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6 Commits
feature/pr
...
feature/lo
| Author | SHA1 | Date | |
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9106d3f84c | ||
| 3f02359748 | |||
| 85a146b690 | |||
| cb2e48bf9a | |||
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931473e8f8 | ||
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612eb1f4d5 |
156
game.js
156
game.js
@@ -58,7 +58,8 @@ const G = {
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ezra: 0,
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timmy: 0,
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fenrir: 0,
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bilbo: 0
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bilbo: 0,
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memPalace: 0
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},
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// Boost multipliers
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@@ -114,6 +115,9 @@ const G = {
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comboTimer: 0,
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comboDecay: 2.0, // seconds before combo resets
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// Bulk buy multiplier (1, 10, or -1 for max)
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buyAmount: 1,
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// Time tracking
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playTime: 0,
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startTime: 0
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@@ -300,6 +304,14 @@ const BDEF = [
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rates: { creativity: 1 },
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unlock: () => G.totalUsers >= 100 && G.flags && G.flags.creativity, phase: 4,
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edu: 'Bilbo is unpredictable. That is his value and his cost.'
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},
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{
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id: 'memPalace', name: 'MemPalace Archive',
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desc: 'Semantic memory. The AI remembers what matters and forgets what does not.',
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baseCost: { knowledge: 500000, compute: 200000, trust: 100 }, costMult: 1.25,
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rates: { knowledge: 250, impact: 100 },
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unlock: () => G.totalKnowledge >= 50000 && G.mempalaceFlag === 1, phase: 5,
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edu: 'The Memory Palace technique: attach information to spatial locations. LLMs use vector spaces the same way — semantic proximity = spatial proximity. MemPalace gives sovereign AI persistent, structured recall.'
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}
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];
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@@ -814,6 +826,57 @@ function getBuildingCost(id) {
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return cost;
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}
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function setBuyAmount(amt) {
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G.buyAmount = amt;
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render();
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}
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function getMaxBuyable(id) {
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const def = BDEF.find(b => b.id === id);
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if (!def) return 0;
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let count = G.buildings[id] || 0;
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let bought = 0;
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while (true) {
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const cost = {};
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for (const [resource, amount] of Object.entries(def.baseCost)) {
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cost[resource] = Math.floor(amount * Math.pow(def.costMult, count));
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}
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let canAfford = true;
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for (const [resource, amount] of Object.entries(cost)) {
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if ((G[resource] || 0) < amount) { canAfford = false; break; }
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}
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if (!canAfford) break;
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// Spend from temporary copy
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for (const [resource, amount] of Object.entries(cost)) {
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G[resource] -= amount;
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}
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count++;
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bought++;
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}
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// Refund: add back what we spent
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let count2 = G.buildings[id] || 0;
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for (let i = 0; i < bought; i++) {
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for (const [resource, amount] of Object.entries(def.baseCost)) {
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G[resource] += Math.floor(amount * Math.pow(def.costMult, count2));
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}
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count2++;
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}
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return bought;
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}
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function getBulkCost(id, qty) {
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const def = BDEF.find(b => b.id === id);
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if (!def || qty <= 0) return {};
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const count = G.buildings[id] || 0;
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const cost = {};
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for (let i = 0; i < qty; i++) {
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for (const [resource, amount] of Object.entries(def.baseCost)) {
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cost[resource] = (cost[resource] || 0) + Math.floor(amount * Math.pow(def.costMult, count + i));
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}
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}
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return cost;
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}
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function canAffordBuilding(id) {
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const cost = getBuildingCost(id);
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for (const [resource, amount] of Object.entries(cost)) {
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@@ -1052,15 +1115,31 @@ function checkProjects() {
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function buyBuilding(id) {
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const def = BDEF.find(b => b.id === id);
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if (!def || !def.unlock()) return;
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if (def.phase > G.phase + 1) return;
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if (!canAffordBuilding(id)) return;
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// Determine actual quantity to buy
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let qty = G.buyAmount;
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if (qty === -1) {
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// Max buy
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qty = getMaxBuyable(id);
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if (qty <= 0) return;
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} else {
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// Check affordability for fixed qty
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const bulkCost = getBulkCost(id, qty);
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for (const [resource, amount] of Object.entries(bulkCost)) {
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if ((G[resource] || 0) < amount) return;
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}
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}
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spendBuilding(id);
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G.buildings[id] = (G.buildings[id] || 0) + 1;
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// Spend resources and build
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const bulkCost = getBulkCost(id, qty);
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for (const [resource, amount] of Object.entries(bulkCost)) {
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G[resource] -= amount;
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}
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G.buildings[id] = (G.buildings[id] || 0) + qty;
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updateRates();
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log(`Built ${def.name} (total: ${G.buildings[id]})`);
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const label = qty > 1 ? `x${qty}` : '';
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log(`Built ${def.name} ${label} (total: ${G.buildings[id]})`);
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render();
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}
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@@ -1508,18 +1587,62 @@ function renderBuildings() {
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const container = document.getElementById('buildings');
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if (!container) return;
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let html = '';
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// Buy amount selector
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let html = '<div style="display:flex;gap:4px;margin-bottom:8px;align-items:center">';
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html += '<span style="font-size:9px;color:#666;margin-right:4px">BUY:</span>';
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for (const amt of [1, 10, -1]) {
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const label = amt === -1 ? 'MAX' : `x${amt}`;
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const active = G.buyAmount === amt;
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html += `<button onclick="setBuyAmount(${amt})" style="font-size:9px;padding:2px 8px;border:1px solid ${active ? '#4a9eff' : '#333'};background:${active ? '#0a1a30' : 'transparent'};color:${active ? '#4a9eff' : '#666'};border-radius:3px;cursor:pointer;font-family:inherit">${label}</button>`;
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}
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html += '</div>';
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let visibleCount = 0;
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for (const def of BDEF) {
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if (!def.unlock()) continue;
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if (def.phase > G.phase + 1) continue;
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const isUnlocked = def.unlock();
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const isPreview = !isUnlocked && def.phase <= G.phase + 2;
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if (!isUnlocked && !isPreview) continue;
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if (def.phase > G.phase + 2) continue;
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visibleCount++;
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const cost = getBuildingCost(def.id);
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const costStr = Object.entries(cost).map(([r, a]) => `${fmt(a)} ${r}`).join(', ');
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const afford = canAffordBuilding(def.id);
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const count = G.buildings[def.id] || 0;
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// Locked preview: show dimmed with unlock hint
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if (!isUnlocked) {
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html += `<div class="build-btn" style="opacity:0.25;cursor:default" title="${def.edu || ''}">`;
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html += `<span class="b-name" style="color:#555">${def.name}</span>`;
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html += `<span class="b-count" style="color:#444">\u{1F512}</span>`;
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html += `<span class="b-cost" style="color:#444">Phase ${def.phase}: ${PHASES[def.phase]?.name || '?'}</span>`;
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html += `<span class="b-effect" style="color:#444">${def.desc}</span></div>`;
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continue;
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}
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// Calculate bulk cost display
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let qty = G.buyAmount;
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let afford = false;
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let costStr = '';
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if (qty === -1) {
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const maxQty = getMaxBuyable(def.id);
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afford = maxQty > 0;
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if (maxQty > 0) {
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const bulkCost = getBulkCost(def.id, maxQty);
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costStr = Object.entries(bulkCost).map(([r, a]) => `${fmt(a)} ${r}`).join(', ');
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costStr = `x${maxQty}: ${costStr}`;
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} else {
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const singleCost = getBuildingCost(def.id);
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costStr = Object.entries(singleCost).map(([r, a]) => `${fmt(a)} ${r}`).join(', ');
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}
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} else {
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const bulkCost = getBulkCost(def.id, qty);
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afford = true;
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for (const [resource, amount] of Object.entries(bulkCost)) {
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if ((G[resource] || 0) < amount) { afford = false; break; }
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}
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costStr = Object.entries(bulkCost).map(([r, a]) => `${fmt(a)} ${r}`).join(', ');
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if (qty > 1) costStr = `x${qty}: ${costStr}`;
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}
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const rateStr = def.rates ? Object.entries(def.rates).map(([r, v]) => `+${v}/${r}/s`).join(', ') : '';
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html += `<button class="build-btn ${afford ? 'can-buy' : ''}" onclick="buyBuilding('${def.id}')" title="${def.edu}">`;
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@@ -1842,6 +1965,7 @@ function saveGame() {
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lastEventAt: G.lastEventAt || 0,
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activeDebuffIds: debuffIds,
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totalEventsResolved: G.totalEventsResolved || 0,
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buyAmount: G.buyAmount || 1,
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savedAt: Date.now()
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};
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@@ -1933,7 +2057,7 @@ function initGame() {
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log('Click WRITE CODE or press SPACE to start.');
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log('Build AutoCode for passive production.');
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log('Watch for Research Projects to appear.');
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log('Keys: SPACE=Code 1=Ops->Code 2=Ops->Compute 3=Ops->Knowledge 4=Ops->Trust');
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log('Keys: SPACE=Code 1=Ops->Code 2=Ops->Compute 3=Ops->Knowledge 4=Ops->Trust B=Buy x1/x10/MAX');
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}
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window.addEventListener('load', function () {
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@@ -1974,4 +2098,10 @@ window.addEventListener('keydown', function (e) {
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if (e.code === 'Digit2') doOps('boost_compute');
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if (e.code === 'Digit3') doOps('boost_knowledge');
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if (e.code === 'Digit4') doOps('boost_trust');
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if (e.code === 'KeyB') {
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// Cycle: 1 -> 10 -> MAX -> 1
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if (G.buyAmount === 1) setBuyAmount(10);
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else if (G.buyAmount === 10) setBuyAmount(-1);
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else setBuyAmount(1);
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}
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});
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17
index.html
17
index.html
@@ -3,6 +3,23 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="description" content="The Beacon — a sovereign AI idle game. Build an AI from scratch. Write code, train models, save lives.">
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<meta name="theme-color" content="#0a0a0a">
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<meta name="author" content="Timmy Foundation">
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<!-- Open Graph -->
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<meta property="og:title" content="The Beacon">
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<meta property="og:description" content="A sovereign AI idle game. Build an AI from scratch. Write code, train models, save lives.">
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<meta property="og:type" content="website">
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<meta property="og:image" content="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'><text y='.9em' font-size='90'>🏠</text></svg>">
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<!-- Twitter Card -->
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<meta name="twitter:card" content="summary">
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<meta name="twitter:title" content="The Beacon">
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<meta name="twitter:description" content="A sovereign AI idle game. Build an AI from scratch. Write code, train models, save lives.">
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<!-- Favicon (inline SVG beacon) -->
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<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'><text y='.9em' font-size='90'>🏠</text></svg>">
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<title>The Beacon - Build Sovereign AI</title>
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<style>
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*{margin:0;padding:0;box-sizing:border-box}
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Reference in New Issue
Block a user