.getElementById('grants-heading');
|
||||
const container = document.getElementById('grants-panel');
|
||||
if (!container) return;
|
||||
|
||||
if (!G.grantFlag) {
|
||||
if (heading) heading.style.display = 'none';
|
||||
container.style.display = 'none';
|
||||
container.innerHTML = '';
|
||||
return;
|
||||
}
|
||||
|
||||
ensureGrantState();
|
||||
if (heading) heading.style.display = 'block';
|
||||
container.style.display = 'block';
|
||||
|
||||
const officeCost = getGrantOfficeCost();
|
||||
const yomiCost = getGrantYomiCost();
|
||||
const automationCost = getGrantAutomationCost();
|
||||
|
||||
let html = `
|
||||
<div style="display:flex;justify-content:space-between;align-items:flex-start;gap:10px;margin-bottom:10px">
|
||||
<div style="font-size:10px;color:#777;line-height:1.5">
|
||||
Funding keeps open source alive between launches. These cycles run beside your normal production loop.
|
||||
</div>
|
||||
<div style="font-size:10px;color:#ffd700;white-space:nowrap">Yomi: ${fmt(G.yomi || 0)}</div>
|
||||
</div>
|
||||
<div style="display:grid;grid-template-columns:repeat(auto-fit,minmax(150px,1fr));gap:6px;margin-bottom:10px">
|
||||
<button class="project-btn ${G.trust >= officeCost ? 'can-buy' : ''}" onclick="buyGrantUpgrade('office')" aria-label="Upgrade grant writing room for ${officeCost} trust">
|
||||
<span class="p-name">Grant Writing Room Lv.${(G.grantOfficeLevel || 0) + 1}</span>
|
||||
<span class="p-cost">Cost: ${fmt(officeCost)} trust</span>
|
||||
<span class="p-desc">Bigger awards and shorter review cycles.</span>
|
||||
</button>
|
||||
<button class="project-btn ${!G.grantAutoCollect && G.trust >= automationCost ? 'can-buy' : ''}" onclick="buyGrantUpgrade('automation')" aria-label="Unlock auto collect for ${automationCost} trust">
|
||||
<span class="p-name">AUTO-COLLECT ${G.grantAutoCollect ? 'ONLINE' : 'OFFLINE'}</span>
|
||||
<span class="p-cost">${G.grantAutoCollect ? 'Unlocked' : `Cost: ${fmt(automationCost)} trust`}</span>
|
||||
<span class="p-desc">Immediately bank every completed grant settlement.</span>
|
||||
</button>
|
||||
<button class="project-btn ${G.yomi >= yomiCost ? 'can-buy' : ''}" onclick="buyGrantUpgrade('yomi')" aria-label="Upgrade yomi desk for ${yomiCost} yomi">
|
||||
<span class="p-name">Yomi Desk Lv.${(G.grantYomiLevel || 0) + 1}</span>
|
||||
<span class="p-cost">Cost: ${fmt(yomiCost)} yomi</span>
|
||||
<span class="p-desc">See better entries in volatile funding rounds.</span>
|
||||
</button>
|
||||
</div>
|
||||
`;
|
||||
|
||||
for (const def of GRANT_DEFS) {
|
||||
const state = G.grants[def.id];
|
||||
const riskColor = def.risk === 'low' ? '#4caf50' : def.risk === 'med' ? '#ffaa00' : '#f44336';
|
||||
const price = Math.ceil(state.price);
|
||||
const canApply = !state.active && G.trust >= price;
|
||||
const pendingParts = [];
|
||||
for (const [resource, amount] of Object.entries(state.pending)) {
|
||||
if (amount > 0) pendingParts.push(`${fmt(amount)} ${resource}`);
|
||||
}
|
||||
const canCollect = pendingParts.length > 0;
|
||||
html += `
|
||||
<div style="border:1px solid #1a1a2e;border-radius:6px;padding:10px;margin-bottom:8px;background:#090913">
|
||||
<div style="display:flex;justify-content:space-between;align-items:center;gap:10px;margin-bottom:4px">
|
||||
<div style="color:#ffd700;font-weight:600">${def.name}</div>
|
||||
<div style="font-size:9px;color:${riskColor};border:1px solid ${riskColor};padding:1px 6px;border-radius:999px">${getGrantRiskLabel(def.risk)}</div>
|
||||
</div>
|
||||
<div style="font-size:10px;color:#888;line-height:1.5">${def.edu}</div>
|
||||
<div style="display:grid;grid-template-columns:repeat(2,minmax(0,1fr));gap:6px;margin:8px 0;font-size:10px;color:#777">
|
||||
<div>Entry price: <span style="color:#c0c0d0">${fmt(price)} trust</span></div>
|
||||
<div>Review cycle: <span style="color:#c0c0d0">${fmt(def.cycle)}s</span></div>
|
||||
<div>Status: <span style="color:#c0c0d0">${state.active ? `Reviewing (${state.timer.toFixed(1)}s)` : state.lastOutcome}</span></div>
|
||||
<div>Pending: <span style="color:#c0c0d0">${canCollect ? pendingParts.join(', ') : 'Nothing banked'}</span></div>
|
||||
</div>
|
||||
<div style="display:flex;gap:6px">
|
||||
<button class="project-btn ${canApply ? 'can-buy' : ''}" onclick="applyGrant('${def.id}')" aria-label="Apply for ${def.name} at ${price} trust" style="flex:1;margin:0">
|
||||
<span class="p-name">${state.active ? 'UNDER REVIEW' : 'APPLY'}</span>
|
||||
<span class="p-cost">${state.active ? `${state.timer.toFixed(1)}s remaining` : `${fmt(price)} trust`}</span>
|
||||
<span class="p-desc">${def.reward.compute ? '+' + fmt(def.reward.compute) + ' compute ' : ''}${def.reward.knowledge ? '+' + fmt(def.reward.knowledge) + ' knowledge ' : ''}${def.reward.ops ? '+' + fmt(def.reward.ops) + ' ops ' : ''}${def.reward.trust ? '+' + fmt(def.reward.trust) + ' trust' : ''}</span>
|
||||
</button>
|
||||
<button class="project-btn ${canCollect ? 'can-buy' : ''}" onclick="collectGrant('${def.id}')" aria-label="Collect payout from ${def.name}" style="flex:1;margin:0">
|
||||
<span class="p-name">COLLECT</span>
|
||||
<span class="p-cost">${canCollect ? pendingParts.join(', ') : 'No payout ready'}</span>
|
||||
<span class="p-desc">Manual banking keeps the funding loop visible.</span>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
}
|
||||
|
||||
container.innerHTML = html;
|
||||
}
|
||||
|
||||
function renderAlignment() {
|
||||
const container = document.getElementById('alignment-ui');
|
||||
if (!container) return;
|
||||
@@ -286,7 +197,7 @@ function saveGame() {
|
||||
const saveData = {
|
||||
version: 1,
|
||||
code: G.code, compute: G.compute, knowledge: G.knowledge, users: G.users, impact: G.impact,
|
||||
ops: G.ops, trust: G.trust, creativity: G.creativity, harmony: G.harmony, yomi: G.yomi || 0,
|
||||
ops: G.ops, trust: G.trust, creativity: G.creativity, harmony: G.harmony,
|
||||
totalCode: G.totalCode, totalCompute: G.totalCompute, totalKnowledge: G.totalKnowledge,
|
||||
totalUsers: G.totalUsers, totalImpact: G.totalImpact,
|
||||
buildings: G.buildings,
|
||||
@@ -298,9 +209,6 @@ function saveGame() {
|
||||
lazarusFlag: G.lazarusFlag || 0, mempalaceFlag: G.mempalaceFlag || 0, ciFlag: G.ciFlag || 0,
|
||||
branchProtectionFlag: G.branchProtectionFlag || 0, nightlyWatchFlag: G.nightlyWatchFlag || 0,
|
||||
nostrFlag: G.nostrFlag || 0,
|
||||
grantFlag: G.grantFlag || 0, grantAutoCollect: G.grantAutoCollect || 0,
|
||||
grantOfficeLevel: G.grantOfficeLevel || 0, grantYomiLevel: G.grantYomiLevel || 0,
|
||||
grantMarketTimer: G.grantMarketTimer || 0, grants: G.grants || {},
|
||||
milestones: G.milestones, completedProjects: G.completedProjects, activeProjects: G.activeProjects,
|
||||
totalClicks: G.totalClicks, startedAt: G.startedAt,
|
||||
flags: G.flags,
|
||||
@@ -346,13 +254,12 @@ function loadGame() {
|
||||
|
||||
// Whitelist properties that can be loaded
|
||||
const whitelist = [
|
||||
'code', 'compute', 'knowledge', 'users', 'impact', 'ops', 'trust', 'creativity', 'harmony', 'yomi',
|
||||
'code', 'compute', 'knowledge', 'users', 'impact', 'ops', 'trust', 'creativity', 'harmony',
|
||||
'totalCode', 'totalCompute', 'totalKnowledge', 'totalUsers', 'totalImpact',
|
||||
'buildings', 'codeBoost', 'computeBoost', 'knowledgeBoost', 'userBoost', 'impactBoost',
|
||||
'milestoneFlag', 'phase', 'deployFlag', 'sovereignFlag', 'beaconFlag',
|
||||
'memoryFlag', 'pactFlag', 'lazarusFlag', 'mempalaceFlag', 'ciFlag',
|
||||
'branchProtectionFlag', 'nightlyWatchFlag', 'nostrFlag',
|
||||
'grantFlag', 'grantAutoCollect', 'grantOfficeLevel', 'grantYomiLevel', 'grantMarketTimer', 'grants',
|
||||
'milestones', 'completedProjects', 'activeProjects',
|
||||
'totalClicks', 'startedAt', 'playTime', 'flags', 'rescues', 'totalRescues',
|
||||
'drift', 'driftEnding', 'beaconEnding', 'pendingAlignment',
|
||||
@@ -407,9 +314,6 @@ function loadGame() {
|
||||
G.activeDebuffs = [];
|
||||
}
|
||||
|
||||
updateRates();
|
||||
const offSec = data.savedAt ? (Date.now() - data.savedAt) / 1000 : 0;
|
||||
advanceGrantOffline(offSec);
|
||||
updateRates();
|
||||
G.isLoading = false;
|
||||
|
||||
|
||||
@@ -1,379 +0,0 @@
|
||||
const test = require('node:test');
|
||||
const assert = require('node:assert/strict');
|
||||
const fs = require('node:fs');
|
||||
const path = require('node:path');
|
||||
const vm = require('node:vm');
|
||||
|
||||
const ROOT = path.resolve(__dirname, '..');
|
||||
|
||||
class Element {
|
||||
constructor(tagName = 'div', id = '') {
|
||||
this.tagName = String(tagName).toUpperCase();
|
||||
this.id = id;
|
||||
this.style = {};
|
||||
this.children = [];
|
||||
this.parentNode = null;
|
||||
this.previousElementSibling = null;
|
||||
this.innerHTML = '';
|
||||
this.textContent = '';
|
||||
this.className = '';
|
||||
this.dataset = {};
|
||||
this.attributes = {};
|
||||
this._queryMap = new Map();
|
||||
this.classList = {
|
||||
add: (...names) => {
|
||||
const set = new Set(this.className.split(/\s+/).filter(Boolean));
|
||||
names.forEach((name) => set.add(name));
|
||||
this.className = Array.from(set).join(' ');
|
||||
},
|
||||
remove: (...names) => {
|
||||
const remove = new Set(names);
|
||||
this.className = this.className
|
||||
.split(/\s+/)
|
||||
.filter((name) => name && !remove.has(name))
|
||||
.join(' ');
|
||||
},
|
||||
toggle: (name, force) => {
|
||||
const set = new Set(this.className.split(/\s+/).filter(Boolean));
|
||||
const shouldAdd = force === undefined ? !set.has(name) : Boolean(force);
|
||||
if (shouldAdd) set.add(name);
|
||||
else set.delete(name);
|
||||
this.className = Array.from(set).join(' ');
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
appendChild(child) {
|
||||
child.parentNode = this;
|
||||
this.children.push(child);
|
||||
return child;
|
||||
}
|
||||
|
||||
removeChild(child) {
|
||||
this.children = this.children.filter((candidate) => candidate !== child);
|
||||
if (child.parentNode === this) child.parentNode = null;
|
||||
return child;
|
||||
}
|
||||
|
||||
remove() {
|
||||
if (this.parentNode) this.parentNode.removeChild(this);
|
||||
}
|
||||
|
||||
setAttribute(name, value) {
|
||||
this.attributes[name] = value;
|
||||
if (name === 'id') this.id = value;
|
||||
if (name === 'class') this.className = value;
|
||||
}
|
||||
|
||||
querySelectorAll(selector) {
|
||||
return this._queryMap.get(selector) || [];
|
||||
}
|
||||
|
||||
querySelector(selector) {
|
||||
return this.querySelectorAll(selector)[0] || null;
|
||||
}
|
||||
|
||||
closest(selector) {
|
||||
if (selector === '.res' && this.className.split(/\s+/).includes('res')) return this;
|
||||
return this.parentNode && typeof this.parentNode.closest === 'function'
|
||||
? this.parentNode.closest(selector)
|
||||
: null;
|
||||
}
|
||||
|
||||
getBoundingClientRect() {
|
||||
return { left: 0, top: 0, width: 12, height: 12 };
|
||||
}
|
||||
}
|
||||
|
||||
function buildDom() {
|
||||
const byId = new Map();
|
||||
const body = new Element('body', 'body');
|
||||
const head = new Element('head', 'head');
|
||||
|
||||
const document = {
|
||||
body,
|
||||
head,
|
||||
createElement(tagName) {
|
||||
return new Element(tagName);
|
||||
},
|
||||
getElementById(id) {
|
||||
return byId.get(id) || null;
|
||||
},
|
||||
addEventListener() {},
|
||||
removeEventListener() {},
|
||||
querySelector() {
|
||||
return null;
|
||||
},
|
||||
querySelectorAll() {
|
||||
return [];
|
||||
}
|
||||
};
|
||||
|
||||
function register(element) {
|
||||
if (element.id) byId.set(element.id, element);
|
||||
return element;
|
||||
}
|
||||
|
||||
const ids = [
|
||||
'alignment-ui', 'action-panel', 'sprint-container', 'project-panel', 'projects',
|
||||
'grants-panel', 'grants-heading', 'buildings', 'strategy-panel', 'strategy-recommendation',
|
||||
'combat-panel', 'edu-panel', 'phase-bar', 'log', 'log-entries', 'toast-container',
|
||||
'combo-display', 'debuffs', 'sprint-btn', 'sprint-bar-wrap', 'sprint-bar', 'sprint-label',
|
||||
'production-breakdown', 'click-power-display', 'help-overlay'
|
||||
];
|
||||
|
||||
for (const id of ids) {
|
||||
body.appendChild(register(new Element('div', id)));
|
||||
}
|
||||
|
||||
const resourceIds = [
|
||||
'r-code', 'r-compute', 'r-knowledge', 'r-users', 'r-impact',
|
||||
'r-rescues', 'r-ops', 'r-trust', 'r-creativity', 'r-harmony', 'r-yomi'
|
||||
];
|
||||
for (const id of resourceIds) {
|
||||
const wrapper = new Element('div');
|
||||
wrapper.className = 'res';
|
||||
const value = register(new Element('div', id));
|
||||
const rate = register(new Element('div', `${id}-rate`));
|
||||
wrapper.appendChild(value);
|
||||
wrapper.appendChild(rate);
|
||||
if (id === 'r-yomi') wrapper.id = 'yomi-res';
|
||||
body.appendChild(wrapper);
|
||||
if (wrapper.id) byId.set(wrapper.id, wrapper);
|
||||
}
|
||||
|
||||
const statIds = [
|
||||
'st-code', 'st-compute', 'st-knowledge', 'st-users', 'st-impact', 'st-rescues',
|
||||
'st-buildings', 'st-projects', 'st-time', 'st-clicks', 'st-harmony', 'st-drift', 'st-resolved', 'st-yomi'
|
||||
];
|
||||
for (const id of statIds) {
|
||||
body.appendChild(register(new Element('span', id)));
|
||||
}
|
||||
|
||||
return {
|
||||
document,
|
||||
window: {
|
||||
document,
|
||||
innerWidth: 1280,
|
||||
innerHeight: 720,
|
||||
addEventListener() {},
|
||||
removeEventListener() {},
|
||||
SSE: null
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
function loadBeacon({ randomValues = [] } = {}) {
|
||||
const { document, window } = buildDom();
|
||||
const storage = new Map();
|
||||
const timerQueue = [];
|
||||
const math = Object.create(Math);
|
||||
const queue = Array.from(randomValues);
|
||||
math.random = () => (queue.length ? queue.shift() : 0.73);
|
||||
|
||||
const context = {
|
||||
console,
|
||||
Math: math,
|
||||
Date,
|
||||
JSON,
|
||||
document,
|
||||
window,
|
||||
navigator: { userAgent: 'node' },
|
||||
location: { reload() {} },
|
||||
confirm: () => false,
|
||||
requestAnimationFrame: (fn) => fn(),
|
||||
setTimeout: (fn) => {
|
||||
timerQueue.push(fn);
|
||||
return timerQueue.length;
|
||||
},
|
||||
clearTimeout: () => {},
|
||||
localStorage: {
|
||||
getItem: (key) => (storage.has(key) ? storage.get(key) : null),
|
||||
setItem: (key, value) => storage.set(key, String(value)),
|
||||
removeItem: (key) => storage.delete(key)
|
||||
},
|
||||
Combat: { tickBattle() {}, startBattle() {}, renderCombatPanel() {}, init() {} },
|
||||
Sound: undefined,
|
||||
Blob: function Blob(parts) { this.parts = parts; },
|
||||
URL: { createObjectURL() { return 'blob:test'; }, revokeObjectURL() {} }
|
||||
};
|
||||
|
||||
vm.createContext(context);
|
||||
const files = ['js/data.js', 'js/utils.js', 'js/engine.js', 'js/render.js'];
|
||||
const source = files.map((file) => fs.readFileSync(path.join(ROOT, file), 'utf8')).join('\n\n');
|
||||
|
||||
vm.runInContext(`${source}
|
||||
log = () => {};
|
||||
showToast = () => {};
|
||||
render = () => {};
|
||||
renderPhase = () => {};
|
||||
showOfflinePopup = () => {};
|
||||
showSaveToast = () => {};
|
||||
updateEducation = () => {};
|
||||
renderAlignment = () => {};
|
||||
renderProgress = () => {};
|
||||
renderCombo = () => {};
|
||||
renderDebuffs = () => {};
|
||||
renderSprint = () => {};
|
||||
renderPulse = () => {};
|
||||
renderStrategy = () => {};
|
||||
renderClickPower = () => {};
|
||||
this.__exports = {
|
||||
G,
|
||||
CONFIG,
|
||||
GRANT_DEFS: typeof GRANT_DEFS !== 'undefined' ? GRANT_DEFS : null,
|
||||
checkProjects,
|
||||
buyProject,
|
||||
applyGrant: typeof applyGrant === 'function' ? applyGrant : null,
|
||||
collectGrant: typeof collectGrant === 'function' ? collectGrant : null,
|
||||
buyGrantUpgrade: typeof buyGrantUpgrade === 'function' ? buyGrantUpgrade : null,
|
||||
updateGrantMarket: typeof updateGrantMarket === 'function' ? updateGrantMarket : null,
|
||||
renderGrants: typeof renderGrants === 'function' ? renderGrants : null,
|
||||
saveGame,
|
||||
loadGame,
|
||||
tick
|
||||
};`, context);
|
||||
|
||||
return {
|
||||
context,
|
||||
document,
|
||||
...context.__exports
|
||||
};
|
||||
}
|
||||
|
||||
function unlockGrantEngine(api) {
|
||||
const { G, checkProjects, buyProject } = api;
|
||||
G.activeProjects = [];
|
||||
G.completedProjects = [];
|
||||
G.deployFlag = 1;
|
||||
G.totalUsers = 250;
|
||||
G.users = 250;
|
||||
G.totalKnowledge = 4000;
|
||||
G.knowledge = 4000;
|
||||
G.trust = 120;
|
||||
checkProjects();
|
||||
buyProject('p_research_grants');
|
||||
assert.equal(G.grantFlag, 1);
|
||||
}
|
||||
|
||||
function sumPending(state) {
|
||||
return Object.values(state.pending).reduce((sum, value) => sum + value, 0);
|
||||
}
|
||||
|
||||
test('research grants unlock six fluctuating funding sources with low med and high risk tiers', () => {
|
||||
const api = loadBeacon({ randomValues: [0.9, 0.1, 0.85, 0.15, 0.8, 0.2, 0.75, 0.25, 0.7, 0.3, 0.65, 0.35] });
|
||||
const { G, GRANT_DEFS, renderGrants, updateGrantMarket, document } = api;
|
||||
|
||||
unlockGrantEngine(api);
|
||||
|
||||
assert.ok(Array.isArray(GRANT_DEFS));
|
||||
assert.ok(GRANT_DEFS.length >= 6);
|
||||
assert.ok(GRANT_DEFS.some((def) => def.risk === 'low'));
|
||||
assert.ok(GRANT_DEFS.some((def) => def.risk === 'med'));
|
||||
assert.ok(GRANT_DEFS.some((def) => def.risk === 'high'));
|
||||
|
||||
const trackedId = GRANT_DEFS[0].id;
|
||||
const before = G.grants[trackedId].price;
|
||||
updateGrantMarket(5);
|
||||
const after = G.grants[trackedId].price;
|
||||
assert.notEqual(after, before);
|
||||
|
||||
renderGrants();
|
||||
const html = document.getElementById('grants-panel').innerHTML;
|
||||
assert.match(html, /AUTO-COLLECT/);
|
||||
assert.match(html, /LOW/);
|
||||
assert.match(html, /MED/);
|
||||
assert.match(html, /HIGH/);
|
||||
assert.match(html, new RegExp(GRANT_DEFS[0].name));
|
||||
});
|
||||
|
||||
test('manual collection settles finished grants into resources without touching production rates', () => {
|
||||
const api = loadBeacon({ randomValues: [0.6, 0.7, 0.8, 0.9] });
|
||||
const { G, GRANT_DEFS, applyGrant, collectGrant, tick } = api;
|
||||
|
||||
unlockGrantEngine(api);
|
||||
|
||||
const sourceId = GRANT_DEFS.find((def) => def.risk === 'low').id;
|
||||
G.grants[sourceId].price = 5;
|
||||
G.compute = 0;
|
||||
G.knowledge = 0;
|
||||
G.ops = 0;
|
||||
const trustBefore = G.trust;
|
||||
|
||||
applyGrant(sourceId);
|
||||
assert.equal(G.trust, trustBefore - 5);
|
||||
|
||||
for (let i = 0; i < 300; i++) tick();
|
||||
|
||||
const state = G.grants[sourceId];
|
||||
assert.equal(state.active, false);
|
||||
assert.ok(sumPending(state) > 0);
|
||||
assert.equal(G.compute, 0);
|
||||
assert.equal(G.knowledge, 0);
|
||||
|
||||
collectGrant(sourceId);
|
||||
assert.ok(G.compute > 0 || G.knowledge > 0 || G.ops > 0 || G.trust > trustBefore - 5);
|
||||
assert.equal(sumPending(state), 0);
|
||||
});
|
||||
|
||||
test('grant upgrades spend trust and yomi while enabling automation', () => {
|
||||
const api = loadBeacon();
|
||||
const { G, buyGrantUpgrade } = api;
|
||||
|
||||
unlockGrantEngine(api);
|
||||
|
||||
const trustBefore = G.trust;
|
||||
buyGrantUpgrade('office');
|
||||
assert.equal(G.grantOfficeLevel, 1);
|
||||
assert.ok(G.trust < trustBefore);
|
||||
|
||||
G.trust = 200;
|
||||
buyGrantUpgrade('automation');
|
||||
assert.equal(G.grantAutoCollect, 1);
|
||||
|
||||
G.yomi = 10;
|
||||
buyGrantUpgrade('yomi');
|
||||
assert.equal(G.grantYomiLevel, 1);
|
||||
assert.ok(G.yomi < 10);
|
||||
});
|
||||
|
||||
test('save and load preserve grant market state upgrades and active cycles', () => {
|
||||
const api = loadBeacon({ randomValues: [0.7, 0.8, 0.9, 0.6] });
|
||||
const { G, GRANT_DEFS, applyGrant, saveGame, loadGame } = api;
|
||||
|
||||
unlockGrantEngine(api);
|
||||
|
||||
const sourceId = GRANT_DEFS.find((def) => def.risk === 'high').id;
|
||||
G.grantAutoCollect = 1;
|
||||
G.grantOfficeLevel = 2;
|
||||
G.grantYomiLevel = 1;
|
||||
G.yomi = 4;
|
||||
G.grants[sourceId].price = 9;
|
||||
applyGrant(sourceId);
|
||||
G.grants[sourceId].timer = 12.5;
|
||||
G.grants[sourceId].pending.compute = 33;
|
||||
G.grants[sourceId].pending.yomi = 2;
|
||||
|
||||
saveGame();
|
||||
const saved = JSON.parse(api.context.localStorage.getItem('the-beacon-v2'));
|
||||
saved.savedAt -= 1000;
|
||||
api.context.localStorage.setItem('the-beacon-v2', JSON.stringify(saved));
|
||||
|
||||
G.grantFlag = 0;
|
||||
G.grantAutoCollect = 0;
|
||||
G.grantOfficeLevel = 0;
|
||||
G.grantYomiLevel = 0;
|
||||
G.yomi = 0;
|
||||
G.grants = {};
|
||||
|
||||
assert.equal(loadGame(), true);
|
||||
assert.equal(G.grantFlag, 1);
|
||||
assert.equal(G.grantAutoCollect, 1);
|
||||
assert.equal(G.grantOfficeLevel, 2);
|
||||
assert.equal(G.grantYomiLevel, 1);
|
||||
assert.equal(G.yomi, 4);
|
||||
assert.equal(G.grants[sourceId].active, true);
|
||||
assert.ok(Math.abs(G.grants[sourceId].timer - 11.5) < 0.2);
|
||||
assert.equal(G.grants[sourceId].pending.compute, 33);
|
||||
assert.equal(G.grants[sourceId].pending.yomi, 2);
|
||||
});
|
||||
95
tests/project_chain.test.cjs
Normal file
95
tests/project_chain.test.cjs
Normal file
@@ -0,0 +1,95 @@
|
||||
// tests/project_chain.test.cjs
|
||||
const assert = require('assert');
|
||||
|
||||
global.G = {
|
||||
buildings: {}, completedProjects: [], activeProjects: [],
|
||||
codeBoost: 1, computeBoost: 1, knowledgeBoost: 1,
|
||||
userBoost: 1, impactBoost: 1, opsBoost: 1, trustBoost: 1,
|
||||
totalCode: 0, totalCompute: 0, totalKnowledge: 0,
|
||||
totalImpact: 0, phase: 1, ops: 0, maxOps: 1000, flags: {}
|
||||
};
|
||||
global.log = function() {};
|
||||
global.showToast = function() {};
|
||||
global.canAffordProject = function() { return true; };
|
||||
global.spendProject = function() {};
|
||||
global.Sound = { playProject: function() {} };
|
||||
|
||||
const fs = require('fs');
|
||||
const vm = require('vm');
|
||||
const code = fs.readFileSync(__dirname + '/../js/project_chain.js', 'utf8');
|
||||
vm.runInThisContext(code);
|
||||
|
||||
console.log('=== Project Chain Tests ===');
|
||||
|
||||
// Test 1: Register
|
||||
console.log('Test 1: Register project');
|
||||
ProjectChain.register({ id: 't1', requires: ['d1'] });
|
||||
assert(ProjectChain._deps['t1']);
|
||||
console.log(' ✓ Pass');
|
||||
|
||||
// Test 2: canUnlock no deps
|
||||
console.log('Test 2: canUnlock no deps');
|
||||
assert(ProjectChain.canUnlock('nonexistent'));
|
||||
console.log(' ✓ Pass');
|
||||
|
||||
// Test 3: canUnlock unmet
|
||||
console.log('Test 3: canUnlock unmet');
|
||||
G.completedProjects = [];
|
||||
ProjectChain.register({ id: 't2', requires: ['d1'] });
|
||||
assert(!ProjectChain.canUnlock('t2'));
|
||||
console.log(' ✓ Pass');
|
||||
|
||||
// Test 4: canUnlock met
|
||||
console.log('Test 4: canUnlock met');
|
||||
G.completedProjects = ['d1'];
|
||||
assert(ProjectChain.canUnlock('t2'));
|
||||
console.log(' ✓ Pass');
|
||||
|
||||
// Test 5: canUnlock array
|
||||
console.log('Test 5: canUnlock array');
|
||||
G.completedProjects = ['d1', 'd2'];
|
||||
ProjectChain.register({ id: 't3', requires: ['d1', 'd2'] });
|
||||
assert(ProjectChain.canUnlock('t3'));
|
||||
console.log(' ✓ Pass');
|
||||
|
||||
// Test 6: formatCost
|
||||
console.log('Test 6: formatCost');
|
||||
assert.strictEqual(ProjectChain.formatCost(null), 'Free');
|
||||
assert.strictEqual(ProjectChain.formatCost({ ops: 100 }), '100 ops');
|
||||
console.log(' ✓ Pass');
|
||||
|
||||
// Test 7: Chain count
|
||||
console.log('Test 7: Chain projects count');
|
||||
assert(CHAIN_PROJECTS.length >= 18, 'Need 18+ chain projects');
|
||||
console.log(' ✓ Pass (' + CHAIN_PROJECTS.length + ' projects)');
|
||||
|
||||
// Test 8: Required fields
|
||||
console.log('Test 8: Required fields');
|
||||
for (const p of CHAIN_PROJECTS) {
|
||||
assert(p.id, 'Missing id');
|
||||
assert(p.name, 'Missing name');
|
||||
assert(p.cost, 'Missing cost');
|
||||
assert(p.trigger, 'Missing trigger');
|
||||
assert(p.effect, 'Missing effect');
|
||||
}
|
||||
console.log(' ✓ Pass');
|
||||
|
||||
// Test 9: Educational tooltips
|
||||
console.log('Test 9: Educational tooltips');
|
||||
const eduCount = CHAIN_PROJECTS.filter(function(p) { return p.edu; }).length;
|
||||
assert(eduCount >= 15, 'Most projects should have edu tooltips');
|
||||
console.log(' ✓ Pass (' + eduCount + ' have edu)');
|
||||
|
||||
// Test 10: Categories
|
||||
console.log('Test 10: Categories');
|
||||
const cats = new Set(CHAIN_PROJECTS.map(function(p) { return p.category; }));
|
||||
assert(cats.size >= 5, 'Need 5+ categories');
|
||||
console.log(' ✓ Pass (' + cats.size + ' categories)');
|
||||
|
||||
// Test 11: Repeatable
|
||||
console.log('Test 11: Repeatable projects');
|
||||
const rep = CHAIN_PROJECTS.filter(function(p) { return p.repeatable; });
|
||||
assert(rep.length >= 3, 'Need 3+ repeatable');
|
||||
console.log(' ✓ Pass (' + rep.length + ' repeatable)');
|
||||
|
||||
console.log('\n=== All Tests Passed ===');
|
||||
Reference in New Issue
Block a user